]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
BEAUTIFIED ALL SOURCE CODE
[lugaru.git] / Source / OpenGL_Windows.cpp
index 5a5b0f10bc7b8481649b32633c44ef89bc31931c..a0ace20b7ac291148281b2d202ae3841fc8c20bb 100644 (file)
@@ -10,7 +10,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -34,15 +34,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "Game.h"
 extern "C" {
-       #include "zlib.h"
-       #include "png.h"
-   #ifdef WIN32
-               #define INT32 INT32_jpeg
-               #include "jpeglib.h"
-               #undef INT32
-       #else
-               #include "jpeglib.h"
-       #endif
+#include "zlib.h"
+#include "png.h"
+#ifdef WIN32
+#define INT32 INT32_jpeg
+#include "jpeglib.h"
+#undef INT32
+#else
+#include "jpeglib.h"
+#endif
 }
 
 using namespace Game;
@@ -67,7 +67,8 @@ extern bool osx;
 extern bool freeze;
 extern bool stillloading;
 extern int mainmenu;
-/*extern*/ bool gameFocused;
+/*extern*/
+bool gameFocused;
 
 extern float slomospeed;
 extern float slomofreq;
@@ -128,8 +129,7 @@ void CleanUp (void);
 static bool lookup_glsym(const char *funcname, void **func)
 {
     *func = SDL_GL_GetProcAddress(funcname);
-    if (*func == NULL)
-    {
+    if (*func == NULL) {
         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
         return false;
     }
@@ -139,10 +139,10 @@ static bool lookup_glsym(const char *funcname, void **func)
 static bool lookup_all_glsyms(void)
 {
     bool retval = true;
-    #define GL_FUNC(ret,fn,params,call,rt) \
+#define GL_FUNC(ret,fn,params,call,rt) \
         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
-    #include "glstubs.h"
-    #undef GL_FUNC
+#include "glstubs.h"
+#undef GL_FUNC
     return retval;
 }
 
@@ -170,8 +170,7 @@ static char **_argv = NULL;
 
 bool cmdline(const char *cmd)
 {
-    for (int i = 1; i < _argc; i++)
-    {
+    for (int i = 1; i < _argc; i++) {
         char *arg = _argv[i];
         while (*arg == '-')
             arg++;
@@ -186,95 +185,97 @@ bool cmdline(const char *cmd)
 
 // OpenGL Drawing
 
-void initGL(){
-       glClear( GL_COLOR_BUFFER_BIT );
-       swap_gl_buffers();
-
-       // clear all states
-       glDisable( GL_ALPHA_TEST);
-       glDisable( GL_BLEND);
-       glDisable( GL_DEPTH_TEST);
-       //      glDisable( GL_DITHER);
-       glDisable( GL_FOG);
-       glDisable( GL_LIGHTING);
-       glDisable( GL_LOGIC_OP);
-       glDisable( GL_TEXTURE_1D);
-       glDisable( GL_TEXTURE_2D);
-       glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
-       glPixelTransferi( GL_RED_SCALE, 1);
-       glPixelTransferi( GL_RED_BIAS, 0);
-       glPixelTransferi( GL_GREEN_SCALE, 1);
-       glPixelTransferi( GL_GREEN_BIAS, 0);
-       glPixelTransferi( GL_BLUE_SCALE, 1);
-       glPixelTransferi( GL_BLUE_BIAS, 0);
-       glPixelTransferi( GL_ALPHA_SCALE, 1);
-       glPixelTransferi( GL_ALPHA_BIAS, 0);
-
-       // set initial rendering states
-       glShadeModel( GL_SMOOTH);
-       glClearDepth( 1.0f);
-       glDepthFunc( GL_LEQUAL);
-       glDepthMask( GL_TRUE);
-       //      glDepthRange( FRONT_CLIP, BACK_CLIP);
-       glEnable( GL_DEPTH_TEST);
-       glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-       glCullFace( GL_FRONT);
-       glEnable( GL_CULL_FACE);
-       glEnable( GL_LIGHTING);
+void initGL()
+{
+    glClear( GL_COLOR_BUFFER_BIT );
+    swap_gl_buffers();
+
+    // clear all states
+    glDisable( GL_ALPHA_TEST);
+    glDisable( GL_BLEND);
+    glDisable( GL_DEPTH_TEST);
+    // glDisable( GL_DITHER);
+    glDisable( GL_FOG);
+    glDisable( GL_LIGHTING);
+    glDisable( GL_LOGIC_OP);
+    glDisable( GL_TEXTURE_1D);
+    glDisable( GL_TEXTURE_2D);
+    glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
+    glPixelTransferi( GL_RED_SCALE, 1);
+    glPixelTransferi( GL_RED_BIAS, 0);
+    glPixelTransferi( GL_GREEN_SCALE, 1);
+    glPixelTransferi( GL_GREEN_BIAS, 0);
+    glPixelTransferi( GL_BLUE_SCALE, 1);
+    glPixelTransferi( GL_BLUE_BIAS, 0);
+    glPixelTransferi( GL_ALPHA_SCALE, 1);
+    glPixelTransferi( GL_ALPHA_BIAS, 0);
+
+    // set initial rendering states
+    glShadeModel( GL_SMOOTH);
+    glClearDepth( 1.0f);
+    glDepthFunc( GL_LEQUAL);
+    glDepthMask( GL_TRUE);
+    // glDepthRange( FRONT_CLIP, BACK_CLIP);
+    glEnable( GL_DEPTH_TEST);
+    glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+    glCullFace( GL_FRONT);
+    glEnable( GL_CULL_FACE);
+    glEnable( GL_LIGHTING);
 //     glEnable( GL_LIGHT_MODEL_AMBIENT);
-       glEnable( GL_DITHER);
-       glEnable( GL_COLOR_MATERIAL);
-       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glAlphaFunc( GL_GREATER, 0.5f);
-
-       if ( CanInitStereo(stereomode) ) {
-               InitStereo(stereomode);
-       } else {
-               fprintf(stderr, "Failed to initialize stereo, disabling.\n");
-               stereomode = stereoNone;
-       }
+    glEnable( GL_DITHER);
+    glEnable( GL_COLOR_MATERIAL);
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glAlphaFunc( GL_GREATER, 0.5f);
+
+    if ( CanInitStereo(stereomode) ) {
+        InitStereo(stereomode);
+    } else {
+        fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+        stereomode = stereoNone;
+    }
 }
 
