]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Move some global vars from Globals.cpp, add decls to headers
[lugaru.git] / Source / Person.cpp
index f55b400097bad76913ab38789dd405c51f71fa6c..05eeb5f7218bc9fa9bb48a02b4fbdc25dbdd59cc 100644 (file)
@@ -22,10 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 /**> HEADER FILES <**/
 #include "Person.h"
 #include "openal_wrapper.h"
+#include "Animation.h"
+#include "Sounds.h"
+#include "Awards.h"
+#include "Game.h"
 
 extern float multiplier;
-extern Animation animation[animation_count];
-extern OPENAL_SAMPLE   *samp[100];
 extern int channels[100];
 extern Terrain terrain;
 extern float gravity;
@@ -51,11 +53,8 @@ extern float terraindetail;
 extern float viewdistance;
 extern float blackout;
 extern int difficulty;
-extern Weapons weapons;
 extern bool decals;
 extern float fadestart;
-extern Person player[maxplayers];
-extern int numplayers;
 extern bool freeze;
 extern bool winfreeze;
 extern float flashamount,flashr,flashg,flashb;
@@ -106,7 +105,6 @@ extern int indialogue;
 
 extern bool gamestarted;
 
-extern OPENAL_STREAM * strm[20];
 extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
 
@@ -221,7 +219,7 @@ void Person::CatchFire(){
        vel[1]=velocity.y;
        vel[2]=velocity.z;
        //PlaySoundEx( firesound, samp[firesound], NULL, true);
-       PlayStreamEx( stream_firesound, strm[stream_firesound], NULL, true);
+       PlayStreamEx( stream_firesound, samp[stream_firesound], NULL, true);
        OPENAL_3D_SetAttributes(channels[stream_firesound], gLoc, vel);
        OPENAL_SetVolume(channels[stream_firesound], 256);
        OPENAL_SetPaused(channels[stream_firesound], false);