/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-
-#ifdef WIN32
-#define UINT8 WIN32API_UINT8
-#define UINT16 WIN32API_UINT16
-#define boolean WIN32API_boolean
-#include <windows.h>
-#undef UINT8
-#undef UINT16
-#undef boolean
-#endif
-
-
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+#include <fstream>
+#include <iostream>
+#include <zlib.h>
+#include <set>
+#include "gamegl.h"
+#include "MacCompatibility.h"
+#include "Settings.h"
#include "Game.h"
-extern "C" {
- #include "zlib.h"
- #include "png.h"
- #ifdef WIN32
- #define INT32 INT32_jpeg
- #include "jpeglib.h"
- #undef INT32
- #else
- #include "jpeglib.h"
- #endif
-}
-
-static bool load_image(const char * fname, TGAImageRec & tex);
-static bool load_png(const char * fname, TGAImageRec & tex);
-static bool load_jpg(const char * fname, TGAImageRec & tex);
-bool save_image(const char * fname);
-static bool save_png(const char * fname);
+using namespace Game;
#include "openal_wrapper.h"
-// ADDED GWC
-#ifdef _MSC_VER
-#pragma comment(lib, "opengl32.lib")
-#pragma comment(lib, "glu32.lib")
-#pragma comment(lib, "glaux.lib")
+#ifdef WIN32
+#include <windows.h>
+#include <shellapi.h>
+#include "win-res/resource.h"
#endif
extern float multiplier;
extern float realmultiplier;
extern int slomo;
extern bool cellophane;
-extern float terraindetail;
extern float texdetail;
-extern bool osx;
-extern int numplayers;
extern bool freeze;
-extern Person player[maxplayers];
extern bool stillloading;
extern int mainmenu;
-/*extern*/ bool gameFocused;
extern float slomospeed;
extern float slomofreq;
+extern bool visibleloading;
-
-
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-#include <fstream>
-#include <iostream>
-#include "gamegl.h"
-#include "MacCompatibility.h"
-#include "Settings.h"
-
-#ifdef WIN32
-#include <shellapi.h>
-#include "win-res/resource.h"
-#endif
+extern SDL_Window *sdlwindow;
using namespace std;
-SDL_Rect **resolutions = NULL;
-static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
-static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
-static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
-static SDL_Rect *hardcoded_resolutions[] = {
- &rect_1024_768,
- &rect_800_600,
- &rect_640_480,
- NULL
-};
-
-void DrawGL(Game & game);
-
-Boolean SetUp (Game & game);
-void DoUpdate (Game & game);
-
-void CleanUp (void);
+set<pair<int,int>> resolutions;
// statics/globals (internal only) ------------------------------------------
#pragma warning(disable: 4273)
#endif
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
#define GL_FUNC(ret,fn,params,call,rt) \
extern "C" { \
static ret (GLAPIENTRY *p##fn) params = NULL; \
}
#include "glstubs.h"
#undef GL_FUNC
+#endif // __MINGW32__
#ifdef _MSC_VER
#pragma warning(pop)
static bool lookup_glsym(const char *funcname, void **func)
{
*func = SDL_GL_GetProcAddress(funcname);
- if (*func == NULL)
- {
+ if (*func == NULL) {
fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
return false;
}
static bool lookup_all_glsyms(void)
{
bool retval = true;
- #define GL_FUNC(ret,fn,params,call,rt) \
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
+#define GL_FUNC(ret,fn,params,call,rt) \
if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
- #include "glstubs.h"
- #undef GL_FUNC
+#include "glstubs.h"
+#undef GL_FUNC
+#endif // __MINGW32__
return retval;
}
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
{
// no-op.