-static void toggleFullscreen(){
-       if(!SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())){
-        SDL_Surface* screen=SDL_GetVideoSurface();
-        Uint32 flags=screen->flags;
-        screen=SDL_SetVideoMode(0,0,0,flags^SDL_FULLSCREEN);
-        if(!screen)
-            screen=SDL_SetVideoMode(0,0,0,flags);
-        if(!screen)
+static void toggleFullscreen()
+{
+    if (!SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())) {
+        SDL_Surface* screen = SDL_GetVideoSurface();
+        Uint32 flags = screen->flags;
+        screen = SDL_SetVideoMode(0, 0, 0, flags ^ SDL_FULLSCREEN);
+        if (!screen)
+            screen = SDL_SetVideoMode(0, 0, 0, flags);
+        if (!screen)
             exit(1);
         //reload opengl state
         initGL();
         Texture::reloadAll();
-        if(text)
+        if (text)
             text->BuildFont();
-        if(firstload){
-            screentexture=0;
+        if (firstload) {
+            screentexture = 0;
             LoadScreenTexture();
         }
-        screentexture2=0;
+        screentexture2 = 0;
     }
 }
 
 static void sdlEventProc(const SDL_Event &e)
 {
-    switch(e.type) {
-        case SDL_MOUSEMOTION:
-            deltah += e.motion.xrel;
-            deltav += e.motion.yrel;
-            break;
-
-        case SDL_KEYDOWN:
-            if ((e.key.keysym.sym == SDLK_g) &&
-                                (e.key.keysym.mod & KMOD_CTRL) &&
-                                !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
-                                SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) );
-            } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
-                                toggleFullscreen();
-            }
-            break;
+    switch (e.type) {
+    case SDL_MOUSEMOTION:
+        deltah += e.motion.xrel;
+        deltav += e.motion.yrel;
+        break;
+
+    case SDL_KEYDOWN:
+        if ((e.key.keysym.sym == SDLK_g) &&
+                (e.key.keysym.mod & KMOD_CTRL) &&
+                !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
+            SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON) );
+        } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+            toggleFullscreen();
+        }
+        break;
     }
 }
 
@@ -286,78 +287,72 @@ static Point gMidPoint;
 
 Boolean SetUp ()
 {
-       char string[10];
+    char string[10];
+
+    LOGFUNC;
 
-       LOGFUNC;
+    osx = 0;
+    cellophane = 0;
+    texdetail = 4;
+    slomospeed = 0.25;
+    slomofreq = 8012;
+    numplayers = 1;
 
