#include "Game.h"
extern float multiplier;
-extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern int environment;
extern bool gamestarted;
+Person player[maxplayers];
+
void Person::CheckKick()
{
if (!(hasvictim
velocity=facing*-10;
velocity.y=5;
skeleton.free=0;
- if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+ if(id==0)
+ resume_stream(whooshsound);
award_bonus(id, cannon);
}
if(targetanimation==rollanim&&targetframe==3&&onfire){
onfire=0;
emit_sound_at(fireendsound, coords);
- OPENAL_SetPaused(channels[stream_firesound], true);
+ pause_sound(stream_firesound);
deathbleeding=0;
}
targetframe=3;
velocity=facing*-8;
velocity.y=4;
- if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+ if(id==0)
+ resume_stream(whooshsound);
}
if(targetanimation==walljumprightanim){
targetanimation=rightflipanim;
velocity=facing*8;
velocity.y=4;
}
- if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+ if(id==0)
+ resume_stream(whooshsound);
}
if(targetanimation==walljumpleftanim){
if(attackkeydown){
velocity=DoRotation(facing,0,-30,0)*-8;
velocity.y=4;
}
- if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+ if(id==0)
+ resume_stream(whooshsound);
}
if(targetanimation==sneakattackanim){
float ycoords=oldcoords.y;
escapednum++;
targetanimation=rollanim;
coords+=facing;
- if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(id==0)pause_sound(whooshsound);
}
lastfeint=0;
}
escapednum++;
targetanimation=rollanim;
coords+=facing*2;
- if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(id==0)pause_sound(whooshsound);
}
lastfeint=0;
}
}
if(skeleton.free==1){
- if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(id==0)pause_sound(whooshsound);
if(!dead){
//If knocked over, open hands and close mouth
skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
if(skeleton.longdead>2000){
if(skeleton.longdead>6000){
- if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(id==0)pause_sound(whooshsound);
skeleton.free=3;
DrawSkeleton();
skeleton.free=2;
if(findLength(&average)<10&&!dead&&skeleton.free){
skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
if(skeleton.longdead>(damage+500)*1.5){
- if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(id==0)pause_sound(whooshsound);
skeleton.free=0;
velocity=0;
XYZ middle;
onterrain=1;
if(id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
+ pause_sound(whooshsound);
OPENAL_SetVolume(channels[whooshsound], 0);
}
onterrain=1;
if(id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
+ pause_sound(whooshsound);
OPENAL_SetVolume(channels[whooshsound], 0);
}