}
+#endif // __MINGW32__
#ifdef MessageBox
#undef MessageBox
int kContextWidth;
int kContextHeight;
-Boolean gDone = false;
-
-Game * pgame = 0;
-
-#ifndef __MINGW32__
static int _argc = 0;
static char **_argv = NULL;
-#endif
bool cmdline(const char *cmd)
{
- for (int i = 1; i < _argc; i++)
- {
+ for (int i = 1; i < _argc; i++) {
char *arg = _argv[i];
while (*arg == '-')
arg++;
// OpenGL Drawing
-static void sdlEventProc(const SDL_Event &e, Game &game)
+void initGL()
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+ swap_gl_buffers();
+
+ // clear all states
+ glDisable( GL_ALPHA_TEST);
+ glDisable( GL_BLEND);
+ glDisable( GL_DEPTH_TEST);
+ glDisable( GL_FOG);
+ glDisable( GL_LIGHTING);
+ glDisable( GL_LOGIC_OP);
+ glDisable( GL_TEXTURE_1D);
+ glDisable( GL_TEXTURE_2D);
+ glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi( GL_RED_SCALE, 1);
+ glPixelTransferi( GL_RED_BIAS, 0);
+ glPixelTransferi( GL_GREEN_SCALE, 1);
+ glPixelTransferi( GL_GREEN_BIAS, 0);
+ glPixelTransferi( GL_BLUE_SCALE, 1);
+ glPixelTransferi( GL_BLUE_BIAS, 0);
+ glPixelTransferi( GL_ALPHA_SCALE, 1);
+ glPixelTransferi( GL_ALPHA_BIAS, 0);
+
+ // set initial rendering states
+ glShadeModel( GL_SMOOTH);
+ glClearDepth( 1.0f);
+ glDepthFunc( GL_LEQUAL);
+ glDepthMask( GL_TRUE);
+ glEnable( GL_DEPTH_TEST);
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glCullFace( GL_FRONT);
+ glEnable( GL_CULL_FACE);
+ glEnable( GL_LIGHTING);
+ glEnable( GL_DITHER);
+ glEnable( GL_COLOR_MATERIAL);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glAlphaFunc( GL_GREATER, 0.5f);
+
+ if ( CanInitStereo(stereomode) ) {
+ InitStereo(stereomode);
+ } else {
+ fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+ stereomode = stereoNone;
+ }
+}
+
+void toggleFullscreen()
{
- switch(e.type)
- {
+ fullscreen = !fullscreen;
+ Uint32 flags = SDL_GetWindowFlags(sdlwindow);
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ flags &= ~SDL_WINDOW_FULLSCREEN;
+ } else {
+ flags |= SDL_WINDOW_FULLSCREEN;
+ }
+ SDL_SetWindowFullscreen(sdlwindow, flags);
+}
+
+SDL_bool sdlEventProc(const SDL_Event &e)
+{
+ switch (e.type) {
+ case SDL_QUIT:
+ return SDL_FALSE;
+
+ case SDL_WINDOWEVENT:
+ if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
+ return SDL_FALSE;
+ }
+ break;
+
case SDL_MOUSEMOTION:
- game.deltah += e.motion.xrel;
- game.deltav += e.motion.yrel;
- return;
+ deltah += e.motion.xrel;
+ deltav += e.motion.yrel;
+ break;
case SDL_KEYDOWN:
- if ((e.key.keysym.sym == SDLK_g) &&
- (e.key.keysym.mod & KMOD_CTRL) &&
- !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
- SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) );
- } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+ if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
+ (e.key.keysym.mod & KMOD_CTRL)) {
+ SDL_bool mode = SDL_TRUE;
+ if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0)
+ mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
+ SDL_SetWindowGrab(sdlwindow, mode);
+ SDL_SetRelativeMouseMode(mode);
+ } else if ( (e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ toggleFullscreen();
}
- return;
+ break;
}
+ return SDL_TRUE;
}
+
// --------------------------------------------------------------------------
static Point gMidPoint;
-Boolean SetUp (Game & game)
+bool SetUp ()
{
- char string[10];
+ LOGFUNC;
- LOGFUNC;
+ cellophane = 0;
+ texdetail = 4;
+ slomospeed = 0.25;
+ slomofreq = 8012;
- osx = 0;
- cellophane=0;
- texdetail=4;
- terraindetail=2;
- slomospeed=0.25;
- slomofreq=8012;
- numplayers=1;
-
- DefaultSettings(game);
+ DefaultSettings();
if (!SDL_WasInit(SDL_INIT_VIDEO))
- if (SDL_Init(SDL_INIT_VIDEO) == -1)
- {
+ if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
- if(!LoadSettings(game)) {
- fprintf(stderr, "Failed to load config, creating default\n");
- SaveSettings(game);
- }
- if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
- kBitsPerPixel=16;
- }
-
- if (SDL_GL_LoadLibrary(NULL) == -1)
- {
- fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
- SDL_Quit();
- return false;
- }
-
- SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
- if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
- res = hardcoded_resolutions;
-
- // reverse list (it was sorted biggest to smallest by SDL)...
- int count;
- for (count = 0; res[count]; count++)
- {
- if ((res[count]->w < 640) || (res[count]->h < 480))
- break; // sane lower limit.
