+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#ifdef WIN32
-#include <vld.h>
+#define UINT8 WIN32API_UINT8
+#define UINT16 WIN32API_UINT16
+#define boolean WIN32API_boolean
+#include <windows.h>
+#undef UINT8
+#undef UINT16
+#undef boolean
#endif
+
+
#include "Game.h"
+extern "C" {
+ #include "zlib.h"
+ #include "png.h"
+ #ifdef WIN32
+ #define INT32 INT32_jpeg
+ #include "jpeglib.h"
+ #undef INT32
+ #else
+ #include "jpeglib.h"
+ #endif
+}
-#ifndef USE_DEVIL
-# ifdef WIN32
-# define USE_DEVIL
-# endif
-#endif
+static bool load_image(const char * fname, TGAImageRec & tex);
+static bool load_png(const char * fname, TGAImageRec & tex);
+static bool load_jpg(const char * fname, TGAImageRec & tex);
+bool save_image(const char * fname);
+static bool save_png(const char * fname);
-#if USE_DEVIL
- #include "IL/il.h"
- #include "IL/ilu.h"
- #include "IL/ilut.h"
-#else
- // just use libpng and libjpg directly; it's lighter-weight and easier
- // to manage the dependencies on Linux...
- extern "C" {
- #include "png.h"
- #include "jpeglib.h"
- }
- static bool load_image(const char * fname, TGAImageRec & tex);
- static bool load_png(const char * fname, TGAImageRec & tex);
- static bool load_jpg(const char * fname, TGAImageRec & tex);
- static bool save_image(const char * fname);
- static bool save_png(const char * fname);
-#endif
-// ADDED GWC
-#ifdef _MSC_VER
-#pragma comment(lib, "opengl32.lib")
-#pragma comment(lib, "glu32.lib")
-#pragma comment(lib, "glaux.lib")
-#endif
+#include "openal_wrapper.h"
-extern bool buttons[3];
extern float multiplier;
-extern float screenwidth,screenheight;
extern float sps;
extern float realmultiplier;
extern int slomo;
-extern bool ismotionblur;
-extern float usermousesensitivity;
-extern int detail;
-extern bool floatjump;
extern bool cellophane;
-// MODIFIED GWC
-//extern int terraindetail;
-//extern int texdetail;
-extern float terraindetail;
extern float texdetail;
-extern int bloodtoggle;
+
extern bool osx;
-extern bool autoslomo;
-extern bool foliage;
-extern bool musictoggle;
-extern bool trilinear;
-extern float gamespeed;
-extern int difficulty;
-extern bool damageeffects;
-extern int numplayers;
-extern bool decals;
-extern bool invertmouse;
-extern bool texttoggle;
-extern bool ambientsound;
-extern bool mousejump;
extern bool freeze;
-extern Person player[maxplayers];
-extern bool vblsync;
extern bool stillloading;
-extern bool showpoints;
-extern bool alwaysblur;
-extern bool immediate;
-extern bool velocityblur;
-extern bool debugmode;
extern int mainmenu;
/*extern*/ bool gameFocused;
-extern int kBitsPerPixel;
+
extern float slomospeed;
extern float slomofreq;
-extern float oldgamespeed;
-extern float volume;
+
+
#include <math.h>
#include <stdio.h>
#include <iostream>
#include "gamegl.h"
#include "MacCompatibility.h"
+#include "Settings.h"
#ifdef WIN32
#include <shellapi.h>
+#include "win-res/resource.h"
#endif
-#include "fmod.h"
-
-#include "res/resource.h"
-
using namespace std;
-
-unsigned int resolutionDepths[8][2] = {0};
-
-bool selectDetail(int & width, int & height, int & bpp, int & detail);
-int closestResolution(int width, int height);
-int resolutionID(int width, int height);
-
-void ReportError (char * strError);
-
-void SetupDSpFullScreen();
-void ShutdownDSp();
+SDL_Rect **resolutions = NULL;
+static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
+static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
+static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
+static SDL_Rect *hardcoded_resolutions[] = {
+ &rect_1024_768,
+ &rect_800_600,
+ &rect_640_480,
+ NULL
+};
void DrawGL(Game & game);
-void CreateGLWindow (void);
Boolean SetUp (Game & game);
-void DoKey (SInt8 theKey, SInt8 theCode);
void DoUpdate (Game & game);
-void DoEvent (void);
void CleanUp (void);
-
// statics/globals (internal only) ------------------------------------------
-#ifndef WIN32
-typedef struct tagPOINT {
- int x;
- int y;
-} POINT, *PPOINT;
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable: 4273)
#endif
-#if USE_SDL
#define GL_FUNC(ret,fn,params,call,rt) \
extern "C" { \
- static ret GLAPIENTRY (*p##fn) params = NULL; \
+ static ret (GLAPIENTRY *p##fn) params = NULL; \
ret GLAPIENTRY fn params { rt p##fn call; } \
}
#include "glstubs.h"
#undef GL_FUNC
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
static bool lookup_glsym(const char *funcname, void **func)
{
*func = SDL_GL_GetProcAddress(funcname);
// no-op.
}
-
-
-void sdlGetCursorPos(POINT *pt)
-{
- int x, y;
- SDL_GetMouseState(&x, &y);
- pt->x = x;
- pt->y = y;
-}
-#define GetCursorPos(x) sdlGetCursorPos(x)
-#define SetCursorPos(x, y) SDL_WarpMouse(x, y)
-#define ScreenToClient(x, pt)
-#define ClientToScreen(x, pt)
-#define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
+#ifdef MessageBox
+#undef MessageBox
#endif
-
-Point delta;
-
-#ifdef WIN32
-static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
-static HINSTANCE g_appInstance;
-static HWND g_windowHandle;
-static HGLRC hRC;
-#endif
-
-static bool g_button, fullscreen = true;
-
+#define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
// Menu defs
-enum
-{
- kFileQuit = 1
-};
-
-enum
-{
- kForegroundSleep = 10,
- kBackgroundSleep = 10000
-};
-
int kContextWidth;
int kContextHeight;
-const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
-
-GLuint gFontList;
-char gcstrMode [256] = "";
-
-UInt32 gSleepTime = kForegroundSleep;
-Boolean gDone = false, gfFrontProcess = true;
+Boolean gDone = false;
Game * pgame = 0;
-
+#ifndef __MINGW32__
static int _argc = 0;
static char **_argv = NULL;
+#endif
bool cmdline(const char *cmd)
{
char *arg = _argv[i];
while (*arg == '-')
arg++;
- if (stricmp(arg, cmd) == 0)
+ if (strcasecmp(arg, cmd) == 0)
return true;
}
return false;
}
-
-// --------------------------------------------------------------------------
-
-void ReportError (char * strError)
-{
-#ifdef WIN32 // !!! FIXME. --ryan.
