#include "Quaternions.h"
#include "Skeleton.h"
#include "Models.h"
-#include "Constants.h"
#include "Terrain.h"
#include "Sprite.h"
#include <cmath>
#define rabbittype 0
#define wolftype 1
-struct Person
+class Person
{
+ public:
int whichpatchx;
int whichpatchz;
float turnspeed;
int aitype;
- int aitarget;
float aiupdatedelay;
float losupdatedelay;
int ally;
void Puff(int whichlabel);
void FootLand(int which, float opacity);
void DoStuff();
+ Joint& getJointFor(int);
+ void setAnimation(int);
void DoAnimations();
void RagDoll(bool checkcollision);
};
+const int maxplayers = 10;
extern Person player[maxplayers];
#endif