- }
-
- static SDL_Rect *resolutions_block = NULL;
- resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
- resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
- if ((resolutions_block == NULL) || (resolutions == NULL))
- {
- SDL_Quit();
- fprintf(stderr, "Out of memory!\n");
- return false;
- }
-
- resolutions[count--] = NULL;
- for (int i = 0; count >= 0; i++, count--)
- {
- memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
- resolutions[count] = &resolutions_block[count];
- }
-
- if (cmdline("showresolutions"))
- {
- printf("Resolutions we think are okay:\n");
- for (int i = 0; resolutions[i]; i++)
- printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
- }
-
- Uint32 sdlflags = SDL_OPENGL;
- if (!cmdline("windowed"))
- sdlflags |= SDL_FULLSCREEN;
-
- SDL_WM_SetCaption("Lugaru", "Lugaru");
+ if (!LoadSettings()) {
+ fprintf(stderr, "Failed to load config, creating default\n");
+ SaveSettings();
+ }
+ if (kBitsPerPixel != 32 && kBitsPerPixel != 16) {
+ kBitsPerPixel = 16;
+ }
- SDL_ShowCursor(0);
+ if (SDL_GL_LoadLibrary(NULL) == -1) {
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
+ return false;
+ }
+
+ for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) {
+ for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) {
+ SDL_DisplayMode mode;
+ if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1)
+ continue;
+ if ((mode.w < 640) || (mode.h < 480))
+ continue; // sane lower limit.
+ pair<int,int> resolution(mode.w, mode.h);
+ resolutions.insert(resolution);
+ }
+ }
+
+ if (resolutions.empty()) {
+ const std::string error = "No suitable video resolutions found.";
+ cerr << error << endl;
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL);
+ SDL_Quit();
+ return false;
+ }
+
+ if (cmdline("showresolutions")) {
+ printf("Available resolutions:\n");
+ for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) {
+ printf(" %d x %d\n", (int) resolution->first, (int) resolution->second);
+ }
+ }
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
-
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+
+ Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
+ if ((fullscreen || cmdline("fullscreen")) && !cmdline("windowed")) {
+ fullscreen = 1;
+ sdlflags |= SDL_WINDOW_FULLSCREEN;
+ }
+ if (!cmdline("nomousegrab"))
+ sdlflags |= SDL_WINDOW_INPUT_GRABBED;
+
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+ kContextWidth, kContextHeight, sdlflags);
+
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480...\n");
kContextWidth = 640;
kContextHeight = 480;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+ kContextWidth, kContextHeight, sdlflags);
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480 windowed mode...\n");
- sdlflags &= ~SDL_FULLSCREEN;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ sdlflags &= ~SDL_WINDOW_FULLSCREEN;
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+ kContextWidth, kContextHeight, sdlflags);
+
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
return false;
}
}
}
- int dblbuf = 0;
- if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
- {
- fprintf(stderr, "Failed to get double buffered GL context!\n");
+ SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow);
+ if (!glctx) {
+ fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError());
SDL_Quit();
return false;
}
- if (!lookup_all_glsyms())
+ SDL_GL_MakeCurrent(sdlwindow, glctx);
+
+ if (!lookup_all_glsyms()) {
+ fprintf(stderr, "Missing required OpenGL functions.\n");
+ SDL_Quit();
+ return false;
+ }
+
+ int dblbuf = 0;
+ if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
{
+ fprintf(stderr, "Failed to get a double-buffered context.\n");
SDL_Quit();
return false;
}
+ if (SDL_GL_SetSwapInterval(-1) == -1) // try swap_tear first.