- throw std::exception( strError);
-#endif
-
- /* char errMsgCStr [256];
- Str255 strErr;
-
- sprintf (errMsgCStr, "%s", strError);
-
- // out as debug string
- CToPStr (strErr, errMsgCStr);
- DebugStr (strErr);
- */
-}
-
-void SetupDSpFullScreen ()
-{
-#ifdef WIN32
- LOGFUNC;
-
- if (fullscreen)
- {
- DEVMODE dmScreenSettings;
- memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
- dmScreenSettings.dmSize = sizeof( dmScreenSettings);
- dmScreenSettings.dmPelsWidth = kContextWidth;
- dmScreenSettings.dmPelsHeight = kContextHeight;
- dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
- dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-
- // set video mode
- if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
- {
- ReportError( "Could not set display mode");
- return;
- }
- }
-
- ShowCursor(FALSE);
-#endif
-}
-
-
-void ShutdownDSp ()
-{
-#ifdef WIN32
- LOGFUNC;
-
- if (fullscreen)
- {
- ChangeDisplaySettings( NULL, 0);
- }
-
- ShowCursor(TRUE);
-#endif
-}
-
-
//-----------------------------------------------------------------------------------------------------------------------
// OpenGL Drawing
-void DrawGL (Game & game)
-{
-#ifdef WIN32
- if (hDC == 0)
- return;
-#endif
-
- game.DrawGLScene();
-}
-
-
-static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
- g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
- g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-}
-
-void GetKeys( unsigned char theKeys[16])
-{
- memcpy( theKeys, &g_theKeys, 16);
-}
+void initGL(){
+ glClear( GL_COLOR_BUFFER_BIT );
+ swap_gl_buffers();
-Boolean Button()
-{
- return g_button;
-}
+ // clear all states
+ glDisable( GL_ALPHA_TEST);
+ glDisable( GL_BLEND);
+ glDisable( GL_DEPTH_TEST);
+ // glDisable( GL_DITHER);
+ glDisable( GL_FOG);
+ glDisable( GL_LIGHTING);
+ glDisable( GL_LOGIC_OP);
+ glDisable( GL_TEXTURE_1D);
+ glDisable( GL_TEXTURE_2D);
+ glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi( GL_RED_SCALE, 1);
+ glPixelTransferi( GL_RED_BIAS, 0);
+ glPixelTransferi( GL_GREEN_SCALE, 1);
+ glPixelTransferi( GL_GREEN_BIAS, 0);
+ glPixelTransferi( GL_BLUE_SCALE, 1);
+ glPixelTransferi( GL_BLUE_BIAS, 0);
+ glPixelTransferi( GL_ALPHA_SCALE, 1);
+ glPixelTransferi( GL_ALPHA_BIAS, 0);
-#if !USE_SDL
-static void initSDLKeyTable(void) {}
-#else
-#define MAX_SDLKEYS SDLK_LAST
-static unsigned short KeyTable[MAX_SDLKEYS];
+ // set initial rendering states
+ glShadeModel( GL_SMOOTH);
+ glClearDepth( 1.0f);
+ glDepthFunc( GL_LEQUAL);
+ glDepthMask( GL_TRUE);
+ // glDepthRange( FRONT_CLIP, BACK_CLIP);
+ glEnable( GL_DEPTH_TEST);
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glCullFace( GL_FRONT);
+ glEnable( GL_CULL_FACE);
+ glEnable( GL_LIGHTING);
+// glEnable( GL_LIGHT_MODEL_AMBIENT);
+ glEnable( GL_DITHER);
+ glEnable( GL_COLOR_MATERIAL);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glAlphaFunc( GL_GREATER, 0.5f);
-static void initSDLKeyTable(void)
-{
- memset(KeyTable, 0xFF, sizeof (KeyTable));
- KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
- KeyTable[SDLK_TAB] = MAC_TAB_KEY;
- KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
- KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
- KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
- KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
- KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
- KeyTable[SDLK_END] = MAC_END_KEY;
- KeyTable[SDLK_HOME] = MAC_HOME_KEY;
- KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
- KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
- KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
- KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
- KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
- KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
- KeyTable[SDLK_0] = MAC_0_KEY;
- KeyTable[SDLK_1] = MAC_1_KEY;
- KeyTable[SDLK_2] = MAC_2_KEY;
- KeyTable[SDLK_3] = MAC_3_KEY;
- KeyTable[SDLK_4] = MAC_4_KEY;
- KeyTable[SDLK_5] = MAC_5_KEY;
- KeyTable[SDLK_6] = MAC_6_KEY;
- KeyTable[SDLK_7] = MAC_7_KEY;
- KeyTable[SDLK_8] = MAC_8_KEY;
- KeyTable[SDLK_9] = MAC_9_KEY;
- KeyTable[SDLK_a] = MAC_A_KEY;
- KeyTable[SDLK_b] = MAC_B_KEY;
- KeyTable[SDLK_c] = MAC_C_KEY;
- KeyTable[SDLK_d] = MAC_D_KEY;
- KeyTable[SDLK_e] = MAC_E_KEY;
- KeyTable[SDLK_f] = MAC_F_KEY;
- KeyTable[SDLK_g] = MAC_G_KEY;
- KeyTable[SDLK_h] = MAC_H_KEY;
- KeyTable[SDLK_i] = MAC_I_KEY;
- KeyTable[SDLK_j] = MAC_J_KEY;
- KeyTable[SDLK_k] = MAC_K_KEY;
- KeyTable[SDLK_l] = MAC_L_KEY;
- KeyTable[SDLK_m] = MAC_M_KEY;
- KeyTable[SDLK_n] = MAC_N_KEY;
- KeyTable[SDLK_o] = MAC_O_KEY;
- KeyTable[SDLK_p] = MAC_P_KEY;
- KeyTable[SDLK_q] = MAC_Q_KEY;
- KeyTable[SDLK_r] = MAC_R_KEY;
- KeyTable[SDLK_s] = MAC_S_KEY;
- KeyTable[SDLK_t] = MAC_T_KEY;
- KeyTable[SDLK_u] = MAC_U_KEY;
- KeyTable[SDLK_v] = MAC_V_KEY;
- KeyTable[SDLK_w] = MAC_W_KEY;
- KeyTable[SDLK_x] = MAC_X_KEY;
- KeyTable[SDLK_y] = MAC_Y_KEY;
- KeyTable[SDLK_z] = MAC_Z_KEY;
- KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
- KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
- KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
- KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
- KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
- KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
- KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
- KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
- KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
- KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
- KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
- KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
- KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
- KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
- KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
- KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
- KeyTable[SDLK_F1] = MAC_F1_KEY;
- KeyTable[SDLK_F2] = MAC_F2_KEY;
- KeyTable[SDLK_F3] = MAC_F3_KEY;
- KeyTable[SDLK_F4] = MAC_F4_KEY;
- KeyTable[SDLK_F5] = MAC_F5_KEY;
- KeyTable[SDLK_F6] = MAC_F6_KEY;
- KeyTable[SDLK_F7] = MAC_F7_KEY;
- KeyTable[SDLK_F8] = MAC_F8_KEY;
- KeyTable[SDLK_F9] = MAC_F9_KEY;
- KeyTable[SDLK_F10] = MAC_F10_KEY;
- KeyTable[SDLK_F11] = MAC_F11_KEY;
- KeyTable[SDLK_F12] = MAC_F12_KEY;
- KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
- KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
- KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
- KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
- KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
- KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
- KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
- KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
- KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
- KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
- KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
+ if ( CanInitStereo(stereomode) ) {
+ InitStereo(stereomode);
+ } else {
+ fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+ stereomode = stereoNone;
+ }
}
-static inline int clamp_sdl_mouse_button(Uint8 button)
-{
- if (button == 2) // right mouse button is button 3 in SDL.
