#include "openal_wrapper.h"
#include "Animation.h"
#include "Sounds.h"
+#include "Awards.h"
+#include "Game.h"
extern float multiplier;
extern int channels[100];
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Weapons weapons;
extern bool decals;
extern float fadestart;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
extern bool winfreeze;
extern float flashamount,flashr,flashg,flashb;
extern bool canattack;
extern bool cananger;
extern float damagedealt;
-extern float damagetaken;
extern int hostile;
extern float hostiletime;
-extern int numfalls;
-extern int numflipfail;
-extern int numseen;
-extern int numswordattack;
-extern int numknifeattack;
-extern int numunarmedattack;
-extern int numescaped;
-extern int numflipped;
-extern int numwallflipped;
-extern int numthrowkill;
-extern int numafterkill;
-extern int numreversals;
-extern int numattacks;
-extern int maxalarmed;
extern int indialogue;
extern bool gamestarted;