+ SDL_GL_SetSwapInterval(1);
+
+ SDL_ShowCursor(0);
if (!cmdline("nomousegrab"))
- SDL_WM_GrabInput(SDL_GRAB_ON);
-
-
- glClear( GL_COLOR_BUFFER_BIT );
- swap_gl_buffers();
-
- // clear all states
- glDisable( GL_ALPHA_TEST);
- glDisable( GL_BLEND);
- glDisable( GL_DEPTH_TEST);
- // glDisable( GL_DITHER);
- glDisable( GL_FOG);
- glDisable( GL_LIGHTING);
- glDisable( GL_LOGIC_OP);
- glDisable( GL_TEXTURE_1D);
- glDisable( GL_TEXTURE_2D);
- glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
- glPixelTransferi( GL_RED_SCALE, 1);
- glPixelTransferi( GL_RED_BIAS, 0);
- glPixelTransferi( GL_GREEN_SCALE, 1);
- glPixelTransferi( GL_GREEN_BIAS, 0);
- glPixelTransferi( GL_BLUE_SCALE, 1);
- glPixelTransferi( GL_BLUE_BIAS, 0);
- glPixelTransferi( GL_ALPHA_SCALE, 1);
- glPixelTransferi( GL_ALPHA_BIAS, 0);
-
- // set initial rendering states
- glShadeModel( GL_SMOOTH);
- glClearDepth( 1.0f);
- glDepthFunc( GL_LEQUAL);
- glDepthMask( GL_TRUE);
- // glDepthRange( FRONT_CLIP, BACK_CLIP);
- glEnable( GL_DEPTH_TEST);
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glCullFace( GL_FRONT);
- glEnable( GL_CULL_FACE);
- glEnable( GL_LIGHTING);
-// glEnable( GL_LIGHT_MODEL_AMBIENT);
- glEnable( GL_DITHER);
- glEnable( GL_COLOR_MATERIAL);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glAlphaFunc( GL_GREATER, 0.5f);
-
- GLint width = kContextWidth;
- GLint height = kContextHeight;
- gMidPoint.h = width / 2;
- gMidPoint.v = height / 2;
- screenwidth=width;
- screenheight=height;
-
- game.newdetail=detail;
- game.newscreenwidth=screenwidth;
- game.newscreenheight=screenheight;
-
- if ( CanInitStereo(stereomode) ) {
- InitStereo(stereomode);
- } else {
- fprintf(stderr, "Failed to initialize stereo, disabling.\n");
- stereomode = stereoNone;
- }
-
- game.InitGame();
-
- return true;
+ SDL_SetRelativeMouseMode(SDL_TRUE);
+
+ initGL();
+
+ GLint width = kContextWidth;
+ GLint height = kContextHeight;
+ gMidPoint.h = width / 2;
+ gMidPoint.v = height / 2;
+ screenwidth = width;
+ screenheight = height;
+
+ newdetail = detail;
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+
+ /* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */
+ pair<int,int> startresolution(width,height);
+ if (resolutions.find(startresolution) == resolutions.end()) {
+ resolutions.insert(startresolution);
+ }
+
+ InitGame();
+
+ return true;
}
-static void DoMouse(Game & game)
+static void DoMouse()
{
- if(mainmenu|| ( (abs(game.deltah)<10*realmultiplier*1000) && (abs(game.deltav)<10*realmultiplier*1000) ))
- {
- game.deltah *= usermousesensitivity;
- game.deltav *= usermousesensitivity;
- game.mousecoordh += game.deltah;
- game.mousecoordv += game.deltav;
- if (game.mousecoordh < 0)
- game.mousecoordh = 0;
- else if (game.mousecoordh >= kContextWidth)
- game.mousecoordh = kContextWidth - 1;
- if (game.mousecoordv < 0)
- game.mousecoordv = 0;
- else if (game.mousecoordv >= kContextHeight)
- game.mousecoordv = kContextHeight - 1;
- }
+ if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) {
+ deltah *= usermousesensitivity;
+ deltav *= usermousesensitivity;
+ mousecoordh += deltah;
+ mousecoordv += deltav;
+ if (mousecoordh < 0)
+ mousecoordh = 0;
+ else if (mousecoordh >= kContextWidth)
+ mousecoordh = kContextWidth - 1;
+ if (mousecoordv < 0)
+ mousecoordv = 0;
+ else if (mousecoordv >= kContextHeight)
+ mousecoordv = kContextHeight - 1;
+ }
}
void DoFrameRate (int update)
-{
- static long frames = 0;
-
- static AbsoluteTime time = {0,0};
- static AbsoluteTime frametime = {0,0};
- AbsoluteTime currTime = UpTime ();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- multiplier=deltaTime;
- if(multiplier<.001) multiplier=.001;
- if(multiplier>10) multiplier=10;
- if(update) frametime = currTime; // reset for next time interval
-
- deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
- frames++;
- if (0.001 <= deltaTime) // has update interval passed
- {
- if(update){
- time = currTime; // reset for next time interval
