This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+
#ifdef WIN32
#define UINT8 WIN32API_UINT8
#define UINT16 WIN32API_UINT16
#include "Game.h"
extern "C" {
- #include "zlib.h"
- #include "png.h"
- #include "jpeglib.h"
+#include "zlib.h"
+#include "png.h"
+#ifdef WIN32
+#define INT32 INT32_jpeg
+#include "jpeglib.h"
+#undef INT32
+#else
+#include "jpeglib.h"
+#endif
}
+using namespace Game;
+
static bool load_image(const char * fname, TGAImageRec & tex);
static bool load_png(const char * fname, TGAImageRec & tex);
static bool load_jpg(const char * fname, TGAImageRec & tex);
-static bool save_image(const char * fname);
+bool save_image(const char * fname);
static bool save_png(const char * fname);
#include "openal_wrapper.h"
-// ADDED GWC
-#ifdef _MSC_VER
-#pragma comment(lib, "opengl32.lib")
-#pragma comment(lib, "glu32.lib")
-#pragma comment(lib, "glaux.lib")
-#endif
-
-extern bool buttons[3];
extern float multiplier;
-extern float screenwidth,screenheight;
extern float sps;
extern float realmultiplier;
extern int slomo;
-extern bool ismotionblur;
-extern float usermousesensitivity;
-extern int detail;
-extern bool floatjump;
extern bool cellophane;
-// MODIFIED GWC
-//extern int terraindetail;
-//extern int texdetail;
-extern float terraindetail;
extern float texdetail;
-extern int bloodtoggle;
+
extern bool osx;
-extern bool autoslomo;
-extern bool foliage;
-extern bool musictoggle;
-extern bool trilinear;
-extern float gamespeed;
-extern int difficulty;
-extern bool damageeffects;
-extern int numplayers;
-extern bool decals;
-extern bool invertmouse;
-extern bool texttoggle;
-extern bool ambientsound;
-extern bool mousejump;
extern bool freeze;
-extern Person player[maxplayers];
-extern bool vblsync;
extern bool stillloading;
-extern bool showpoints;
-extern bool alwaysblur;
-extern bool immediate;
-extern bool velocityblur;
-extern bool debugmode;
extern int mainmenu;
-/*extern*/ bool gameFocused;
-extern int kBitsPerPixel;
+/*extern*/
+bool gameFocused;
+
extern float slomospeed;
extern float slomofreq;
-extern float oldgamespeed;
-extern float volume;
+
+
#include <math.h>
#include <stdio.h>
#include <iostream>
#include "gamegl.h"
#include "MacCompatibility.h"
+#include "Settings.h"
#ifdef WIN32
#include <shellapi.h>
+#include "win-res/resource.h"
#endif
-#include "res/resource.h"
-
using namespace std;
-
-
SDL_Rect **resolutions = NULL;
static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
NULL
};
+Boolean SetUp ();
+void DoUpdate ();
-
-unsigned int resolutionDepths[8][2] = {0};
-
-bool selectDetail(int & width, int & height, int & bpp, int & detail);
-int closestResolution(int width, int height);
-int resolutionID(int width, int height);
-
-void ReportError (char * strError);
-
-void SetupDSpFullScreen();
-void ShutdownDSp();
-
-void DrawGL(Game & game);
-
-void CreateGLWindow (void);
-Boolean SetUp (Game & game);
-void DoKey (SInt8 theKey, SInt8 theCode);
-void DoUpdate (Game & game);
-
-void DoEvent (void);
void CleanUp (void);
-
// statics/globals (internal only) ------------------------------------------
-#ifndef WIN32
-typedef struct tagPOINT {
- int x;
- int y;
-} POINT, *PPOINT;
-#endif
-
-
#ifdef _MSC_VER
#pragma warning(push)
static bool lookup_glsym(const char *funcname, void **func)
{
*func = SDL_GL_GetProcAddress(funcname);
- if (*func == NULL)
- {
+ if (*func == NULL) {
fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
return false;
}
static bool lookup_all_glsyms(void)
{
bool retval = true;
- #define GL_FUNC(ret,fn,params,call,rt) \
+#define GL_FUNC(ret,fn,params,call,rt) \
if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
- #include "glstubs.h"
- #undef GL_FUNC
+#include "glstubs.h"
+#undef GL_FUNC
return retval;
}
// no-op.
}
-
-
-void sdlGetCursorPos(POINT *pt)
-{
- int x, y;
- SDL_GetMouseState(&x, &y);
- pt->x = x;
- pt->y = y;
-}
-#define GetCursorPos(x) sdlGetCursorPos(x)
-#define SetCursorPos(x, y) SDL_WarpMouse(x, y)
-#define ScreenToClient(x, pt)
-#define ClientToScreen(x, pt)
#ifdef MessageBox
#undef MessageBox
#endif
#define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
-
-Point delta;
-
-static bool g_button, fullscreen = true;
-
-
// Menu defs
-enum
-{
- kFileQuit = 1
-};
-
-enum
-{
- kForegroundSleep = 10,
- kBackgroundSleep = 10000
-};
-
int kContextWidth;
int kContextHeight;
-const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
-
-GLuint gFontList;
-char gcstrMode [256] = "";
-
-UInt32 gSleepTime = kForegroundSleep;
-Boolean gDone = false, gfFrontProcess = true;
-
-Game * pgame = 0;
+Boolean gDone = false;
#ifndef __MINGW32__
static int _argc = 0;
bool cmdline(const char *cmd)
{
- for (int i = 1; i < _argc; i++)
- {
+ for (int i = 1; i < _argc; i++) {
char *arg = _argv[i];
while (*arg == '-')
arg++;
return false;
}
-
-// --------------------------------------------------------------------------
-
-void ReportError (char * strError)
-{
-#ifdef _MSC_VER // !!! FIXME. --ryan.