- button = 3;
- else if (button == 3)
- button = 2;
-
- if ((button >= 1) && (button <= 3))
- return button - 1;
- return -1;
+static void toggleFullscreen(){
+ SDL_Surface* screen=SDL_GetVideoSurface();
+ Uint32 flags=screen->flags;
+ screen=SDL_SetVideoMode(0,0,0,flags^SDL_FULLSCREEN);
+ if(!screen)
+ screen=SDL_SetVideoMode(0,0,0,flags);
+ if(!screen)
+ exit(1);
+ //reload opengl state
+ initGL();
+ for(std::vector<TextureInfo>::iterator it=Game::textures.begin(); it!=Game::textures.end(); it++){
+ it->load();
+ }
+ pgame->text.BuildFont();
+ pgame->LoadScreenTexture();
}
-static void sdlEventProc(const SDL_Event &e, Game &game)
-{
- int val;
- SDLMod mod;
-
- switch(e.type)
- {
+static void sdlEventProc(const SDL_Event &e, Game &game){
+ switch(e.type){
case SDL_MOUSEMOTION:
game.deltah += e.motion.xrel;
game.deltav += e.motion.yrel;
- return;
-
- case SDL_MOUSEBUTTONDOWN:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = true;
- buttons[val] = true;
- }
- }
- return;
-
- case SDL_MOUSEBUTTONUP:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = false;
- buttons[val] = false;
- }
- }
- return;
-
+ break;
case SDL_KEYDOWN:
- if (e.key.keysym.sym == SDLK_g)
- {
- if (e.key.keysym.mod & KMOD_CTRL)
- {
- SDL_GrabMode mode = SDL_GRAB_ON;
- if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
- {
- mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
- mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
- }
- SDL_WM_GrabInput(mode);
- }
+ if ((e.key.keysym.sym == SDLK_g) &&
+ (e.key.keysym.mod & KMOD_CTRL) &&
+ !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
+ SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) );
+ } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ toggleFullscreen();
}
-
- #if (defined(__APPLE__) && defined(__MACH__))
- if (e.key.keysym.sym == SDLK_q)
- {
- if (e.key.keysym.mod & KMOD_META)
- {
- gDone=true;
+ break;
+ case SDL_ACTIVEEVENT:
+ if(e.active.state&SDL_APPINPUTFOCUS){
+ if(e.active.gain){
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ gameFocused=true;
+ }else{
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+ gameFocused=false;
}
}
- #endif
-
- else if (e.key.keysym.sym == SDLK_RETURN)
- {
- if (e.key.keysym.mod & KMOD_ALT)
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- }
-
- if (e.key.keysym.sym < SDLK_LAST)
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- SetKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if (mod & KMOD_CTRL)
- SetKey(MAC_CONTROL_KEY);
- if (mod & KMOD_ALT)
- SetKey(MAC_OPTION_KEY);
- if (mod & KMOD_SHIFT)
- SetKey(MAC_SHIFT_KEY);
- if (mod & KMOD_CAPS)
- SetKey(MAC_CAPS_LOCK_KEY);
-
- return;
-
- case SDL_KEYUP:
- if (e.key.keysym.sym < SDLK_LAST)
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- ClearKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if ((mod & KMOD_CTRL) == 0)
- ClearKey(MAC_CONTROL_KEY);
- if ((mod & KMOD_ALT) == 0)
- ClearKey(MAC_OPTION_KEY);
- if ((mod & KMOD_SHIFT) == 0)
- ClearKey(MAC_SHIFT_KEY);
- if ((mod & KMOD_CAPS) == 0)
- ClearKey(MAC_CAPS_LOCK_KEY);
- return;
+ break;
}
}
-#endif
+
// --------------------------------------------------------------------------
LOGFUNC;
- randSeed = UpTime().lo;
-
osx = 0;
- ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
- detail=1;
- ismotionblur=0;
- usermousesensitivity=1;
- kContextWidth=640;
- kContextHeight=480;
- kBitsPerPixel = 32;
- floatjump=0;
cellophane=0;
texdetail=4;
- autoslomo=1;
- decals=1;
- invertmouse=0;
- bloodtoggle=0;
- terraindetail=2;
- foliage=1;
- musictoggle=1;
- trilinear=1;
- gamespeed=1;
- difficulty=1;
- damageeffects=0;
- texttoggle=1;
- alwaysblur=0;
- showpoints=0;
- immediate=0;
- velocityblur=0;
-
slomospeed=0.25;
slomofreq=8012;
-
- volume = 0.8f;
-
- game.crouchkey=MAC_SHIFT_KEY;
- game.jumpkey=MAC_SPACE_KEY;
- game.leftkey=MAC_A_KEY;
- game.forwardkey=MAC_W_KEY;
- game.backkey=MAC_S_KEY;
- game.rightkey=MAC_D_KEY;
- game.drawkey=MAC_E_KEY;
- game.throwkey=MAC_Q_KEY;
- game.attackkey=MAC_MOUSEBUTTON1;
- game.chatkey=MAC_T_KEY;
numplayers=1;
- ambientsound=1;
- vblsync=0;
- debugmode=0;
-
- selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
-
- if(!ipstream) {
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << kContextWidth;
- opstream << "\nScreenheight:\n";
- opstream << kContextHeight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << detail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- opstream << gamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(game.forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(game.backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(game.leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(game.rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(game.jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(game.crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(game.drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(game.throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(game.attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(game.chatkey);
- opstream.close();
- }
- if(ipstream){
- int i;
- ipstream.ignore(256,'\n');
- ipstream >> kContextWidth;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> kContextHeight;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> usermousesensitivity;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ismotionblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> detail;
- if(detail!=0)kBitsPerPixel=32;
- else kBitsPerPixel=16;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- floatjump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- mousejump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ambientsound = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> bloodtoggle;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- autoslomo = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- foliage = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- musictoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- trilinear = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- decals = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- invertmouse = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> gamespeed;
- oldgamespeed=gamespeed;
- if(oldgamespeed==0){
- gamespeed=1;
- oldgamespeed=1;
- }
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> difficulty;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- damageeffects = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- texttoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- debugmode = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- vblsync = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- showpoints = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- alwaysblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- immediate = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- velocityblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> volume;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.forwardkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.backkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.leftkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.rightkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.jumpkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.crouchkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.drawkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.throwkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.attackkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.chatkey=CharToKey(string);
- ipstream.close();
-
- if(detail>2)detail=2;
- if(detail<0)detail=0;
- if(screenwidth>3000)screenwidth=640;
- if(screenwidth<0)screenwidth=640;
- if(screenheight>3000)screenheight=480;
- if(screenheight<0)screenheight=480;
- }
- if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
- kBitsPerPixel=16;
- }
-
-
- selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
-
- SetupDSpFullScreen();
+
+ DefaultSettings(game);
-#if USE_SDL
if (!SDL_WasInit(SDL_INIT_VIDEO))
- {
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
-
- if (SDL_GL_LoadLibrary(NULL) == -1)
- {
- fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
- SDL_Quit();
- return false;
- }
- }
-
- Uint32 sdlflags = SDL_OPENGL;
- if (!cmdline("windowed"))
- sdlflags |= SDL_FULLSCREEN;
-
- SDL_WM_SetCaption("Lugaru", "Lugaru");
-
- SDL_ShowCursor(0);
-
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
- return false;
- }
-
- if (!lookup_all_glsyms())
- {
- SDL_Quit();
- return false;
- }
-
- if (!cmdline("nomousegrab"))
- SDL_WM_GrabInput(SDL_GRAB_ON);
-
-#elif (defined WIN32)
- //------------------------------------------------------------------
- // create window
- int x = 0, y = 0;
- RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
- DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
- DWORD dwExStyle = WS_EX_APPWINDOW;
-
- if (fullscreen)
- {
- dwStyle |= WS_POPUP;
- }
- else
- {
-
- dwStyle |= WS_OVERLAPPEDWINDOW;
- dwExStyle |= WS_EX_WINDOWEDGE;
+ if(!LoadSettings(game)) {
+ fprintf(stderr, "Failed to load config, creating default\n");
+ SaveSettings(game);
}
-
- AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
-
- if (!fullscreen)
- {
- x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
- y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
+ if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
+ kBitsPerPixel=16;
}
- g_windowHandle=CreateWindowEx(
- dwExStyle,
- g_wndClassName, "Lugaru", dwStyle,
- x, y,
-// kContextWidth, kContextHeight,
- r.right - r.left + 1, r.bottom - r.top + 1,
- NULL,NULL,g_appInstance,NULL );
- if (!g_windowHandle)
+ if (SDL_GL_LoadLibrary(NULL) == -1)
{
- ReportError("Could not create window");
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
return false;
}
- //------------------------------------------------------------------
- // setup OpenGL
-
- static PIXELFORMATDESCRIPTOR pfd =
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1, // Version Number
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER, // Must Support Double Buffering
- PFD_TYPE_RGBA, // Request An RGBA Format
- kBitsPerPixel, // Select Our Color Depth
- 0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // No Alpha Buffer
- 0, // Shift Bit Ignored
- 0, // No Accumulation Buffer
- 0, 0, 0, 0, // Accumulation Bits Ignored
- 16, // 16Bit Z-Buffer (Depth Buffer)
- 0, // No Stencil Buffer
- 0, // No Auxiliary Buffer
- PFD_MAIN_PLANE, // Main Drawing Layer
- 0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
-
- if (!(hDC = GetDC( g_windowHandle)))
- ReportError( "Could not get device context");
-
- GLuint PixelFormat;
- if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
- {
- ReportError( "Could not find appropriate pixel format");
- return false;
- }
+ SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+ if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+ res = hardcoded_resolutions;
- if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
+ // reverse list (it was sorted biggest to smallest by SDL)...
