+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#include "Settings.h"
#include "Game.h"
#include "Input.h"
void DefaultSettings()
{
- detail = 1;
- ismotionblur = 0;
+ detail = 2;
+ ismotionblur = 1;
usermousesensitivity = 1;
- newscreenwidth = kContextWidth = 640;
- newscreenheight = kContextHeight = 480;
+ newscreenwidth = kContextWidth = 1024;
+ newscreenheight = kContextHeight = 768;
+ fullscreen = 0;
kBitsPerPixel = 32;
floatjump = 0;
autoslomo = 1;
vblsync = 1;
debugmode = 0;
- crouchkey = SDLK_LSHIFT;
- jumpkey = SDLK_SPACE;
- leftkey = SDLK_a;
- forwardkey = SDLK_w;
- backkey = SDLK_s;
- rightkey = SDLK_d;
- drawkey = SDLK_e;
- throwkey = SDLK_q;
+ crouchkey = SDL_SCANCODE_LSHIFT;
+ jumpkey = SDL_SCANCODE_SPACE;
+ leftkey = SDL_SCANCODE_A;
+ forwardkey = SDL_SCANCODE_W;
+ backkey = SDL_SCANCODE_S;
+ rightkey = SDL_SCANCODE_D;
+ drawkey = SDL_SCANCODE_E;
+ throwkey = SDL_SCANCODE_Q;
attackkey = MOUSEBUTTON1;
- consolekey = SDLK_BACKQUOTE;
- chatkey = SDLK_t;
+ consolekey = SDL_SCANCODE_GRAVE;
}
void SaveSettings()
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << newscreenheight;
+ opstream << "\nFullscreen:\n";
+ opstream << fullscreen;
opstream << "\nMouse sensitivity:\n";
opstream << usermousesensitivity;
opstream << "\nBlur(0,1):\n";
opstream << "\nVolume:\n";
opstream << volume;
opstream << "\nForward key:\n";
- opstream << Input::keyToChar(forwardkey);
+ opstream << forwardkey;
opstream << "\nBack key:\n";
- opstream << Input::keyToChar(backkey);
+ opstream << backkey;
opstream << "\nLeft key:\n";
- opstream << Input::keyToChar(leftkey);
+ opstream << leftkey;
opstream << "\nRight key:\n";
- opstream << Input::keyToChar(rightkey);
+ opstream << rightkey;
opstream << "\nJump key:\n";
- opstream << Input::keyToChar(jumpkey);
+ opstream << jumpkey;
opstream << "\nCrouch key:\n";
- opstream << Input::keyToChar(crouchkey);
+ opstream << crouchkey;
opstream << "\nDraw key:\n";
- opstream << Input::keyToChar(drawkey);
+ opstream << drawkey;
opstream << "\nThrow key:\n";
- opstream << Input::keyToChar(throwkey);
+ opstream << throwkey;
opstream << "\nAttack key:\n";
- opstream << Input::keyToChar(attackkey);
+ opstream << attackkey;
opstream << "\nConsole key:\n";
- opstream << Input::keyToChar(consolekey);
- opstream << "\nChat key:\n";
- opstream << Input::keyToChar(chatkey);
+ opstream << consolekey;
opstream << "\nDamage bar:\n";
opstream << showdamagebar;
opstream << "\nStereoMode:\n";
ipstream >> kContextWidth;
} else if ( !strncmp(setting, "Screenheight", 12) ) {
ipstream >> kContextHeight;
+ } else if ( !strncmp(setting, "Fullscreen", 10) ) {
+ ipstream >> fullscreen;
} else if ( !strncmp(setting, "Mouse sensitivity", 17) ) {
ipstream >> usermousesensitivity;
} else if ( !strncmp(setting, "Blur", 4) ) {
} else if ( !strncmp(setting, "Volume", 6) ) {
ipstream >> volume;
} else if ( !strncmp(setting, "Forward key", 11) ) {
- ipstream.getline( string, sizeof(string) );
- forwardkey = Input::CharToKey(string);
+ ipstream >> forwardkey;
} else if ( !strncmp(setting, "Back key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- backkey = Input::CharToKey(string);
+ ipstream >> backkey;
} else if ( !strncmp(setting, "Left key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- leftkey = Input::CharToKey(string);
+ ipstream >> leftkey;
} else if ( !strncmp(setting, "Right key", 9) ) {
- ipstream.getline( string, sizeof(string) );
- rightkey = Input::CharToKey(string);
+ ipstream >> rightkey;
} else if ( !strncmp(setting, "Jump key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- jumpkey = Input::CharToKey(string);
+ ipstream >> jumpkey;
} else if ( !strncmp(setting, "Crouch key", 10) ) {
- ipstream.getline( string, sizeof(string) );
- crouchkey = Input::CharToKey(string);
+ ipstream >> crouchkey;
} else if ( !strncmp(setting, "Draw key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- drawkey = Input::CharToKey(string);
+ ipstream >> drawkey;
} else if ( !strncmp(setting, "Throw key", 9) ) {
- ipstream.getline( string, sizeof(string) );
- throwkey = Input::CharToKey(string);
+ ipstream >> throwkey;
} else if ( !strncmp(setting, "Attack key", 10) ) {
- ipstream.getline( string, sizeof(string) );
- attackkey = Input::CharToKey(string);
+ ipstream >> attackkey;
} else if ( !strncmp(setting, "Console key", 11) ) {
- ipstream.getline( string, sizeof(string) );
- consolekey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Chat key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- chatkey = Input::CharToKey(string);
+ ipstream >> consolekey;
} else if ( !strncmp(setting, "Damage bar", 10) ) {
ipstream >> showdamagebar;
} else if ( !strncmp(setting, "StereoMode", 10) ) {
if (detail < 0)
detail = 0;
if (screenwidth < 0)
- screenwidth = 640;
+ screenwidth = 1024;
if (screenheight < 0)
- screenheight = 480;
+ screenheight = 768;
return true;
}