- throw std::exception( strError);
-#endif
-
- /* char errMsgCStr [256];
- Str255 strErr;
-
- sprintf (errMsgCStr, "%s", strError);
-
- // out as debug string
- CToPStr (strErr, errMsgCStr);
- DebugStr (strErr);
- */
-}
-
-void SetupDSpFullScreen ()
-{
-}
-
-
-void ShutdownDSp ()
-{
-}
-
-
//-----------------------------------------------------------------------------------------------------------------------
// OpenGL Drawing
-void DrawGL (Game & game)
-{
- game.DrawGLScene();
-}
-
-
-static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
- g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
- g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-}
-
-void GetKeys( unsigned char theKeys[16])
-{
- memcpy( theKeys, &g_theKeys, 16);
-}
-
-Boolean Button()
+void initGL()
{
- return g_button;
-}
-
-
-#define MAX_SDLKEYS SDLK_LAST
-static unsigned short KeyTable[MAX_SDLKEYS];
-
-static void initSDLKeyTable(void)
-{
- memset(KeyTable, 0xFF, sizeof (KeyTable));
- KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
- KeyTable[SDLK_TAB] = MAC_TAB_KEY;
- KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
- KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
- KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
- KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
- KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
- KeyTable[SDLK_END] = MAC_END_KEY;
- KeyTable[SDLK_HOME] = MAC_HOME_KEY;
- KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
- KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
- KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
- KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
- KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
- KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
- KeyTable[SDLK_0] = MAC_0_KEY;
- KeyTable[SDLK_1] = MAC_1_KEY;
- KeyTable[SDLK_2] = MAC_2_KEY;
- KeyTable[SDLK_3] = MAC_3_KEY;
- KeyTable[SDLK_4] = MAC_4_KEY;
- KeyTable[SDLK_5] = MAC_5_KEY;
- KeyTable[SDLK_6] = MAC_6_KEY;
- KeyTable[SDLK_7] = MAC_7_KEY;
- KeyTable[SDLK_8] = MAC_8_KEY;
- KeyTable[SDLK_9] = MAC_9_KEY;
- KeyTable[SDLK_a] = MAC_A_KEY;
- KeyTable[SDLK_b] = MAC_B_KEY;
- KeyTable[SDLK_c] = MAC_C_KEY;
- KeyTable[SDLK_d] = MAC_D_KEY;
- KeyTable[SDLK_e] = MAC_E_KEY;
- KeyTable[SDLK_f] = MAC_F_KEY;
- KeyTable[SDLK_g] = MAC_G_KEY;
- KeyTable[SDLK_h] = MAC_H_KEY;
- KeyTable[SDLK_i] = MAC_I_KEY;
- KeyTable[SDLK_j] = MAC_J_KEY;
- KeyTable[SDLK_k] = MAC_K_KEY;
- KeyTable[SDLK_l] = MAC_L_KEY;
- KeyTable[SDLK_m] = MAC_M_KEY;
- KeyTable[SDLK_n] = MAC_N_KEY;
- KeyTable[SDLK_o] = MAC_O_KEY;
- KeyTable[SDLK_p] = MAC_P_KEY;
- KeyTable[SDLK_q] = MAC_Q_KEY;
- KeyTable[SDLK_r] = MAC_R_KEY;
- KeyTable[SDLK_s] = MAC_S_KEY;
- KeyTable[SDLK_t] = MAC_T_KEY;
- KeyTable[SDLK_u] = MAC_U_KEY;
- KeyTable[SDLK_v] = MAC_V_KEY;
- KeyTable[SDLK_w] = MAC_W_KEY;
- KeyTable[SDLK_x] = MAC_X_KEY;
- KeyTable[SDLK_y] = MAC_Y_KEY;
- KeyTable[SDLK_z] = MAC_Z_KEY;
- KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
- KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
- KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
- KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
- KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
- KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
- KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
- KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
- KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
- KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
- KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
- KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
- KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
- KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
- KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
- KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
- KeyTable[SDLK_F1] = MAC_F1_KEY;
- KeyTable[SDLK_F2] = MAC_F2_KEY;
- KeyTable[SDLK_F3] = MAC_F3_KEY;
- KeyTable[SDLK_F4] = MAC_F4_KEY;
- KeyTable[SDLK_F5] = MAC_F5_KEY;
- KeyTable[SDLK_F6] = MAC_F6_KEY;
- KeyTable[SDLK_F7] = MAC_F7_KEY;
- KeyTable[SDLK_F8] = MAC_F8_KEY;
- KeyTable[SDLK_F9] = MAC_F9_KEY;
- KeyTable[SDLK_F10] = MAC_F10_KEY;
- KeyTable[SDLK_F11] = MAC_F11_KEY;
- KeyTable[SDLK_F12] = MAC_F12_KEY;
- KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
- KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
- KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
- KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
- KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
- KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
- KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
- KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
- KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
- KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
- KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
+ glClear( GL_COLOR_BUFFER_BIT );
+ swap_gl_buffers();
+
+ // clear all states
+ glDisable( GL_ALPHA_TEST);
+ glDisable( GL_BLEND);
+ glDisable( GL_DEPTH_TEST);
+ // glDisable( GL_DITHER);
+ glDisable( GL_FOG);
+ glDisable( GL_LIGHTING);
+ glDisable( GL_LOGIC_OP);
+ glDisable( GL_TEXTURE_1D);
+ glDisable( GL_TEXTURE_2D);
+ glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi( GL_RED_SCALE, 1);
