]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Simplify DoMipmaps
[lugaru.git] / Source / Person.cpp
index 59aff14683b26d6ab2d05a07094d2ce1cfa1468b..3640a0b224d54a146a39d0e7f87b1bbd7bb809b0 100644 (file)
@@ -67,7 +67,6 @@ extern bool tiltweird;
 extern bool midweird;
 extern bool proportionweird;
 extern bool vertexweird[6];
-extern GLubyte texturearray[512*512*3];
 extern XYZ envsound[30];
 extern float envsoundvol[30];
 extern float envsoundlife[30];
@@ -86,69 +85,64 @@ extern int indialogue;
 
 extern bool gamestarted;
 
-extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-void Person::CheckKick(){
-       static XYZ relative;
-       static int i;
-
-       float damagemult=1*power;
-       if(creature==wolftype)damagemult=2.5*power;
-       damagemult*=power;
-
-       if(hasvictim)
-               if(targetanimation==rabbitkickanim&&victim&&victim!=this&&currentframe>=2&&currentanimation==rabbitkickanim){
-                       if(findDistancefast(&coords,&victim->coords)<1.2){
-                               if(!victim->skeleton.free){
-                                       relative=velocity;
-                                       Normalise(&relative);
-                                       relative=coords+relative*1;
-                                       if(animation[victim->targetanimation].height!=lowheight){
-                                               victim->spurt=1;
-                                               DoBlood(.2,250);
-                                               if(tutoriallevel!=1)
-                                                 emit_sound_at(heavyimpactsound, victim->coords);
-                                               victim->RagDoll(0);
-                                               relative=velocity;
-                                               relative.y=0;
-                                               Normalise(&relative);
-                                               for(i=0;i<victim->skeleton.num_joints;i++){
-                                                       victim->skeleton.joints[i].velocity+=relative*120*damagemult;
-                                               }
-                                               victim->Puff(neck);
-                                               victim->DoDamage(100*damagemult/victim->protectionhigh);
-                                               if(id==0)camerashake+=.4;
-
-                                               target=0;
-                                               currentframe=3;
-                                               targetanimation=backflipanim;
-                                               targetframe=4;
-                                               velocity=facing*-10;
-                                               velocity.y=5;
-                                               skeleton.free=0;
-                                               if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
-
-                                               award_bonus(id, cannon);
-                                       }
-                                       else if (victim->isCrouch()){
-                                               targetanimation=rabbitkickreversedanim;
-                                               currentanimation=rabbitkickreversedanim;
-                                               victim->currentanimation=rabbitkickreversalanim;
-                                               victim->targetanimation=rabbitkickreversalanim;
-                                               targettilt2=0;
-                                               currentframe=0;
-                                               targetframe=1;
-                                               target=0;
-                                               velocity=0;
-                                               victim->oldcoords=victim->coords;
-                                               coords=victim->coords;
-                                               victim->targetrotation=targetrotation;
-                                               victim->victim=this;
-                                       }
-                               }
-                       }
-               }
+void Person::CheckKick()
+{
+  if (!(hasvictim
+       && (targetanimation == rabbitkickanim
+           && victim
+           && victim != this
+           && currentframe >= 2
+           && currentanimation == rabbitkickanim)
+       && (findDistancefast(&coords,&victim->coords) < 1.2)
+       && (!victim->skeleton.free)))
+    return;
+
+  if (animation[victim->targetanimation].height!=lowheight)
+    {
+      float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+      XYZ relative = velocity;
+      relative.y=0;
+      Normalise(&relative);
+
+      victim->spurt=1;
+      DoBlood(.2,250);
+      if(tutoriallevel!=1)
+       emit_sound_at(heavyimpactsound, victim->coords);
+      victim->RagDoll(0);
+      for(int i=0;i<victim->skeleton.num_joints;i++){
+       victim->skeleton.joints[i].velocity+=relative*120*damagemult;
+      }
+      victim->Puff(neck);
+      victim->DoDamage(100*damagemult/victim->protectionhigh);
+      if(id==0)camerashake+=.4;
+
+      target=0;
+      currentframe=3;
+      targetanimation=backflipanim;
+      targetframe=4;
+      velocity=facing*-10;
+      velocity.y=5;
+      skeleton.free=0;
+      if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
+
+      award_bonus(id, cannon);
+    }
+  else if (victim->isCrouch())
+    {
+      targetanimation=rabbitkickreversedanim;
+      currentanimation=rabbitkickreversedanim;
+      victim->currentanimation=rabbitkickreversalanim;
+      victim->targetanimation=rabbitkickreversalanim;
+      targettilt2=0;
+      currentframe=0;
+      targetframe=1;
+      target=0;
+      velocity=0;
+      victim->oldcoords=victim->coords;
+      coords=victim->coords;
+      victim->targetrotation=targetrotation;
+      victim->victim=this;
+    }
 }
 
