]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Remove some extra declarations of "channels"
[lugaru.git] / Source / Person.cpp
index 90fdabe8beb97bdf89f9c1f322c0ffe80ede4b41..66d268ff75f592e4a3f4de9c509c09e4b120fc26 100644 (file)
@@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Game.h"
 
 extern float multiplier;
-extern int channels[100];
 extern Terrain terrain;
 extern float gravity;
 extern int environment;
@@ -67,7 +66,6 @@ extern bool tiltweird;
 extern bool midweird;
 extern bool proportionweird;
 extern bool vertexweird[6];
-extern GLubyte texturearray[512*512*3];
 extern XYZ envsound[30];
 extern float envsoundvol[30];
 extern float envsoundlife[30];
@@ -86,81 +84,65 @@ extern int indialogue;
 
 extern bool gamestarted;
 
-extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-void Person::CheckKick(){
-       static XYZ relative;
-       static int i;
-
-       float damagemult=1*power;
-       if(creature==wolftype)damagemult=2.5*power;
-       damagemult*=power;
-
-       if(hasvictim)
-               if(targetanimation==rabbitkickanim&&victim&&victim!=this&&currentframe>=2&&currentanimation==rabbitkickanim){
-                       if(findDistancefast(&coords,&victim->coords)<1.2){
-                               if(!victim->skeleton.free){
-                                       relative=velocity;
-                                       Normalise(&relative);
-                                       relative=coords+relative*1;
-                                       if(animation[victim->targetanimation].height!=lowheight){
-                                               victim->spurt=1;
-                                               DoBlood(.2,250);
-                                               float gLoc[3];
-                                               float vel[3];
-                                               gLoc[0]=victim->coords.x;
-                                               gLoc[1]=victim->coords.y;
-                                               gLoc[2]=victim->coords.z;
-                                               vel[0]=velocity.x;
-                                               vel[1]=velocity.y;
-                                               vel[2]=velocity.z;
-                                               if(tutoriallevel!=1){
-                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
-                                               }
-                                               victim->RagDoll(0);
-                                               relative=velocity;
-                                               relative.y=0;
-                                               Normalise(&relative);
-                                               for(i=0;i<victim->skeleton.num_joints;i++){
-                                                       victim->skeleton.joints[i].velocity+=relative*120*damagemult;
-                                               }
-                                               victim->Puff(neck);
-                                               victim->DoDamage(100*damagemult/victim->protectionhigh);
-                                               if(id==0)camerashake+=.4;
-
-                                               target=0;
-                                               currentframe=3;
-                                               targetanimation=backflipanim;
-                                               targetframe=4;
-                                               velocity=facing*-10;
-                                               velocity.y=5;
-                                               skeleton.free=0;
-                                               if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
-
-                                               award_bonus(id, cannon);
-                                       }
-                                       else if (victim->isCrouch()){
-                                               targetanimation=rabbitkickreversedanim;
-                                               currentanimation=rabbitkickreversedanim;
-                                               victim->currentanimation=rabbitkickreversalanim;
-                                               victim->targetanimation=rabbitkickreversalanim;
-                                               targettilt2=0;
-                                               currentframe=0;
-                                               targetframe=1;
-                                               target=0;
-                                               velocity=0;
-                                               victim->oldcoords=victim->coords;
-                                               coords=victim->coords;
-                                               victim->targetrotation=targetrotation;
-                                               victim->victim=this;
-                                       }
-                               }
-                       }
-               }
+void Person::CheckKick()
+{
+  if (!(hasvictim
+       && (targetanimation == rabbitkickanim
+           && victim
+           && victim != this
+           && currentframe >= 2
+           && currentanimation == rabbitkickanim)
+       && (findDistancefast(&coords,&victim->coords) < 1.2)
+       && (!victim->skeleton.free)))
+    return;
+
+  if (animation[victim->targetanimation].height!=lowheight)
+    {
+      float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+      XYZ relative = velocity;
+      relative.y=0;
+      Normalise(&relative);
+
+      victim->spurt=1;
+      DoBlood(.2,250);
+      if(tutoriallevel!=1)
+       emit_sound_at(heavyimpactsound, victim->coords);
+      victim->RagDoll(0);
+      for(int i=0;i<victim->skeleton.num_joints;i++){
+       victim->skeleton.joints[i].velocity+=relative*120*damagemult;
+      }
+      victim->Puff(neck);
+      victim->DoDamage(100*damagemult/victim->protectionhigh);
+      if(id==0)camerashake+=.4;
+
+      target=0;
+      currentframe=3;
+      targetanimation=backflipanim;
+      targetframe=4;
+      velocity=facing*-10;
+      velocity.y=5;
+      skeleton.free=0;
+      if(id==0)
+       resume_stream(whooshsound);
+
+      award_bonus(id, cannon);
+    }
+  else if (victim->isCrouch())
+    {
+      targetanimation=rabbitkickreversedanim;
+      currentanimation=rabbitkickreversedanim;
+      victim->currentanimation=rabbitkickreversalanim;
+      victim->targetanimation=rabbitkickreversalanim;
+      targettilt2=0;
+      currentframe=0;
+      targetframe=1;
+      target=0;
+      velocity=0;
+      victim->oldcoords=victim->coords;
+      coords=victim->coords;
+      victim->targetrotation=targetrotation;
+      victim->victim=this;
+    }
 }
 
 void Person::CatchFire(){
@@ -177,57 +159,15 @@ void Person::CatchFire(){
 
        onfiredelay=0.5;
 
-       float gLoc[3];
-       float vel[3];
-       gLoc[0]=coords.x;
-       gLoc[1]=coords.y;
-       gLoc[2]=coords.z;
-       vel[0]=0;
-       vel[1]=0;
-       vel[2]=0;
-       PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
-       OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
-       OPENAL_SetVolume(channels[firestartsound], 256);
-       OPENAL_SetPaused(channels[firestartsound], false);
-
-       vel[0]=velocity.x;
-       vel[1]=velocity.y;
-       vel[2]=velocity.z;
-       //PlaySoundEx( firesound, samp[firesound], NULL, true);
-       PlayStreamEx( stream_firesound, samp[stream_firesound], NULL, true);
-       OPENAL_3D_SetAttributes(channels[stream_firesound], gLoc, vel);
-       OPENAL_SetVolume(channels[stream_firesound], 256);
-       OPENAL_SetPaused(channels[stream_firesound], false);
+       emit_sound_at(firestartsound, coords);
+
+       emit_stream_at(stream_firesound, coords);
 
        flamedelay=0;
 
        onfire=1;
 }
 
-bool Person::isIdle(){
-       if(targetanimation==sleepanim||targetanimation==sitanim||targetanimation==talkidleanim||targetanimation==hurtidleanim||targetanimation==bounceidleanim||targetanimation==talkidleanim||targetanimation==fightidleanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==swordfightidlebothanim||targetanimation==fightsidestep||targetanimation==wolfidle)return 1;
-       else return 0;
-}
-
-bool Person::isSitting(){
-       if(targetanimation==sitanim)return 1;
-       if(targetanimation==sitwallanim)return 1;
-       else return 0;
-}
-
-bool Person::isSleeping(){
-       if(targetanimation==sleepanim)return 1;
-       if(targetanimation==dead1anim)return 1;
-       if(targetanimation==dead2anim)return 1;
-       if(targetanimation==dead3anim)return 1;
-       if(targetanimation==dead4anim)return 1;
-       else return 0;
-}
-
-bool Person::wasIdle(){
-       if(currentanimation==sleepanim||currentanimation==talkidleanim||currentanimation==sitanim||currentanimation==hurtidleanim||currentanimation==bounceidleanim||currentanimation==fightidleanim||currentanimation==swordfightidleanim||currentanimation==swordfightidlebothanim||currentanimation==knifefightidleanim||currentanimation==fightsidestep||currentanimation==wolfidle)return 1;
-       else return 0;
-}
 int Person::getIdle(){
        if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
        if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
@@ -256,32 +196,12 @@ int Person::getIdle(){
        return 0;
 }
 
-bool Person::isCrouch(){
-       if(targetanimation==crouchanim||targetanimation==wolfcrouchanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasCrouch(){
-       if(currentanimation==crouchanim||currentanimation==wolfcrouchanim)return 1;
-       else return 0;
-}
 int Person::getCrouch(){
        if(creature==rabbittype)return crouchanim;
        if(creature==wolftype)return wolfcrouchanim;
        return 0;
 }
 
-bool Person::isRun(){
-       if(targetanimation==runanim||targetanimation==wolfrunanim||targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasRun(){
-       if(currentanimation==runanim||currentanimation==wolfrunanim||currentanimation==wolfrunninganim||currentanimation==rabbitrunninganim)return 1;
-       else return 0;
-}
 int Person::getRun(){
        if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
        if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
@@ -291,72 +211,24 @@ int Person::getRun(){
        return 0;
 }
 
-bool Person::isStop(){
-       if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasStop(){
-       if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
-       else return 0;
-}
 int Person::getStop(){
        if(creature==rabbittype)return stopanim;
        if(creature==wolftype)return wolfstopanim;
        return 0;
 }
 
-
-bool Person::isLanding(){
-       if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasLanding(){
-       if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
-       else return 0;
-}
 int Person::getLanding(){
        if(creature==rabbittype)return landanim;
        if(creature==wolftype)return wolflandanim;
        return 0;
 }
 
-
-bool Person::isLandhard(){
-       if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasLandhard(){
-       if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
-       else return 0;
-}
 int Person::getLandhard(){
        if(creature==rabbittype)return landhardanim;
        if(creature==wolftype)return wolflandhardanim;
        return 0;
 }
 
-
-bool Person::isFlip(){
-       if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
-       else return 0;
-}
-
-bool Person::wasFlip(){
-       if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
-       else return 0;
-}
-
-bool Person::isWallJump(){
-       if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
-       else return 0;
-}
-
 static void
 SolidHitBonus(int playerid)
 {
@@ -449,14 +321,6 @@ void Person::DoBloodBig(float howmuch,int which){
        if(tutoriallevel!=1||id==0)
                if(aitype!=playercontrolled&&howmuch>0){
                        int whichsound=-1;
-                       float gLoc[3];
-                       float vel[3];
-                       gLoc[0]=coords.x;
-                       gLoc[1]=coords.y;
-                       gLoc[2]=coords.z;
-                       vel[0]=velocity.x;
-                       vel[1]=velocity.y;
-                       vel[2]=velocity.z;
 
                        if(creature==wolftype){
                                int i=abs(Random()%2);
@@ -478,12 +342,8 @@ void Person::DoBloodBig(float howmuch,int which){
                                //if(i==2)whichsound=rabbitpain2sound;
                        }
 
-                       if(whichsound!=-1){
-                               PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                               OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                               OPENAL_SetVolume(channels[whichsound], 512);
-                               OPENAL_SetPaused(channels[whichsound], false);
-                       }
+                       if(whichsound!=-1)
+                         emit_sound_at(whichsound, coords);
                }
 
                if(id==0&&howmuch>0){
@@ -614,8 +474,7 @@ void Person::DoBloodBig(float howmuch,int which){
                                                                }
                                                        }
                                                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                                                       if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
-                                                       else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
+                                                       DoMipmaps();
 
                                                        bleedxint=0;
                                                        bleedyint=0;
@@ -843,8 +702,7 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
                                                                }
                                                        }
                                                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                                                       if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
-                                                       else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
+                                                       DoMipmaps();
 
                                                        bleedy=(1+coordsy)*512;
                                                        bleedx=coordsx*512;
@@ -874,427 +732,326 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
 }
 