+ glPixelTransferi( GL_RED_BIAS, 0);
+ glPixelTransferi( GL_GREEN_SCALE, 1);
+ glPixelTransferi( GL_GREEN_BIAS, 0);
+ glPixelTransferi( GL_BLUE_SCALE, 1);
+ glPixelTransferi( GL_BLUE_BIAS, 0);
+ glPixelTransferi( GL_ALPHA_SCALE, 1);
+ glPixelTransferi( GL_ALPHA_BIAS, 0);
+
+ // set initial rendering states
+ glShadeModel( GL_SMOOTH);
+ glClearDepth( 1.0f);
+ glDepthFunc( GL_LEQUAL);
+ glDepthMask( GL_TRUE);
+ // glDepthRange( FRONT_CLIP, BACK_CLIP);
+ glEnable( GL_DEPTH_TEST);
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glCullFace( GL_FRONT);
+ glEnable( GL_CULL_FACE);
+ glEnable( GL_LIGHTING);
+// glEnable( GL_LIGHT_MODEL_AMBIENT);
+ glEnable( GL_DITHER);
+ glEnable( GL_COLOR_MATERIAL);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glAlphaFunc( GL_GREATER, 0.5f);
+
+ if ( CanInitStereo(stereomode) ) {
+ InitStereo(stereomode);
+ } else {
+ fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+ stereomode = stereoNone;
+ }
}
-static inline int clamp_sdl_mouse_button(Uint8 button)
+static void toggleFullscreen()
{
- if (button == 2) // right mouse button is button 3 in SDL.
- button = 3;
- else if (button == 3)
- button = 2;
-
- if ((button >= 1) && (button <= 3))
- return button - 1;
- return -1;
+ if (!SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())) {
+ SDL_Surface* screen = SDL_GetVideoSurface();
+ Uint32 flags = screen->flags;
+ screen = SDL_SetVideoMode(0, 0, 0, flags ^ SDL_FULLSCREEN);
+ if (!screen)
+ screen = SDL_SetVideoMode(0, 0, 0, flags);
+ if (!screen)
+ exit(1);
+ //reload opengl state
+ initGL();
+ Texture::reloadAll();
+ if (text)
+ text->BuildFont();
+ if (firstload) {
+ screentexture = 0;
+ LoadScreenTexture();
+ }
+ screentexture2 = 0;
+ }
}
-static void sdlEventProc(const SDL_Event &e, Game &game)
+static void sdlEventProc(const SDL_Event &e)
{
- int val;
- bool skipkey = false;
- SDLMod mod;
-
- switch(e.type)
- {
- case SDL_MOUSEMOTION:
- game.deltah += e.motion.xrel;
- game.deltav += e.motion.yrel;
- return;
-
- case SDL_MOUSEBUTTONDOWN:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = true;
- buttons[val] = true;
- }
- }
- return;
-
- case SDL_MOUSEBUTTONUP:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = false;
- buttons[val] = false;
- }
- }
- return;
-
- case SDL_KEYDOWN:
- if (e.key.keysym.sym == SDLK_g)
- {
- if (e.key.keysym.mod & KMOD_CTRL)
- {
- skipkey = true;
- SDL_GrabMode mode = SDL_GRAB_ON;
- if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
- {
- mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
- mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
- }
- SDL_WM_GrabInput(mode);
- }
- }
-
- else if (e.key.keysym.sym == SDLK_RETURN)
- {
- if (e.key.keysym.mod & KMOD_ALT)
- {
- skipkey = true;
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- }
- }
-
- if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- SetKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if (mod & KMOD_CTRL)
- SetKey(MAC_CONTROL_KEY);
- if (mod & KMOD_ALT)
- SetKey(MAC_OPTION_KEY);
- if (mod & KMOD_META)
- SetKey(MAC_COMMAND_KEY);
- if (mod & KMOD_SHIFT)
- SetKey(MAC_SHIFT_KEY);
- if (mod & KMOD_CAPS)
- SetKey(MAC_CAPS_LOCK_KEY);
-
- return;
-
- case SDL_KEYUP:
- if (e.key.keysym.sym < SDLK_LAST)
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- ClearKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if ((mod & KMOD_CTRL) == 0)
- ClearKey(MAC_CONTROL_KEY);
- if ((mod & KMOD_ALT) == 0)
- ClearKey(MAC_OPTION_KEY);
- if ((mod & KMOD_META) == 0)
- ClearKey(MAC_COMMAND_KEY);
- if ((mod & KMOD_SHIFT) == 0)
- ClearKey(MAC_SHIFT_KEY);
- if ((mod & KMOD_CAPS) == 0)
- ClearKey(MAC_CAPS_LOCK_KEY);
- return;
+ switch (e.type) {
+ case SDL_MOUSEMOTION:
+ deltah += e.motion.xrel;
+ deltav += e.motion.yrel;
+ break;
+
+ case SDL_KEYDOWN:
+ if ((e.key.keysym.sym == SDLK_g) &&
+ (e.key.keysym.mod & KMOD_CTRL) &&
+ !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
+ SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON) );
+ } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ toggleFullscreen();
+ }
+ break;
}
}
+
// --------------------------------------------------------------------------
static Point gMidPoint;
-Boolean SetUp (Game & game)
+Boolean SetUp ()
{
- char string[10];
-
- LOGFUNC;
-
- randSeed = UpTime().lo;
-
- osx = 0;
- ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
- detail=1;
- ismotionblur=0;
- usermousesensitivity=1;
- kContextWidth=640;
- kContextHeight=480;
- kBitsPerPixel = 32;
- floatjump=0;
- cellophane=0;
- texdetail=4;
- autoslomo=1;
- decals=1;
- invertmouse=0;
- bloodtoggle=0;
- terraindetail=2;
- foliage=1;
- musictoggle=1;
- trilinear=1;
- gamespeed=1;
- difficulty=1;
- damageeffects=0;
- texttoggle=1;
- alwaysblur=0;
- showpoints=0;
- immediate=0;
- velocityblur=0;
-
- slomospeed=0.25;
- slomofreq=8012;
-
- volume = 0.8f;
-
- game.crouchkey=MAC_SHIFT_KEY;
- game.jumpkey=MAC_SPACE_KEY;
- game.leftkey=MAC_A_KEY;
- game.forwardkey=MAC_W_KEY;
- game.backkey=MAC_S_KEY;
- game.rightkey=MAC_D_KEY;
- game.drawkey=MAC_E_KEY;
- game.throwkey=MAC_Q_KEY;
- game.attackkey=MAC_MOUSEBUTTON1;
- game.chatkey=MAC_T_KEY;
- numplayers=1;
- ambientsound=1;
- vblsync=0;
- debugmode=0;
-
- selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