 void Person::CatchFire(){
@@ -174,15 +168,6 @@ void Person::CatchFire(){
        onfire=1;
 }
 
-bool Person::isSleeping(){
-       if(targetanimation==sleepanim)return 1;
-       if(targetanimation==dead1anim)return 1;
-       if(targetanimation==dead2anim)return 1;
-       if(targetanimation==dead3anim)return 1;
-       if(targetanimation==dead4anim)return 1;
-       else return 0;
-}
-
 int Person::getIdle(){
        if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
        if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
@@ -211,32 +196,12 @@ int Person::getIdle(){
        return 0;
 }
 
-bool Person::isCrouch(){
-       if(targetanimation==crouchanim||targetanimation==wolfcrouchanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasCrouch(){
-       if(currentanimation==crouchanim||currentanimation==wolfcrouchanim)return 1;
-       else return 0;
-}
 int Person::getCrouch(){
        if(creature==rabbittype)return crouchanim;
        if(creature==wolftype)return wolfcrouchanim;
        return 0;
 }
 
-bool Person::isRun(){
-       if(targetanimation==runanim||targetanimation==wolfrunanim||targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasRun(){
-       if(currentanimation==runanim||currentanimation==wolfrunanim||currentanimation==wolfrunninganim||currentanimation==rabbitrunninganim)return 1;
-       else return 0;
-}
 int Person::getRun(){
        if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
        if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
@@ -246,72 +211,24 @@ int Person::getRun(){
        return 0;
 }
 
-bool Person::isStop(){
-       if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasStop(){
-       if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
-       else return 0;
-}
 int Person::getStop(){
        if(creature==rabbittype)return stopanim;
        if(creature==wolftype)return wolfstopanim;
        return 0;
 }
 
-
-bool Person::isLanding(){
-       if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasLanding(){
-       if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
-       else return 0;
-}
 int Person::getLanding(){
        if(creature==rabbittype)return landanim;
        if(creature==wolftype)return wolflandanim;
        return 0;
 }
 
-
-bool Person::isLandhard(){
-       if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
-       else return 0;
-}
-
-
-bool Person::wasLandhard(){
-       if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
-       else return 0;
-}
 int Person::getLandhard(){
        if(creature==rabbittype)return landhardanim;
        if(creature==wolftype)return wolflandhardanim;
        return 0;
 }
 
-
-bool Person::isFlip(){
-       if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
-       else return 0;
-}
-
-bool Person::wasFlip(){
-       if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
-       else return 0;
-}
-
-bool Person::isWallJump(){
-       if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
-       else return 0;
-}
-
 static void
 SolidHitBonus(int playerid)
 {
@@ -557,8 +474,7 @@ void Person::DoBloodBig(float howmuch,int which){
                                                                }
                                                        }
                                                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                                                       if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
-                                                       else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
+                                                       DoMipmaps();
 
                                                        bleedxint=0;
                                                        bleedyint=0;
@@ -786,8 +702,7 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
                                                                }
                                                        }
                                                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                                                       if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
-                                                       else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
+                                                       DoMipmaps();
 