 
-void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
-       int i,j,k;
-       static float temp;
-       static int bytesPerPixel=3;
-       static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
-       static int newstartx,newstarty,newendx,newendy;
-       static int newnewstartx,newnewstarty,newnewendx,newnewendy;
-       static int which;
-       static float sizemult;
-       /*
-       for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
-       texture[i]=skeleton.skinText[i];
-       }
-       */
-       if((!osx||howmanylevels)){
-
-               if(startx<0)startx=0;
-               if(starty<0)starty=0;
-               if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
-               if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
-               if((endx>startx&&endy>starty)||howmanylevels){
-
-                       newstartx=startx;
-                       newstarty=starty;
-                       newendx=endx;
-                       newendy=endy;
-
-                       for(i=startx;i<endx;i++){
-                               for(j=starty;j<endy;j++){
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
-                               }
-                       }
-
-                       glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-
-                       if(!howmanylevels){
-                               if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
-                               glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
-                               if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
-                       }
-
-                       newsize=skeleton.skinsize;
-
-                       if(howmanylevels)
-                               gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
-               }
-               /*for(j=1;j<=howmanylevels;j++){
-               if(j==1)texpointer=&skeleton.skinText[0];
-               else texpointer=&texture[0];
-
-               totalsize=int( newsize*newsize*bytesPerPixel);
-               rowsize=int( newsize*bytesPerPixel );
-               bigstep=bytesPerPixel*newsize*2;
-               smallstep=bytesPerPixel*2;
 