- frames = 0;
- }
- }
+{
+ static long frames = 0;
+
+ static AbsoluteTime time = {0, 0};
+ static AbsoluteTime frametime = {0, 0};
+ AbsoluteTime currTime = UpTime ();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ multiplier = deltaTime;
+ if (multiplier < .001)
+ multiplier = .001;
+ if (multiplier > 10)
+ multiplier = 10;
+ if (update)
+ frametime = currTime; // reset for next time interval
+
+ deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+ frames++;
+ if (0.001 <= deltaTime) { // has update interval passed
+ if (update) {
+ time = currTime; // reset for next time interval
+ frames = 0;
+ }
+ }
}
-void DoUpdate (Game & game)
+void DoUpdate ()
{
- static float sps=200;
- static int count;
- static float oldmult;
-
- DoFrameRate(1);
- if(multiplier>.6)multiplier=.6;
-
- game.fps=1/multiplier;
-
- count = multiplier*sps;
- if(count<2)count=2;
-
- realmultiplier=multiplier;
- multiplier*=gamespeed;
- if(difficulty==1)multiplier*=.9;
- if(difficulty==0)multiplier*=.8;
-
- if(game.loading==4)multiplier*=.00001;
- if(slomo&&!mainmenu)multiplier*=slomospeed;
- oldmult=multiplier;
- multiplier/=(float)count;
-
- DoMouse(game);
-
- game.TickOnce();
-
- for(int i=0;i<count;i++)
- {
- game.Tick();
- }
- multiplier=oldmult;
-
- game.TickOnceAfter();
-/* - Debug code to test how many channels were active on average per frame
- static long frames = 0;
-
- static AbsoluteTime start = {0,0};
- AbsoluteTime currTime = UpTime ();
- static int num_channels = 0;
-
- num_channels += OPENAL_GetChannelsPlaying();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- ++frames;
-
- if (deltaTime >= 1)
- {
- start = currTime;
- float avg_channels = (float)num_channels / (float)frames;
-
- ofstream opstream("log.txt",ios::app);
- opstream << "Average frame count: ";
- opstream << frames;
- opstream << " frames - ";
- opstream << avg_channels;
- opstream << " per frame.\n";
- opstream.close();
-
- frames = 0;
- num_channels = 0;
- }
-*/
- game.DrawGL();
+ static float sps = 200;
+ static int count;
+ static float oldmult;
+
+ DoFrameRate(1);
+ if (multiplier > .6)
+ multiplier = .6;
+
+ fps = 1 / multiplier;
+
+ count = multiplier * sps;
+ if (count < 2)
+ count = 2;
+
+ realmultiplier = multiplier;
+ multiplier *= gamespeed;
+ if (difficulty == 1)
+ multiplier *= .9;
+ if (difficulty == 0)
+ multiplier *= .8;
+
+ if (loading == 4)
+ multiplier *= .00001;
+ if (slomo && !mainmenu)
+ multiplier *= slomospeed;
+ oldmult = multiplier;
+ multiplier /= (float)count;
+
+ DoMouse();
+
+ TickOnce();
+
+ for (int i = 0; i < count; i++) {
+ Tick();
+ }
+ multiplier = oldmult;
+
+ TickOnceAfter();
+ /* - Debug code to test how many channels were active on average per frame
+ static long frames = 0;
+
+ static AbsoluteTime start = {0,0};
+ AbsoluteTime currTime = UpTime ();
+ static int num_channels = 0;
+
+ num_channels += OPENAL_GetChannelsPlaying();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ ++frames;
+
+ if (deltaTime >= 1)
+ {
+ start = currTime;
+ float avg_channels = (float)num_channels / (float)frames;
+
+ ofstream opstream("log.txt",ios::app);
+ opstream << "Average frame count: ";
+ opstream << frames;
+ opstream << " frames - ";
+ opstream << avg_channels;
+ opstream << " per frame.\n";
+ opstream.close();
+
+ frames = 0;
+ num_channels = 0;
+ }
+ */
+ if ( stereomode == stereoNone ) {
+ DrawGLScene(stereoCenter);
+ } else {
+ DrawGLScene(stereoLeft);
+ DrawGLScene(stereoRight);
+ }
}
// --------------------------------------------------------------------------
void CleanUp (void)
{
- LOGFUNC;
+ LOGFUNC;
SDL_Quit();
- #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
- #include "glstubs.h"
- #undef GL_FUNC
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
+#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+#include "glstubs.h"
+#undef GL_FUNC
// cheat here...static destructors are calling glDeleteTexture() after
// the context is destroyed and libGL unloaded by SDL_Quit().
