]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Settings.cpp
Bump details to high level and enable motion blur
[lugaru.git] / Source / Settings.cpp
index 2a1ad12528edcb6cfdd608f90af90dd61dabc62b..3283b441d639541797c9e5b82ecfc30ef0076957 100644 (file)
@@ -27,11 +27,12 @@ using namespace Game;
 
 void DefaultSettings()
 {
-    detail = 1;
-    ismotionblur = 0;
+    detail = 2;
+    ismotionblur = 1;
     usermousesensitivity = 1;
-    newscreenwidth = kContextWidth = 640;
-    newscreenheight = kContextHeight = 480;
+    newscreenwidth = kContextWidth = 1024;
+    newscreenheight = kContextHeight = 768;
+    fullscreen = 0;
     kBitsPerPixel = 32;
     floatjump = 0;
     autoslomo = 1;
@@ -86,6 +87,8 @@ void SaveSettings()
     opstream << newscreenwidth;
     opstream << "\nScreenheight:\n";
     opstream << newscreenheight;
+    opstream << "\nFullscreen:\n";
+    opstream << fullscreen;
     opstream << "\nMouse sensitivity:\n";
     opstream << usermousesensitivity;
     opstream << "\nBlur(0,1):\n";
@@ -198,6 +201,8 @@ bool LoadSettings()
             ipstream >> kContextWidth;
         } else if ( !strncmp(setting, "Screenheight", 12) ) {
             ipstream >> kContextHeight;
+        } else if ( !strncmp(setting, "Fullscreen", 10) ) {
+            ipstream >> fullscreen;
         } else if ( !strncmp(setting, "Mouse sensitivity", 17) ) {
             ipstream >> usermousesensitivity;
         } else if ( !strncmp(setting, "Blur", 4) ) {
@@ -310,9 +315,9 @@ bool LoadSettings()
     if (detail < 0)
         detail = 0;
     if (screenwidth < 0)
-        screenwidth = 640;
+        screenwidth = 1024;
     if (screenheight < 0)
-        screenheight = 480;
+        screenheight = 768;
 
     return true;
 }