+ int count;
+ for (count = 0; res[count]; count++)
{
- ReportError( "Could not retrieve pixel format");
- return false;
+ if ((res[count]->w < 640) || (res[count]->h < 480))
+ break; // sane lower limit.
}
- if (!SetPixelFormat( hDC, PixelFormat, &pfd))
+ static SDL_Rect *resolutions_block = NULL;
+ resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+ resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+ if ((resolutions_block == NULL) || (resolutions == NULL))
{
- ReportError( "Could not set pixel format");
+ SDL_Quit();
+ fprintf(stderr, "Out of memory!\n");
return false;
}
- if (!(hRC = wglCreateContext(hDC)))
+ resolutions[count--] = NULL;
+ for (int i = 0; count >= 0; i++, count--)
{
- ReportError( "Could not create rendering context");
- return false;
+ memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+ resolutions[count] = &resolutions_block[count];
}
- if (!wglMakeCurrent(hDC, hRC))
+ if (cmdline("showresolutions"))
{
- ReportError( "Could not activate rendering context");
- return false;
+ printf("Resolutions we think are okay:\n");
+ for (int i = 0; resolutions[i]; i++)
+ printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
}
- if (fullscreen)
- {
- // Place the window above all topmost windows
- SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
- SWP_NOMOVE | SWP_NOSIZE );
- }
+ Uint32 sdlflags = SDL_OPENGL;
+ //TODO: commented out temporarily
+ //if (!cmdline("windowed"))
+ //sdlflags |= SDL_FULLSCREEN;
- SetForegroundWindow(g_windowHandle);
- SetFocus(g_windowHandle);
-#endif
+ SDL_WM_SetCaption("Lugaru", "Lugaru");
- glClear( GL_COLOR_BUFFER_BIT );
- swap_gl_buffers();
+ SDL_ShowCursor(0);
- // clear all states
- glDisable( GL_ALPHA_TEST);
- glDisable( GL_BLEND);
- glDisable( GL_DEPTH_TEST);
- // glDisable( GL_DITHER);
- glDisable( GL_FOG);
- glDisable( GL_LIGHTING);
- glDisable( GL_LOGIC_OP);
- glDisable( GL_STENCIL_TEST);
- glDisable( GL_TEXTURE_1D);
- glDisable( GL_TEXTURE_2D);
- glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
- glPixelTransferi( GL_RED_SCALE, 1);
- glPixelTransferi( GL_RED_BIAS, 0);
- glPixelTransferi( GL_GREEN_SCALE, 1);
- glPixelTransferi( GL_GREEN_BIAS, 0);
- glPixelTransferi( GL_BLUE_SCALE, 1);
- glPixelTransferi( GL_BLUE_BIAS, 0);
- glPixelTransferi( GL_ALPHA_SCALE, 1);
- glPixelTransferi( GL_ALPHA_BIAS, 0);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+#if SDL_VERSION_ATLEAST(1, 2, 10)
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync);
+#endif
+
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ fprintf(stderr, "forcing 640x480...\n");
+ kContextWidth = 640;
+ kContextHeight = 480;
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ fprintf(stderr, "forcing 640x480 windowed mode...\n");
+ sdlflags &= ~SDL_FULLSCREEN;
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ return false;
+ }
+ }
+ }
- // set initial rendering states
- glShadeModel( GL_SMOOTH);
- glClearDepth( 1.0f);
- glDepthFunc( GL_LEQUAL);
- glDepthMask( GL_TRUE);
- // glDepthRange( FRONT_CLIP, BACK_CLIP);
- glEnable( GL_DEPTH_TEST);
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glCullFace( GL_FRONT);
- glEnable( GL_CULL_FACE);
- glEnable( GL_LIGHTING);
-// glEnable( GL_LIGHT_MODEL_AMBIENT);
- glEnable( GL_DITHER);
- glEnable( GL_COLOR_MATERIAL);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glAlphaFunc( GL_GREATER, 0.5f);
+ int dblbuf = 0;
+ if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
+ {
+ fprintf(stderr, "Failed to get double buffered GL context!\n");
+ SDL_Quit();
+ return false;
+ }
-#if USE_DEVIL
- if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
- iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
- ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
- {
- ReportError("DevIL version is different...exiting!\n");
- return false;
- }
+ if (!lookup_all_glsyms())
+ {
+ SDL_Quit();
+ return false;
+ }
- ilInit();
- iluInit();
- ilutInit();
+ if (!cmdline("nomousegrab"))
+ SDL_WM_GrabInput(SDL_GRAB_ON);
- ilutRenderer(ILUT_OPENGL);
- ilEnable(IL_ORIGIN_SET);
- ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
-#endif
+ initGL();
GLint width = kContextWidth;
GLint height = kContextHeight;
static void DoMouse(Game & game)
{
-#if USE_SDL
- if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+
+ if(mainmenu|| ( (abs(game.deltah)<10*realmultiplier*1000) && (abs(game.deltav)<10*realmultiplier*1000) ))
{
game.deltah *= usermousesensitivity;
game.deltav *= usermousesensitivity;
else if (game.mousecoordv >= kContextHeight)
game.mousecoordv = kContextHeight - 1;
}
-#else
- static Point lastMouse = {-1,-1};
- Point globalMouse;
-
- POINT pos;
- GetCursorPos(&pos);
- ScreenToClient(g_windowHandle, &pos);
- globalMouse.h = pos.x;
- globalMouse.v = pos.y;
-
- if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
- {
- game.deltah=0;
- game.deltav=0;
- }
- else
- {
- static Point virtualMouse = {0,0};
- delta = globalMouse;
-
- delta.h -= lastMouse.h;
- delta.v -= lastMouse.v;
- lastMouse.h = pos.x;
- lastMouse.v = pos.y;
-
- if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
- game.deltah=delta.h*usermousesensitivity;
- game.deltav=delta.v*usermousesensitivity;
- game.mousecoordh=globalMouse.h;
- game.mousecoordv=globalMouse.v;
- }
-
- if(!mainmenu)
- {
- if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
- pos.x = gMidPoint.h;
- pos.y = gMidPoint.v;
- ClientToScreen(g_windowHandle, &pos);
- //SetCursorPos( gMidPoint.h,gMidPoint.v);
- SetCursorPos(pos.x, pos.y);
- lastMouse = gMidPoint;
- }
- }
- }
-#endif
-}
-
-
-// --------------------------------------------------------------------------
-
-void DoKey (SInt8 theKey, SInt8 theCode)
-{
- // do nothing
}
-// --------------------------------------------------------------------------
-
-
-
void DoFrameRate (int update)
{
static long frames = 0;
deltaTime /= 1000.0;
multiplier=deltaTime;
- if(multiplier<.001)multiplier=.001;
- if(multiplier>10)multiplier=10;
- if(update)frametime = currTime; // reset for next time interval
+ if(multiplier<.001) multiplier=.001;
+ if(multiplier>10) multiplier=10;
+ if(update) frametime = currTime; // reset for next time interval
deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
count = multiplier*sps;
if(count<2)count=2;
- //if(count>10)count=10;
realmultiplier=multiplier;
multiplier*=gamespeed;
if(difficulty==0)multiplier*=.8;
if(game.loading==4)multiplier*=.00001;
- //multiplier*.9;
if(slomo&&!mainmenu)multiplier*=slomospeed;
- //if(freeze)multiplier*=0.00001;
oldmult=multiplier;
multiplier/=(float)count;
AbsoluteTime currTime = UpTime ();
static int num_channels = 0;
- num_channels += FSOUND_GetChannelsPlaying();
+ num_channels += OPENAL_GetChannelsPlaying();
double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
if (0 > deltaTime) // if negative microseconds
num_channels = 0;
}
*/
- DrawGL (game);
+ game.DrawGL();
}
// --------------------------------------------------------------------------
{
LOGFUNC;
-// game.Dispose();
-
-#if USE_DEVIL
- ilShutDown();
-#endif
-
-#if USE_SDL
SDL_Quit();
#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
#include "glstubs.h"
// the context is destroyed and libGL unloaded by SDL_Quit().