                                                        bleedy=(1+coordsy)*512;
                                                        bleedx=coordsx*512;
@@ -817,73 +732,6 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
 }
 
 
-void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
-       int i,j,k;
-       static float temp;
-       static int bytesPerPixel=3;
-       static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
-       static int newstartx,newstarty,newendx,newendy;
-       static int newnewstartx,newnewstarty,newnewendx,newnewendy;
-       static int which;
-       static float sizemult;
-       /*
-       for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
-       texture[i]=skeleton.skinText[i];
-       }
-       */
-       if((!osx||howmanylevels)){
-
-               if(startx<0)startx=0;
-               if(starty<0)starty=0;
-               if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
-               if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
-               if((endx>startx&&endy>starty)||howmanylevels){
-
-                       newstartx=startx;
-                       newstarty=starty;
-                       newendx=endx;
-                       newendy=endy;
-
-                       for(i=startx;i<endx;i++){
-                               for(j=starty;j<endy;j++){
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
-                                       texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
-                               }
-                       }
-
-                       glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-
-                       if(!howmanylevels){
-                               if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
-                               glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
-                               if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
-                       }
-
-                       newsize=skeleton.skinsize;
-
-                       if(howmanylevels)
-                               gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
-               }
-               /*for(j=1;j<=howmanylevels;j++){
-               if(j==1)texpointer=&skeleton.skinText[0];
-               else texpointer=&texture[0];
-
-               totalsize=int( newsize*newsize*bytesPerPixel);
-               rowsize=int( newsize*bytesPerPixel );
-               bigstep=bytesPerPixel*newsize*2;
-               smallstep=bytesPerPixel*2;
-
-               which=0;
-
-
-
-               glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
-               newsize/=2;
-               }*/
-       }
-}
-
 
 void Person::Reverse(){
        if(victim->aitype==playercontrolled||hostiletime>1)
@@ -1103,10 +951,6 @@ void Person::Reverse(){
 
 
 
-                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
                                }
 
                                if(abs(Random()%20)==0){
@@ -1150,10 +994,6 @@ void Person::Reverse(){
                                 }
 
 
-                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
                                }
                        }
                        if(hasvictim)
@@ -1703,14 +1543,6 @@ void     Person::DoAnimations(){
                        if(tutoriallevel!=1||id==0)
                                if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
                                        int whichsound;
-                                       float gLoc[3];
-                                       float vel[3];
-                                       gLoc[0]=coords.x;
-                                       gLoc[1]=coords.y;
-                                       gLoc[2]=coords.z;
-                                       vel[0]=velocity.x;
-                                       vel[1]=velocity.y;
-                                       vel[2]=velocity.z;
                                        if(onterrain){
                                                if(terrain.getOpacity(coords.x,coords.z)<.2){
                                                        if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
@@ -1744,12 +1576,7 @@ void     Person::DoAnimations(){
                                        else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
                                        if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
 
-                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                       if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
-                                       if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
-                                       if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
-                                       OPENAL_SetPaused(channels[whichsound], false);
+                                       emit_sound_at(whichsound, coords, 256.);
 
                                        if(id==0)
                                                if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
@@ -2707,11 +2534,6 @@ void     Person::DoAnimations(){
                                                                                                player[i].wentforweapon=0;
                                                                                        }
 
-                                                                                       /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[metalhitsound], 512);
-                                                                                       OPENAL_SetPaused(channels[metalhitsound], false);*/
-
                                                                                }
                                                                        }
                                                                }
@@ -4023,7 +3845,7 @@ void      Person::DoStuff(){
                bleeding-=multiplier*.3;
                if(bloodtoggle==2){
                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                       if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
+                       if(bleeding<=0&&(detail!=2||osx))DoMipmaps();
                }
        }
 