pglDeleteTextures = glDeleteTextures_doNothing;
+#endif // __MINGW32__
}
static bool IsFocused()
{
- return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
+ return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
}
-static void launch_web_browser(const char *url)
-{
-#ifdef WIN32
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
-
-#elif (defined(__APPLE__) && defined(__MACH__))
- const char *fmt = "open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-
-#elif PLATFORM_LINUX
- const char *fmt = "PATH=$PATH:. xdg-open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-#endif
-}
-
#ifndef WIN32
// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
char *start = envr;
char *ptr;
- do
- {
+ do {
size_t size;
ptr = strchr(start, ':'); /* find next $PATH separator. */
if (ptr)
*ptr = '\0';
size = strlen(start) + strlen(bin) + 2;
- if (size > alloc_size)
- {
+ if (size > alloc_size) {
char *x = (char *) realloc(exe, size);
- if (x == NULL)
- {
+ if (x == NULL) {
if (exe != NULL)
free(exe);
return(NULL);
strcat(exe, "/");
strcat(exe, bin);
- if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
- {
+ if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
strcpy(exe, start); /* i'm lazy. piss off. */
return(exe);
} /* if */
char *retval;
char *envr;
- const char *ptr = strrchr((char *)argv0, '/');
- if (strchr(argv0, '/'))
- {
+ if (strchr(argv0, '/')) {
retval = strdup(argv0);
if (retval)
*((char *) strrchr(retval, '/')) = '\0';
}
envr = getenv("PATH");
- if (!envr) return NULL;
+ if (!envr)
+ return NULL;
envr = strdup(envr);
- if (!envr) return NULL;
+ if (!envr)
+ return NULL;
retval = findBinaryInPath(argv0, envr);
free(envr);
return(retval);
static inline void chdirToAppPath(const char *argv0)
{
char *dir = calcBaseDir(argv0);
- if (dir)
- {
- #if (defined(__APPLE__) && defined(__MACH__))
+ if (dir) {
+#if (defined(__APPLE__) && defined(__MACH__))
// Chop off /Contents/MacOS if it's at the end of the string, so we
// land in the base of the app bundle.
const size_t len = strlen(dir);
const char *bundledirs = "/Contents/MacOS";
const size_t bundledirslen = strlen(bundledirs);
- if (len > bundledirslen)
- {
+ if (len > bundledirslen) {
char *ptr = (dir + len) - bundledirslen;
if (strcasecmp(ptr, bundledirs) == 0)
*ptr = '\0';
}
- #endif
+#endif
chdir(dir);
free(dir);
}
int main(int argc, char **argv)
{
-#ifndef __MINGW32__
_argc = argc;
_argv = argv;
-#endif
// !!! FIXME: we could use a Win32 API for this. --ryan.
#ifndef WIN32
chdirToAppPath(argv[0]);
#endif
- LOGFUNC;
+ LOGFUNC;
- try
- {
- bool regnow = false;
- {
- Game game;
- pgame = &game;
-
- //ofstream os("error.txt");
- //os.close();
- //ofstream os("log.txt");
- //os.close();
+ try {
+ {
+ newGame();
- if (!SetUp (game))
+ if (!SetUp ())
return 42;
- while (!gDone&&!game.quit&&(!game.tryquit))
- {
- if (IsFocused())
- {
- gameFocused = true;
-
- // check windows messages
-
- game.deltah = 0;
- game.deltav = 0;
- SDL_Event e;
- if(!game.isWaiting()) {
- // message pump
- while( SDL_PollEvent( &e ) )
- {
- if( e.type == SDL_QUIT )
- {
- gDone=true;
- break;
- }
- sdlEventProc(e, game);
- }
- }
-
- // game
- DoUpdate(game);
- }
- else
- {
- if (gameFocused)
- {
- // allow game chance to pause
- gameFocused = false;
- DoUpdate(game);
- }
-
- // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
- SDL_ActiveEvent evt;
- SDL_WaitEvent((SDL_Event*)&evt);
- if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
- gameFocused = true;
- else if (evt.type == SDL_QUIT)
- gDone = true;
- }
- }
-
- regnow = game.registernow;
- }
- pgame = 0;
-
- CleanUp ();
-
- return 0;
- }
- catch (const std::exception& error)
- {
- CleanUp();
-
- std::string e = "Caught exception: ";
- e += error.what();
-
- LOG(e);
-
- MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
- }
-
- CleanUp();
-
- return -1;
-}
-
-
-
-// --------------------------------------------------------------------------
-
-extern int channels[100];
-extern OPENAL_SAMPLE * samp[100];
-extern OPENAL_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
-{