pglDeleteTextures = glDeleteTextures_doNothing;
-#elif (defined WIN32)
- if (hRC)
- {
- wglMakeCurrent( NULL, NULL);
- wglDeleteContext( hRC);
- hRC = NULL;
- }
-
- if (hDC)
- {
- ReleaseDC( g_windowHandle, hDC);
- hDC = NULL;
- }
-
- if (g_windowHandle)
- {
- ShowWindow( g_windowHandle, SW_HIDE );
- DestroyWindow( g_windowHandle);
- g_windowHandle = NULL;
- }
-
- ShutdownDSp ();
- ClipCursor(NULL);
-#endif
}
// --------------------------------------------------------------------------
-static bool g_focused = true;
-
-
static bool IsFocused()
{
-#ifdef WIN32
- if (!g_focused)
- return false;
-
- if (GetActiveWindow() != g_windowHandle)
- return false;
-
- if (IsIconic( g_windowHandle))
- return false;
-#endif
-
- return true;
+ return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
}
-static void launch_web_browser(const char *url)
-{
-#ifdef WIN32
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
-
-#elif (defined(__APPLE__) && defined(__MACH__))
- const char *fmt = "open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-
-#elif PLATFORM_LINUX
- const char *fmt = "PATH=$PATH:. xdg-open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-#endif
-}
-
#ifndef WIN32
// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
char *retval;
char *envr;
- char *ptr = strrchr(argv0, '/');
+ const char *ptr = strrchr((char *)argv0, '/');
if (strchr(argv0, '/'))
{
retval = strdup(argv0);
if (retval)
- *(strrchr(retval, '/')) = '\0';
+ *((char *) strrchr(retval, '/')) = '\0';
return(retval);
}
int main(int argc, char **argv)
{
+#ifndef __MINGW32__
_argc = argc;
_argv = argv;
+#endif
+
+ // !!! FIXME: we could use a Win32 API for this. --ryan.
#ifndef WIN32
chdirToAppPath(argv[0]);
#endif
LOGFUNC;
-#ifndef WIN32 // this is in WinMain, too.
- logger.start(true);
- memset( &g_theKeys, 0, sizeof( KeyMap));
-#endif
-
- initSDLKeyTable();
-
try
{
- bool regnow = false;
{
Game game;
pgame = &game;
if (!SetUp (game))
return 42;
- while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
+ while (!gDone&&!game.quit&&(!game.tryquit))
{
- if (IsFocused())
- {
- gameFocused = true;
+ //if (IsFocused()) {
+ //gameFocused = true;
// check windows messages
- #if USE_SDL
+
game.deltah = 0;
game.deltav = 0;
SDL_Event e;
- // message pump
- while( SDL_PollEvent( &e ) )
- {
- if( e.type == SDL_QUIT )
- {
- gDone=true;
- break;
- }
- sdlEventProc(e, game);
- }
-
- #elif (defined WIN32)
- MSG msg;
- // message pump
- while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
- {
- if( msg.message == WM_QUIT )
- {
- gDone=true;
- break;
- }
- else
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
+ if(!game.isWaiting()) {
+ // message pump
+ while( SDL_PollEvent( &e ) ){
+ switch(e.type){
+ case SDL_QUIT:
+ gDone=true;
+ break;
+ default:
+ sdlEventProc(e, game);
+ break;
+ }
}
}
- #endif
// game
DoUpdate(game);
- }
- else
- {
+ /*
+ }
+ else
+ {
if (gameFocused)
{
// allow game chance to pause
}
// game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
- #ifdef WIN32
- MSG msg;
- BOOL bRet;
- //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
- /*if (GetMessage( &msg, NULL, 0, 0 ))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }*/
- if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
- {
- if (bRet <= 0)
- {
- // handle the error and possibly exit
- gDone=true;
- }
- else
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- #else
- STUBBED("give up CPU but sniff the event queue");
- #endif
+ SDL_ActiveEvent evt;
+ SDL_WaitEvent((SDL_Event*)&evt);
+ if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
+ gameFocused = true;
+ else if (evt.type == SDL_QUIT)
+ gDone = true;
}
+ */
}
- regnow = game.registernow;
}
pgame = 0;
CleanUp ();
-// if(game.registernow){
- if(regnow)
- {
- #if (defined(__APPLE__) && defined(__MACH__))
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
- #elif PLATFORM_LINUX
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
- #else
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
- #endif
- }
- #if PLATFORM_LINUX // (this may not be necessary any more.)
- _exit(0); // !!! FIXME: hack...crashes on exit!