-               which=0;
-
-
-
-               glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
-               newsize/=2;
-               }*/
+void Person::Reverse()
+{
+  if (!((victim->aitype == playercontrolled
+        || hostiletime > 1
+        || staggerdelay <= 0)
+       && victim->targetanimation != jumpupanim
+       && victim->targetanimation != jumpdownanim
+       && (tutoriallevel != 1 || cananger)
+       && hostile))
+    return;
+
+  if (normaldotproduct (victim->facing, victim->coords-coords) > 0
+      && (victim->id != 0 || difficulty >= 2)
+      && (creature != wolftype || victim->creature == wolftype))
+    return;
+
+  if(targetanimation==sweepanim){
+    targetanimation=sweepreversedanim;
+    currentanimation=sweepreversedanim;
+    victim->currentanimation=sweepreversalanim;
+    victim->targetanimation=sweepreversalanim;
+  }
+  if(targetanimation==spinkickanim){
+    targetanimation=spinkickreversedanim;
+    currentanimation=spinkickreversedanim;
+    victim->currentanimation=spinkickreversalanim;
+    victim->targetanimation=spinkickreversalanim;
+  }
+  if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
+    if(targetanimation==rabbittacklinganim){
+      currentframe=6;
+      targetframe=7;
+      victim->currentframe=6;
+      victim->targetframe=7;
+    }
+    targetanimation=upunchreversedanim;
+    currentanimation=upunchreversedanim;
+    victim->currentanimation=upunchreversalanim;
+    victim->targetanimation=upunchreversalanim;
+  }
+  if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
+    if(victim->weaponactive!=-1){
+      victim->throwtogglekeydown=1;
+      weapons.owner[victim->weaponids[0]]=-1;
+      weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
+      if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
+      weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
+      weapons.missed[victim->weaponids[0]]=1;
+      weapons.freetime[victim->weaponids[0]]=0;
+      weapons.firstfree[victim->weaponids[0]]=1;
+      weapons.physics[victim->weaponids[0]]=1;
+      victim->num_weapons--;
+      if(victim->num_weapons){
+       victim->weaponids[0]=victim->weaponids[victim->num_weapons];
+       if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+      }
+
+      victim->weaponactive=-1;
+      for(int j=0;j<numplayers;j++){
+       player[j].wentforweapon=0;
+      }
+    }
+
+    targetanimation=staffhitreversedanim;
+    currentanimation=staffhitreversedanim;
+    victim->currentanimation=staffhitreversalanim;
+    victim->targetanimation=staffhitreversalanim;
+  }
+  if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
+    if(victim->weaponactive!=-1){
+      victim->throwtogglekeydown=1;
+      weapons.owner[victim->weaponids[0]]=-1;
+      weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
+      if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
+      weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
+      weapons.missed[victim->weaponids[0]]=1;
+      weapons.freetime[victim->weaponids[0]]=0;
+      weapons.firstfree[victim->weaponids[0]]=1;
+      weapons.physics[victim->weaponids[0]]=1;
+      victim->num_weapons--;
+      if(victim->num_weapons){
+       victim->weaponids[0]=victim->weaponids[victim->num_weapons];
+       if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+      }
+
+      victim->weaponactive=-1;
+      for(int j=0;j<numplayers;j++){
+       player[j].wentforweapon=0;
+      }
+    }
+    targetanimation=staffspinhitreversedanim;
+    currentanimation=staffspinhitreversedanim;
+    victim->currentanimation=staffspinhitreversalanim;
+    victim->targetanimation=staffspinhitreversalanim;
+  }
+  if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
+    if(victim->weaponactive!=-1){
+      victim->throwtogglekeydown=1;
+      weapons.owner[victim->weaponids[0]]=-1;
+      weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
+      if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
+      weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
+      weapons.missed[victim->weaponids[0]]=1;
+      weapons.freetime[victim->weaponids[0]]=0;
+      weapons.firstfree[victim->weaponids[0]]=1;
+      weapons.physics[victim->weaponids[0]]=1;
+      victim->num_weapons--;
+      if(victim->num_weapons){
+       victim->weaponids[0]=victim->weaponids[victim->num_weapons];
+       if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+      }
+
+      victim->weaponactive=-1;
+      for(int j=0;j<numplayers;j++){
+       player[j].wentforweapon=0;
+      }
+    }
+    targetanimation=swordslashreversedanim;
+    currentanimation=swordslashreversedanim;
+    victim->currentanimation=swordslashreversalanim;
+    victim->targetanimation=swordslashreversalanim;
+  }
+  if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
+    if(victim->weaponactive!=-1){
+      victim->throwtogglekeydown=1;
+      weapons.owner[victim->weaponids[0]]=-1;
+      weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
+      if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
+      weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
+      weapons.missed[victim->weaponids[0]]=1;
+      weapons.freetime[victim->weaponids[0]]=0;
+      weapons.firstfree[victim->weaponids[0]]=1;
+      weapons.physics[victim->weaponids[0]]=1;
+      victim->num_weapons--;
+      if(victim->num_weapons){
+       victim->weaponids[0]=victim->weaponids[victim->num_weapons];
+       if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+      }
+
+      victim->weaponactive=-1;
+      for(int j=0;j<numplayers;j++){
+       player[j].wentforweapon=0;
+      }
+    }
+    targetanimation=knifeslashreversedanim;
+    currentanimation=knifeslashreversedanim;
+    victim->currentanimation=knifeslashreversalanim;
+    victim->targetanimation=knifeslashreversalanim;
+  }
+  if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
+    victim->targettilt2=targettilt2;
+    victim->currentframe=currentframe;
+    victim->targetframe=targetframe;
+    victim->target=target;
+    victim->velocity=0;
+    victim->oldcoords=victim->coords;
+    victim->coords=coords;
+    victim->targetrotation=targetrotation;
+    victim->rotation=targetrotation;
+    victim->victim=this;
+  }
+  if(targetanimation==winduppunchanim){
+    targetanimation=winduppunchblockedanim;
+    victim->targetanimation=blockhighleftanim;
+    victim->targetframe=1;
+    victim->target=.5;
+    victim->victim=this;
+    victim->targetrotation=targetrotation+180;
+  }
+  if(targetanimation==wolfslapanim){
+    targetanimation=winduppunchblockedanim;
+    victim->targetanimation=blockhighleftanim;
+    victim->targetframe=1;
+    victim->target=.5;
+    victim->victim=this;
+    victim->targetrotation=targetrotation+180;
+  }
+  if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
+    targetanimation=swordslashparriedanim;
+    parriedrecently=.4;
+    victim->parriedrecently=0;
+    victim->targetanimation=swordslashparryanim;
+    victim->targetframe=1;
+    victim->target=.5;
+    victim->victim=this;
+    victim->targetrotation=targetrotation+180;
+
+    if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
+      if(victim->weaponactive!=-1){
+       if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
+         if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
+         if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
+         emit_sound_at(swordstaffsound, victim->coords);
        }
-}
-
-
-void Person::Reverse(){
-       if(victim->aitype==playercontrolled||hostiletime>1)
-               if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
-                       if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
-                       if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
-                       if(targetanimation==sweepanim){
-                               targetanimation=sweepreversedanim;
-                               currentanimation=sweepreversedanim;
-                               victim->currentanimation=sweepreversalanim;
-                               victim->targetanimation=sweepreversalanim;
-                       }
-                       if(targetanimation==spinkickanim){
-                               targetanimation=spinkickreversedanim;
-                               currentanimation=spinkickreversedanim;
-                               victim->currentanimation=spinkickreversalanim;
-                               victim->targetanimation=spinkickreversalanim;
-                       }
-                       if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
-                               if(targetanimation==rabbittacklinganim){
-                                       currentframe=6;
-                                       targetframe=7;
-                                       victim->currentframe=6;
-                                       victim->targetframe=7;
-                               }
-                               targetanimation=upunchreversedanim;
-                               currentanimation=upunchreversedanim;
-                               victim->currentanimation=upunchreversalanim;
-                               victim->targetanimation=upunchreversalanim;
-                       }
-                       if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
-                               if(victim->weaponactive!=-1){
-                                       victim->throwtogglekeydown=1;
-                                       weapons.owner[victim->weaponids[0]]=-1;
-                                       weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
-                                       if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
-                                       weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
-                                       weapons.missed[victim->weaponids[0]]=1;
-                                       weapons.freetime[victim->weaponids[0]]=0;
-                                       weapons.firstfree[victim->weaponids[0]]=1;
-                                       weapons.physics[victim->weaponids[0]]=1;
-                                       victim->num_weapons--;
-                                       if(victim->num_weapons){
-                                               victim->weaponids[0]=victim->weaponids[victim->num_weapons];
-                                               if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
-                                }
-
-                                       victim->weaponactive=-1;
-                                       for(int j=0;j<numplayers;j++){
-                                               player[j].wentforweapon=0;
-                                }
-                               }
-
-                               targetanimation=staffhitreversedanim;
-                               currentanimation=staffhitreversedanim;
-                               victim->currentanimation=staffhitreversalanim;
-                               victim->targetanimation=staffhitreversalanim;
-                       }
-                       if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
-                               if(victim->weaponactive!=-1){
-                                       victim->throwtogglekeydown=1;
-                                       weapons.owner[victim->weaponids[0]]=-1;
-                                       weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
-                                       if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
-                                       weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
-                                       weapons.missed[victim->weaponids[0]]=1;
-                                       weapons.freetime[victim->weaponids[0]]=0;
-                                       weapons.firstfree[victim->weaponids[0]]=1;
-                                       weapons.physics[victim->weaponids[0]]=1;
-                                       victim->num_weapons--;
-                                       if(victim->num_weapons){
-                                               victim->weaponids[0]=victim->weaponids[victim->num_weapons];
-                                               if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
-                                }
-
-                                       victim->weaponactive=-1;
-                                       for(int j=0;j<numplayers;j++){
-                                               player[j].wentforweapon=0;
-                                }
-                               }
-                               targetanimation=staffspinhitreversedanim;
-                               currentanimation=staffspinhitreversedanim;
-                               victim->currentanimation=staffspinhitreversalanim;
-                               victim->targetanimation=staffspinhitreversalanim;
-                       }
-                       if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
-                               if(victim->weaponactive!=-1){
-                                       victim->throwtogglekeydown=1;
-                                       weapons.owner[victim->weaponids[0]]=-1;
-                                       weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
-                                       if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
-                                       weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
-                                       weapons.missed[victim->weaponids[0]]=1;
-                                       weapons.freetime[victim->weaponids[0]]=0;
-                                       weapons.firstfree[victim->weaponids[0]]=1;
-                                       weapons.physics[victim->weaponids[0]]=1;
-                                       victim->num_weapons--;
-                                       if(victim->num_weapons){
-                                               victim->weaponids[0]=victim->weaponids[victim->num_weapons];
-                                               if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
-                                }
-
-                                       victim->weaponactive=-1;
-                                       for(int j=0;j<numplayers;j++){
-                                               player[j].wentforweapon=0;
-                                }
-                               }
-                               targetanimation=swordslashreversedanim;
-                               currentanimation=swordslashreversedanim;
-                               victim->currentanimation=swordslashreversalanim;
-                               victim->targetanimation=swordslashreversalanim;
-                       }
-                       if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
-                               if(victim->weaponactive!=-1){
-                                       victim->throwtogglekeydown=1;
-                                       weapons.owner[victim->weaponids[0]]=-1;
-                                       weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
-                                       if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
-                                       weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
-                                       weapons.missed[victim->weaponids[0]]=1;
-                                       weapons.freetime[victim->weaponids[0]]=0;
-                                       weapons.firstfree[victim->weaponids[0]]=1;
-                                       weapons.physics[victim->weaponids[0]]=1;
-                                       victim->num_weapons--;
-                                       if(victim->num_weapons){
-                                               victim->weaponids[0]=victim->weaponids[victim->num_weapons];
-                                               if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
-                                }
-
-                                       victim->weaponactive=-1;
-                                       for(int j=0;j<numplayers;j++){
-                                               player[j].wentforweapon=0;
-                                }
-                               }
-                               targetanimation=knifeslashreversedanim;
-                               currentanimation=knifeslashreversedanim;
-                               victim->currentanimation=knifeslashreversalanim;
-                               victim->targetanimation=knifeslashreversalanim;
-                       }
-                       if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
-                               victim->targettilt2=targettilt2;
-                               victim->currentframe=currentframe;
-                               victim->targetframe=targetframe;
-                               victim->target=target;
-                               victim->velocity=0;
-                               victim->oldcoords=victim->coords;
-                               victim->coords=coords;
-                               victim->targetrotation=targetrotation;
-                               victim->rotation=targetrotation;
-                               victim->victim=this;
-                       }
-                       if(targetanimation==winduppunchanim){
-                               targetanimation=winduppunchblockedanim;
-                               victim->targetanimation=blockhighleftanim;
-                               victim->targetframe=1;
-                               victim->target=.5;
-                               victim->victim=this;
-                               victim->targetrotation=targetrotation+180;
-                       }
-                       if(targetanimation==wolfslapanim){
-                               targetanimation=winduppunchblockedanim;
-                               victim->targetanimation=blockhighleftanim;
-                               victim->targetframe=1;
-                               victim->target=.5;
-                               victim->victim=this;
-                               victim->targetrotation=targetrotation+180;
-                       }
-                       if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
-                               targetanimation=swordslashparriedanim;
-                               parriedrecently=.4;
-                               victim->parriedrecently=0;
-                               victim->targetanimation=swordslashparryanim;
-                               victim->targetframe=1;
-                               victim->target=.5;
-                               victim->victim=this;
-                               victim->targetrotation=targetrotation+180;
-
-                               if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
-                                       float gLoc[3];
-                                       float vel[3];
-                                       gLoc[0]=victim->coords.x;
-                                       gLoc[1]=victim->coords.y;
-                                       gLoc[2]=victim->coords.z;
-                                       vel[0]=velocity.x;
-                                       vel[1]=velocity.y;
-                                       vel[2]=velocity.z;
-                                       if(victim->weaponactive!=-1){
-                                               if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
-                                                       if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
-                                                       if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
-
-                                                       PlaySoundEx( swordstaffsound, samp[swordstaffsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[swordstaffsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[swordstaffsound], 512);
-                                                       OPENAL_SetPaused(channels[swordstaffsound], false);
-                                               }
-                                               else{
-                                                       PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                       OPENAL_SetPaused(channels[metalhitsound], false);
-                                               }
-                                       }
-                                       XYZ aim;
-                                       victim->Puff(righthand);
-                                       victim->target=0;
-                                       victim->targetframe=0;
-                                       victim->targetanimation=staggerbackhighanim;
-                                       victim->targetrotation=targetrotation+180;
-                                       victim->target=0;
-                                       weapons.owner[victim->weaponids[0]]=-1;
-                                       aim=DoRotation(facing,0,90,0)*21;
-                                       aim.y+=7;
-                                       weapons.velocity[victim->weaponids[0]]=aim*-.2;
-                                       weapons.tipvelocity[victim->weaponids[0]]=aim;
-                                       weapons.missed[victim->weaponids[0]]=1;
-                                       weapons.hitsomething[victim->weaponids[0]]=0;
-                                       weapons.freetime[victim->weaponids[0]]=0;
-                                       weapons.firstfree[victim->weaponids[0]]=1;
-                                       weapons.physics[victim->weaponids[0]]=1;
-                                       victim->num_weapons--;
-                                       if(victim->num_weapons){
-                                               victim->weaponids[0]=victim->weaponids[num_weapons];
-                                               if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
-                                }
-                                       victim->weaponactive=-1;
-                                       for(int i=0;i<numplayers;i++){
-                                               player[i].wentforweapon=0;
-                                }
-
-
-
-
-
-                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
-                               }
-
-                               if(abs(Random()%20)==0){
-                                       float gLoc[3];
-                                       float vel[3];
-                                       gLoc[0]=coords.x;
-                                       gLoc[1]=coords.y;
-                                       gLoc[2]=coords.z;
-                                       vel[0]=velocity.x;
-                                       vel[1]=velocity.y;
-                                       vel[2]=velocity.z;
-                                       if(weaponactive!=-1){
-                                               if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
-                                                       if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
-                                                       if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
-
-                                                       PlaySoundEx( swordstaffsound, samp[swordstaffsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[swordstaffsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[swordstaffsound], 512);
-                                                       OPENAL_SetPaused(channels[swordstaffsound], false);
-                                               }
-                                               else{
-                                                       PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                       OPENAL_SetPaused(channels[metalhitsound], false);
-                                               }
-                                       }
-
-                                       XYZ aim;
-                                       Puff(righthand);
-                                       target=0;
-                                       targetframe=0;
-                                       targetanimation=staggerbackhighanim;
-                                       targetrotation=targetrotation+180;
-                                       target=0;
-                                       weapons.owner[weaponids[0]]=-1;
-                                       aim=DoRotation(facing,0,90,0)*21;
-                                       aim.y+=7;
-                                       weapons.velocity[weaponids[0]]=aim*-.2;
-                                       weapons.tipvelocity[weaponids[0]]=aim;
-                                       weapons.hitsomething[weaponids[0]]=0;
-                                       weapons.missed[weaponids[0]]=1;
-                                       weapons.freetime[weaponids[0]]=0;
-                                       weapons.firstfree[weaponids[0]]=1;
-                                       weapons.physics[weaponids[0]]=1;
-                                       num_weapons--;
-                                       if(num_weapons){
-                                               weaponids[0]=weaponids[num_weapons];
-                                               if(weaponstuck==num_weapons)weaponstuck=0;
-                                }
-                                       weaponactive=-1;
-                                       for(int i=0;i<numplayers;i++){
-                                               player[i].wentforweapon=0;
-                                }
-
-
-                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
-                               }
-                       }
-                       if(hasvictim)
-                               if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
-                                       if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
-                                               //victim->targetanimation=sweepanim;
-                                               victim->targetanimation=dodgebackanim;
-                                               victim->targetframe=0;
-                                               victim->target=0;
-                                               //victim->velocity=0;
-
-                                               XYZ rotatetarget;
-                                               rotatetarget=coords-victim->coords;
-                                               Normalise(&rotatetarget);
-                                               victim->targetrotation=-asin(0-rotatetarget.x);
-                                               victim->targetrotation*=360/6.28;
-                                               if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
-
-                                               victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
-                                               victim->lastattack3=victim->lastattack2;
-                                               victim->lastattack2=victim->lastattack;
-                                               victim->lastattack=victim->targetanimation;
-                                       }
-                                       else
-                                       {
-                                               victim->targetanimation=sweepanim;
-                                               victim->targetframe=0;
-                                               victim->target=0;
-
-                                               XYZ rotatetarget;
-                                               rotatetarget=coords-victim->coords;
-                                               Normalise(&rotatetarget);
-                                               victim->targetrotation=-asin(0-rotatetarget.x);
-                                               victim->targetrotation*=360/6.28;
-                                               if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
-
-                                               victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
-                                               victim->lastattack3=victim->lastattack2;
-                                               victim->lastattack2=victim->lastattack;
-                                               victim->lastattack=victim->targetanimation;
-                                       }
-                               }
+       else{
+         emit_sound_at(metalhitsound, victim->coords);
+       }
+      }
+      XYZ aim;
+      victim->Puff(righthand);
+      victim->target=0;
+      victim->targetframe=0;
+      victim->targetanimation=staggerbackhighanim;
+      victim->targetrotation=targetrotation+180;
+      victim->target=0;
+      weapons.owner[victim->weaponids[0]]=-1;
+      aim=DoRotation(facing,0,90,0)*21;
+      aim.y+=7;
+      weapons.velocity[victim->weaponids[0]]=aim*-.2;
+      weapons.tipvelocity[victim->weaponids[0]]=aim;
+      weapons.missed[victim->weaponids[0]]=1;
+      weapons.hitsomething[victim->weaponids[0]]=0;
+      weapons.freetime[victim->weaponids[0]]=0;
+      weapons.firstfree[victim->weaponids[0]]=1;
+      weapons.physics[victim->weaponids[0]]=1;
+      victim->num_weapons--;
+      if(victim->num_weapons){
+       victim->weaponids[0]=victim->weaponids[num_weapons];
+       if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+      }
+      victim->weaponactive=-1;
+      for(int i=0;i<numplayers;i++){
+       player[i].wentforweapon=0;
+      }
+    }
+
+    if(abs(Random()%20)==0){
+      if(weaponactive!=-1){
+       if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
+         if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
+         if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
+
+         emit_sound_at(swordstaffsound, coords);
+       }
+       else{
+         emit_sound_at(metalhitsound, coords);
+       }
+      }
+
+      XYZ aim;
+      Puff(righthand);
+      target=0;
+      targetframe=0;
+      targetanimation=staggerbackhighanim;
+      targetrotation=targetrotation+180;
+      target=0;
+      weapons.owner[weaponids[0]]=-1;
+      aim=DoRotation(facing,0,90,0)*21;
+      aim.y+=7;
+      weapons.velocity[weaponids[0]]=aim*-.2;
+      weapons.tipvelocity[weaponids[0]]=aim;
+      weapons.hitsomething[weaponids[0]]=0;
+      weapons.missed[weaponids[0]]=1;
+      weapons.freetime[weaponids[0]]=0;
+      weapons.firstfree[weaponids[0]]=1;
+      weapons.physics[weaponids[0]]=1;
+      num_weapons--;
+      if(num_weapons){
+       weaponids[0]=weaponids[num_weapons];
+       if(weaponstuck==num_weapons)weaponstuck=0;
+      }
+      weaponactive=-1;
+      for(int i=0;i<numplayers;i++){
+       player[i].wentforweapon=0;
+      }
+
+
+    }
+  }
+  if(hasvictim)
+    if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
+      if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
+       victim->targetanimation=dodgebackanim;
+       victim->targetframe=0;
+       victim->target=0;
+
+       XYZ rotatetarget;
+       rotatetarget=coords-victim->coords;
+       Normalise(&rotatetarget);
+       victim->targetrotation=-asin(0-rotatetarget.x);
+       victim->targetrotation*=360/6.28;
+       if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
+
+       victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
+
+       victim->lastattack3=victim->lastattack2;
+       victim->lastattack2=victim->lastattack;
+       victim->lastattack=victim->targetanimation;
+      }
+      else
+       {
+         victim->targetanimation=sweepanim;
+         victim->targetframe=0;
+         victim->target=0;
+
+         XYZ rotatetarget;
+         rotatetarget=coords-victim->coords;
+         Normalise(&rotatetarget);
+         victim->targetrotation=-asin(0-rotatetarget.x);
+         victim->targetrotation*=360/6.28;
+         if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
+
+         victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
+
+         victim->lastattack3=victim->lastattack2;
+         victim->lastattack2=victim->lastattack;
+         victim->lastattack=victim->targetanimation;
+       }
+    }
 