@@ -4150,7 +3972,7 @@ void      Person::DoStuff(){
                }
                if(!osx&&detail>1){
                        glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
-                       DoMipmaps(0,startx,endx,starty,endy);
+                       DoMipmaps();
                }
 
                if(!skeleton.free){
@@ -6450,281 +6272,3 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
        *p1+=*move;
        return firstintersecting;
 }
-
-Person::Person()
-{
-       whichpatchx = 0;
-       whichpatchz = 0;
-
-       currentframe = 0;
-       targetframe = 0;
-       currentanimation = 0;
-       targetanimation = 0;
-       oldcurrentframe = 0;
-       oldtargetframe = 0;
-       oldcurrentanimation = 0;
-       oldtargetanimation = 0;
-
-       howactive = 0;
-
-       parriedrecently = 0;
-
-       superruntoggle = 0;
-
-       lastattack = 0,lastattack2 = 0,lastattack3 = 0;
-
-       currentoffset = 0,targetoffset = 0,offset = 0;
-       target = 0;
-       transspeed = 0;
-
-       realoldcoords = 0;
-       oldcoords = 0;
-       coords = 0;
-       originalcoords = 0;
-       velocity = 0;
-
-       proportionhead = 0;
-       proportionlegs = 0;
-       proportionarms = 0;
-       proportionbody = 0;
-
-       heightleft = 0;
-       heightright = 0;
-
-       unconscioustime = 0;
-
-       immobile = 0;
-
-       velspeed = 0;
-       targetrotation = 0;
-       targetrot = 0;
-       rot = 0;
-       oldrot = 0;
-       lookrotation = 0;
-       lookrotation2 = 0;
-       rotation = 0;
-       rotation2 = 0;
-       lowrotation = 0;
-       tilt = 0;
-       targettilt = 0;
-       tilt2 = 0;
-       targettilt2 = 0;
-       rabbitkickenabled = 0;
-
-       bloodloss = 0;
-       bleeddelay = 0;
-       skiddelay = 0;
-       skiddingdelay = 0;
-       deathbleeding = 0;
-       tempdeltav = 0;
-
-       damagetolerance = 0;
-       damage = 0;
-       permanentdamage = 0;
-       superpermanentdamage = 0;       lastcollide = 0;
-       dead = 0;
-
-       jumppower = 0;
-       onground = 0;
-       madskills = 0;
-
-       wentforweapon = 0;
-
-       calcrot = 0;
-
-       backwardsanim = 0;
-
-       facing = 0;
-
-       bleeding = 0;
-       bleedx = 0,bleedy;
-       direction = 0;
-       texupdatedelay = 0;
-
-       headrotation = 0,headrotation2 = 0;
-       targetheadrotation = 0,targetheadrotation2 = 0;
-
-       onterrain = 0;
-       pause = 0;
-
-       grabdelay = 0;
-
-       victim = 0;
-       hasvictim = 0;
-
-       updatedelay = 0;
-       normalsupdatedelay = 0;
-
-       jumpstart = 0;
-
-       forwardkeydown = 0;
-       forwardstogglekeydown = 0;
-       rightkeydown = 0;
-       leftkeydown = 0;
-       backkeydown = 0;
-       jumpkeydown = 0;
-       jumptogglekeydown = 0;
-       crouchkeydown = 0;
-       crouchtogglekeydown = 0;
-       drawkeydown = 0;
-       drawtogglekeydown = 0;
-       throwkeydown = 0;
-       throwtogglekeydown = 0;
-       attackkeydown = 0;
-       feint = 0;
-       lastfeint = 0;
-       headless = 0;
-
-       crouchkeydowntime = 0;
-       jumpkeydowntime = 0;
-       freefall = 0;
-
-
-       turnspeed = 0;
-
-       aitype = 0;
-       aitarget = 0;
-       aiupdatedelay = 0;
-       losupdatedelay = 0;
