]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Moved Person loading from file into a Person constructor
[lugaru.git] / Source / Person.cpp
index 330dd40fb9f0e415bd9fe9f58defb676b6ffeb82..9aff0dcc55e8f8066e52fa3ca97ff4113f7e70b1 100644 (file)
@@ -53,20 +53,8 @@ extern bool decals;
 extern float fadestart;
 extern bool freeze;
 extern bool winfreeze;
-extern float flashamount, flashr, flashg, flashb;
-extern int flashdelay;
 extern bool showpoints;
 extern bool immediate;
-extern int test;
-extern bool tilt2weird;
-extern bool tiltweird;
-extern bool midweird;
-extern bool proportionweird;
-extern bool vertexweird[6];
-extern XYZ envsound[30];
-extern float envsoundvol[30];
-extern float envsoundlife[30];
-extern int numenvsounds;
 extern int tutoriallevel;
 extern float smoketex;
 extern int tutorialstage;
@@ -83,6 +71,337 @@ extern bool gamestarted;
 
 std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
 
+Person::Person() :
+    whichpatchx(0),
+    whichpatchz(0),
+    animCurrent(0),
+    animTarget(0),
+    frameCurrent(0),
+    frameTarget(0),
+    oldanimCurrent(0),
+    oldanimTarget(0),
+    oldframeCurrent(0),
+    oldframeTarget(0),
+    howactive(typeactive),
+    parriedrecently(0),
+    superruntoggle(false),
+    lastattack(0), lastattack2(0), lastattack3(0),
+    currentoffset(), targetoffset(), offset(),
+    target(0),
+    transspeed(0),
+
+    realoldcoords(),
+    oldcoords(),
+    coords(),
+    velocity(),
+
+    proportionhead(),
+    proportionlegs(),
+    proportionarms(),
+    proportionbody(),
+
+    unconscioustime(0),
+
+    immobile(false),
+
+    velspeed(0),
+    targetyaw(0),
+    targetrot(0),
+    rot(0),
+    oldrot(0),
+    lookyaw(0),
+    lookpitch(0),
+    yaw(0),
+    pitch(0),
+    lowyaw(0),
+    tilt(0),
+    targettilt(0),
+    tilt2(0),
+    targettilt2(0),
+    rabbitkickenabled(false),
+
+    bloodloss(0),
+    bleeddelay(0),
+    skiddelay(0),
+    skiddingdelay(0),
+    deathbleeding(0),
+    tempdeltav(0),
+
+    damagetolerance(0),
+    damage(0),
+    permanentdamage(0),
+    superpermanentdamage(0),
+    lastcollide(0),
+    dead(0),
+
+    jumppower(0),
+    onground(false),
+
+    wentforweapon(0),
+
+    calcrot(false),
+
+    facing(),
+
+    bleeding(0),
+    bleedx(0), bleedy(0),
+    direction(0),
+    texupdatedelay(0),
+
+    headyaw(0), headpitch(0),
+    targetheadyaw(0), targetheadpitch(0),
+
+    onterrain(false),
+    pause(false),
+
+    grabdelay(0),
+
+    victim(nullptr),
+    hasvictim(false),
+
+    updatedelay(0),
+    normalsupdatedelay(0),
+
+    jumpstart(false),
+    forwardkeydown(false),
+    forwardstogglekeydown(false),
+    rightkeydown(false),
+    leftkeydown(false),
+    backkeydown(false),
+    jumpkeydown(false),
+    jumptogglekeydown(false),
+    crouchkeydown(false),
+    crouchtogglekeydown(false),
+    drawkeydown(false),
+    drawtogglekeydown(false),
+    throwkeydown(false),
+    throwtogglekeydown(false),
+    attackkeydown(false),
+    feint(false),
+    lastfeint(false),
+    headless(false),
+
+    crouchkeydowntime(0),
+    jumpkeydowntime(0),
+    freefall(false),
+
+    turnspeed(0),
+
+    aitype(0),
+    aiupdatedelay(0),
+    losupdatedelay(0),
+    ally(0),
+    collide(0),
+    collided(0),
+    avoidcollided(0),
+    loaded(false),
+    whichdirection(false),
+    whichdirectiondelay(0),
+    avoidsomething(false),
+    avoidwhere(),
+    blooddimamount(0),
+
+    staggerdelay(0),
+    blinkdelay(0),
+    twitchdelay(0),
+    twitchdelay2(0),
+    twitchdelay3(0),
+    lefthandmorphness(0),
+    righthandmorphness(0),
+    headmorphness(0),
+    chestmorphness(0),
+    tailmorphness(0),
+    targetlefthandmorphness(0),
+    targetrighthandmorphness(0),
+    targetheadmorphness(0),
+    targetchestmorphness(0),
+    targettailmorphness(0),
+    lefthandmorphstart(0), lefthandmorphend(0),
+    righthandmorphstart(0), righthandmorphend(0),
+    headmorphstart(0), headmorphend(0),
+    chestmorphstart(0), chestmorphend(0),
+    tailmorphstart(0), tailmorphend(0),
+
+    weaponmissdelay(0),
+    highreversaldelay(0),
+    lowreversaldelay(0),
+
+    creature(rabbittype),
+
+    id(0),
+
+    skeleton(),
+
+    speed(0),
+    scale(-1),
+    power(0),
+    speedmult(0),
+
+    protectionhead(0),
+    protectionhigh(0),
+    protectionlow(0),