-                               velocity=0;
-                               victim->velocity=0;
+  velocity=0;
+  victim->velocity=0;
 
-                               if(aitype!=playercontrolled)feint=0;
-                               if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
-                               if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
-                               if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
+  if(aitype!=playercontrolled)feint=0;
+  if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
+  if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
+  if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
 
-                               if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
-               }
+  if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
 }
 
 void Person::DoDamage(float howmuch){
@@ -1337,18 +1094,7 @@ void Person::DoDamage(float howmuch){
                        Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
                }
 
-               float gLoc[3];
-               float vel[3];
-               gLoc[0]=coords.x;
-               gLoc[1]=coords.y;
-               gLoc[2]=coords.z;
-               vel[0]=0;
-               vel[1]=0;
-               vel[2]=0;
-               PlaySoundEx( splattersound, samp[splattersound], NULL, true);
-               OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
-               OPENAL_SetVolume(channels[splattersound], 256);
-               OPENAL_SetPaused(channels[splattersound], false);
+               emit_sound_at(splattersound, coords);
 
                skeleton.free=2;
                DoDamage(10000);
@@ -1367,14 +1113,6 @@ void Person::DoDamage(float howmuch){
        if(tutoriallevel!=1||id==0)
                if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
                        int whichsound=-1;
-                       float gLoc[3];
-                       float vel[3];
-                       gLoc[0]=coords.x;
-                       gLoc[1]=coords.y;
-                       gLoc[2]=coords.z;
-                       vel[0]=velocity.x;
-                       vel[1]=velocity.y;
-                       vel[2]=velocity.z;
 
                        if(creature==wolftype){
                                int i=abs(Random()%2);
@@ -1397,10 +1135,7 @@ void Person::DoDamage(float howmuch){
                        }
 
                        if(whichsound!=-1){
-                               PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                               OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                               OPENAL_SetVolume(channels[whichsound], 512);
-                               OPENAL_SetPaused(channels[whichsound], false);
+                               emit_sound_at(whichsound, coords);
                        }
                }
                speechdelay=.3;
@@ -1765,19 +1500,8 @@ void     Person::DoAnimations(){
                if(target>=1){
                        if(targetanimation==rollanim&&targetframe==3&&onfire){
                                onfire=0;
-                               float gLoc[3];
-                               float vel[3];
-                               gLoc[0]=coords.x;
-                               gLoc[1]=coords.y;
-                               gLoc[2]=coords.z;
-                               vel[0]=0;
-                               vel[1]=0;
-                               vel[2]=0;
-                               PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                               OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                               OPENAL_SetVolume(channels[fireendsound], 256);
-                               OPENAL_SetPaused(channels[fireendsound], false);
-                               OPENAL_SetPaused(channels[stream_firesound], true);
+                               emit_sound_at(fireendsound, coords);
+                               pause_sound(stream_firesound);
                                deathbleeding=0;
                        }
 
@@ -1795,18 +1519,7 @@ void     Person::DoAnimations(){
                                        //victim->DoDamage(30);
                                        if(creature==wolftype){
                                                DoBloodBig(0,255);
-                                               float gLoc[3];
-                                               float vel[3];
-                                               gLoc[0]=victim->coords.x;
-                                               gLoc[1]=victim->coords.y;
-                                               gLoc[2]=victim->coords.z;
-                                               vel[0]=velocity.x;
-                                               vel[1]=velocity.y;
-                                               vel[2]=velocity.z;
-                                               PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                               OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                               OPENAL_SetVolume(channels[clawslicesound], 128);
-                                               OPENAL_SetPaused(channels[clawslicesound], false);
+                                               emit_sound_at(clawslicesound, victim->coords);
                                                victim->spurt=1;
                                                victim->DoBloodBig(1/victim->armorhead,210);
                                        }
@@ -1821,34 +1534,10 @@ void    Person::DoAnimations(){
                                        else if(weaponactive==0)weaponactive=-1;
 
                                        if(weaponactive==-1){
-                                               float gLoc[3];
-                                               float vel[3];
-                                               gLoc[0]=coords.x;
-                                               gLoc[1]=coords.y;
-                                               gLoc[2]=coords.z;
-                                               vel[0]=velocity.x;
-                                               vel[1]=velocity.y;
-                                               vel[2]=velocity.z;
-
-                                               PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
-                                               OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
-                                               OPENAL_SetVolume(channels[knifesheathesound], 128);
-                                               OPENAL_SetPaused(channels[knifesheathesound], false);
+                                               emit_sound_at(knifesheathesound, coords);
                                        }
                                        if(weaponactive!=-1){
-                                               float gLoc[3];
-                                               float vel[3];
-                                               gLoc[0]=coords.x;
-                                               gLoc[1]=coords.y;
-                                               gLoc[2]=coords.z;
-                                               vel[0]=velocity.x;
-                                               vel[1]=velocity.y;
-                                               vel[2]=velocity.z;
-
-                                               PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                               OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                               OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                               OPENAL_SetPaused(channels[knifedrawsound], false);
+                                               emit_sound_at(knifedrawsound, coords, 128);
                                        }
                                }
                                drawtogglekeydown=1;
@@ -1857,14 +1546,6 @@ void     Person::DoAnimations(){
                        if(tutoriallevel!=1||id==0)
                                if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
                                        int whichsound;
-                                       float gLoc[3];
-                                       float vel[3];
-                                       gLoc[0]=coords.x;
-                                       gLoc[1]=coords.y;
-                                       gLoc[2]=coords.z;
-                                       vel[0]=velocity.x;
-                                       vel[1]=velocity.y;
-                                       vel[2]=velocity.z;
                                        if(onterrain){
                                                if(terrain.getOpacity(coords.x,coords.z)<.2){
                                                        if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
@@ -1898,12 +1579,7 @@ void     Person::DoAnimations(){
                                        else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
                                        if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
 
-                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                       if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
-                                       if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
-                                       if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
-                                       OPENAL_SetPaused(channels[whichsound], false);
+                                       emit_sound_at(whichsound, coords, 256.);
 
                                        if(id==0)
                                                if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
@@ -1916,10 +1592,7 @@ void     Person::DoAnimations(){
 
                                                if(animation[targetanimation].label[targetframe]==3){
                                                        whichsound--;
-                                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[whichsound], 128);
-                                                       OPENAL_SetPaused(channels[whichsound], false);
+                                                       emit_sound_at(whichsound, coords, 128.);
                                                }
                                }
 
@@ -1929,14 +1602,6 @@ void     Person::DoAnimations(){
                                                if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
                                                        if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
                                                                int whichsound=-1;
-                                                               float gLoc[3];
-                                                               float vel[3];
-                                                               gLoc[0]=coords.x;
-                                                               gLoc[1]=coords.y;
-                                                               gLoc[2]=coords.z;
-                                                               vel[0]=velocity.x;
-                                                               vel[1]=velocity.y;
-                                                               vel[2]=velocity.z;
                                                                if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
                                                                        if(animation[targetanimation].attack!=neutral){
                                                                                i=abs(Random()%4);
@@ -1960,10 +1625,7 @@ void     Person::DoAnimations(){
                                                                //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
 
                                                                if(whichsound!=-1){
-                                                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[whichsound], 512);
-                                                                       OPENAL_SetPaused(channels[whichsound], false);
+                                                                       emit_sound_at(whichsound, coords);
                                                                }
                                                        }
 
@@ -1986,18 +1648,7 @@ void     Person::DoAnimations(){
                                                                                if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
                                                                                        if(findDistancefast(&coords,&weapons.position[i])>=1){
                                                                                                if(weapons.type[i]!=staff){
-                                                                                                       float gLoc[3];
-                                                                                                       float vel[3];
-                                                                                                       gLoc[0]=coords.x;
-                                                                                                       gLoc[1]=coords.y;
-                                                                                                       gLoc[2]=coords.z;
-                                                                                                       vel[0]=velocity.x;
-                                                                                                       vel[1]=velocity.y;
-                                                                                                       vel[2]=velocity.z;
-                                                                                                       PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                                                       OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                                                       OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                                                       OPENAL_SetPaused(channels[knifedrawsound], false);
+                                                                                                       emit_sound_at(knifedrawsound, coords, 128.);
                                                                                                }
 
                                                                                                weaponactive=0;
@@ -2023,14 +1674,6 @@ void     Person::DoAnimations(){
                                                                        if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
                                                                                if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
                                                                                        if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
-                                                                                               float gLoc[3];
-                                                                                               float vel[3];
-                                                                                               gLoc[0]=coords.x;
-                                                                                               gLoc[1]=coords.y;
-                                                                                               gLoc[2]=coords.z;
-                                                                                               vel[0]=velocity.x;
-                                                                                               vel[1]=velocity.y;
-                                                                                               vel[2]=velocity.z;
                                                                                                bool fleshstuck=0;
                                                                                                if(weapons.owner[i]!=-1)
                                                                                                        if(victim->weaponstuck!=-1){
@@ -2040,17 +1683,11 @@ void    Person::DoAnimations(){
                                                                                                        }
                                                                                                        if(!fleshstuck){
                                                                                                                if(weapons.type[i]!=staff){
-                                                                                                                       PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                                                                       OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                                                                       OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                                                                       OPENAL_SetPaused(channels[knifedrawsound], false);
+                                                                                                                       emit_sound_at(knifedrawsound, coords, 128.);
                                                                                                                }
                                                                                                        }
                                                                                                        if(fleshstuck){
-                                                                                                               PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
-                                                                                                               OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
-                                                                                                               OPENAL_SetVolume(channels[fleshstabremovesound], 128);
-                                                                                                               OPENAL_SetPaused(channels[fleshstabremovesound], false);
+                                                                                                               emit_sound_at(fleshstabremovesound, coords, 128.);
                                                                                                        }
                                                                                                        weaponactive=0;
                                                                                                        if(weapons.owner[i]!=-1){
@@ -2118,34 +1755,10 @@ void    Person::DoAnimations(){
                                                                        }
                                                                }
                                                                if(weaponactive==-1){
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-
-                                                                       PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[knifesheathesound], 128);
-                                                                       OPENAL_SetPaused(channels[knifesheathesound], false);
+                                                                       emit_sound_at(knifesheathesound, coords, 128.);
                                                                }
                                                                if(weaponactive!=-1){
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-
-                                                                       PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                       OPENAL_SetPaused(channels[knifedrawsound], false);
+                                                                       emit_sound_at(knifedrawsound, coords, 128.);
                                                                }
                                                        }
 
@@ -2170,19 +1783,7 @@ void     Person::DoAnimations(){
                                                                if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
                                                                        targetanimation=rabbittackleanim;
                                                                        targetframe=0;
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-
-                                                                       PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[jumpsound], 128);
-                                                                       OPENAL_SetPaused(channels[jumpsound], false);
+                                                                       emit_sound_at(jumpsound, coords);
                                                                }
 