-
- if(!ipstream) {
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << kContextWidth;
- opstream << "\nScreenheight:\n";
- opstream << kContextHeight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << detail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- opstream << gamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(game.forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(game.backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(game.leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(game.rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(game.jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(game.crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(game.drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(game.throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(game.attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(game.chatkey);
- opstream.close();
- }
- if(ipstream){
- int i;
- ipstream.ignore(256,'\n');
- ipstream >> kContextWidth;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> kContextHeight;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> usermousesensitivity;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ismotionblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> detail;
- if(detail!=0)kBitsPerPixel=32;
- else kBitsPerPixel=16;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- floatjump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- mousejump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ambientsound = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> bloodtoggle;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- autoslomo = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- foliage = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- musictoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- trilinear = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- decals = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- invertmouse = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> gamespeed;
- oldgamespeed=gamespeed;
- if(oldgamespeed==0){
- gamespeed=1;
- oldgamespeed=1;
- }
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> difficulty;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- damageeffects = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- texttoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- debugmode = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- vblsync = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- showpoints = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- alwaysblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- immediate = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- velocityblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> volume;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.forwardkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.backkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.leftkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.rightkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.jumpkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.crouchkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.drawkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.throwkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.attackkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.chatkey=CharToKey(string);
- ipstream.close();
-
- if(detail>2)detail=2;
- if(detail<0)detail=0;
- if(screenwidth<0)screenwidth=640;
- if(screenheight<0)screenheight=480;
-
- }
- if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
- kBitsPerPixel=16;
- }
-
-
- selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
-
- SetupDSpFullScreen();
+ char string[10];
+
+ LOGFUNC;
+ osx = 0;
+ cellophane = 0;
+ texdetail = 4;
+ slomospeed = 0.25;
+ slomofreq = 8012;
+ numplayers = 1;
+
+ DefaultSettings();
if (!SDL_WasInit(SDL_INIT_VIDEO))
- {
- if (SDL_Init(SDL_INIT_VIDEO) == -1)
- {
+ if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
+ if (!LoadSettings()) {
+ fprintf(stderr, "Failed to load config, creating default\n");
+ SaveSettings();
+ }
+ if (kBitsPerPixel != 32 && kBitsPerPixel != 16) {
+ kBitsPerPixel = 16;
+ }
- if (SDL_GL_LoadLibrary(NULL) == -1)
- {
- fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
- SDL_Quit();
- return false;
- }
+ if (SDL_GL_LoadLibrary(NULL) == -1) {
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
+ return false;
+ }
- SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
- if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
- res = hardcoded_resolutions;
+ SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
+ if ( (res == NULL) || (res == ((SDL_Rect **) - 1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+ res = hardcoded_resolutions;
- // reverse list (it was sorted biggest to smallest by SDL)...
- int count;
- for (count = 0; res[count]; count++)
- {
- if ((res[count]->w < 640) || (res[count]->h < 480))
- break; // sane lower limit.
- }
+ // reverse list (it was sorted biggest to smallest by SDL)...
+ int count;
+ for (count = 0; res[count]; count++) {
+ if ((res[count]->w < 640) || (res[count]->h < 480))
+ break; // sane lower limit.
