onfire=1;
}
-bool Person::isSitting(){
- if(targetanimation==sitanim)return 1;
- if(targetanimation==sitwallanim)return 1;
- else return 0;
-}
-
bool Person::isSleeping(){
if(targetanimation==sleepanim)return 1;
if(targetanimation==dead1anim)return 1;