                                                                float closestdist;
@@ -2218,19 +1819,7 @@ void     Person::DoAnimations(){
                                                                                        if(rotatetarget.z<0)targetrotation=180-targetrotation;
                                                                                }
                                                                                if(targetanimation!=rabbitrunninganim){
-                                                                                       float gLoc[3];
-                                                                                       float vel[3];
-                                                                                       gLoc[0]=coords.x;
-                                                                                       gLoc[1]=coords.y;
-                                                                                       gLoc[2]=coords.z;
-                                                                                       vel[0]=velocity.x;
-                                                                                       vel[1]=velocity.y;
-                                                                                       vel[2]=velocity.z;
-
-                                                                                       PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[jumpsound], 128);
-                                                                                       OPENAL_SetPaused(channels[jumpsound], false);
+                                                                                       emit_sound_at(jumpsound, coords, 128.);
                                                                                }
                                                                        }
                                                        }
@@ -2250,25 +1839,11 @@ void    Person::DoAnimations(){
                                                                                        DoBlood(.2,250);
                                                                                        if(creature==wolftype)DoBloodBig(0,250);
                                                                                }
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                       emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                                }
                                                                                if(creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2/victim->armorhead,175);
                                                                                }
@@ -2298,23 +1873,9 @@ void     Person::DoAnimations(){
                                                                                        victim->spurt=1;
                                                                                        if(creature==wolftype)DoBloodBig(0,235);
                                                                                }
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( whooshhitsound, samp[whooshhitsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[whooshhitsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[whooshhitsound], 512);
-                                                                               OPENAL_SetPaused(channels[whooshhitsound], false);
+                                                                               emit_sound_at(whooshhitsound, victim->coords);
                                                                                if(creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2,175);
                                                                                }
@@ -2342,25 +1903,11 @@ void    Person::DoAnimations(){
                                                                                if(id==0)camerashake+=.4;
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,250);
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 160);
-                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                       emit_sound_at(heavyimpactsound, victim->coords, 160.);
                                                                                }
                                                                                if(creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2/victim->armorhead,175);
                                                                                }
@@ -2391,25 +1938,11 @@ void    Person::DoAnimations(){
                                                                                if(id==0)camerashake+=.4;
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,250);
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 160);
-                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                       emit_sound_at(heavyimpactsound, victim->coords, 160.);
                                                                                }
                                                                                if(creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2/victim->armorhead,175);
                                                                                }
@@ -2442,18 +1975,7 @@ void     Person::DoAnimations(){
                                                                                        victim->spurt=1;
                                                                                        DoBlood(.2,235);
                                                                                }
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( whooshhitsound, samp[whooshhitsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[whooshhitsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[whooshhitsound], 512);
-                                                                               OPENAL_SetPaused(channels[whooshhitsound], false);
+                                                                               emit_sound_at(whooshhitsound, victim->coords);
                                                                                victim->RagDoll(0);
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
@@ -2473,23 +1995,7 @@ void     Person::DoAnimations(){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.2;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               /*PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[landsound2], 128);
-                                                                               OPENAL_SetPaused(channels[landsound2], false);
-                                                                               */
-                                                                               PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[movewhooshsound], 128);
-                                                                               OPENAL_SetPaused(channels[movewhooshsound], false);
+                                                                               emit_sound_at(whooshhitsound, victim->coords, 128.);
 
                                                                                victim->skeleton.longdead=0;
                                                                                victim->skeleton.free=1;
@@ -2522,19 +2028,8 @@ void     Person::DoAnimations(){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=coords.x;
-                                                                               gLoc[1]=coords.y;
-                                                                               gLoc[2]=coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                       emit_sound_at(heavyimpactsound, coords, 128.);
                                                                                }
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
@@ -2557,19 +2052,8 @@ void     Person::DoAnimations(){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=coords.x;
-                                                                               gLoc[1]=coords.y;
-                                                                               gLoc[2]=coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( thudsound, samp[thudsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[thudsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[thudsound], 400);
-                                                                                       OPENAL_SetPaused(channels[thudsound], false);
+                                                                                       emit_sound_at(thudsound, coords);
                                                                                }
 
                                                                                victim->skeleton.longdead=0;
@@ -2605,24 +2089,13 @@ void    Person::DoAnimations(){
 
                                                                if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
                                                                        //if(id==0)camerashake+=.4;
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
 
                                                                        if(hasvictim)
                                                                                if(!victim->skeleton.free)hasvictim=0;
 
                                                                        if(!hasvictim){
                                                                                terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
-                                                                               PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[knifesheathesound], 128);
-                                                                               OPENAL_SetPaused(channels[knifesheathesound], false);
+                                                                               emit_sound_at(knifesheathesound, coords, 128.);
                                                                        }
 
                                                                        if(victim&&hasvictim){
@@ -2682,10 +2155,7 @@ void     Person::DoAnimations(){
                                                                                                        victim->skeleton.joints[i].locked=0;
                                                                                                        //victim->skeleton.joints[i].velocity=0;
                                                                                                }
-                                                                                               PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[fleshstabsound], 128);
-                                                                                               OPENAL_SetPaused(channels[fleshstabsound], false);
+                                                                                               emit_sound_at(fleshstabsound, coords, 128);
 
                                                                                        }
                                                                                        if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
@@ -2694,39 +2164,21 @@ void    Person::DoAnimations(){
                                                                                        }
                                                                                        if(whichtri==-1){
                                                                                                hasvictim=0;
-                                                                                               PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[knifesheathesound], 128);
-                                                                                               OPENAL_SetPaused(channels[knifesheathesound], false);
+                                                                                               emit_sound_at(knifesheathesound, coords, 128.);
                                                                                        }
                                                                                }
                                                                        }
                                                                }
 
                                                                if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
-                                                                       //if(id==0)camerashake+=.4;
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
                                                                        if(!hasvictim){
-                                                                               PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                               OPENAL_SetPaused(channels[knifedrawsound], false);
+                                                                               emit_sound_at(knifedrawsound, coords, 128);
                                                                        }
 
                                                                        if(victim&&hasvictim){
                                                                                XYZ footvel,footpoint;
 
-                                                                               PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[fleshstabremovesound], 128);
-                                                                               OPENAL_SetPaused(channels[fleshstabremovesound], false);
+                                                                               emit_sound_at(fleshstabremovesound, coords, 128.);
 
                                                                                footvel=0;
                                                                                footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
@@ -2820,32 +2272,10 @@ void    Person::DoAnimations(){
                                                                                        victim->spurt=1;
                                                                                        DoBlood(.2,235);
                                                                                }
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               if(1==1){
-                                                                                       if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
-                                                                                       }
-                                                                               }
-                                                                               else {
-                                                                                       if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[landsound2], 256);
-                                                                                               OPENAL_SetPaused(channels[landsound2], false);
-                                                                                       }
+                                                                               if(tutoriallevel!=1){
+                                                                                 emit_sound_at(heavyimpactsound, victim->coords, 128);
                                                                                }
 
-                                                                               //if(!victim->isIdle()||victim->damage>victim->damagetolerance-60)
                                                                                victim->RagDoll(0);
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
@@ -2875,36 +2305,19 @@ void    Person::DoAnimations(){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( thudsound, samp[thudsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[thudsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[thudsound], 512);
-                                                                                               OPENAL_SetPaused(channels[thudsound], false);
+                                                                                               emit_sound_at(thudsound, victim->coords);
                                                                                        }
                                                                                }
                                                                                else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( whooshhitsound, samp[whooshhitsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[whooshhitsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[whooshhitsound], 512);
-                                                                                               OPENAL_SetPaused(channels[whooshhitsound], false);
+                                                                                               emit_sound_at(whooshhitsound, victim->coords);
                                                                                        }
                                                                                }
                                                                                else {
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 256);
-                                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                               emit_sound_at(heavyimpactsound, victim->coords);
                                                                                        }
                                                                                }
 
@@ -2937,19 +2350,7 @@ void     Person::DoAnimations(){
                                                                if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
                                                                                if(victim->id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-
-                                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[landsound2], 256);
-                                                                               OPENAL_SetPaused(channels[landsound2], false);
+                                                                               emit_sound_at(landsound2, victim->coords);
 
                                                                                Puff(righthand);
                                                                        }
@@ -2958,30 +2359,16 @@ void    Person::DoAnimations(){
                                                                if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
                                                                                if(victim->id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
 
                                                                                if(weaponactive!=-1){
                                                                                        if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
                                                                                                if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
                                                                                                if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
 
-                                                                                               PlaySoundEx( swordstaffsound, samp[swordstaffsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[swordstaffsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[swordstaffsound], 512);
-                                                                                               OPENAL_SetPaused(channels[swordstaffsound], false);
+                                                                                               emit_sound_at(swordstaffsound, victim->coords);
                                                                                        }
                                                                                        else{
-                                                                                               PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                                                               OPENAL_SetPaused(channels[metalhitsound], false);
+                                                                                               emit_sound_at(metalhitsound, victim->coords);
                                                                                        }
                                                                                }
 
@@ -3022,18 +2409,7 @@ void     Person::DoAnimations(){
 
                                                                                        award_bonus(id, Slicebonus);
                                                                                        if(tutoriallevel!=1){
-                                                                                               float gLoc[3];
-                                                                                               float vel[3];
-                                                                                               gLoc[0]=victim->coords.x;
-                                                                                               gLoc[1]=victim->coords.y;
-                                                                                               gLoc[2]=victim->coords.z;
-                                                                                               vel[0]=velocity.x;
-                                                                                               vel[1]=velocity.y;
-                                                                                               vel[2]=velocity.z;
-                                                                                               PlaySoundEx( knifeslicesound, samp[knifeslicesound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[knifeslicesound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[knifeslicesound], 512);
-                                                                                               OPENAL_SetPaused(channels[knifeslicesound], false);
+                                                                                               emit_sound_at(knifeslicesound, victim->coords);
                                                                                        }
                                                                                        //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
                                                                                        if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
@@ -3083,18 +2459,7 @@ void     Person::DoAnimations(){
                                                                                                if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
                                                                                                else victim->DoBloodBig(2/victim->armorhigh,185);
                                                                                                victim->deathbleeding=1;
-                                                                                               float gLoc[3];
-                                                                                               float vel[3];
-                                                                                               gLoc[0]=victim->coords.x;
-                                                                                               gLoc[1]=victim->coords.y;
-                                                                                               gLoc[2]=victim->coords.z;
-                                                                                               vel[0]=velocity.x;
-                                                                                               vel[1]=velocity.y;
-                                                                                               vel[2]=velocity.z;
-                                                                                               PlaySoundEx( swordslicesound, samp[swordslicesound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[swordslicesound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[swordslicesound], 512);
-                                                                                               OPENAL_SetPaused(channels[swordslicesound], false);
+                                                                                               emit_sound_at(swordslicesound, victim->coords);
                                                                                        }
                                                                                        //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
                                                                                        if(tutoriallevel!=1){
@@ -3132,31 +2497,15 @@ void    Person::DoAnimations(){
                                                                                        }
                                                                                }
                                                                                else {
-
-
-                                                                                       float gLoc[3];
-                                                                                       float vel[3];
-                                                                                       gLoc[0]=victim->coords.x;
-                                                                                       gLoc[1]=victim->coords.y;
-                                                                                       gLoc[2]=victim->coords.z;
-                                                                                       vel[0]=velocity.x;
-                                                                                       vel[1]=velocity.y;
-                                                                                       vel[2]=velocity.z;
                                                                                        if(victim->weaponactive!=-1){
                                                                                                if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
                                                                                                        if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
                                                                                                        if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
 
-                                                                                                       PlaySoundEx( swordstaffsound, samp[swordstaffsound], NULL, true);
-                                                                                                       OPENAL_3D_SetAttributes(channels[swordstaffsound], gLoc, vel);
-                                                                                                       OPENAL_SetVolume(channels[swordstaffsound], 512);
-                                                                                                       OPENAL_SetPaused(channels[swordstaffsound], false);
+                                                                                                       emit_sound_at(swordstaffsound, victim->coords);
                                                                                                }
                                                                                                else{
-                                                                                                       PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                                                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                                                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                                                                       OPENAL_SetPaused(channels[metalhitsound], false);
+                                                                                                       emit_sound_at(metalhitsound, victim->coords);
                                                                                                }
                                                                                        }
 
