#ifndef _QUATERNIONS_H_
#define _QUATERNIONS_H_
-#ifndef WIN32
-#pragma mark -
-#endif
-
-//#include "Carbon.h"
#include "math.h"
#include "PhysicsMath.h"
#include "gamegl.h"
return 0.0;
asm {
- frsqrte result, arg // Calculate Square root
+ frsqrte result, arg // Calculate Square root
}
// Newton Rhapson iterations.