+    armorhead(0),
+    armorhigh(0),
+    armorlow(0),
+    metalhead(false),
+    metalhigh(false),
+    metallow(false),
+
+    numclothes(0),
+
+    landhard(false),
+    bled(false),
+    spurt(false),
+    onfire(false),
+    onfiredelay(0),
+    burnt(0),
+
+    flamedelay(0),
+
+    playerdetail(0),
+
+    num_weapons(0),
+    weaponactive(-1),
+    weaponstuck(0),
+    weaponstuckwhere(0),
+
+    numwaypoints(0),
+    pausetime(0),
+
+    headtarget(),
+    interestdelay(0),
+
+    finalfinaltarget(),
+    finaltarget(),
+    finalpathfindpoint(0),
+    targetpathfindpoint(0),
+    lastpathfindpoint(0),
+    lastpathfindpoint2(0),
+    lastpathfindpoint3(0),
+    lastpathfindpoint4(0),
+
+    waypoint(0),
+
+    lastseen(),
+    lastseentime(0),
+    lastchecktime(0),
+    stunned(0),
+    surprised(0),
+    runninghowlong(0),
+    lastoccluded(0),
+    laststanding(0),
+    escapednum(0),
+
+    speechdelay(0),
+    neckspurtdelay(0),
+    neckspurtparticledelay(0),
+    neckspurtamount(0),
+
+    whichskin(0),
+    rabbitkickragdoll(false),
+
+    tempanimation(),
+
+    occluded(0),
+
+    jumpclimb(false)
+{
+}
+
+/* Read a person in tfile. Throws an error if it’s not valid */
+Person::Person(FILE *tfile, int mapvers, unsigned i) : Person()
+{
+    id = i;
+    funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &whichskin, &creature, &coords.x, &coords.y, &coords.z, &num_weapons);
+    if (mapvers >= 5) {
+        funpackf(tfile, "Bi", &howactive);
+    } else {
+        howactive = typeactive;
+    }
+    if (mapvers >= 3) {
+        funpackf(tfile, "Bf", &scale);
+    } else {
+        scale = -1;
+    }
+    if (mapvers >= 11) {
+        funpackf(tfile, "Bb", &immobile);
+    } else {
+        immobile = 0;
+    }
+    if (mapvers >= 12) {
+        funpackf(tfile, "Bf", &yaw);
+    } else {
+        yaw = 0;
+    }
+    targetyaw = yaw;
+    if (num_weapons < 0 || num_weapons > 5) {
+        throw InvalidPersonException();
+    }
+    if (num_weapons > 0 && num_weapons < 5) {
+        for (int j = 0; j < num_weapons; j++) {
+            weaponids[j] = weapons.size();
+            int type;
+            funpackf(tfile, "Bi", &type);
+            weapons.push_back(Weapon(type, id));
+        }
+    }
+    funpackf(tfile, "Bi", &numwaypoints);
+    for (int j = 0; j < numwaypoints; j++) {
+        funpackf(tfile, "Bf", &waypoints[j].x);
+        funpackf(tfile, "Bf", &waypoints[j].y);
+        funpackf(tfile, "Bf", &waypoints[j].z);
+        if (mapvers >= 5) {
+            funpackf(tfile, "Bi", &waypointtype[j]);
+        } else {
+            waypointtype[j] = wpkeepwalking;
+        }
+    }
+
+    funpackf(tfile, "Bi", &waypoint);
+    if (waypoint > (numwaypoints - 1)) {
+        waypoint = 0;
+    }
+
+    funpackf(tfile, "Bf Bf Bf", &armorhead, &armorhigh, &armorlow);
+    funpackf(tfile, "Bf Bf Bf", &protectionhead, &protectionhigh, &protectionlow);
+    funpackf(tfile, "Bf Bf Bf", &metalhead, &metalhigh, &metallow);
+    funpackf(tfile, "Bf Bf", &power, &speedmult);
+
+    float headprop, legprop, armprop, bodyprop;
+
+    if (mapvers >= 4) {
+        funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+    } else {
+        headprop = 1;
+        bodyprop = 1;
+        armprop = 1;
+        legprop = 1;
+    }
+
+    if (creature == wolftype) {
+        proportionhead = 1.1 * headprop;
+        proportionbody = 1.1 * bodyprop;
+        proportionarms = 1.1 * armprop;
+        proportionlegs = 1.1 * legprop;
+    } else if (creature == rabbittype) {
+        proportionhead = 1.2 * headprop;
+        proportionbody = 1.05 * bodyprop;
+        proportionarms = 1.00 * armprop;
+        proportionlegs = 1.1 * legprop;
+        proportionlegs.y = 1.05 * legprop;
+    }
+
+    funpackf(tfile, "Bi", &numclothes);
+    for (int k = 0; k < numclothes; k++) {
+        int templength;
+        funpackf(tfile, "Bi", &templength);
+        for (int l = 0; l < templength; l++)
+            funpackf(tfile, "Bb", &clothes[k][l]);
+        clothes[k][templength] = '\0';
+        funpackf(tfile, "Bf Bf Bf", &clothestintr[k], &clothestintg[k], &clothestintb[k]);
+    }
+}
+
 /* EFFECT
  *
  * USES:
@@ -394,17 +713,12 @@ void Person::DoBloodBig(float howmuch, int which)
             // play pain sounds
             int whichsound = -1;
 