@@ -3188,11 +2537,6 @@ void     Person::DoAnimations(){
                                                                                                player[i].wentforweapon=0;
                                                                                        }
 
-                                                                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
-
                                                                                }
                                                                        }
                                                                }
@@ -3206,18 +2550,7 @@ void     Person::DoAnimations(){
                                                                                        if(Random()%2||creature==wolftype){
                                                                                                victim->spurt=1;
                                                                                        }
-                                                                                       float gLoc[3];
-                                                                                       float vel[3];
-                                                                                       gLoc[0]=victim->coords.x;
-                                                                                       gLoc[1]=victim->coords.y;
-                                                                                       gLoc[2]=victim->coords.z;
-                                                                                       vel[0]=velocity.x;
-                                                                                       vel[1]=velocity.y;
-                                                                                       vel[2]=velocity.z;
-                                                                                       PlaySoundEx( staffheadsound, samp[staffheadsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[staffheadsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[staffheadsound], 256);
-                                                                                       OPENAL_SetPaused(channels[staffheadsound], false);
+                                                                                       emit_sound_at(staffheadsound, victim->coords);
                                                                                }
                                                                                victim->RagDoll(0);
                                                                                XYZ relative;
@@ -3251,18 +2584,7 @@ void     Person::DoAnimations(){
                                                                                        if(Random()%2||creature==wolftype){
                                                                                                victim->spurt=1;
                                                                                        }
-                                                                                       float gLoc[3];
-                                                                                       float vel[3];
-                                                                                       gLoc[0]=victim->coords.x;
-                                                                                       gLoc[1]=victim->coords.y;
-                                                                                       gLoc[2]=victim->coords.z;
-                                                                                       vel[0]=velocity.x;
-                                                                                       vel[1]=velocity.y;
-                                                                                       vel[2]=velocity.z;
-                                                                                       PlaySoundEx( staffheadsound, samp[staffheadsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[staffheadsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[staffheadsound], 256);
-                                                                                       OPENAL_SetPaused(channels[staffheadsound], false);
+                                                                                       emit_sound_at(staffheadsound, victim->coords);
                                                                                }
                                                                                victim->RagDoll(0);
                                                                                XYZ relative;
@@ -3293,18 +2615,7 @@ void     Person::DoAnimations(){
                                                                                        if(Random()%2||creature==wolftype){
                                                                                                victim->spurt=1;
                                                                                        }
-                                                                                       float gLoc[3];
-                                                                                       float vel[3];
-                                                                                       gLoc[0]=victim->coords.x;
-                                                                                       gLoc[1]=victim->coords.y;
-                                                                                       gLoc[2]=victim->coords.z;
-                                                                                       vel[0]=velocity.x;
-                                                                                       vel[1]=velocity.y;
-                                                                                       vel[2]=velocity.z;
-                                                                                       PlaySoundEx( staffbodysound, samp[staffbodysound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[staffbodysound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[staffbodysound], 256);
-                                                                                       OPENAL_SetPaused(channels[staffbodysound], false);
+                                                                                       emit_sound_at(staffbodysound, victim->coords);
                                                                                }
                                                                                victim->skeleton.longdead=0;
                                                                                victim->skeleton.free=1;
@@ -3353,14 +2664,6 @@ void     Person::DoAnimations(){
                                                                        if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
                                                                                relative.y=0;
@@ -3379,19 +2682,13 @@ void    Person::DoAnimations(){
                                                                                        }
                                                                                        victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                               emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                                        }
                                                                                        victim->Puff(head);
                                                                                        victim->DoDamage(damagemult*100/victim->protectionhead);
                                                                                        if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
                                                                                        if(creature==wolftype){
-                                                                                               PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                               OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                               emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                                victim->spurt=1;
                                                                                                victim->DoBloodBig(2/victim->armorhead,175);
                                                                                        }
@@ -3407,18 +2704,12 @@ void    Person::DoAnimations(){
                                                                                        victim->targetrotation=targetrotation+180;
                                                                                        victim->target=0;
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[landsound2], 128);
-                                                                                               OPENAL_SetPaused(channels[landsound2], false);
+                                                                                               emit_sound_at(landsound2, victim->coords, 128.);
                                                                                        }
                                                                                        victim->Puff(abdomen);
                                                                                        victim->DoDamage(damagemult*30/victim->protectionhigh);
                                                                                        if(creature==wolftype){
-                                                                                               PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                               OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                               emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                                victim->spurt=1;
                                                                                                victim->DoBloodBig(2/victim->armorhigh,170);
                                                                                        }
@@ -3431,19 +2722,8 @@ void     Person::DoAnimations(){
                                                                        if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.2;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[landsound2], 128);
-                                                                                       OPENAL_SetPaused(channels[landsound2], false);
+                                                                                       emit_sound_at(landsound2, victim->coords, 128.);
                                                                                }
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
@@ -3482,10 +2762,7 @@ void     Person::DoAnimations(){
                                                                                        victim->targetrotation=targetrotation+180;
                                                                                        victim->target=0;
                                                                                        if(tutoriallevel!=1){
-                                                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[landsound2], 128);
-                                                                                               OPENAL_SetPaused(channels[landsound2], false);
+                                                                                               emit_sound_at(landsound2, victim->coords, 128.);
                                                                                        }
                                                                                        victim->Puff(abdomen);
                                                                                        victim->DoDamage(damagemult*30/victim->protectionlow);
@@ -3504,25 +2781,11 @@ void    Person::DoAnimations(){
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,230);
                                                                        }
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=victim->coords.x;
-                                                                       gLoc[1]=victim->coords.y;
-                                                                       gLoc[2]=victim->coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
                                                                        if(tutoriallevel!=1){
-                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                               emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                        }
                                                                        if(creature==wolftype){
-                                                                               PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                               OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                               emit_sound_at(clawslicesound, victim->coords, 128);
                                                                                victim->spurt=1;
                                                                                victim->DoBloodBig(2/victim->armorhigh,170);
                                                                        }
@@ -3570,18 +2833,7 @@ void     Person::DoAnimations(){
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,230);
                                                                        }
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=victim->coords.x;
-                                                                       gLoc[1]=victim->coords.y;
-                                                                       gLoc[2]=victim->coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-                                                                       PlaySoundEx( whooshhitsound, samp[whooshhitsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[whooshhitsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[whooshhitsound], 128);
-                                                                       OPENAL_SetPaused(channels[whooshhitsound], false);
+                                                                       emit_sound_at(whooshhitsound, victim->coords, 128.);
                                                                        victim->RagDoll(0);
                                                                        XYZ relative;
                                                                        relative=victim->coords-oldcoords;
@@ -3604,22 +2856,11 @@ void    Person::DoAnimations(){
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,230);
                                                                        }
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=victim->coords.x;
-                                                                       gLoc[1]=victim->coords.y;
-                                                                       gLoc[2]=victim->coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
 
                                                                        award_bonus(id, staffreversebonus);
 
                                                                        if(tutoriallevel!=1){
-                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                               emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                        }
                                                                        victim->RagDoll(0);
                                                                        award_bonus(id, staffreversebonus); // Huh, again?
@@ -3669,28 +2910,14 @@ void    Person::DoAnimations(){
                                                                        if(weaponactive!=-1||creature==wolftype)doslice=1;
                                                                        if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
                                                                        if(doslice){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(weaponactive!=-1){
                                                                                        victim->DoBloodBig(2/victim->armorhigh,225);
-                                                                                       PlaySoundEx( knifeslicesound, samp[knifeslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[knifeslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[knifeslicesound], 512);
-                                                                                       OPENAL_SetPaused(channels[knifeslicesound], false);
+                                                                                       emit_sound_at(knifeslicesound, victim->coords);
                                                                                        if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
                                                                                        weapons.blooddrip[weaponids[weaponactive]]+=3;
                                                                                }
-                                                                               if(weaponactive==-1&&creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                               if(weaponactive==-1&&creature==wolftype){;
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2/victim->armorhigh,175);
                                                                                }
@@ -3730,19 +2957,8 @@ void     Person::DoAnimations(){
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,230);
                                                                        }
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=victim->coords.x;
-                                                                       gLoc[1]=victim->coords.y;
-                                                                       gLoc[2]=victim->coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
                                                                        if(tutoriallevel!=1){
-                                                                               PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                               OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                               emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                        }
                                                                        victim->RagDoll(0);
                                                                        XYZ relative;
@@ -3781,29 +2997,15 @@ void    Person::DoAnimations(){
                                                                        if(weaponactive!=-1||creature==wolftype)doslice=1;
                                                                        if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
                                                                        if(doslice){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
                                                                                if(weaponactive!=-1){
                                                                                        victim->DoBloodBig(200,225);
-                                                                                       PlaySoundEx( knifeslicesound, samp[knifeslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[knifeslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[knifeslicesound], 512);
-                                                                                       OPENAL_SetPaused(channels[knifeslicesound], false);
+                                                                                       emit_sound_at(knifeslicesound, victim->coords);
                                                                                        if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
                                                                                        weapons.blooddrip[weaponids[weaponactive]]+=5;
                                                                                }
 
                                                                                if(creature==wolftype&&weaponactive==-1){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2,175);
                                                                                }
@@ -3851,18 +3053,7 @@ void     Person::DoAnimations(){
                                                                                }
                                                                                victim->bloodloss+=10000;
                                                                                victim->velocity=0;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[fleshstabsound], 512);
-                                                                               OPENAL_SetPaused(channels[fleshstabsound], false);
+                                                                               emit_sound_at(fleshstabsound, victim->coords);
                                                                                if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
                                                                                weapons.blooddrip[weaponids[weaponactive]]+=5;
                                                                        }
@@ -3881,18 +3072,7 @@ void     Person::DoAnimations(){
                                                                                }
                                                                        }
                                                                        if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[fleshstabremovesound], 512);
-                                                                               OPENAL_SetPaused(channels[fleshstabremovesound], false);
+                                                                               emit_sound_at(fleshstabremovesound, victim->coords);
                                                                                if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
                                                                                weapons.blooddrip[weaponids[weaponactive]]+=5;
 
@@ -3927,18 +3107,7 @@ void     Person::DoAnimations(){
                                                                                victim->DoBloodBig(200,215);
                                                                                victim->bloodloss+=10000;
                                                                                victim->velocity=0;
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[fleshstabsound], 512);
-                                                                               OPENAL_SetPaused(channels[fleshstabsound], false);
+                                                                               emit_sound_at(fleshstabsound, victim->coords);
                                                                                if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
                                                                                weapons.blooddrip[weaponids[weaponactive]]+=5;
                                                                        }
@@ -3951,18 +3120,7 @@ void     Person::DoAnimations(){
                                                                                victim->skeleton.joints[i].velocity=0;
                                                                        }
                                                                        if(weaponactive!=-1){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=victim->coords.x;
-                                                                               gLoc[1]=victim->coords.y;
-                                                                               gLoc[2]=victim->coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-                                                                               PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[fleshstabremovesound], 512);
-                                                                               OPENAL_SetPaused(channels[fleshstabremovesound], false);
+                                                                               emit_sound_at(fleshstabremovesound, victim->coords);
                                                                                if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
                                                                                weapons.blooddrip[weaponids[weaponactive]]+=5;
 
