]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
Added GPL license and headers.
[lugaru.git] / Source / OpenGL_Windows.cpp
index ae73a83775506edc94ecc3af918a75b8543b60ae..b4faa6658a93c66891d652b7198503e657334681 100644 (file)
@@ -1,10 +1,61 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
+
+#ifdef WIN32
 #include <vld.h>
+#endif
+
 #include "Game.h"
 
+#ifndef USE_DEVIL
+#  ifdef WIN32
+#    define USE_DEVIL
+#  endif
+#endif
+
+#if USE_DEVIL
+    #include "IL/il.h"
+    #include "IL/ilu.h"
+    #include "IL/ilut.h"
+#else
+    // just use libpng and libjpg directly; it's lighter-weight and easier
+    //  to manage the dependencies on Linux...
+    extern "C" {
+        #include "png.h"
+        #include "jpeglib.h"
+    }
+    static bool load_image(const char * fname, TGAImageRec & tex);
+    static bool load_png(const char * fname, TGAImageRec & tex);
+    static bool load_jpg(const char * fname, TGAImageRec & tex);
+    static bool save_image(const char * fname);
+    static bool save_png(const char * fname);
+#endif
+
 // ADDED GWC
+#ifdef _MSC_VER
 #pragma comment(lib, "opengl32.lib")
 #pragma comment(lib, "glu32.lib")
 #pragma comment(lib, "glaux.lib")
+#endif
 
 extern bool buttons[3];
 extern float multiplier;
@@ -59,9 +110,13 @@ extern float volume;
 #include <string.h>
 #include <fstream>
 #include <iostream>
-#include "gl.h"
-#include "WinDefs.h"
+#include "gamegl.h"
+#include "MacCompatibility.h"
+
+#ifdef WIN32
 #include <shellapi.h>
+#endif
+
 #include "fmod.h"
 
 #include "res/resource.h"
@@ -69,6 +124,20 @@ extern float volume;
 using namespace std;
 
 
+#if USE_SDL
+SDL_Rect **resolutions = NULL;
+static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
+static SDL_Rect rect_800_600  = { 0, 0, 800,  600 };
+static SDL_Rect rect_640_480  = { 0, 0, 640,  480 };
+static SDL_Rect *hardcoded_resolutions[] = {
+    &rect_1024_768,
+    &rect_800_600,
+    &rect_640_480,
+    NULL
+};
+#endif
+
+
 unsigned int resolutionDepths[8][2] = {0};
 
 bool selectDetail(int & width, int & height, int & bpp, int & detail);
@@ -92,14 +161,73 @@ void CleanUp (void);
 
 
 // statics/globals (internal only) ------------------------------------------
+#ifndef WIN32
+typedef struct tagPOINT { 
+  int x;
+  int y;
+} POINT, *PPOINT; 
+#endif
+
+#if USE_SDL
+#define GL_FUNC(ret,fn,params,call,rt) \
+    extern "C" { \
+        static ret GLAPIENTRY (*p##fn) params = NULL; \
+        ret GLAPIENTRY fn params { rt p##fn call; } \
+    }
+#include "glstubs.h"
+#undef GL_FUNC
+
+static bool lookup_glsym(const char *funcname, void **func)
+{
+    *func = SDL_GL_GetProcAddress(funcname);
+    if (*func == NULL)
+    {
+        fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
+        return false;
+    }
+    return true;
+}
+
+static bool lookup_all_glsyms(void)
+{
+    bool retval = true;
+    #define GL_FUNC(ret,fn,params,call,rt) \
+        if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
+    #include "glstubs.h"
+    #undef GL_FUNC
+    return retval;
+}
+
+static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
+{
+    // no-op.
+}
+
+
+
+void sdlGetCursorPos(POINT *pt)
+{
+    int x, y;
+    SDL_GetMouseState(&x, &y);
+    pt->x = x;
+    pt->y = y;
+}
+#define GetCursorPos(x) sdlGetCursorPos(x)
+#define SetCursorPos(x, y) SDL_WarpMouse(x, y)
+#define ScreenToClient(x, pt)
+#define ClientToScreen(x, pt)
+#define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
+#endif
 
 Point delta;
 
+#ifdef WIN32
 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
-
 static HINSTANCE g_appInstance;
 static HWND g_windowHandle;
 static HGLRC hRC;
+#endif
+
 static bool g_button, fullscreen = true;
 
 
@@ -121,7 +249,6 @@ int kContextHeight;
 
 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
 
-extern HDC hDC;
 GLuint gFontList;
 char gcstrMode [256] = "";
 
@@ -130,11 +257,32 @@ Boolean gDone = false, gfFrontProcess = true;
 
 Game * pgame = 0;
 