- #endif
return 0;
}
catch (const std::exception& error)
std::string e = "Caught exception: ";
e += error.what();
- LOG(e, Logger::LOG_ERR);
+ LOG(e);
MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
}
- // --------------------------------------------------------------------------
-
-#ifdef WIN32
-#define MAX_WINKEYS 256
- static unsigned short KeyTable[MAX_WINKEYS]=
- {
- 0xffff, // (0)
- MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
- MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
- 0xffff, // VK_CANCEL (3)
- 0xffff, // VK_MBUTTON (4)
- 0xffff, // (5)
- 0xffff, // (6)
- 0xffff, // (7)
- MAC_DELETE_KEY, // VK_BACK (8)
- MAC_TAB_KEY, // VK_TAB (9)
- 0xffff, // (10)
- 0xffff, // (11)
- 0xffff, // VK_CLEAR (12)
- MAC_RETURN_KEY, // VK_RETURN (13)
- 0xffff, // (14)
- 0xffff, // (15)
- MAC_SHIFT_KEY, // VK_SHIFT (16)
- MAC_CONTROL_KEY, // VK_CONTROL (17)
- MAC_OPTION_KEY, // VK_MENU (18)
- 0xffff, // VK_PAUSE (19)
- MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
- 0xffff, // (21)
- 0xffff, // (22)
- 0xffff, // (23)
- 0xffff, // (24)
- 0xffff, // (25)
- 0xffff, // (26)
- MAC_ESCAPE_KEY, // VK_ESCAPE (27)
- 0xffff, // (28)
- 0xffff, // (29)
- 0xffff, // (30)
- 0xffff, // (31)
- MAC_SPACE_KEY, // VK_SPACE (32)
- MAC_PAGE_UP_KEY, // VK_PRIOR (33)
- MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
- MAC_END_KEY, // VK_END (35)
- MAC_HOME_KEY, // VK_HOME (36)
- MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
- MAC_ARROW_UP_KEY, // VK_UP (38)
- MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
- MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
- 0xffff, // VK_SELECT (41)
- 0xffff, // VK_PRINT (42)
- 0xffff, // VK_EXECUTE (43)
- 0xffff, // VK_SNAPSHOT (44)
- MAC_INSERT_KEY, // VK_INSERT (45)
- MAC_DEL_KEY, // VK_DELETE (46)
- 0xffff, // VK_HELP (47)
- MAC_0_KEY, // VK_0 (48)
- MAC_1_KEY, // VK_1 (49)
- MAC_2_KEY, // VK_2 (50)
- MAC_3_KEY, // VK_3 (51)
- MAC_4_KEY, // VK_4 (52)
- MAC_5_KEY, // VK_5 (53)
- MAC_6_KEY, // VK_6 (54)
- MAC_7_KEY, // VK_7 (55)
- MAC_8_KEY, // VK_8 (56)
- MAC_9_KEY, // VK_9 (57)
- 0xffff, // (58)
- 0xffff, // (59)
- 0xffff, // (60)
- 0xffff, // (61)
- 0xffff, // (62)
- 0xffff, // (63)
- 0xffff, // (64)
- MAC_A_KEY, // VK_A (65)
- MAC_B_KEY, // VK_B (66)
- MAC_C_KEY, // VK_C (67)
- MAC_D_KEY, // VK_D (68)
- MAC_E_KEY, // VK_E (69)
- MAC_F_KEY, // VK_F (70)
- MAC_G_KEY, // VK_G (71)
- MAC_H_KEY, // VK_H (72)
- MAC_I_KEY, // VK_I (73)
- MAC_J_KEY, // VK_J (74)
- MAC_K_KEY, // VK_K (75)
- MAC_L_KEY, // VK_L (76)
- MAC_M_KEY, // VK_M (77)
- MAC_N_KEY, // VK_N (78)
- MAC_O_KEY, // VK_O (79)
- MAC_P_KEY, // VK_P (80)
- MAC_Q_KEY, // VK_Q (81)
- MAC_R_KEY, // VK_R (82)
- MAC_S_KEY, // VK_S (83)
- MAC_T_KEY, // VK_T (84)
- MAC_U_KEY, // VK_U (85)
- MAC_V_KEY, // VK_V (86)
- MAC_W_KEY, // VK_W (87)
- MAC_X_KEY, // VK_X (88)
- MAC_Y_KEY, // VK_Y (89)
- MAC_Z_KEY, // VK_Z (90)
- 0xffff, // (91)
- 0xffff, // (92)
- 0xffff, // (93)
- 0xffff, // (94)
- 0xffff, // (95)
- MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
- MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
- MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
- MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
- MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
- MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
- MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
- MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
- MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
- MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
- MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
- MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
- MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
- MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
- MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
- MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
- MAC_F1_KEY, // VK_F1 (112)
- MAC_F2_KEY, // VK_F2 (113)
- MAC_F3_KEY, // VK_F3 (114)
- MAC_F4_KEY, // VK_F4 (115)
- MAC_F5_KEY, // VK_F5 (116)
- MAC_F6_KEY, // VK_F6 (117)
- MAC_F7_KEY, // VK_F7 (118)
- MAC_F8_KEY, // VK_F8 (119)
- MAC_F9_KEY, // VK_F9 (120)
- MAC_F10_KEY, // VK_F10 (121)
- MAC_F11_KEY, // VK_F11 (122)
- MAC_F12_KEY, // VK_F12 (123)
- 0xffff, // (124)
- 0xffff, // (125)
- 0xffff, // (126)
- 0xffff, // (127)
- 0xffff, // (128)
- 0xffff, // (129)
- 0xffff, // (130)
- 0xffff, // (131)
- 0xffff, // (132)
- 0xffff, // (133)
- 0xffff, // (134)
- 0xffff, // (135)
- 0xffff, // (136)
- 0xffff, // (137)
- 0xffff, // (138)
- 0xffff, // (139)
- 0xffff, // (130)
- 0xffff, // (141)
- 0xffff, // (142)
- 0xffff, // (143)
- 0xffff, // VK_NUMLOCK (144)
- 0xffff, // VK_SCROLL (145)
- 0xffff, // (146)
- 0xffff, // (147)
- 0xffff, // (148)
- 0xffff, // (149)
- 0xffff, // (150)
- 0xffff, // (151)
- 0xffff, // (152)
- 0xffff, // (153)
- 0xffff, // (154)
- 0xffff, // (155)
- 0xffff, // (156)
- 0xffff, // (157)
- 0xffff, // (158)
- 0xffff, // (159)
- MAC_SHIFT_KEY, // VK_LSHIFT (160)
- MAC_SHIFT_KEY, // VK_RSHIFT (161)
- MAC_CONTROL_KEY, // VK_LCONTROL (162)
- MAC_CONTROL_KEY, // VK_RCONTROL (163)
- MAC_OPTION_KEY, // VK_LMENU (164)
- MAC_OPTION_KEY, // VK_RMENU (165)
- 0xffff, // (166)
- 0xffff, // (167)
- 0xffff, // (168)
- 0xffff, // (169)
- 0xffff, // (170)
- 0xffff, // (171)
- 0xffff, // (172)
- 0xffff, // (173)
- 0xffff, // (174)
- 0xffff, // (175)
- 0xffff, // (176)
- 0xffff, // (177)
- 0xffff, // (178)
- 0xffff, // (179)
- 0xffff, // (180)
- 0xffff, // (181)
- 0xffff, // (182)
- 0xffff, // (183)
- 0xffff, // (184)
- 0xffff, // (185)
- MAC_SEMICOLON_KEY, // (186)
- MAC_PLUS_KEY, // (187)
- MAC_COMMA_KEY, // (188)
- MAC_MINUS_KEY, // (189)
- MAC_PERIOD_KEY, // (190)
- MAC_SLASH_KEY, // (191)
- MAC_TILDE_KEY, // (192)
- 0xffff, // (193)
- 0xffff, // (194)
- 0xffff, // (195)
- 0xffff, // (196)
- 0xffff, // (197)
- 0xffff, // (198)
- 0xffff, // (199)
- 0xffff, // (200)
- 0xffff, // (201)
- 0xffff, // (202)
- 0xffff, // (203)
- 0xffff, // (204)
- 0xffff, // (205)
- 0xffff, // (206)
- 0xffff, // (207)
- 0xffff, // (208)
- 0xffff, // (209)
- 0xffff, // (210)
- 0xffff, // (211)
- 0xffff, // (212)
- 0xffff, // (213)
- 0xffff, // (214)
- 0xffff, // (215)
- 0xffff, // (216)
- 0xffff, // (217)
- 0xffff, // (218)
- MAC_LEFTBRACKET_KEY, // (219)
- MAC_BACKSLASH_KEY, // (220)
- MAC_RIGHTBRACKET_KEY, // (221)
- MAC_APOSTROPHE_KEY, // (222)
- 0xffff, // (223)
- 0xffff, // (224)
- 0xffff, // (225)
- 0xffff, // (226)
- 0xffff, // (227)
- 0xffff, // (228)
- 0xffff, // (229)
- 0xffff, // (230)
- 0xffff, // (231)
- 0xffff, // (232)
- 0xffff, // (233)
- 0xffff, // (234)
- 0xffff, // (235)
- 0xffff, // (236)
- 0xffff, // (237)
- 0xffff, // (238)
- 0xffff, // (239)
- 0xffff, // (240)
- 0xffff, // (241)
- 0xffff, // (242)