@@ -3985,20 +3143,9 @@ void     Person::DoAnimations(){
                                                                                victim->spurt=1;
                                                                                DoBlood(.2,240);
                                                                        }
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=victim->coords.x;
-                                                                       gLoc[1]=victim->coords.y;
-                                                                       gLoc[2]=victim->coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
                                                                        if(weaponactive==-1){
                                                                                if(tutoriallevel!=1){
-                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 128);
-                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                       emit_sound_at(heavyimpactsound, victim->coords, 128.);
                                                                                }
                                                                        }
                                                                        bool doslice;
@@ -4008,18 +3155,12 @@ void    Person::DoAnimations(){
                                                                        if(doslice){
                                                                                if(weaponactive!=-1){
                                                                                        victim->DoBloodBig(2/victim->armorhead,225);
-                                                                                       PlaySoundEx( knifeslicesound, samp[knifeslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[knifeslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[knifeslicesound], 512);
-                                                                                       OPENAL_SetPaused(channels[knifeslicesound], false);
+                                                                                       emit_sound_at(knifeslicesound, victim->coords);
                                                                                        if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
                                                                                        weapons.blooddrip[weaponids[weaponactive]]+=3;
                                                                                }
                                                                                if(weaponactive==-1&&creature==wolftype){
-                                                                                       PlaySoundEx( clawslicesound, samp[clawslicesound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[clawslicesound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[clawslicesound], 128);
-                                                                                       OPENAL_SetPaused(channels[clawslicesound], false);
+                                                                                       emit_sound_at(clawslicesound, victim->coords, 128.);
                                                                                        victim->spurt=1;
                                                                                        victim->DoBloodBig(2/victim->armorhead,175);
                                                                                }
@@ -4081,19 +3222,7 @@ void     Person::DoAnimations(){
                                                                if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
                                                                        targetanimation=rollanim;
                                                                        targetframe=3;
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-
-                                                                       PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[movewhooshsound], 128);
-                                                                       OPENAL_SetPaused(channels[movewhooshsound], false);
+                                                                       emit_sound_at(movewhooshsound, coords, 128.);
                                                                }
                                                                if(currentanimation==staggerbackhighanim){
                                                                        targetanimation=getIdle();
@@ -4133,34 +3262,10 @@ void    Person::DoAnimations(){
                                                                        }
 
                                                                        if(weaponactive==-1){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=coords.x;
-                                                                               gLoc[1]=coords.y;
-                                                                               gLoc[2]=coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-
-                                                                               PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[knifesheathesound], 128);
-                                                                               OPENAL_SetPaused(channels[knifesheathesound], false);
+                                                                               emit_sound_at(knifesheathesound, coords, 128.);
                                                                        }
                                                                        if(weaponactive!=-1){
-                                                                               float gLoc[3];
-                                                                               float vel[3];
-                                                                               gLoc[0]=coords.x;
-                                                                               gLoc[1]=coords.y;
-                                                                               gLoc[2]=coords.z;
-                                                                               vel[0]=velocity.x;
-                                                                               vel[1]=velocity.y;
-                                                                               vel[2]=velocity.z;
-
-                                                                               PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                               OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                               OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                               OPENAL_SetPaused(channels[knifedrawsound], false);
+                                                                               emit_sound_at(knifedrawsound, coords, 128.);
                                                                        }
                                                                }
                                                                if(currentanimation==rollanim){
@@ -4235,7 +3340,8 @@ void      Person::DoAnimations(){
                                                                                targetframe=3;
                                                                                velocity=facing*-8;
                                                                                velocity.y=4;
-                                                                               if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+                                                                               if(id==0)
+                                                                                 resume_stream(whooshsound);
                                                                        }
                                                                        if(targetanimation==walljumprightanim){
                                                                                targetanimation=rightflipanim;
@@ -4253,7 +3359,8 @@ void      Person::DoAnimations(){
                                                                                velocity=facing*8;
                                                                                velocity.y=4;
                                                                        }
-                                                                       if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+                                                                       if(id==0)
+                                                                         resume_stream(whooshsound);
                                                                }
                                                                if(targetanimation==walljumpleftanim){
                                                                        if(attackkeydown){
@@ -4293,7 +3400,8 @@ void      Person::DoAnimations(){
                                                                                velocity=DoRotation(facing,0,-30,0)*-8;
                                                                                velocity.y=4;
                                                                        }
-                                                                       if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+                                                                       if(id==0)
+                                                                         resume_stream(whooshsound);
                                                                }
                                                                if(targetanimation==sneakattackanim){
                                                                        float ycoords=oldcoords.y;
@@ -4380,18 +3488,7 @@ void     Person::DoAnimations(){
                                                                        if(targetanimation==sweepreversedanim)targetrotation+=90;
                                                                        targetanimation=backhandspringanim;
                                                                        targetframe=2;
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-                                                                       PlaySoundEx( landsound, samp[landsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[landsound], 128);
-                                                                       OPENAL_SetPaused(channels[landsound], false);
+                                                                       emit_sound_at(landsound, coords, 128);
 
                                                                        if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
                                                                                targetanimation=rollanim;
@@ -4457,7 +3554,7 @@ void      Person::DoAnimations(){
                                                                                escapednum++;
                                                                                targetanimation=rollanim;
                                                                                coords+=facing;
-                                                                               if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                               if(id==0)pause_sound(whooshsound);
                                                                        }
                                                                        lastfeint=0;
                                                                }
@@ -4480,7 +3577,7 @@ void      Person::DoAnimations(){
                                                                                escapednum++;
                                                                                targetanimation=rollanim;
                                                                                coords+=facing*2;
-                                                                               if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                               if(id==0)pause_sound(whooshsound);
                                                                        }
                                                                        lastfeint=0;
                                                                }
@@ -4754,7 +3851,7 @@ void      Person::DoStuff(){
                bleeding-=multiplier*.3;
                if(bloodtoggle==2){
                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                       if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
+                       if(bleeding<=0&&(detail!=2||osx))DoMipmaps();
                }
        }
 
@@ -4881,7 +3978,7 @@ void      Person::DoStuff(){
                }
                if(!osx&&detail>1){
                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                       DoMipmaps(0,startx,endx,starty,endy);
+                       DoMipmaps();
                }
 
                if(!skeleton.free){
@@ -5308,26 +4405,11 @@ void    Person::DoStuff(){
 
                skeleton.free=1;
 
-               float gLoc[3];
-               float vel[3];
-               gLoc[0]=coords.x;
-               gLoc[1]=coords.y;
-               gLoc[2]=coords.z;
-               vel[0]=velocity.x;
-               vel[1]=velocity.y;
-               vel[2]=velocity.z;
-               PlaySoundEx( breaksound, samp[breaksound], NULL, true);
-               OPENAL_3D_SetAttributes(channels[breaksound], gLoc, vel);
-               OPENAL_SetVolume(channels[breaksound], 512);
-               OPENAL_SetPaused(channels[breaksound], false);
-               /*if(id==0||findDistancefast(&coords,&viewer)<50){
-               slomo=1;
-               slomodelay=.2;
-               }*/
+               emit_sound_at(breaksound, coords);
        }
 
        if(skeleton.free==1){
-               if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+               if(id==0)pause_sound(whooshsound);
 
                if(!dead){
                        //If knocked over, open hands and close mouth
@@ -5390,7 +4472,7 @@ void      Person::DoStuff(){
                        skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
                        if(skeleton.longdead>2000){
                                if(skeleton.longdead>6000){
-                                       if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                       if(id==0)pause_sound(whooshsound);
                                        skeleton.free=3;
                                        DrawSkeleton();
                                        skeleton.free=2;
@@ -5499,7 +4581,7 @@ void      Person::DoStuff(){
                if(findLength(&average)<10&&!dead&&skeleton.free){
                        skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
                        if(skeleton.longdead>(damage+500)*1.5){
-                               if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
+                               if(id==0)pause_sound(whooshsound);
                                skeleton.free=0;
                                velocity=0;
                                XYZ middle;
@@ -5618,18 +4700,7 @@ void     Person::DoStuff(){
                                }
                                target=0;
 
-                               float gLoc[3];
-                               float vel[3];
-                               gLoc[0]=coords.x;
-                               gLoc[1]=coords.y;
-                               gLoc[2]=coords.z;
-                               vel[0]=velocity.x;
-                               vel[1]=velocity.y;
-                               vel[2]=velocity.z;
-                               PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                               OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                               OPENAL_SetVolume(channels[movewhooshsound], 128);
-                               OPENAL_SetPaused(channels[movewhooshsound], false);
+                               emit_sound_at(movewhooshsound, coords, 128.);
 
                                currentanimation=targetanimation;
                                currentframe=targetframe-1;
@@ -5658,18 +4729,7 @@ void     Person::DoStuff(){
                                        if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
                                                if(onfire){
                                                        if(!objects.onfire[i]){
-                                                               float gLoc[3];
-                                                               float vel[3];
-                                                               gLoc[0]=objects.position[i].x;
-                                                               gLoc[1]=objects.position[i].y;
-                                                               gLoc[2]=objects.position[i].z;
-                                                               vel[0]=0;
-                                                               vel[1]=0;
-                                                               vel[2]=0;
-                                                               PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[firestartsound], 256);
-                                                               OPENAL_SetPaused(channels[firestartsound], false);
+                                                               emit_sound_at(firestartsound, objects.position[i]);
                                                        }
                                                        objects.onfire[i]=1;
                                                }
@@ -5683,18 +4743,7 @@ void     Person::DoStuff(){
                                                if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
                                                        if(onfire){
                                                                if(!objects.onfire[i]){
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=objects.position[i].x;
-                                                                       gLoc[1]=objects.position[i].y;
-                                                                       gLoc[2]=objects.position[i].z;
-                                                                       vel[0]=0;
-                                                                       vel[1]=0;
-                                                                       vel[2]=0;
-                                                                       PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[firestartsound], 256);
-                                                                       OPENAL_SetPaused(channels[firestartsound], false);
+                                                                       emit_sound_at(firestartsound, objects.position[i]);
                                                                }
                                                                objects.onfire[i]=1;
                                                        }
@@ -5708,18 +4757,7 @@ void     Person::DoStuff(){
                                                                XYZ tempvel;
                                                                XYZ pos;
 
-                                                               float gLoc[3];
-                                                               float vel[3];
-                                                               gLoc[0]=coords.x;
-                                                               gLoc[1]=coords.y;
-                                                               gLoc[2]=coords.z;
-                                                               vel[0]=velocity.x;
-                                                               vel[1]=velocity.y;
-                                                               vel[2]=velocity.z;
-                                                               PlaySoundEx( bushrustle, samp[bushrustle], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[bushrustle], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[bushrustle], 40*findLength(&velocity));
-                                                               OPENAL_SetPaused(channels[bushrustle], false);
+                                                               emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
 
                                                                if(id==0){
                                                                        envsound[numenvsounds]=coords;
@@ -5779,18 +4817,7 @@ void     Person::DoStuff(){
                                                                        XYZ tempvel;
                                                                        XYZ pos;
 
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-                                                                       PlaySoundEx( bushrustle, samp[bushrustle], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[bushrustle], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[bushrustle], 40*findLength(&velocity));
-                                                                       OPENAL_SetPaused(channels[bushrustle], false);
+                                                                       emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
 
                                                                        if(id==0){
                                                                                envsound[numenvsounds]=coords;
@@ -5848,14 +4875,6 @@ void     Person::DoStuff(){
                                if(tutoriallevel==1&&id!=0)play=0;
                                if(play&&aitype!=playercontrolled){
                                        int whichsound=-1;
-                                       float gLoc[3];
-                                       float vel[3];
-                                       gLoc[0]=coords.x;
-                                       gLoc[1]=coords.y;
-                                       gLoc[2]=coords.z;
-                                       vel[0]=velocity.x;
-                                       vel[1]=velocity.y;
-                                       vel[2]=velocity.z;
                                        i=abs(Random()%4);
                                        if(speechdelay<=0){
                                                if(creature==rabbittype){
@@ -5870,10 +4889,7 @@ void     Person::DoStuff(){
                                        speechdelay=.3;
 
                                        if(whichsound!=-1){
-                                               PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                               OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                               OPENAL_SetVolume(channels[whichsound], 512);
-                                               OPENAL_SetPaused(channels[whichsound], false);
+                                               emit_sound_at(whichsound, coords);
                                        }
                                }
 
@@ -6277,25 +5293,14 @@ void    Person::DoStuff(){
                                                onterrain=1;
 