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+bool cmdline(const char *cmd)
+{
+    for (int i = 1; i < _argc; i++)
+    {
+        char *arg = _argv[i];
+        while (*arg == '-')
+            arg++;
+        if (stricmp(arg, cmd) == 0)
+            return true;
+    }
+
+    return false;
+}
+
+
 // --------------------------------------------------------------------------
 
 void ReportError (char * strError)
 {
+#ifdef WIN32  // !!! FIXME.  --ryan.
        throw std::exception( strError);
+#endif
 
        /*      char errMsgCStr [256];
        Str255 strErr;
@@ -149,6 +297,7 @@ void ReportError (char * strError)
 
 void SetupDSpFullScreen ()
 {
+#ifdef WIN32
        LOGFUNC;
 
        if (fullscreen)
@@ -170,11 +319,13 @@ void SetupDSpFullScreen ()
        }
 
        ShowCursor(FALSE);
+#endif
 }
 
 
 void ShutdownDSp ()
 {
+#ifdef WIN32
        LOGFUNC;
 
        if (fullscreen)
@@ -183,6 +334,7 @@ void ShutdownDSp ()
        }
 
        ShowCursor(TRUE);
+#endif
 }
 
 
@@ -192,13 +344,252 @@ void ShutdownDSp ()
 
 void DrawGL (Game & game)
 {
+#ifdef WIN32
        if (hDC == 0)
                return;
+#endif
 