- const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
- if (currSample && currSample == samp[chan])
- {
- if (OPENAL_GetPaused(channels[chan]))
- {
- OPENAL_StopSound(channels[chan]);
- channels[chan] = OPENAL_FREE;
- }
- else if (OPENAL_IsPlaying(channels[chan]))
- {
- int loop_mode = OPENAL_GetLoopMode(channels[chan]);
- if (loop_mode & OPENAL_LOOP_OFF)
- {
- channels[chan] = OPENAL_FREE;
- }
- }
- }
- else
- {
- channels[chan] = OPENAL_FREE;
- }
-
- channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
- }
-}
-
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
-{
- const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
- if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
- {
- OPENAL_StopSound(channels[chan]);
- OPENAL_Stream_Stop(sptr);
- }
- else
- {
- OPENAL_Stream_Stop(sptr);
- channels[chan] = OPENAL_FREE;
- }
-
- channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
- }
-}
-
-
-bool LoadImage(const char * fname, TGAImageRec & tex)
-{
- if ( tex.data == NULL )
- return false;
- else
- return load_image(fname, tex);
-}
-
-void ScreenShot(const char * fname)
-{
-
-}
-
-
-
-static bool load_image(const char *file_name, TGAImageRec &tex)
-{
- const char *ptr = strrchr((char *)file_name, '.');
- if (ptr)
- {
- if (strcasecmp(ptr+1, "png") == 0)
- return load_png(file_name, tex);
- else if (strcasecmp(ptr+1, "jpg") == 0)
- return load_jpg(file_name, tex);
- }
-
- STUBBED("Unsupported image type");
- return false;
-}
-
-
-struct my_error_mgr {
- struct jpeg_error_mgr pub; /* "public" fields */
- jmp_buf setjmp_buffer; /* for return to caller */
-};
-typedef struct my_error_mgr * my_error_ptr;
-
-
-static void my_error_exit(j_common_ptr cinfo)
-{
- struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
- longjmp(err->setjmp_buffer, 1);
-}
-
-/* stolen from public domain example.c code in libjpg distribution. */
-static bool load_jpg(const char *file_name, TGAImageRec &tex)
-{
- struct jpeg_decompress_struct cinfo;
- struct my_error_mgr jerr;
- JSAMPROW buffer[1]; /* Output row buffer */
- int row_stride; /* physical row width in output buffer */
- FILE *infile = fopen(file_name, "rb");
-
- if (infile == NULL)
- return false;
-
- cinfo.err = jpeg_std_error(&jerr.pub);
- jerr.pub.error_exit = my_error_exit;
- if (setjmp(jerr.setjmp_buffer)) {
- jpeg_destroy_decompress(&cinfo);
- fclose(infile);
- return false;
- }
-
- jpeg_create_decompress(&cinfo);
- jpeg_stdio_src(&cinfo, infile);
- (void) jpeg_read_header(&cinfo, TRUE);
-
- cinfo.out_color_space = JCS_RGB;
- cinfo.quantize_colors = 0;
- (void) jpeg_calc_output_dimensions(&cinfo);
- (void) jpeg_start_decompress(&cinfo);
-
- row_stride = cinfo.output_width * cinfo.output_components;
- tex.sizeX = cinfo.output_width;
- tex.sizeY = cinfo.output_height;
- tex.bpp = 24;
-
- while (cinfo.output_scanline < cinfo.output_height) {
- buffer[0] = (JSAMPROW)(char *)tex.data +
- ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
- (void) jpeg_read_scanlines(&cinfo, buffer, 1);
- }
-
- (void) jpeg_finish_decompress(&cinfo);
- jpeg_destroy_decompress(&cinfo);
- fclose(infile);
-
- return true;
-}
-
-
-/* stolen from public domain example.c code in libpng distribution. */
-static bool load_png(const char *file_name, TGAImageRec &tex)
-{
- bool hasalpha = false;
- png_structp png_ptr = NULL;
- png_infop info_ptr = NULL;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
- png_byte **rows = NULL;
- bool retval = false;
- png_byte **row_pointers = NULL;
- FILE *fp = fopen(file_name, "rb");
-
- if (fp == NULL)
- return(NULL);
-
- png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL)
- goto png_done;
-
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- goto png_done;
-
- if (setjmp(png_jmpbuf(png_ptr)))
- goto png_done;
-
- png_init_io(png_ptr, fp);
- png_read_png(png_ptr, info_ptr,
- PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
- NULL);
- png_get_IHDR(png_ptr, info_ptr, &width, &height,
- &bit_depth, &color_type, &interlace_type, NULL, NULL);
-
- if (bit_depth != 8) // transform SHOULD handle this...