- 0xffff, // (243)
- 0xffff, // (244)
- 0xffff, // (245)
- 0xffff, // (246)
- 0xffff, // (247)
- 0xffff, // (248)
- 0xffff, // (249)
- 0xffff, // (250)
- 0xffff, // (251)
- 0xffff, // (252)
- 0xffff, // (253)
- 0xffff, // (254)
- 0xffff, // (255)
- };
-
- void ClipMouseToWindow(HWND window)
- {
- RECT wRect;
-
- GetClientRect(window, &wRect);
-
- ClientToScreen(window, (LPPOINT)&wRect.left);
- ClientToScreen(window, (LPPOINT)&wRect.right);
-
- ClipCursor(&wRect);
-
- return;
- }
-
- LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
- {
- /* this is where we receive all messages concerning this window
- * we can either process a message or pass it on to the default
- * message handler of windows */
-
- static PAINTSTRUCT ps;
-
- switch(msg)
- {
- case WM_ACTIVATE: // Watch For Window Activate Message
- {
- // Check Minimization State
- BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
-
- if (LOWORD(wParam) == WA_INACTIVE)
- {
- ClipCursor(NULL);
-
- if (fullscreen)
- {
- if( !iconified )
- {
- // Minimize window
- CloseWindow( hWnd );
-
- // The window is now iconified
- iconified = GL_TRUE;
- }
- }
-
- ShutdownDSp();
-
- g_focused=false; // Program Is Active
- }
- else
- {
- SetupDSpFullScreen();
-
- if( iconified )
- {
- // Minimize window
- OpenIcon( hWnd );
-
- // The window is now iconified
- iconified = GL_FALSE;
-
- // Activate window
- ShowWindow( hWnd, SW_SHOW );
- SetForegroundWindow( hWnd );
- SetFocus( hWnd );
- }
-
- ClipMouseToWindow(hWnd);
- g_focused=true; // Program Is No Longer Active
- }
-
- return 0; // Return To The Message Loop
- }
-
- case WM_KEYDOWN:
- case WM_SYSKEYDOWN:
- {
- // check for Alt-F4 (exit hotkey)
- if (wParam == VK_F4)
- {
- if (GetKeyState( VK_MENU) & 0x8080)
- {
- gDone = true;
- break;
- }
- }
- if (wParam < MAX_WINKEYS)
- {
- if (KeyTable[wParam] != 0xffff)
- SetKey( KeyTable[wParam]);
- }
- return (0);
- }
-
- case WM_KEYUP:
- case WM_SYSKEYUP:
- {
- if (wParam < MAX_WINKEYS)
- if (KeyTable[wParam] != 0xffff)
- ClearKey( KeyTable[wParam]);
- return (0);
- }
-
- case WM_CHAR:
- case WM_DEADCHAR:
- case WM_SYSCHAR:
- case WM_SYSDEADCHAR:
- return (0);
-
- case WM_NCLBUTTONDOWN:
- case WM_LBUTTONDOWN:
- {
- g_button = true;
- buttons[ 0] = true;
- }
- return (0);
-
- case WM_NCRBUTTONDOWN:
- case WM_RBUTTONDOWN:
- {
- buttons[ 1] = true;
- }
- return (0);
-
- case WM_NCMBUTTONDOWN:
- case WM_MBUTTONDOWN:
- {
- buttons[ 2] = true;
- }
- return (0);
-
- case WM_NCLBUTTONUP:
- case WM_LBUTTONUP:
- {
- g_button = false;
- buttons[ 0] = false;
- }
- return (0);
-
- case WM_NCRBUTTONUP:
- case WM_RBUTTONUP:
- {
- buttons[ 1] = false;
- }
- return (0);
-
- case WM_NCMBUTTONUP:
- case WM_MBUTTONUP:
- {
- buttons[ 2] = false;
- }
- return (0);
-
- case WM_NCLBUTTONDBLCLK:
- case WM_NCRBUTTONDBLCLK:
- case WM_NCMBUTTONDBLCLK:
- case WM_LBUTTONDBLCLK:
- return (0);
- case WM_RBUTTONDBLCLK:
- case WM_MBUTTONDBLCLK:
- return (0);
-
- case WM_NCMOUSEMOVE:
- case WM_MOUSEMOVE:
- /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
- ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
- if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
- */// goto winmessage;
- return (0);
-
- case WM_SYSCOMMAND: // Intercept System Commands
- {
- switch (wParam) // Check System Calls
- {
- case SC_SCREENSAVE: // Screensaver Trying To Start?
- case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
- return 0; // Prevent From Happening
-
- // User trying to access application menu using ALT?
- case SC_KEYMENU:
- return 0;
- }
- }
- break;
-
- case WM_MOVE:
-// {
-// ReleaseCapture();
-// ClipMouseToWindow(hWnd);
-// }
- break;
-
- case WM_SIZE:
- break;
-
- case WM_CLOSE:
- {
- //gDone = true;
- //game.tryquit=1;
- }
- //return (0);
-
- case WM_DESTROY:
- {
- //ClipCursor(NULL);
- PostQuitMessage(0); /* Terminate Application */
- }
- return (0);
-
- case WM_ERASEBKGND:
- break;
-
- case WM_PAINT:
-// BeginPaint( g_windowHandle,&ps);
-// EndPaint( g_windowHandle,&ps);
- break;
-
- default:
- break;
- }
-
- /* We processed the message and there
- * is no processing by Windows necessary */
-
- /* We didn't process the message so let Windows do it */
- return DefWindowProc(hWnd,msg,wParam,lParam);
- }
-
-
- static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
- {
- WNDCLASSEX wc;
- memset( &wc, 0, sizeof( wc));
-
- /* Register the window class. */
- wc.cbSize = sizeof(wc);
-#undef style
- wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
- wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
- wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
- wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
- wc.hInstance = hFirstInstance; /* Handle of program instance */
- wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = NULL;
- wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
- wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
-
- if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
-
- return TRUE;
- }
-#endif
-
- int resolutionID(int width, int height)
- {
- int whichres;
- whichres=-1;
- if(width==640 && height==480)whichres=0;
- if(width==800 && height==600)whichres=1;
- if(width==1024 && height==768)whichres=2;
- if(width==1280 && height==1024)whichres=3;
- if(width==1600 && height==1200)whichres=4;
- if(width==840 && height==524)whichres=5;
- if(width==1024 && height==640)whichres=6;
- if(width==1344 && height==840)whichres=7;
- if(width==1920 && height==1200)whichres=8;
-
- return whichres;
- }
-
- int closestResolution(int width, int height)
- {
- int whichres;
- whichres=-1;
- if(width>=640 && height>=480)whichres=0;
- if(width>=800 && height>=600)whichres=1;
- if(width>=1024 && height>=768)whichres=2;
- if(width>=1280 && height>=1024)whichres=3;
- if(width>=1600 && height>=1200)whichres=4;
- if(width==840 && height==524)whichres=5;
- if(width==1024 && height==640)whichres=6;
- if(width==1344 && height==840)whichres=7;
- if(width>=1920 && height>=1200)whichres=8;
-
- return whichres;
- }
-
- bool selectDetail(int & width, int & height, int & bpp, int & detail)
- {
- bool res = true;
- int whichres = closestResolution(width, height);
-
- while (true)
- {
- if(whichres<=0 || whichres>8){
- whichres = 0;
- width=640;
- height=480;
- }
- if(whichres==1){
- width=800;
- height=600;
- }
- if(whichres==2){
- width=1024;
- height=768;
- }
- if(whichres==3){
- width=1280;
- height=1024;
- }
- if(whichres==4){
- width=1600;
- height=1200;
- }
- if(whichres==5){
- width=840;
- height=524;
- }
- if(whichres==6){
- width=1024;
- height=640;
- }
- if(whichres==7){
- width=1344;
- height=840;
- }
- if(whichres==8){
- width=1920;
- height=1200;
- }
-
- // currently with SDL, we just use whatever the native bitdepth
- // of the display is and don't care.