        game.DrawGLScene();
 }
 
 
+static KeyMap g_theKeys;
+
+void SetKey( int key)
+{
+    g_theKeys[ key >> 3] |= (1 << (key & 7));
+}
+
+void ClearKey( int key)
+{
+    g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
+}
+
+void GetKeys(  unsigned char theKeys[16])
+{
+    memcpy( theKeys, &g_theKeys, 16);
+}
+
+Boolean Button()
+{
+    return g_button;
+}
+
+#if !USE_SDL
+static void initSDLKeyTable(void) {}
+#else
+#define MAX_SDLKEYS SDLK_LAST
+static unsigned short KeyTable[MAX_SDLKEYS];
+
+static void initSDLKeyTable(void)
+{
+    memset(KeyTable, 0xFF, sizeof (KeyTable));
+    KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
+    KeyTable[SDLK_TAB] = MAC_TAB_KEY;
+    KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
+    KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
+    KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
+    KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
+    KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
+    KeyTable[SDLK_END] = MAC_END_KEY;
+    KeyTable[SDLK_HOME] = MAC_HOME_KEY;
+    KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
+    KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
+    KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
+    KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
+    KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
+    KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
+    KeyTable[SDLK_0] = MAC_0_KEY;
+    KeyTable[SDLK_1] = MAC_1_KEY;
+    KeyTable[SDLK_2] = MAC_2_KEY;
+    KeyTable[SDLK_3] = MAC_3_KEY;
+    KeyTable[SDLK_4] = MAC_4_KEY;
+    KeyTable[SDLK_5] = MAC_5_KEY;
+    KeyTable[SDLK_6] = MAC_6_KEY;
+    KeyTable[SDLK_7] = MAC_7_KEY;
+    KeyTable[SDLK_8] = MAC_8_KEY;
+    KeyTable[SDLK_9] = MAC_9_KEY;
+    KeyTable[SDLK_a] = MAC_A_KEY;
+    KeyTable[SDLK_b] = MAC_B_KEY;
+    KeyTable[SDLK_c] = MAC_C_KEY;
+    KeyTable[SDLK_d] = MAC_D_KEY;
+    KeyTable[SDLK_e] = MAC_E_KEY;
+    KeyTable[SDLK_f] = MAC_F_KEY;
+    KeyTable[SDLK_g] = MAC_G_KEY;
+    KeyTable[SDLK_h] = MAC_H_KEY;
+    KeyTable[SDLK_i] = MAC_I_KEY;
+    KeyTable[SDLK_j] = MAC_J_KEY;
+    KeyTable[SDLK_k] = MAC_K_KEY;
+    KeyTable[SDLK_l] = MAC_L_KEY;
+    KeyTable[SDLK_m] = MAC_M_KEY;
+    KeyTable[SDLK_n] = MAC_N_KEY;
+    KeyTable[SDLK_o] = MAC_O_KEY;
+    KeyTable[SDLK_p] = MAC_P_KEY;
+    KeyTable[SDLK_q] = MAC_Q_KEY;
+    KeyTable[SDLK_r] = MAC_R_KEY;
+    KeyTable[SDLK_s] = MAC_S_KEY;
+    KeyTable[SDLK_t] = MAC_T_KEY;
+    KeyTable[SDLK_u] = MAC_U_KEY;
+    KeyTable[SDLK_v] = MAC_V_KEY;
+    KeyTable[SDLK_w] = MAC_W_KEY;
+    KeyTable[SDLK_x] = MAC_X_KEY;
+    KeyTable[SDLK_y] = MAC_Y_KEY;
+    KeyTable[SDLK_z] = MAC_Z_KEY;
+    KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
+    KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
+    KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
+    KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
+    KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
+    KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
+    KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
+    KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
+    KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
+    KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
+    KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
+    KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
+    KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
+    KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
+    KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
+    KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
+    KeyTable[SDLK_F1] = MAC_F1_KEY;
+    KeyTable[SDLK_F2] = MAC_F2_KEY;
+    KeyTable[SDLK_F3] = MAC_F3_KEY;
+    KeyTable[SDLK_F4] = MAC_F4_KEY;
+    KeyTable[SDLK_F5] = MAC_F5_KEY;
+    KeyTable[SDLK_F6] = MAC_F6_KEY;
+    KeyTable[SDLK_F7] = MAC_F7_KEY;
+    KeyTable[SDLK_F8] = MAC_F8_KEY;
+    KeyTable[SDLK_F9] = MAC_F9_KEY;
+    KeyTable[SDLK_F10] = MAC_F10_KEY;
+    KeyTable[SDLK_F11] = MAC_F11_KEY;
+    KeyTable[SDLK_F12] = MAC_F12_KEY;
+    KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
+    KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
+    KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
+    KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
+    KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
+    KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
+    KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
+    KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
+    KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
+    KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
+    KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
+}
+
+static inline int clamp_sdl_mouse_button(Uint8 button)
+{
+    if (button == 2)   // right mouse button is button 3 in SDL.
+        button = 3;
+    else if (button == 3)
+        button = 2;
+
+    if ((button >= 1) && (button <= 3))
+        return button - 1;
+    return -1;
+}
+
+static void sdlEventProc(const SDL_Event &e, Game &game)
+{
+    int val;
+    bool skipkey = false;
+    SDLMod mod;
+
+    switch(e.type)
+       {
+        case SDL_MOUSEMOTION:
+            game.deltah += e.motion.xrel;
+            game.deltav += e.motion.yrel;
+            return;
+
+               case SDL_MOUSEBUTTONDOWN:
+                       {
+                val = clamp_sdl_mouse_button(e.button.button);
+                if ((val >= 0) && (val <= 2))
+                {
+                    if (val == 0)
+                                   g_button = true;
+                               buttons[val] = true;
+                }
+                       }
+                       return;
+
+               case SDL_MOUSEBUTTONUP:
+                       {
+                val = clamp_sdl_mouse_button(e.button.button);
+                if ((val >= 0) && (val <= 2))
+                {
+                    if (val == 0)
+                                   g_button = false;
+                               buttons[val] = false;
+                }
+                       }
+            return;
+
+        case SDL_KEYDOWN:
+            if (e.key.keysym.sym == SDLK_g)
+            {
+                if (e.key.keysym.mod & KMOD_CTRL)
+                {
+                    skipkey = true;
+                    SDL_GrabMode mode = SDL_GRAB_ON;
+                    if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+                    {
+                        mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+                        mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+                    }
+                    SDL_WM_GrabInput(mode);
+                }
+            }
+
+            else if (e.key.keysym.sym == SDLK_RETURN)
+            {
+                if (e.key.keysym.mod & KMOD_ALT)
+                {
+                    skipkey = true;
+                    SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+                }
+            }
+
+            if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
+            {
+                if (KeyTable[e.key.keysym.sym] != 0xffff)
+                    SetKey(KeyTable[e.key.keysym.sym]);
+            }
+
+            mod = SDL_GetModState();
+            if (mod & KMOD_CTRL)
+                SetKey(MAC_CONTROL_KEY);
+            if (mod & KMOD_ALT)
+                SetKey(MAC_OPTION_KEY);
+            if (mod & KMOD_META)
+                SetKey(MAC_COMMAND_KEY);
+            if (mod & KMOD_SHIFT)
+                SetKey(MAC_SHIFT_KEY);
+            if (mod & KMOD_CAPS)
+                SetKey(MAC_CAPS_LOCK_KEY);
+
+            return;
+
+        case SDL_KEYUP:
+            if (e.key.keysym.sym < SDLK_LAST)
+            {
+                if (KeyTable[e.key.keysym.sym] != 0xffff)
+                    ClearKey(KeyTable[e.key.keysym.sym]);
+            }
+
+            mod = SDL_GetModState();
+            if ((mod & KMOD_CTRL) == 0)
+                ClearKey(MAC_CONTROL_KEY);
+            if ((mod & KMOD_ALT) == 0)
+                ClearKey(MAC_OPTION_KEY);
+            if ((mod & KMOD_SHIFT) == 0)
+                ClearKey(MAC_SHIFT_KEY);
+            if ((mod & KMOD_CAPS) == 0)
+                ClearKey(MAC_CAPS_LOCK_KEY);
+            return;
+    }
+}
+#endif
 
