velocityblur = 0;
volume = 0.8f;
ambientsound = 1;
+ devtools = 0;
crouchkey = SDL_SCANCODE_LSHIFT;
jumpkey = SDL_SCANCODE_SPACE;
throwkey = SDL_SCANCODE_Q;
attackkey = MOUSEBUTTON1;
consolekey = SDL_SCANCODE_GRAVE;
+
+ newdetail = detail;
}
void SaveSettings()
opstream << stereoseparation;
opstream << "\nStereoReverse:\n";
opstream << stereoreverse;
+ opstream << "\n";
opstream.close();
}
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {
ipstream >> texttoggle;
+ } else if ( !strncmp(setting, "Devtools", 5) ) {
+ ipstream >> devtools;
} else if ( !strncmp(setting, "Show Points", 11) ) {
ipstream >> showpoints;
} else if ( !strncmp(setting, "Always Blur", 11) ) {
if (screenheight < 0)
screenheight = 768;
+ newdetail = detail;
return true;
}