+ }
- static SDL_Rect *resolutions_block = NULL;
- resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
- resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
- if ((resolutions_block == NULL) || (resolutions == NULL))
- {
- SDL_Quit();
- fprintf(stderr, "Out of memory!\n");
- return false;
- }
+ static SDL_Rect *resolutions_block = NULL;
+ resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+ resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+ if ((resolutions_block == NULL) || (resolutions == NULL)) {
+ SDL_Quit();
+ fprintf(stderr, "Out of memory!\n");
+ return false;
+ }
- resolutions[count--] = NULL;
- for (int i = 0; count >= 0; i++, count--)
- {
- memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
- resolutions[count] = &resolutions_block[count];
- }
+ resolutions[count--] = NULL;
+ for (int i = 0; count >= 0; i++, count--) {
+ memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+ resolutions[count] = &resolutions_block[count];
+ }
- if (cmdline("showresolutions"))
- {
- printf("Resolutions we think are okay:\n");
- for (int i = 0; resolutions[i]; i++)
- printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
- }
+ if (cmdline("showresolutions")) {
+ printf("Resolutions we think are okay:\n");
+ for (int i = 0; resolutions[i]; i++)
+ printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
}
Uint32 sdlflags = SDL_OPENGL;
+
if (!cmdline("windowed"))
sdlflags |= SDL_FULLSCREEN;
SDL_ShowCursor(0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+#if SDL_VERSION_ATLEAST(1, 2, 10)
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync);
+#endif
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480...\n");
kContextWidth = 640;
kContextHeight = 480;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480 windowed mode...\n");
sdlflags &= ~SDL_FULLSCREEN;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
- {
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
return false;
}
}
int dblbuf = 0;
- if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
- {
+ if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
fprintf(stderr, "Failed to get double buffered GL context!\n");
SDL_Quit();
return false;
}
- if (!lookup_all_glsyms())
- {
+ if (!lookup_all_glsyms()) {
SDL_Quit();
return false;
}
SDL_WM_GrabInput(SDL_GRAB_ON);
- glClear( GL_COLOR_BUFFER_BIT );
- swap_gl_buffers();
-
- // clear all states
- glDisable( GL_ALPHA_TEST);
- glDisable( GL_BLEND);
- glDisable( GL_DEPTH_TEST);
- // glDisable( GL_DITHER);
- glDisable( GL_FOG);
- glDisable( GL_LIGHTING);
- glDisable( GL_LOGIC_OP);
- glDisable( GL_STENCIL_TEST);
- glDisable( GL_TEXTURE_1D);
- glDisable( GL_TEXTURE_2D);
- glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
- glPixelTransferi( GL_RED_SCALE, 1);
- glPixelTransferi( GL_RED_BIAS, 0);
- glPixelTransferi( GL_GREEN_SCALE, 1);
- glPixelTransferi( GL_GREEN_BIAS, 0);
- glPixelTransferi( GL_BLUE_SCALE, 1);
- glPixelTransferi( GL_BLUE_BIAS, 0);
- glPixelTransferi( GL_ALPHA_SCALE, 1);
- glPixelTransferi( GL_ALPHA_BIAS, 0);
-
- // set initial rendering states
- glShadeModel( GL_SMOOTH);
- glClearDepth( 1.0f);
- glDepthFunc( GL_LEQUAL);
- glDepthMask( GL_TRUE);
- // glDepthRange( FRONT_CLIP, BACK_CLIP);
- glEnable( GL_DEPTH_TEST);
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glCullFace( GL_FRONT);
- glEnable( GL_CULL_FACE);
- glEnable( GL_LIGHTING);
-// glEnable( GL_LIGHT_MODEL_AMBIENT);
- glEnable( GL_DITHER);
- glEnable( GL_COLOR_MATERIAL);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glAlphaFunc( GL_GREATER, 0.5f);
-
- GLint width = kContextWidth;
- GLint height = kContextHeight;
- gMidPoint.h = width / 2;
- gMidPoint.v = height / 2;
- screenwidth=width;
- screenheight=height;
-
- game.newdetail=detail;
- game.newscreenwidth=screenwidth;
- game.newscreenheight=screenheight;
-
- game.InitGame();
-
- return true;
-}
+ initGL();
+ GLint width = kContextWidth;
+ GLint height = kContextHeight;
+ gMidPoint.h = width / 2;
+ gMidPoint.v = height / 2;
+ screenwidth = width;
+ screenheight = height;
-static void DoMouse(Game & game)
-{
+ newdetail = detail;
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
- if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
- {
- game.deltah *= usermousesensitivity;
- game.deltav *= usermousesensitivity;
- game.mousecoordh += game.deltah;
- game.mousecoordv += game.deltav;
- if (game.mousecoordh < 0)
- game.mousecoordh = 0;
- else if (game.mousecoordh >= kContextWidth)
- game.mousecoordh = kContextWidth - 1;
- if (game.mousecoordv < 0)
- game.mousecoordv = 0;
- else if (game.mousecoordv >= kContextHeight)
- game.mousecoordv = kContextHeight - 1;
- }
+ InitGame();
+ return true;
}
+static void DoMouse()
+{
-// --------------------------------------------------------------------------
+ if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) {
+ deltah *= usermousesensitivity;
+ deltav *= usermousesensitivity;
+ mousecoordh += deltah;
+ mousecoordv += deltav;
+ if (mousecoordh < 0)
+ mousecoordh = 0;
+ else if (mousecoordh >= kContextWidth)