 // --------------------------------------------------------------------------
 
@@ -213,8 +604,7 @@ Boolean SetUp (Game & game)
        randSeed = UpTime().lo;
 
        osx = 0;
-//     ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
-       ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
+       ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
        detail=1;
        ismotionblur=0;
        usermousesensitivity=1;
@@ -264,8 +654,7 @@ Boolean SetUp (Game & game)
        selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
 
        if(!ipstream) {
-               //ofstream opstream(":Data:config.txt"); 
-               ofstream opstream("./Data/config.txt"); 
+               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                opstream << "Screenwidth:\n";
                opstream << kContextWidth;
                opstream << "\nScreenheight:\n";
@@ -488,10 +877,12 @@ Boolean SetUp (Game & game)
 
                if(detail>2)detail=2;
                if(detail<0)detail=0;
-               if(screenwidth>3000)screenwidth=640;
                if(screenwidth<0)screenwidth=640;
-               if(screenheight>3000)screenheight=480;
                if(screenheight<0)screenheight=480;
+#if !USE_SDL  // we'll take anything that works.
+               if(screenwidth>3000)screenwidth=640;
+               if(screenheight>3000)screenheight=480;
+#endif
        }
        if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
                kBitsPerPixel=16;
@@ -502,6 +893,106 @@ Boolean SetUp (Game & game)
 
        SetupDSpFullScreen();
 
+#if USE_SDL
+    if (!SDL_WasInit(SDL_INIT_VIDEO))
+    {
+        if (SDL_Init(SDL_INIT_VIDEO) == -1)
+        {
+            fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+            return false;
+        }
+
+        if (SDL_GL_LoadLibrary(NULL) == -1)
+        {
+            fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+            SDL_Quit();
+            return false;
+        }
+
+        SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+        if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+            res = hardcoded_resolutions;
+
+        // reverse list (it was sorted biggest to smallest by SDL)...
+        int count;
+        for (count = 0; res[count]; count++)
+        {
+            if ((res[count]->w < 640) || (res[count]->h < 480))
+                break;   // sane lower limit.
+        }
+
+        static SDL_Rect *resolutions_block = NULL;
+        resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+        resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+        if ((resolutions_block == NULL) || (resolutions == NULL))
+        {
+            SDL_Quit();
+            fprintf(stderr, "Out of memory!\n");
+            return false;
+        }
+
+        resolutions[count--] = NULL;
+        for (int i = 0; count >= 0; i++, count--)
+        {
+            memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+            resolutions[count] = &resolutions_block[count];
+        }
+
+        if (cmdline("showresolutions"))
+        {
+            printf("Resolutions we think are okay:\n");
+            for (int i = 0; resolutions[i]; i++)
+                printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
+        }
+    }
+
+    Uint32 sdlflags = SDL_OPENGL;
+    if (!cmdline("windowed"))
+        sdlflags |= SDL_FULLSCREEN;
+
+    SDL_WM_SetCaption("Lugaru", "Lugaru");
+
+    SDL_ShowCursor(0);
+
+    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+    if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+    {
+        fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+        fprintf(stderr, "forcing 640x480...\n");
+        kContextWidth = 640;
+        kContextHeight = 480;
+        if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+        {
+            fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+            fprintf(stderr, "forcing 640x480 windowed mode...\n");
+            sdlflags &= ~SDL_FULLSCREEN;
+            if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+            {
+                fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+                return false;
+            }
+        }
+    }
+
+    int dblbuf = 0;
+    if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
+    {
+        fprintf(stderr, "Failed to get double buffered GL context!\n");
+        SDL_Quit();
+        return false;
+    }
+
+    if (!lookup_all_glsyms())
+    {
+        SDL_Quit();
+        return false;
+    }
+
+    if (!cmdline("nomousegrab"))
+        SDL_WM_GrabInput(SDL_GRAB_ON);
+
+#elif (defined WIN32)
        //------------------------------------------------------------------
        // create window
        int x = 0, y = 0;
@@ -541,7 +1032,6 @@ Boolean SetUp (Game & game)
                return false;
        }
 
-
        //------------------------------------------------------------------
        // setup OpenGL
 
@@ -610,9 +1100,10 @@ Boolean SetUp (Game & game)
 
        SetForegroundWindow(g_windowHandle);
        SetFocus(g_windowHandle);
+#endif
 
        glClear( GL_COLOR_BUFFER_BIT );
-       SwapBuffers( hDC );
+       swap_gl_buffers();
 
        // clear all states
        glDisable( GL_ALPHA_TEST);
@@ -653,6 +1144,7 @@ Boolean SetUp (Game & game)
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glAlphaFunc( GL_GREATER, 0.5f);
 
+#if USE_DEVIL
        if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
                iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
                ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
@@ -669,6 +1161,7 @@ Boolean SetUp (Game & game)
 
        ilEnable(IL_ORIGIN_SET);
        ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
+#endif
 