- goto png_done;
-
- if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
- goto png_done;
-
- if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
- goto png_done;
-
- hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
- row_pointers = png_get_rows(png_ptr, info_ptr);
- if (!row_pointers)
- goto png_done;
-
- if (!hasalpha)
- {
- png_byte *dst = tex.data;
- for (int i = height-1; i >= 0; i--)
- {
- png_byte *src = row_pointers[i];
- for (int j = 0; j < width; j++)
- {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = 0xFF;
- src += 3;
- dst += 4;
+ bool gameDone = false;
+ bool gameFocused = true;
+
+ while (!gameDone && !tryquit) {
+ if (IsFocused()) {
+ gameFocused = true;
+
+ // check windows messages
+
+ deltah = 0;
+ deltav = 0;
+ SDL_Event e;
+ if (!waiting) {
+ // message pump
+ while ( SDL_PollEvent( &e ) ) {
+ if (!sdlEventProc(e)) {
+ gameDone = true;
+ break;
+ }
+ }
+ }
+
+ // game
+ DoUpdate();
+ } else {
+ if (gameFocused) {
+ // allow game chance to pause
+ gameFocused = false;
+ DoUpdate();
+ }
+
+ // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+ SDL_WaitEvent(0);
+ }
}
- }
- }
-
- else
- {
- png_byte *dst = tex.data;
- int pitch = width * 4;
- for (int i = height-1; i >= 0; i--, dst += pitch)
- memcpy(dst, row_pointers[i], pitch);
- }
-
- tex.sizeX = width;
- tex.sizeY = height;
- tex.bpp = 32;
- retval = true;
-png_done:
- png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
- if (fp)
- fclose(fp);
- return (retval);
-}
-
-
-bool save_image(const char *file_name)
-{
- const char *ptr = strrchr((char *)file_name, '.');
- if (ptr)
- {
- if (strcasecmp(ptr+1, "png") == 0)
- return save_png(file_name);
- }
-
- STUBBED("Unsupported image type");
- return false;
-}
-
-
-static bool save_png(const char *file_name)
-{
- FILE *fp = NULL;
- png_structp png_ptr = NULL;
- png_infop info_ptr = NULL;
- bool retval = false;
-
- fp = fopen(file_name, "wb");
- if (fp == NULL)
- return false;
-
- png_bytep *row_pointers = new png_bytep[kContextHeight];
- png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
- if ((!screenshot) || (!row_pointers))
- goto save_png_done;
-
- glGetError();
- glReadPixels(0, 0, kContextWidth, kContextHeight,
- GL_RGB, GL_UNSIGNED_BYTE, screenshot);
- if (glGetError() != GL_NO_ERROR)
- goto save_png_done;
-
- for (int i = 0; i < kContextHeight; i++)
- row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
-
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL)
- goto save_png_done;
-
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- goto save_png_done;
-
- if (setjmp(png_jmpbuf(png_ptr)))
- goto save_png_done;
-
- png_init_io(png_ptr, fp);
-
- if (setjmp(png_jmpbuf(png_ptr)))
- goto save_png_done;
-
- png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
- 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
+ deleteGame();
+ }
- png_write_info(png_ptr, info_ptr);
+ CleanUp ();
- if (setjmp(png_jmpbuf(png_ptr)))
- goto save_png_done;
+ return 0;
+ } catch (const std::exception& error) {
+ CleanUp();
- png_write_image(png_ptr, row_pointers);
+ std::string e = "Caught exception: ";
+ e += error.what();
- if (setjmp(png_jmpbuf(png_ptr)))
- goto save_png_done;
+ LOG(e);
- png_write_end(png_ptr, NULL);
- retval = true;
+ MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
-save_png_done:
- png_destroy_write_struct(&png_ptr, &info_ptr);
- delete[] screenshot;
- delete[] row_pointers;
- if (fp)
- fclose(fp);
- if (!retval)
- unlink(ConvertFileName(file_name));
- return retval;
+ return -1;
+ }
}
-
-
-