#include "openal_wrapper.h"
#include "Animation.h"
#include "Sounds.h"
+#include "Awards.h"
+#include "Game.h"
extern float multiplier;
extern int channels[100];
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Weapons weapons;
extern bool decals;
extern float fadestart;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
extern bool winfreeze;
extern float flashamount,flashr,flashg,flashb;