        GLint width = kContextWidth;
        GLint height = kContextHeight;
@@ -689,6 +1182,23 @@ Boolean SetUp (Game & game)
 
 static void DoMouse(Game & game)
 {
+#if USE_SDL
+       if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+       {
+               game.deltah *= usermousesensitivity;
+               game.deltav *= usermousesensitivity;
+               game.mousecoordh += game.deltah;
+               game.mousecoordv += game.deltav;
+        if (game.mousecoordh < 0)
+            game.mousecoordh = 0;
+        else if (game.mousecoordh >= kContextWidth)
+            game.mousecoordh = kContextWidth - 1;
+        if (game.mousecoordv < 0)
+            game.mousecoordv = 0;
+        else if (game.mousecoordv >= kContextHeight)
+            game.mousecoordv = kContextHeight - 1;
+       }
+#else
        static Point lastMouse = {-1,-1};
        Point globalMouse;
 
@@ -732,6 +1242,7 @@ static void DoMouse(Game & game)
                        }
                }
        }
+#endif
 }
 
 
@@ -867,8 +1378,20 @@ void CleanUp (void)
 
 //     game.Dispose();
 
+#if USE_DEVIL
        ilShutDown();
-
+#endif
+
+#if USE_SDL
+    SDL_Quit();
+    #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+    #include "glstubs.h"
+    #undef GL_FUNC
+    // cheat here...static destructors are calling glDeleteTexture() after
+    //  the context is destroyed and libGL unloaded by SDL_Quit().
+    pglDeleteTextures = glDeleteTextures_doNothing;
+
+#elif (defined WIN32)
        if (hRC)
        {
                wglMakeCurrent( NULL, NULL);
@@ -891,6 +1414,7 @@ void CleanUp (void)
 
        ShutdownDSp ();
        ClipCursor(NULL);
+#endif
 }
 
 // --------------------------------------------------------------------------
@@ -900,6 +1424,7 @@ static bool g_focused = true;
 
 static bool IsFocused()
 {
+#ifdef WIN32
        if (!g_focused)
                return false;
 
@@ -908,15 +1433,155 @@ static bool IsFocused()
 
        if (IsIconic( g_windowHandle))
                return false;
+#endif
 
        return true;
 }
 
 
-int main (void)
+static void launch_web_browser(const char *url)
+{
+#ifdef WIN32
+    ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+
+#elif (defined(__APPLE__) && defined(__MACH__))
+    const char *fmt = "open '%s'";
+    const size_t len = strlen(fmt) + strlen(url) + 16;
+    char *buf = new char[len];
+    snprintf(buf, len, fmt, url);
+    system(buf);
+    delete[] buf;
+
+#elif PLATFORM_LINUX
+    const char *fmt = "PATH=$PATH:. xdg-open '%s'";
+    const size_t len = strlen(fmt) + strlen(url) + 16;
+    char *buf = new char[len];
+    snprintf(buf, len, fmt, url);
+    system(buf);
+    delete[] buf;
+#endif
+}
+
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+    size_t alloc_size = 0;
+    char *exe = NULL;
+    char *start = envr;
+    char *ptr;
+
+    do
+    {
+        size_t size;
+        ptr = strchr(start, ':');  /* find next $PATH separator. */
+        if (ptr)
+            *ptr = '\0';
+
+        size = strlen(start) + strlen(bin) + 2;
+        if (size > alloc_size)
+        {
+            char *x = (char *) realloc(exe, size);
+            if (x == NULL)
+            {
+                if (exe != NULL)
+                    free(exe);
+                return(NULL);
+            } /* if */
+
+            alloc_size = size;
+            exe = x;
+        } /* if */
+
+        /* build full binary path... */
+        strcpy(exe, start);
+        if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+            strcat(exe, "/");
+        strcat(exe, bin);
+
+        if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
+        {
+            strcpy(exe, start);  /* i'm lazy. piss off. */
+            return(exe);
+        } /* if */
+
+        start = ptr + 1;  /* start points to beginning of next element. */
+    } while (ptr != NULL);
+
+    if (exe != NULL)
+        free(exe);
+
+    return(NULL);  /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+    /* If there isn't a path on argv0, then look through the $PATH for it. */
+    char *retval;
+    char *envr;
+
+    char *ptr = strrchr(argv0, '/');
+    if (strchr(argv0, '/'))
+    {
+        retval = strdup(argv0);
+        if (retval)
+            *(strrchr(retval, '/')) = '\0';
+        return(retval);
+    }
+
+    envr = getenv("PATH");
+    if (!envr) return NULL;
+    envr = strdup(envr);
+    if (!envr) return NULL;
+    retval = findBinaryInPath(argv0, envr);
+    free(envr);
+    return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
+{
+    char *dir = calcBaseDir(argv0);
+    if (dir)
+    {
+        #if (defined(__APPLE__) && defined(__MACH__))
+        // Chop off /Contents/MacOS if it's at the end of the string, so we
+        //  land in the base of the app bundle.
+        const size_t len = strlen(dir);
+        const char *bundledirs = "/Contents/MacOS";
+        const size_t bundledirslen = strlen(bundledirs);
+        if (len > bundledirslen)
+        {
+            char *ptr = (dir + len) - bundledirslen;
+            if (strcasecmp(ptr, bundledirs) == 0)
+                *ptr = '\0';
+        }
+        #endif
+        chdir(dir);
+        free(dir);
+    }
+}
+#endif
+
+
+int main(int argc, char **argv)
 {
+    _argc = argc;
+    _argv = argv;
+#ifndef WIN32
+    chdirToAppPath(argv[0]);
+#endif
+
        LOGFUNC;
 
