+ // convenience
+ Joint& joint(int);
+ XYZ& jointPos(int);
+ XYZ& jointVel(int);
+
void CheckKick();
void CatchFire();
void DoBlood(float howmuch, int which);
void Puff(int whichlabel);
void FootLand(int which, float opacity);
void DoStuff();
- Joint& getJointFor(int);
void setAnimation(int);
void DoAnimations();
void RagDoll(bool checkcollision);