onfire=1;
}
-bool Person::isIdle(){
- if(targetanimation==sleepanim||targetanimation==sitanim||targetanimation==talkidleanim||targetanimation==hurtidleanim||targetanimation==bounceidleanim||targetanimation==talkidleanim||targetanimation==fightidleanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==swordfightidlebothanim||targetanimation==fightsidestep||targetanimation==wolfidle)return 1;
- else return 0;
-}
-
bool Person::isSitting(){
if(targetanimation==sitanim)return 1;
if(targetanimation==sitwallanim)return 1;
else return 0;
}
-bool Person::wasIdle(){
- if(currentanimation==sleepanim||currentanimation==talkidleanim||currentanimation==sitanim||currentanimation==hurtidleanim||currentanimation==bounceidleanim||currentanimation==fightidleanim||currentanimation==swordfightidleanim||currentanimation==swordfightidlebothanim||currentanimation==knifefightidleanim||currentanimation==fightsidestep||currentanimation==wolfidle)return 1;
- else return 0;
-}
int Person::getIdle(){
if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){