]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
Removed an unused function
[lugaru.git] / Source / OpenGL_Windows.cpp
index 8cfe83618deecc6249254410a40a5c01367d4f4b..ac4a13ad6d3543a58de4707a0e3c0ba8164b549a 100644 (file)
@@ -286,41 +286,6 @@ void DrawGL (Game & game)
        }
 }
 
-
-/*static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
-    g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
-    g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-}
-
-void GetKeys(  unsigned char theKeys[16])
-{
-    memcpy( theKeys, &g_theKeys, 16);
-}*/
-
-Boolean Button()
-{
-    return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(SDL_BUTTON_LEFT);
-}
-
-static inline int clamp_sdl_mouse_button(Uint8 button)
-{
-    if (button == 2)   // right mouse button is button 3 in SDL.
-        button = 3;
-    else if (button == 3)
-        button = 2;
-
-    if ((button >= 1) && (button <= 3))
-        return button - 1;
-    return -1;
-}
-
 static void sdlEventProc(const SDL_Event &e, Game &game)
 {
     int val;
@@ -342,9 +307,6 @@ static void sdlEventProc(const SDL_Event &e, Game &game)
                                SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
             }
             return;
-
-        case SDL_KEYUP:
-            return;
     }
 }
 
@@ -899,7 +861,12 @@ int main(int argc, char **argv)
                                        }
 
                                        // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
-                    STUBBED("give up CPU but sniff the event queue");
+                                       SDL_ActiveEvent evt;
+                                       SDL_WaitEvent((SDL_Event*)&evt);
+                                       if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
+                                               gameFocused = true;
+                                       else if (evt.type == SDL_QUIT)
+                                               gDone = true;
                                }
                        }