+ mousecoordh = kContextWidth - 1;
+ if (mousecoordv < 0)
+ mousecoordv = 0;
+ else if (mousecoordv >= kContextHeight)
+ mousecoordv = kContextHeight - 1;
+ }
-void DoKey (SInt8 theKey, SInt8 theCode)
+}
+
+void DoFrameRate (int update)
{
- // do nothing
+ static long frames = 0;
+
+ static AbsoluteTime time = {0, 0};
+ static AbsoluteTime frametime = {0, 0};
+ AbsoluteTime currTime = UpTime ();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ multiplier = deltaTime;
+ if (multiplier < .001) multiplier = .001;
+ if (multiplier > 10) multiplier = 10;
+ if (update) frametime = currTime; // reset for next time interval
+
+ deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+ frames++;
+ if (0.001 <= deltaTime) { // has update interval passed
+ if (update) {
+ time = currTime; // reset for next time interval
+ frames = 0;
+ }
+ }
}
-// --------------------------------------------------------------------------
+void DoUpdate ()
+{
+ static float sps = 200;
+ static int count;
+ static float oldmult;
+ DoFrameRate(1);
+ if (multiplier > .6)multiplier = .6;
-void DoFrameRate (int update)
-{
- static long frames = 0;
-
- static AbsoluteTime time = {0,0};
- static AbsoluteTime frametime = {0,0};
- AbsoluteTime currTime = UpTime ();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- multiplier=deltaTime;
- if(multiplier<.001)multiplier=.001;
- if(multiplier>10)multiplier=10;
- if(update)frametime = currTime; // reset for next time interval
-
- deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
- frames++;
- if (0.001 <= deltaTime) // has update interval passed
- {
- if(update){
- time = currTime; // reset for next time interval
- frames = 0;
- }
- }
-}
+ fps = 1 / multiplier;
+ count = multiplier * sps;
+ if (count < 2)count = 2;
-void DoUpdate (Game & game)
-{
- static float sps=200;
- static int count;
- static float oldmult;
-
- DoFrameRate(1);
- if(multiplier>.6)multiplier=.6;
-
- game.fps=1/multiplier;
-
- count = multiplier*sps;
- if(count<2)count=2;
- //if(count>10)count=10;
-
- realmultiplier=multiplier;
- multiplier*=gamespeed;
- if(difficulty==1)multiplier*=.9;
- if(difficulty==0)multiplier*=.8;
-
- if(game.loading==4)multiplier*=.00001;
- //multiplier*.9;
- if(slomo&&!mainmenu)multiplier*=slomospeed;
- //if(freeze)multiplier*=0.00001;
- oldmult=multiplier;
- multiplier/=(float)count;
-
- DoMouse(game);
-
- game.TickOnce();
-
- for(int i=0;i<count;i++)
- {
- game.Tick();
- }
- multiplier=oldmult;
-
- game.TickOnceAfter();
-/* - Debug code to test how many channels were active on average per frame
- static long frames = 0;
-
- static AbsoluteTime start = {0,0};
- AbsoluteTime currTime = UpTime ();
- static int num_channels = 0;
-
- num_channels += OPENAL_GetChannelsPlaying();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- ++frames;
-
- if (deltaTime >= 1)
- {
- start = currTime;
- float avg_channels = (float)num_channels / (float)frames;
-
- ofstream opstream("log.txt",ios::app);
- opstream << "Average frame count: ";
- opstream << frames;
- opstream << " frames - ";
- opstream << avg_channels;
- opstream << " per frame.\n";
- opstream.close();
-
- frames = 0;
- num_channels = 0;
- }
-*/
- DrawGL (game);
-}
+ realmultiplier = multiplier;
+ multiplier *= gamespeed;
+ if (difficulty == 1)multiplier *= .9;
+ if (difficulty == 0)multiplier *= .8;
-// --------------------------------------------------------------------------
+ if (loading == 4)multiplier *= .00001;
+ if (slomo && !mainmenu)multiplier *= slomospeed;
+ oldmult = multiplier;
+ multiplier /= (float)count;
+ DoMouse();
-void CleanUp (void)
-{
- LOGFUNC;
+ TickOnce();
-// game.Dispose();
+ for (int i = 0; i < count; i++) {
+ Tick();
+ }
+ multiplier = oldmult;
+
+ TickOnceAfter();
+ /* - Debug code to test how many channels were active on average per frame
+ static long frames = 0;
+
+ static AbsoluteTime start = {0,0};
+ AbsoluteTime currTime = UpTime ();
+ static int num_channels = 0;
+
+ num_channels += OPENAL_GetChannelsPlaying();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ ++frames;
+
+ if (deltaTime >= 1)
+ {
+ start = currTime;
+ float avg_channels = (float)num_channels / (float)frames;
+
+ ofstream opstream("log.txt",ios::app);
+ opstream << "Average frame count: ";
+ opstream << frames;
+ opstream << " frames - ";
+ opstream << avg_channels;
+ opstream << " per frame.\n";
+ opstream.close();
+
+ frames = 0;
+ num_channels = 0;
+ }
+ */
+ if ( stereomode == stereoNone ) {
+ DrawGLScene(stereoCenter);
+ } else {
+ DrawGLScene(stereoLeft);
+ DrawGLScene(stereoRight);
+ }
+}
+// --------------------------------------------------------------------------
+void CleanUp (void)
+{
+ LOGFUNC;
SDL_Quit();
- #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
- #include "glstubs.h"
- #undef GL_FUNC
+#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+#include "glstubs.h"
+#undef GL_FUNC
// cheat here...static destructors are calling glDeleteTexture() after
// the context is destroyed and libGL unloaded by SDL_Quit().
pglDeleteTextures = glDeleteTextures_doNothing;
}
-static void launch_web_browser(const char *url)
-{
-#ifdef WIN32
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
-
-#elif (defined(__APPLE__) && defined(__MACH__))
- const char *fmt = "open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-
-#elif PLATFORM_LINUX
- const char *fmt = "PATH=$PATH:. xdg-open '%s'";
- const size_t len = strlen(fmt) + strlen(url) + 16;
- char *buf = new char[len];
- snprintf(buf, len, fmt, url);
- system(buf);
- delete[] buf;
-#endif
-}
-
#ifndef WIN32
// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
char *start = envr;
char *ptr;
- do
- {
+ do {
size_t size;
ptr = strchr(start, ':'); /* find next $PATH separator. */
if (ptr)
*ptr = '\0';
size = strlen(start) + strlen(bin) + 2;
- if (size > alloc_size)
- {
+ if (size > alloc_size) {
char *x = (char *) realloc(exe, size);
- if (x == NULL)
- {
+ if (x == NULL) {
if (exe != NULL)
free(exe);
return(NULL);
strcat(exe, "/");
strcat(exe, bin);
- if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
- {
+ if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
strcpy(exe, start); /* i'm lazy. piss off. */
return(exe);
} /* if */
char *envr;
const char *ptr = strrchr((char *)argv0, '/');
- if (strchr(argv0, '/'))
- {
+ if (strchr(argv0, '/')) {
retval = strdup(argv0);
if (retval)
*((char *) strrchr(retval, '/')) = '\0';
static inline void chdirToAppPath(const char *argv0)
{
char *dir = calcBaseDir(argv0);
- if (dir)
- {
- #if (defined(__APPLE__) && defined(__MACH__))
+ if (dir) {
+#if (defined(__APPLE__) && defined(__MACH__))
// Chop off /Contents/MacOS if it's at the end of the string, so we
// land in the base of the app bundle.
const size_t len = strlen(dir);
const char *bundledirs = "/Contents/MacOS";
const size_t bundledirslen = strlen(bundledirs);
- if (len > bundledirslen)
- {
+ if (len > bundledirslen) {
char *ptr = (dir + len) - bundledirslen;
if (strcasecmp(ptr, bundledirs) == 0)
*ptr = '\0';
}
- #endif
+#endif
chdir(dir);
free(dir);
}
chdirToAppPath(argv[0]);
#endif
- LOGFUNC;
+ LOGFUNC;
- memset( &g_theKeys, 0, sizeof( KeyMap));
+ try {
+ {
+ newGame();
- initSDLKeyTable();
+ //ofstream os("error.txt");
+ //os.close();
+ //ofstream os("log.txt");
+ //os.close();
- try
- {
- bool regnow = false;
- {
- Game game;
- pgame = &game;
+ if (!SetUp ())
+ return 42;
- //ofstream os("error.txt");
- //os.close();
- //ofstream os("log.txt");
- //os.close();
+ while (!gDone && !tryquit) {
+ if (IsFocused()) {
+ gameFocused = true;
+
+ // check windows messages
+
+ deltah = 0;
+ deltav = 0;
+ SDL_Event e;
+ if (!waiting) {
+ // message pump
+ while ( SDL_PollEvent( &e ) ) {
+ if ( e.type == SDL_QUIT ) {
+ gDone = true;
+ break;
+ }
+ sdlEventProc(e);
+ }
+ }
- if (!SetUp (game))
- return 42;
+ // game
+ DoUpdate();
+ } else {
+ if (gameFocused) {
+ // allow game chance to pause
+ gameFocused = false;
+ DoUpdate();
+ }
+
+ // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+ SDL_ActiveEvent evt;
+ SDL_WaitEvent((SDL_Event*)&evt);
+ if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
+ gameFocused = true;
+ else if (evt.type == SDL_QUIT)
+ gDone = true;
+ }
+ }
+
+ deleteGame();
+ }
- while (!gDone&&!game.quit&&(!game.tryquit))
- {
- if (IsFocused())
- {
- gameFocused = true;
-
- // check windows messages
-
- game.deltah = 0;
- game.deltav = 0;
- SDL_Event e;
- // message pump
- while( SDL_PollEvent( &e ) )
- {
- if( e.type == SDL_QUIT )
- {
- gDone=true;
- break;
- }
- sdlEventProc(e, game);
- }
-
-
- // game
- DoUpdate(game);
- }
- else
- {
- if (gameFocused)
- {
- // allow game chance to pause
- gameFocused = false;
- DoUpdate(game);
- }
-
- // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
- STUBBED("give up CPU but sniff the event queue");
- }
- }
-
- regnow = game.registernow;
- }
- pgame = 0;
-
- CleanUp ();
-// if(game.registernow){
- if(regnow)
- {
- #if (defined(__APPLE__) && defined(__MACH__))
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
- #elif PLATFORM_LINUX
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
- #else
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
- #endif
- }
-
- #if PLATFORM_LINUX // (this may not be necessary any more.)
- _exit(0); // !!! FIXME: hack...crashes on exit!
- #endif
- return 0;
- }
- catch (const std::exception& error)
- {
- CleanUp();
-
- std::string e = "Caught exception: ";
- e += error.what();
-
- LOG(e);
-
- MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
- }
-
- CleanUp();
-
- return -1;
+ CleanUp ();
+
+ return 0;
+ } catch (const std::exception& error) {
+ CleanUp();
+
+ std::string e = "Caught exception: ";
+ e += error.what();
+
+ LOG(e);
+
+ MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
+ }
+
+ CleanUp();
+
+ return -1;
}
- // --------------------------------------------------------------------------
-
-
-
- bool selectDetail(int & width, int & height, int & bpp, int & detail)
- {
- bool res = true;
-
- // currently with SDL, we just use whatever is requested
- // and don't care. --ryan.
-
-
- return res;
- }
-
- extern int channels[100];
- extern OPENAL_SAMPLE * samp[100];
- extern OPENAL_STREAM * strm[20];
-
- extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
- {
- const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
- if (currSample && currSample == samp[chan])
- {
- if (OPENAL_GetPaused(channels[chan]))
- {
- OPENAL_StopSound(channels[chan]);
- channels[chan] = OPENAL_FREE;
- }
- else if (OPENAL_IsPlaying(channels[chan]))
- {
- int loop_mode = OPENAL_GetLoopMode(channels[chan]);
- if (loop_mode & OPENAL_LOOP_OFF)
- {
- channels[chan] = OPENAL_FREE;
- }
- }
- }
- else
- {
- channels[chan] = OPENAL_FREE;
- }
-
- channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
- }
- }
-
- extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
- {
- const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
- if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
- {
- OPENAL_StopSound(channels[chan]);
- OPENAL_Stream_Stop(sptr);
- }
- else
- {
- OPENAL_Stream_Stop(sptr);
- channels[chan] = OPENAL_FREE;
- }
-
- channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
- if (channels[chan] < 0)
- {
- channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
- }
- }
-
- bool LoadImage(const char * fname, TGAImageRec & tex)
- {
- bool res = true;
-
- if ( tex.data == NULL )
- {
- return false;
- }
-
-
- res = load_image(fname, tex);
-
-
- return res;
- }
-
- void ScreenShot(const char * fname)
- {
-
- save_image(fname);
-
- }
+// --------------------------------------------------------------------------
+
+
+bool LoadImage(const char * fname, TGAImageRec & tex)
+{
+ if ( tex.data == NULL )
+ return false;
+ else
+ return load_image(fname, tex);
+}
+
+void ScreenShot(const char * fname)
+{
+
+}
static bool load_image(const char *file_name, TGAImageRec &tex)
{
const char *ptr = strrchr((char *)file_name, '.');
- if (ptr)
- {
- if (strcasecmp(ptr+1, "png") == 0)
+ if (ptr) {
+ if (strcasecmp(ptr + 1, "png") == 0)
return load_png(file_name, tex);
- else if (strcasecmp(ptr+1, "jpg") == 0)
+ else if (strcasecmp(ptr + 1, "jpg") == 0)
return load_jpg(file_name, tex);
}
struct my_error_mgr {
- struct jpeg_error_mgr pub; /* "public" fields */
- jmp_buf setjmp_buffer; /* for return to caller */
+ struct jpeg_error_mgr pub; /* "public" fields */
+ jmp_buf setjmp_buffer; /* for return to caller */
};
typedef struct my_error_mgr * my_error_ptr;
static void my_error_exit(j_common_ptr cinfo)
{
- struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
- longjmp(err->setjmp_buffer, 1);
+ struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
+ longjmp(err->setjmp_buffer, 1);
}
/* stolen from public domain example.c code in libjpg distribution. */
while (cinfo.output_scanline < cinfo.output_height) {
buffer[0] = (JSAMPROW)(char *)tex.data +
- ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
+ ((cinfo.output_height - 1) - cinfo.output_scanline) * row_stride;
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
}
png_byte **row_pointers = NULL;
FILE *fp = fopen(file_name, "rb");
- if (fp == NULL)
+ if (fp == NULL) {
+ cerr << file_name << " not found" << endl;
return(NULL);
+ }
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL)
if (!row_pointers)
goto png_done;
- if (!hasalpha)
- {
+ if (!hasalpha) {
png_byte *dst = tex.data;
- for (int i = height-1; i >= 0; i--)
- {
+ for (int i = height - 1; i >= 0; i--) {
png_byte *src = row_pointers[i];
- for (int j = 0; j < width; j++)
- {
+ for (int j = 0; j < width; j++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
}
- else
- {
+ else {
png_byte *dst = tex.data;
int pitch = width * 4;
- for (int i = height-1; i >= 0; i--, dst += pitch)
+ for (int i = height - 1; i >= 0; i--, dst += pitch)
memcpy(dst, row_pointers[i], pitch);
}
retval = true;
png_done:
+ if (!retval) {
+ cerr << "There was a problem loading " << file_name << endl;
+ }
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if (fp)
fclose(fp);
}
-static bool save_image(const char *file_name)
+bool save_image(const char *file_name)
{
const char *ptr = strrchr((char *)file_name, '.');
- if (ptr)
- {
- if (strcasecmp(ptr+1, "png") == 0)
+ if (ptr) {
+ if (strcasecmp(ptr + 1, "png") == 0)
return save_png(file_name);
}
goto save_png_done;
for (int i = 0; i < kContextHeight; i++)
- row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
+ row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight - 1) - i)) * 3);
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL)
if (setjmp(png_jmpbuf(png_ptr)))
goto save_png_done;
- png_write_image(png_ptr, row_pointers);
+ png_write_image(png_ptr, row_pointers);
- if (setjmp(png_jmpbuf(png_ptr)))
+ if (setjmp(png_jmpbuf(png_ptr)))
goto save_png_done;
png_write_end(png_ptr, NULL);