+#ifndef WIN32  // this is in WinMain, too.
+       logger.start(true);
+       memset( &g_theKeys, 0, sizeof( KeyMap));
+#endif
+
+    initSDLKeyTable();
+
        try
        {
                bool regnow = false;
@@ -929,7 +1594,8 @@ int main (void)
                        //ofstream os("log.txt");
                        //os.close();
 
-                       SetUp (game);
+                       if (!SetUp (game))
+                return 42;
 
                        while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
                        {
@@ -938,6 +1604,22 @@ int main (void)
                                        gameFocused = true;
 
                                        // check windows messages
+                                       #if USE_SDL
+                                       game.deltah = 0;
+                                       game.deltav = 0;
+                                       SDL_Event e;
+                                       // message pump
+                                       while( SDL_PollEvent( &e ) )
+                                       {
+                                               if( e.type == SDL_QUIT )
+                                               {
+                                                       gDone=true;
+                                                       break;
+                                               }
+                                               sdlEventProc(e, game);
+                                       }
+
+                                       #elif (defined WIN32)
                                        MSG msg;
                                        // message pump
                                        while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
@@ -953,6 +1635,7 @@ int main (void)
                                                        DispatchMessage( &msg );
                                                }
                                        }
+                                       #endif
 
                                        // game
                                        DoUpdate(game);
@@ -967,6 +1650,7 @@ int main (void)
                                        }
 
                                        // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+                    #ifdef WIN32
                                        MSG msg;
                                        BOOL bRet;
                                        //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
@@ -988,6 +1672,9 @@ int main (void)
                                                        DispatchMessage(&msg); 
                                                }
                                        }
+                    #else
+                    STUBBED("give up CPU but sniff the event queue");
+                    #endif
                                }
                        }
 
@@ -999,11 +1686,18 @@ int main (void)
 //             if(game.registernow){
                if(regnow)
                {
-                       char url[100];
-                       sprintf(url,"http://www.wolfire.com/registerpc.html");
-                       //                      LaunchURL(url);
-                       ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+            #if (defined(__APPLE__) && defined(__MACH__))
+            launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
+            #elif PLATFORM_LINUX
+            launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
+            #else
+            launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
+            #endif
                }
+
+        #if PLATFORM_LINUX  // (this may not be necessary any more.)
+        _exit(0);  // !!! FIXME: hack...crashes on exit!
+        #endif
                return 0;
        }
        catch (const std::exception& error)
@@ -1027,7 +1721,7 @@ int main (void)
 
        // --------------------------------------------------------------------------
 
-
+#ifdef WIN32
 #define MAX_WINKEYS 256
        static unsigned short KeyTable[MAX_WINKEYS]=
        {
@@ -1289,30 +1983,6 @@ int main (void)
                        0xffff,  // (255)
        };
 
-
-       static KeyMap g_theKeys;
-
-       void SetKey( int key)
-       {
-               g_theKeys[ key >> 3] |= (1 << (key & 7));
-       }
-
-       void ClearKey( int key)
-       {
-               g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-       }
-
-       void GetKeys(  unsigned char theKeys[16])
-       {
-               memcpy( theKeys, &g_theKeys, 16);
-       }
-
-       Boolean Button()
-       {
-               return g_button;
-       }
-
-
        void ClipMouseToWindow(HWND window)
        {
                RECT wRect;
@@ -1566,7 +2236,9 @@ int main (void)
 
                return TRUE;
        }
+#endif
 
+#if !USE_SDL
        int resolutionID(int width, int height)
        {
                int whichres;
@@ -1579,6 +2251,7 @@ int main (void)
                if(width==840 && height==524)whichres=5;
                if(width==1024 && height==640)whichres=6;
                if(width==1344 && height==840)whichres=7;
+               if(width==1920 && height==1200)whichres=8;
 
                return whichres;
        }
@@ -1595,18 +2268,24 @@ int main (void)
                if(width==840 && height==524)whichres=5;
                if(width==1024 && height==640)whichres=6;
                if(width==1344 && height==840)whichres=7;
+               if(width>=1920 && height>=1200)whichres=8;
 
                return whichres;
        }
+#endif
 
        bool selectDetail(int & width, int & height, int & bpp, int & detail)
        {
                bool res = true;
+
+               // currently with SDL, we just use whatever is requested
+               //  and don't care.  --ryan.
+               #if !USE_SDL
                int whichres = closestResolution(width, height);
 
                while (true)
                {
-                       if(whichres<=0 || whichres>7){
+                       if(whichres<=0 || whichres>8){
                                whichres = 0;
                                width=640;
                                height=480;
@@ -1639,6 +2318,10 @@ int main (void)
                                width=1344;
                                height=840;
                        }
+                       if(whichres==8){
+                               width=1920;
+                               height=1200;
+                       }
 
