Person player[maxplayers];
-/* convenience functions
- */
-Joint& Person::joint(int bodypart)
-{
- return skeleton.joints[skeleton.jointlabels[bodypart]];
-}
-XYZ& Person::jointPos(int bodypart)
-{
- return joint(bodypart).position;
-}
-XYZ& Person::jointVel(int bodypart)
-{
- return joint(bodypart).velocity;
-}
-
/* EFFECT
*
* USES: