extern bool gamestarted;
-extern OPENAL_STREAM * strm[20];
extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
vel[1]=velocity.y;
vel[2]=velocity.z;
//PlaySoundEx( firesound, samp[firesound], NULL, true);
- PlayStreamEx( stream_firesound, strm[stream_firesound], NULL, true);
+ PlayStreamEx( stream_firesound, samp[stream_firesound], NULL, true);
OPENAL_3D_SetAttributes(channels[stream_firesound], gLoc, vel);
OPENAL_SetVolume(channels[stream_firesound], 256);
OPENAL_SetPaused(channels[stream_firesound], false);