                        if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
                        {
@@ -1654,7 +2337,9 @@ int main (void)
                                detail = 0;
                                break;
                        }
-                       else if (0 == whichres)
+                       else
+
+            if (0 == whichres)
                        {
                                break;
                        }
@@ -1663,10 +2348,12 @@ int main (void)
                }
 
                bpp = resolutionDepths[whichres][(detail != 0)];
+               #endif
 
                return res;
        }
 
+    #ifdef WIN32
        int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
        {
                int argc = 0;
@@ -1722,17 +2409,18 @@ int main (void)
 
                g_appInstance=hInstance;
 
-               main();
+               main(0, NULL);
 
                UnregisterClass( g_wndClassName, hInstance);
 
                return TRUE;
 
        }
+    #endif
 
        extern int channels[100];
        extern FSOUND_SAMPLE * samp[100];
-       extern FSOUND_STREAM * strm[10];
+       extern FSOUND_STREAM * strm[20];
 
        extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
        {
@@ -1795,6 +2483,7 @@ int main (void)
                        return false;
                }
 
+        #if USE_DEVIL
                ILstring f = strdup(ConvertFileName(fname));
                if (!f)
                {
@@ -1851,12 +2540,17 @@ int main (void)
                }
 */
                free(f);
+        #else
+        res = load_image(fname, tex);
+        //if (!res) printf("failed to load %s\n", fname);
+        #endif
 
                return res;
        }
 
        void ScreenShot(const char * fname)
        {
+        #if USE_DEVIL
                ILstring f = strdup(fname);
                if (!f)
                {
@@ -1873,4 +2567,259 @@ int main (void)
                ilDeleteImages(1, &iid);
 