-            // FIXME: seems to be spawning sounds by manipulating attributes... MESSY!
             if (creature == wolftype) {
                 int i = abs(Random() % 2);
                 if (i == 0)
                     whichsound = snarlsound;
                 if (i == 1)
                     whichsound = snarl2sound;
-                envsound[numenvsounds] = coords;
-                envsoundvol[numenvsounds] = 16;
-                envsoundlife[numenvsounds] = .4;
-                numenvsounds++;
             }
             if (creature == rabbittype) {
                 int i = abs(Random() % 2);
@@ -412,23 +726,16 @@ void Person::DoBloodBig(float howmuch, int which)
                     whichsound = rabbitpainsound;
                 if (i == 1 && howmuch >= 2)
                     whichsound = rabbitpain1sound;
-                envsound[numenvsounds] = coords;
-                envsoundvol[numenvsounds] = 16;
-                envsoundlife[numenvsounds] = .4;
-                numenvsounds++;
             }
 
-            if (whichsound != -1)
+            if (whichsound != -1) {
                 emit_sound_at(whichsound, coords);
+                addEnvSound(coords);
+            }
         }
 
     if (id == 0 && howmuch > 0) {
-        // FIXME: manipulating attributes
-        flashamount = .5;
-        flashr = 1;
-        flashg = 0;
-        flashb = 0;
-        flashdelay = 0;
+        Game::flash(.5, 0);
     }
 
     if (bloodtoggle && decals && tutoriallevel != 1) {
@@ -1210,10 +1517,6 @@ void Person::DoDamage(float howmuch)
                     whichsound = snarlsound;
                 if (i == 1)
                     whichsound = snarl2sound;
-                envsound[numenvsounds] = coords;
-                envsoundvol[numenvsounds] = 16;
-                envsoundlife[numenvsounds] = .4;
-                numenvsounds++;
             }
             if (creature == rabbittype) {
                 int i = abs(Random() % 2);
@@ -1221,14 +1524,11 @@ void Person::DoDamage(float howmuch)
                     whichsound = rabbitpainsound;
                 if (i == 1 && damage > damagetolerance)
                     whichsound = rabbitpain1sound;
-                envsound[numenvsounds] = coords;
-                envsoundvol[numenvsounds] = 16;
-                envsoundlife[numenvsounds] = .4;
-                numenvsounds++;
             }
 