-       ally = 0;
-       movetarget = 0;
-       collide = 0;
-       collided = 0;
-       avoidcollided = 0;
-       loaded = 0;
-       whichdirection = 0;
-       whichdirectiondelay = 0;
-       avoidsomething = 0;     avoidwhere = 0;
-       blooddimamount = 0;
-
-       staggerdelay = 0;
-       blinkdelay = 0;
-       twitchdelay = 0;
-       twitchdelay2 = 0;
-       twitchdelay3 = 0;
-       lefthandmorphness = 0;
-       righthandmorphness = 0;
-       headmorphness = 0;
-       chestmorphness = 0;
-       tailmorphness = 0;
-       targetlefthandmorphness = 0;
-       targetrighthandmorphness = 0;
-       targetheadmorphness = 0;
-       targetchestmorphness = 0;
-       targettailmorphness = 0;
-       lefthandmorphstart = 0,lefthandmorphend = 0;
-       righthandmorphstart = 0,righthandmorphend = 0;
-       headmorphstart = 0,headmorphend = 0;
-       chestmorphstart = 0,chestmorphend = 0;
-       tailmorphstart = 0,tailmorphend = 0;
-
-       weaponmissdelay = 0;
-       highreversaldelay = 0;
-       lowreversaldelay = 0;
-       nocollidedelay = 0;
-
-       creature = 0;
-
-       id = 0;
-
-       //Skeleton skeleton;
-
-       speed = 0;
-       scale = 0;
-       power = 0;
-       speedmult = 0;
-
-       protectionhead = 0;
-       protectionhigh = 0;
-       protectionlow = 0;
-       armorhead = 0;
-       armorhigh = 0;
-       armorlow = 0;
-       metalhead = 0;
-       metalhigh = 0;
-       metallow = 0;
-
-       numclothes = 0;
-
-       memset(clothes, 0, sizeof(clothes));
-       memset(clothestintr, 0, sizeof(clothestintr));
-       memset(clothestintg, 0, sizeof(clothestintg));
-       memset(clothestintb, 0, sizeof(clothestintb));
-
-       landhard = 0;
-       bled = 0;
-       spurt = 0;
-       onfire = 0;
-       onfiredelay = 0;        burnt = 0;
-       fireduration = 0;
-
-       flamedelay = 0;
-       updatestuffdelay = 0;
-
-       playerdetail = 0;
-
-       num_weapons = 0;
-
-       memset(weaponids, 0, sizeof(weaponids));
-
-       weaponactive = 0;
-       weaponstuck = 0;
-       weaponstuckwhere = 0;
-       weaponwhere = 0;
-
-       numwaypoints = 0;
-
-       memset(waypoints, 0, sizeof(waypoints));
-       memset(waypointtype, 0, sizeof(waypointtype));
-
-       pausetime = 0;
-       hastempwaypoint = 0;
-       tempwaypoint = 0;
-
-       headtarget = 0;
-       interestdelay = 0;
-
-       finalfinaltarget = 0;
-       finaltarget = 0;
-       finalpathfindpoint = 0;
-       targetpathfindpoint = 0;
-       lastpathfindpoint = 0;
-       lastpathfindpoint2 = 0;
-       lastpathfindpoint3 = 0;
-       lastpathfindpoint4 = 0;
-       onpath = 0;
-
-       waypoint = 0;
-       jumppath = 0;
-
-       lastseen = 0;
-       lastseentime = 0;
-       lastchecktime = 0;
-       stunned = 0;
-       surprised = 0;
-       runninghowlong = 0;     lastoccluded = 0;
-       laststanding = 0;
-       escapednum = 0;
-
-       speechdelay = 0;
-       neckspurtdelay = 0;
-       neckspurtparticledelay = 0;
-       neckspurtamount = 0;
-
-       whichskin = 0;
-       rabbitkickragdoll = 0;
-
-       averageloc = 0;
-       oldaverageloc = 0;
-
-       //Animation tempanimation;
-
-       occluded = 0;
-
-       jumpclimb = 0;
-}
-
-Person::~Person()
-{
-}
-