                free(f);
+        #else
+        save_image(fname);
+        #endif
        }
+
+
+#if !USE_DEVIL
+static bool load_image(const char *file_name, TGAImageRec &tex)
+{
+    char *ptr = strrchr(file_name, '.');
+    if (ptr)
+    {
+        if (stricmp(ptr+1, "png") == 0)
+            return load_png(file_name, tex);
+        else if (stricmp(ptr+1, "jpg") == 0)
+            return load_jpg(file_name, tex);
+    }
+
+    STUBBED("Unsupported image type");
+    return false;
+}
+
+
+struct my_error_mgr {
+  struct jpeg_error_mgr pub;   /* "public" fields */
+  jmp_buf setjmp_buffer;       /* for return to caller */
+};
+typedef struct my_error_mgr * my_error_ptr;
+
+
+static void my_error_exit(j_common_ptr cinfo)
+{
+       struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
+       longjmp(err->setjmp_buffer, 1);
+}
+
+/* stolen from public domain example.c code in libjpg distribution. */
+static bool load_jpg(const char *file_name, TGAImageRec &tex)
+{
+    struct jpeg_decompress_struct cinfo;
+    struct my_error_mgr jerr;
+    JSAMPROW buffer[1];                /* Output row buffer */
+    int row_stride;            /* physical row width in output buffer */
+    FILE *infile = fopen(file_name, "rb");
+
+    if (infile == NULL)
+        return false;
+
+    cinfo.err = jpeg_std_error(&jerr.pub);
+    jerr.pub.error_exit = my_error_exit;
+    if (setjmp(jerr.setjmp_buffer)) {
+        jpeg_destroy_decompress(&cinfo);
+        fclose(infile);
+        return false;
+    }
+
+    jpeg_create_decompress(&cinfo);
+    jpeg_stdio_src(&cinfo, infile);
+    (void) jpeg_read_header(&cinfo, TRUE);
+
+    cinfo.out_color_space = JCS_RGB;
+    cinfo.quantize_colors = 0;
+    (void) jpeg_calc_output_dimensions(&cinfo);
+    (void) jpeg_start_decompress(&cinfo);
+
+    row_stride = cinfo.output_width * cinfo.output_components;
+    tex.sizeX = cinfo.output_width;
+    tex.sizeY = cinfo.output_height;
+    tex.bpp = 24;
+
+    while (cinfo.output_scanline < cinfo.output_height) {
+        buffer[0] = (JSAMPROW)(char *)tex.data +
+                        ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
+        (void) jpeg_read_scanlines(&cinfo, buffer, 1);
+    }
+
+    (void) jpeg_finish_decompress(&cinfo);
+    jpeg_destroy_decompress(&cinfo);
+    fclose(infile);
+
+    return true;
+}
+
+
+/* stolen from public domain example.c code in libpng distribution. */
+static bool load_png(const char *file_name, TGAImageRec &tex)
+{
+    bool hasalpha = false;
+    png_structp png_ptr = NULL;
+    png_infop info_ptr = NULL;
+    png_uint_32 width, height;
+    int bit_depth, color_type, interlace_type;
+    png_byte **rows = NULL;
+    bool retval = false;
+    png_byte **row_pointers = NULL;
+    FILE *fp = fopen(file_name, "rb");
+
+    if (fp == NULL)
+        return(NULL);
+
+    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+    if (png_ptr == NULL)
+        goto png_done;
+
+    info_ptr = png_create_info_struct(png_ptr);
+    if (info_ptr == NULL)
+        goto png_done;
+
+    if (setjmp(png_jmpbuf(png_ptr)))
+        goto png_done;
+
+    png_init_io(png_ptr, fp);
+    png_read_png(png_ptr, info_ptr,
+                 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
+                 png_voidp_NULL);
+    png_get_IHDR(png_ptr, info_ptr, &width, &height,
+                 &bit_depth, &color_type, &interlace_type, NULL, NULL);
+
+    if (bit_depth != 8)  // transform SHOULD handle this...
+        goto png_done;
+
+    if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
+        goto png_done;
+
+    if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
+        goto png_done;
+
+    hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
+    row_pointers = png_get_rows(png_ptr, info_ptr);
+    if (!row_pointers)
+        goto png_done;
+
+    if (!hasalpha)
+    {
+        png_byte *dst = tex.data;
+        for (int i = height-1; i >= 0; i--)
+        {
+            png_byte *src = row_pointers[i];
+            for (int j = 0; j < width; j++)
+            {
+                dst[0] = src[0];
+                dst[1] = src[1];
+                dst[2] = src[2];
+                dst[3] = 0xFF;
+                src += 3;
+                dst += 4;
+            }
+        }
+    }
+
+    else
+    {
+        png_byte *dst = tex.data;
+        int pitch = width * 4;
+        for (int i = height-1; i >= 0; i--, dst += pitch)
+            memcpy(dst, row_pointers[i], pitch);
+    }
+
+    tex.sizeX = width;
+    tex.sizeY = height;
+    tex.bpp = 32;
+    retval = true;
+
+png_done:
+    png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+    if (fp)
+        fclose(fp);
+    return (retval);
+}
+
+
+static bool save_image(const char *file_name)
+{
+    char *ptr = strrchr(file_name, '.');
+    if (ptr)
+    {
+        if (stricmp(ptr+1, "png") == 0)
+            return save_png(file_name);
+    }
+
+    STUBBED("Unsupported image type");
+    return false;
+}
+
+
+static bool save_png(const char *file_name)
+{
+    FILE *fp = NULL;
+    png_structp png_ptr = NULL;
+    png_infop info_ptr = NULL;
+    bool retval = false;
+
+    fp = fopen(file_name, "wb");
+    if (fp == NULL)
+        return false;
+
+    png_bytep *row_pointers = new png_bytep[kContextHeight];
+    png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
+    if ((!screenshot) || (!row_pointers))
+        goto save_png_done;
+
+    glGetError();
+    glReadPixels(0, 0, kContextWidth, kContextHeight,
+                 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
+    if (glGetError() != GL_NO_ERROR)
+        goto save_png_done;
+
+    for (int i = 0; i < kContextHeight; i++)
+        row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
+
+    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+    if (png_ptr == NULL)
+        goto save_png_done;
+
+    info_ptr = png_create_info_struct(png_ptr);
+    if (info_ptr == NULL)
+        goto save_png_done;
+
+    if (setjmp(png_jmpbuf(png_ptr)))
+        goto save_png_done;
+
+    png_init_io(png_ptr, fp);
+
+    if (setjmp(png_jmpbuf(png_ptr)))
+        goto save_png_done;
+
+    png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
+                 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
+                 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
+
+    png_write_info(png_ptr, info_ptr);
+
+    if (setjmp(png_jmpbuf(png_ptr)))
+        goto save_png_done;
+
+       png_write_image(png_ptr, row_pointers);
+
+       if (setjmp(png_jmpbuf(png_ptr)))
+        goto save_png_done;
+
+    png_write_end(png_ptr, NULL);
+    retval = true;
+
+save_png_done:
+    png_destroy_write_struct(&png_ptr, &info_ptr);
+    delete[] screenshot;
+    delete[] row_pointers;
+    if (fp)
+        fclose(fp);
+    if (!retval)
+        unlink(ConvertFileName(file_name));
+    return retval;
+}
+
+#endif
+