- #if USE_SDL
- break;
- #endif
-
- if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
- {
- break;
- }
- else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
- {
- break;
- }
- else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
- {
- res = false;
- detail = 0;
- break;
- }
- else
-
- if (0 == whichres)
- {
- break;
- }
-
- --whichres;
- }
-
- bpp = resolutionDepths[whichres][(detail != 0)];
-
- return res;
- }
-
- #ifdef WIN32
- int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- int argc = 0;
- LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
- if (argc > 1)
- {
- if (0 == _wcsicmp(cl[1], L"-windowed"))
- {
- fullscreen = false;
- }
- }
-
- logger.start(true);
-
- memset( &g_theKeys, 0, sizeof( KeyMap));
-
- unsigned int i = 0;
- DEVMODE mode;
- memset(&mode, 0, sizeof(mode));
- mode.dmSize = sizeof(mode);
- while (EnumDisplaySettings(NULL, i++, &mode))
- {
- if (mode.dmBitsPerPel < 16)
- {
- continue;
- }
-
- int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
-
- if (res > -1 && res < 8)
- {
- if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
- {
- continue;
- }
-
- switch(mode.dmBitsPerPel)
- {
- case 32:
- case 24:
- resolutionDepths[res][1] = mode.dmBitsPerPel;
- break;
- case 16:
- resolutionDepths[res][0] = mode.dmBitsPerPel;
- break;
- }
- }
- }
-
- /* if there is no Instance of our program in memory then register the window class */
- if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
- return FALSE; /* registration failed! */
-
- g_appInstance=hInstance;
-
- main(0, NULL);
-
- UnregisterClass( g_wndClassName, hInstance);
-
- return TRUE;
-
- }
- #endif
-
- extern int channels[100];
- extern FSOUND_SAMPLE * samp[100];
- extern FSOUND_STREAM * strm[20];
-
- extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
- {
- const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
- if (currSample && currSample == samp[chan])
- {
- if (FSOUND_GetPaused(channels[chan]))
- {
- FSOUND_StopSound(channels[chan]);
- channels[chan] = FSOUND_FREE;
- }
- else if (FSOUND_IsPlaying(channels[chan]))
- {
- int loop_mode = FSOUND_GetLoopMode(channels[chan]);
- if (loop_mode & FSOUND_LOOP_OFF)
- {
- channels[chan] = FSOUND_FREE;
- }
- }
- }
- else
- {
- channels[chan] = FSOUND_FREE;
- }
-
- channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
- }
- }
-
- extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
- {
- const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
- if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
- {
- FSOUND_StopSound(channels[chan]);
- FSOUND_Stream_Stop(sptr);
- }
- else
- {
- FSOUND_Stream_Stop(sptr);
- channels[chan] = FSOUND_FREE;
- }
-
- channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
- }
- }
-
- bool LoadImage(const char * fname, TGAImageRec & tex)
- {
- bool res = true;
-
- if ( tex.data == NULL )
- {
- return false;
- }
-
- #if USE_DEVIL
- ILstring f = strdup(ConvertFileName(fname));
- if (!f)
- {
- return false;
- }
-
- ILuint iid=0;
- ilGenImages(1, &iid);
- ilBindImage(iid);
- if (ilLoadImage(f))
- {
- //iluFlipImage();
- tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
- tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
- tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
- ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
- imageSize = tex.sizeX * tex.sizeY * Bpp;
- ILubyte *Data = ilGetData();
- memcpy(tex.data, Data, imageSize);
-
- // Truvision Targa files are stored as BGR colors
- // We want RGB so Blue and Red bytes are switched
- if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
- {
- // Loop Through The Image Data
- for (GLuint i = 0; i < int(imageSize); i += Bpp)
- {
- // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
- GLbyte temp; // Temporary Variable
- temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
- tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
- tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
- }
- }
- }
- else
- {
- res = false;
- }
- ilDeleteImages(1, &iid);
-/*
- if (tid)
- {
- GLuint texid = ilutGLLoadImage(f);
- *tid = texid;
- }
- else if (mip)
- {
- ilutGLBuildMipmaps()
- }
- else
- {
- ilutGLTexImage(0);
- }
-*/
- free(f);
- #else
- res = load_image(fname, tex);
- //if (!res) printf("failed to load %s\n", fname);
- #endif
+// --------------------------------------------------------------------------
- return res;
- }
- void ScreenShot(const char * fname)
- {
- #if USE_DEVIL
- ILstring f = strdup(fname);
- if (!f)
- {
- return;
- }
+bool LoadImage(const char * fname, TGAImageRec & tex)
+{
+ if ( tex.data == NULL )
+ return false;
+ else
+ return load_image(fname, tex);
+}
- ILuint iid;
- ilGenImages(1, &iid);
- ilBindImage(iid);
- if (ilutGLScreen())
- {
- ilSaveImage(f);
- }
- ilDeleteImages(1, &iid);
+void ScreenShot(const char * fname)
+{
+
+}
- free(f);
- #else
- save_image(fname);
- #endif
- }
-#if !USE_DEVIL
static bool load_image(const char *file_name, TGAImageRec &tex)
{
- char *ptr = strrchr(file_name, '.');
+ const char *ptr = strrchr((char *)file_name, '.');
if (ptr)
{
- if (stricmp(ptr+1, "png") == 0)
+ if (strcasecmp(ptr+1, "png") == 0)
return load_png(file_name, tex);
- else if (stricmp(ptr+1, "jpg") == 0)
+ else if (strcasecmp(ptr+1, "jpg") == 0)
return load_jpg(file_name, tex);
}
png_init_io(png_ptr, fp);
png_read_png(png_ptr, info_ptr,
PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
- png_voidp_NULL);
+ NULL);
png_get_IHDR(png_ptr, info_ptr, &width, &height,
&bit_depth, &color_type, &interlace_type, NULL, NULL);
retval = true;
png_done:
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if (fp)
fclose(fp);
return (retval);
}
-static bool save_image(const char *file_name)
+bool save_image(const char *file_name)
{
- char *ptr = strrchr(file_name, '.');
+ const char *ptr = strrchr((char *)file_name, '.');
if (ptr)
{
- if (stricmp(ptr+1, "png") == 0)
+ if (strcasecmp(ptr+1, "png") == 0)
return save_png(file_name);
}
return retval;
}
-#endif
+