             if (whichsound != -1) {
                 emit_sound_at(whichsound, coords);
+                addEnvSound(coords);
             }
         }
     speechdelay = .3;
@@ -1756,13 +2056,11 @@ void Person::DoAnimations()
 
                     if (id == 0)
                         if (whichsound == footstepsound || whichsound == footstepsound2 || whichsound == footstepsound3 || whichsound == footstepsound4) {
-                            envsound[numenvsounds] = coords;
-                            if (animTarget == wolfrunninganim || animTarget == rabbitrunninganim)
-                                envsoundvol[numenvsounds] = 15;
-                            else
-                                envsoundvol[numenvsounds] = 6;
-                            envsoundlife[numenvsounds] = .4;
-                            numenvsounds++;
+                            if (animTarget == wolfrunninganim || animTarget == rabbitrunninganim) {
+                                addEnvSound(coords, 15);
+                            } else {
+                                addEnvSound(coords, 6);
+                            }
                         }
 
                     if (animation[animTarget].label[frameTarget] == 3) {
@@ -3113,7 +3411,6 @@ void Person::DoAnimations()
                             weapons[weaponids[weaponactive]].blooddrip += 3;
                         }
                         if (weaponactive == -1 && creature == wolftype) {
-                            ;
                             emit_sound_at(clawslicesound, victim->coords, 128.);
                             victim->spurt = 1;
                             victim->DoBloodBig(2 / victim->armorhigh, 175);
@@ -4164,11 +4461,7 @@ void Person::DoStuff()
                 }
 
                 if (id == 0) {
-                    flashamount = .5;
-                    flashr = 1;
-                    flashg = 0;
-                    flashb = 0;
-                    flashdelay = 0;
+                    Game::flash(.5, 0);
                 }
             }
 
@@ -4998,10 +5291,7 @@ void Person::DoStuff()
                             emit_sound_at(bushrustle, coords, 40 * findLength(&velocity));
 
                             if (id == 0) {
-                                envsound[numenvsounds] = coords;
-                                envsoundvol[numenvsounds] = 4 * findLength(&velocity);
-                                envsoundlife[numenvsounds] = .4;
-                                numenvsounds++;
+                                addEnvSound(coords, 4 * findLength(&velocity));
                             }
 
                             int howmany;
@@ -5061,10 +5351,7 @@ void Person::DoStuff()
                             emit_sound_at(bushrustle, coords, 40 * findLength(&velocity));
 
                             if (id == 0) {
-                                envsound[numenvsounds] = coords;
-                                envsoundvol[numenvsounds] = 4 * findLength(&velocity);
-                                envsoundlife[numenvsounds] = .4;
-                                numenvsounds++;
+                                addEnvSound(coords, 4 * findLength(&velocity));
                             }
 
                             int howmany;
@@ -5553,10 +5840,7 @@ void Person::DoStuff()
                 emit_sound_at(landsound, coords, 128.);
 
                 if (id == 0) {
-                    envsound[numenvsounds] = coords;
-                    envsoundvol[numenvsounds] = 16;
-                    envsoundlife[numenvsounds] = .4;
-                    numenvsounds++;
+                    addEnvSound(coords);
                 }
             }
         }
@@ -6049,7 +6333,6 @@ int Person::DrawSkeleton()
             if (terrainheight > 1.7)
                 terrainheight = 1.7;
 
-            //burnt=0;
             glColor4f((1 - (1 - terrainlight.x) / terrainheight) - burnt, (1 - (1 - terrainlight.y) / terrainheight) - burnt, (1 - (1 - terrainlight.z) / terrainheight) - burnt, distance);
             glDisable(GL_BLEND);
             glAlphaFunc(GL_GREATER, 0.0001);
@@ -6453,10 +6736,7 @@ int Person::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate,
                                     emit_sound_at(landsound, coords, 128.);
 
                                     if (id == 0) {
-                                        envsound[numenvsounds] = coords;
-                                        envsoundvol[numenvsounds] = 16;
-                                        envsoundlife[numenvsounds] = .4;
-                                        numenvsounds++;
+                                        addEnvSound(coords);
                                     }
                                 }
                             }