                                                if(id==0){
-                                                       OPENAL_SetPaused(channels[whooshsound], true);
+                                                       pause_sound(whooshsound);
                                                        OPENAL_SetVolume(channels[whooshsound], 0);
                                                }
 
                                                if(targetanimation==jumpdownanim||isFlip()){
                                                        if(isFlip())jumppower=-4;
                                                        targetanimation=getLanding();
-                                                       float gLoc[3];
-                                                       float vel[3];
-                                                       gLoc[0]=coords.x;
-                                                       gLoc[1]=coords.y;
-                                                       gLoc[2]=coords.z;
-                                                       vel[0]=velocity.x;
-                                                       vel[1]=velocity.y;
-                                                       vel[2]=velocity.z;
-                                                       PlaySoundEx( landsound, samp[landsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[landsound], 128);
-                                                       OPENAL_SetPaused(channels[landsound], false);
+                                                       emit_sound_at(landsound, coords, 128.);
 
                                                        if(id==0){
                                                                envsound[numenvsounds]=coords;
@@ -6351,25 +5356,11 @@ void    Person::DoStuff(){
                                        if(skiddingdelay<0)skiddingdelay+=multiplier;
                                        if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
                                                skiddingdelay=-1;
-                                               float gLoc[3];
-                                               float vel[3];
-                                               gLoc[0]=coords.x;
-                                               gLoc[1]=coords.y;
-                                               gLoc[2]=coords.z;
-                                               vel[0]=velocity.x;
-                                               vel[1]=velocity.y;
-                                               vel[2]=velocity.z;
                                                if(!onterrain||environment==grassyenvironment){
-                                                       PlaySoundEx( skidsound, samp[skidsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[skidsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[skidsound], 128*velspeed/10);
-                                                       OPENAL_SetPaused(channels[skidsound], false);
+                                                       emit_sound_at(skidsound, coords, 128*velspeed/10);
                                                }
                                                else {
-                                                       PlaySoundEx( snowskidsound, samp[snowskidsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[snowskidsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[snowskidsound], 128*velspeed/10);
-                                                       OPENAL_SetPaused(channels[snowskidsound], false);
+                                                       emit_sound_at(snowskidsound, coords, 128*velspeed/10);
                                                }
                                        }
 
@@ -6658,35 +5649,11 @@ int Person::DrawSkeleton(){
 
                                                skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
                                                glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
-                                               /*
-                                               if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
-                                               proportionbody=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
-                                               proportionarms=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
-                                               proportionhead=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
-                                               proportionlegs=1;
-                                               proportionweird=1;
-                                               }*/
 
                                                if(playerdetail||skeleton.free==3)
                                                {
                                                        for(j=0;j<skeleton.muscles[i].numvertices;j++)
                                                        {
-                                                               /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
-                                                               if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
-                                                               if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
-                                                               if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
                                                                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                glPushMatrix();
                                                                        if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
@@ -6981,13 +5948,6 @@ int Person::DrawSkeleton(){
                                                CrossProduct(&vec1,&vec2,&tempnormthing);
                                                Normalise(&tempnormthing);
                                                if(targetanimation!=staffhitanim&&currentanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&&currentanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&&currentanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
-                                               /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
-                                               XYZ weaptargnorm;
-                                               weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
-                                               //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
-                                               Normalise(&weaptargnorm);
-                                               weaponpoint-=weaptargnorm*2;
-                                               }*/
                                        }
                                }
                                if(weaponactive!=k&&weaponstuck!=k){
@@ -7222,25 +6182,14 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
                                                                onterrain=1;
 
                                                                if(id==0){
-                                                                       OPENAL_SetPaused(channels[whooshsound], true);
+                                                                       pause_sound(whooshsound);
                                                                        OPENAL_SetVolume(channels[whooshsound], 0);
                                                                }
 
                                                                if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
                                                                        if(isFlip())jumppower=-4;
                                                                        targetanimation=getLanding();
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=coords.x;
-                                                                       gLoc[1]=coords.y;
-                                                                       gLoc[2]=coords.z;
-                                                                       vel[0]=velocity.x;
-                                                                       vel[1]=velocity.y;
-                                                                       vel[2]=velocity.z;
-                                                                       PlaySoundEx( landsound, samp[landsound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[landsound], 128);
-                                                                       OPENAL_SetPaused(channels[landsound], false);
+                                                                       emit_sound_at(landsound, coords, 128.);
 
                                                                        if(id==0){
                                                                                envsound[numenvsounds]=coords;
@@ -7294,281 +6243,3 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
        *p1+=*move;
        return firstintersecting;
 }
-
-Person::Person()
-{
-       whichpatchx = 0;
-       whichpatchz = 0;
-
-       currentframe = 0;
-       targetframe = 0;
-       currentanimation = 0;
-       targetanimation = 0;
-       oldcurrentframe = 0;
-       oldtargetframe = 0;
-       oldcurrentanimation = 0;
-       oldtargetanimation = 0;
-
-       howactive = 0;
-
-       parriedrecently = 0;
-
-       superruntoggle = 0;
-
-       lastattack = 0,lastattack2 = 0,lastattack3 = 0;
-
-       currentoffset = 0,targetoffset = 0,offset = 0;
-       target = 0;
-       transspeed = 0;
-
-       realoldcoords = 0;
-       oldcoords = 0;
-       coords = 0;
-       originalcoords = 0;
-       velocity = 0;
-
-       proportionhead = 0;
-       proportionlegs = 0;
-       proportionarms = 0;
-       proportionbody = 0;
-
-       heightleft = 0;
-       heightright = 0;
-
-       unconscioustime = 0;
-
-       immobile = 0;
-
-       velspeed = 0;
-       targetrotation = 0;
-       targetrot = 0;
-       rot = 0;
-       oldrot = 0;
-       lookrotation = 0;
-       lookrotation2 = 0;
-       rotation = 0;
-       rotation2 = 0;
-       lowrotation = 0;
-       tilt = 0;
-       targettilt = 0;
-       tilt2 = 0;
-       targettilt2 = 0;
-       rabbitkickenabled = 0;
-
-       bloodloss = 0;
-       bleeddelay = 0;
-       skiddelay = 0;
-       skiddingdelay = 0;
-       deathbleeding = 0;
-       tempdeltav = 0;
-
-       damagetolerance = 0;
-       damage = 0;
-       permanentdamage = 0;
-       superpermanentdamage = 0;       lastcollide = 0;
-       dead = 0;
-
-       jumppower = 0;
-       onground = 0;
-       madskills = 0;
-
-       wentforweapon = 0;
-
-       calcrot = 0;
-
-       backwardsanim = 0;
-
-       facing = 0;
-
-       bleeding = 0;
-       bleedx = 0,bleedy;
-       direction = 0;
-       texupdatedelay = 0;
-
-       headrotation = 0,headrotation2 = 0;
-       targetheadrotation = 0,targetheadrotation2 = 0;
-
-       onterrain = 0;
-       pause = 0;
-
-       grabdelay = 0;
-
-       victim = 0;
-       hasvictim = 0;
-
-       updatedelay = 0;
-       normalsupdatedelay = 0;
-
-       jumpstart = 0;
-
-       forwardkeydown = 0;
-       forwardstogglekeydown = 0;
-       rightkeydown = 0;
-       leftkeydown = 0;
-       backkeydown = 0;
-       jumpkeydown = 0;
-       jumptogglekeydown = 0;
-       crouchkeydown = 0;
-       crouchtogglekeydown = 0;
-       drawkeydown = 0;
-       drawtogglekeydown = 0;
-       throwkeydown = 0;
-       throwtogglekeydown = 0;
-       attackkeydown = 0;
-       feint = 0;
-       lastfeint = 0;
-       headless = 0;
-
-       crouchkeydowntime = 0;
-       jumpkeydowntime = 0;
-       freefall = 0;
-
-
-       turnspeed = 0;
-
-       aitype = 0;
-       aitarget = 0;
-       aiupdatedelay = 0;
-       losupdatedelay = 0;
-       ally = 0;
-       movetarget = 0;
-       collide = 0;
-       collided = 0;
-       avoidcollided = 0;
-       loaded = 0;
-       whichdirection = 0;
-       whichdirectiondelay = 0;
-       avoidsomething = 0;     avoidwhere = 0;
-       blooddimamount = 0;
-
-       staggerdelay = 0;
-       blinkdelay = 0;
-       twitchdelay = 0;
-       twitchdelay2 = 0;
-       twitchdelay3 = 0;
-       lefthandmorphness = 0;
-       righthandmorphness = 0;
-       headmorphness = 0;
-       chestmorphness = 0;
-       tailmorphness = 0;
-       targetlefthandmorphness = 0;
-       targetrighthandmorphness = 0;
-       targetheadmorphness = 0;
-       targetchestmorphness = 0;
-       targettailmorphness = 0;
-       lefthandmorphstart = 0,lefthandmorphend = 0;
-       righthandmorphstart = 0,righthandmorphend = 0;
-       headmorphstart = 0,headmorphend = 0;
-       chestmorphstart = 0,chestmorphend = 0;
-       tailmorphstart = 0,tailmorphend = 0;
-
-       weaponmissdelay = 0;
-       highreversaldelay = 0;
-       lowreversaldelay = 0;
-       nocollidedelay = 0;
-
-       creature = 0;
-
-       id = 0;
-
-       //Skeleton skeleton;
-
-       speed = 0;
-       scale = 0;
-       power = 0;
-       speedmult = 0;
-
-       protectionhead = 0;
-       protectionhigh = 0;
-       protectionlow = 0;
-       armorhead = 0;
-       armorhigh = 0;
-       armorlow = 0;
-       metalhead = 0;
-       metalhigh = 0;
-       metallow = 0;
-
-       numclothes = 0;
-
-       memset(clothes, 0, sizeof(clothes));
-       memset(clothestintr, 0, sizeof(clothestintr));
-       memset(clothestintg, 0, sizeof(clothestintg));
-       memset(clothestintb, 0, sizeof(clothestintb));
-
-       landhard = 0;
-       bled = 0;
-       spurt = 0;
-       onfire = 0;
-       onfiredelay = 0;        burnt = 0;
-       fireduration = 0;
-
-       flamedelay = 0;
-       updatestuffdelay = 0;
-
-       playerdetail = 0;
-
-       num_weapons = 0;
-
-       memset(weaponids, 0, sizeof(weaponids));
-
-       weaponactive = 0;
-       weaponstuck = 0;
-       weaponstuckwhere = 0;
-       weaponwhere = 0;
-
-       numwaypoints = 0;
-
-       memset(waypoints, 0, sizeof(waypoints));
-       memset(waypointtype, 0, sizeof(waypointtype));
-
-       pausetime = 0;
-       hastempwaypoint = 0;
-       tempwaypoint = 0;
-
-       headtarget = 0;
-       interestdelay = 0;
-
-       finalfinaltarget = 0;
-       finaltarget = 0;
-       finalpathfindpoint = 0;
-       targetpathfindpoint = 0;
-       lastpathfindpoint = 0;
-       lastpathfindpoint2 = 0;
-       lastpathfindpoint3 = 0;
-       lastpathfindpoint4 = 0;
-       onpath = 0;
-
-       waypoint = 0;
-       jumppath = 0;
-
-       lastseen = 0;
-       lastseentime = 0;
-       lastchecktime = 0;
-       stunned = 0;
-       surprised = 0;
-       runninghowlong = 0;     lastoccluded = 0;
-       laststanding = 0;
-       escapednum = 0;
-
-       speechdelay = 0;
-       neckspurtdelay = 0;
-       neckspurtparticledelay = 0;
-       neckspurtamount = 0;
-
-       whichskin = 0;
-       rabbitkickragdoll = 0;
-
-       averageloc = 0;
-       oldaverageloc = 0;
-
-       //Animation tempanimation;
-
-       occluded = 0;
-
-       jumpclimb = 0;
-}
-
-Person::~Person()
-{
-}
-