-       osx = 0;
-       cellophane=0;
-       texdetail=4;
-       slomospeed=0.25;
-       slomofreq=8012;
-       numplayers=1;
-       
-       DefaultSettings();
+    DefaultSettings();
 
     if (!SDL_WasInit(SDL_INIT_VIDEO))
-        if (SDL_Init(SDL_INIT_VIDEO) == -1)
-        {
+        if (SDL_Init(SDL_INIT_VIDEO) == -1) {
             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
             return false;
         }
-       if(!LoadSettings()) {
-               fprintf(stderr, "Failed to load config, creating default\n");
-               SaveSettings();
-       }
-       if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
-               kBitsPerPixel=16;
-       }
-
-       if (SDL_GL_LoadLibrary(NULL) == -1)
-       {
-               fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
-               SDL_Quit();
-               return false;
-       }
-
-       SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
-       if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
-               res = hardcoded_resolutions;
-
-       // reverse list (it was sorted biggest to smallest by SDL)...
-       int count;
-       for (count = 0; res[count]; count++)
-       {
-               if ((res[count]->w < 640) || (res[count]->h < 480))
-                       break;   // sane lower limit.
-       }
-
-       static SDL_Rect *resolutions_block = NULL;
-       resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
-       resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
-       if ((resolutions_block == NULL) || (resolutions == NULL))
-       {
-               SDL_Quit();
-               fprintf(stderr, "Out of memory!\n");
-               return false;
-       }
-
-       resolutions[count--] = NULL;
-       for (int i = 0; count >= 0; i++, count--)
-       {
-               memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
-               resolutions[count] = &resolutions_block[count];
-       }
-
-       if (cmdline("showresolutions"))
-       {
-               printf("Resolutions we think are okay:\n");
-               for (int i = 0; resolutions[i]; i++)
-                       printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
-       }
+    if (!LoadSettings()) {
+        fprintf(stderr, "Failed to load config, creating default\n");
+        SaveSettings();
+    }
+    if (kBitsPerPixel != 32 && kBitsPerPixel != 16) {
+        kBitsPerPixel = 16;
+    }
+
+    if (SDL_GL_LoadLibrary(NULL) == -1) {
+        fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+        SDL_Quit();
+        return false;
+    }
+
+    SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
+    if ( (res == NULL) || (res == ((SDL_Rect **) - 1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+        res = hardcoded_resolutions;
+
+    // reverse list (it was sorted biggest to smallest by SDL)...
+    int count;
+    for (count = 0; res[count]; count++) {
+        if ((res[count]->w < 640) || (res[count]->h < 480))
+            break;   // sane lower limit.
+    }
+
+    static SDL_Rect *resolutions_block = NULL;
+    resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+    resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+    if ((resolutions_block == NULL) || (resolutions == NULL)) {
+        SDL_Quit();
+        fprintf(stderr, "Out of memory!\n");
+        return false;
+    }
+
+    resolutions[count--] = NULL;
+    for (int i = 0; count >= 0; i++, count--) {
+        memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+        resolutions[count] = &resolutions_block[count];
+    }
+
+    if (cmdline("showresolutions")) {
+        printf("Resolutions we think are okay:\n");
+        for (int i = 0; resolutions[i]; i++)
+            printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
+    }
 
     Uint32 sdlflags = SDL_OPENGL;
-    
+
     if (!cmdline("windowed"))
         sdlflags |= SDL_FULLSCREEN;
 
@@ -370,20 +365,17 @@ Boolean SetUp ()
 #if SDL_VERSION_ATLEAST(1, 2, 10)
     SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync);
 #endif
-    
-    if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-    {
+
+    if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
         fprintf(stderr, "forcing 640x480...\n");
         kContextWidth = 640;
         kContextHeight = 480;
-        if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-        {
+        if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
             fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
             fprintf(stderr, "forcing 640x480 windowed mode...\n");
             sdlflags &= ~SDL_FULLSCREEN;
-            if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-            {
+            if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
                 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
                 return false;
             }
@@ -391,15 +383,13 @@ Boolean SetUp ()
     }
 
     int dblbuf = 0;
-    if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
-    {
+    if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
         fprintf(stderr, "Failed to get double buffered GL context!\n");
         SDL_Quit();
         return false;
     }
 
-    if (!lookup_all_glsyms())
-    {
+    if (!lookup_all_glsyms()) {
         SDL_Quit();
         return false;
     }
@@ -410,32 +400,31 @@ Boolean SetUp ()
 
     initGL();
 
-       GLint width = kContextWidth;
-       GLint height = kContextHeight;
-       gMidPoint.h = width / 2;
-       gMidPoint.v = height / 2;
-       screenwidth=width;
-       screenheight=height;
+    GLint width = kContextWidth;
+    GLint height = kContextHeight;
+    gMidPoint.h = width / 2;
+    gMidPoint.v = height / 2;
+    screenwidth = width;
+    screenheight = height;
 
-       newdetail=detail;
-       newscreenwidth=screenwidth;
-       newscreenheight=screenheight;
+    newdetail = detail;
+    newscreenwidth = screenwidth;
+    newscreenheight = screenheight;
 
-       InitGame();
+    InitGame();
 
-       return true;
+    return true;
 }
 
 
 static void DoMouse()
 {
 
-       if(mainmenu|| ( (abs(deltah)<10*realmultiplier*1000) && (abs(deltav)<10*realmultiplier*1000) ))
-       {
-               deltah *= usermousesensitivity;
-               deltav *= usermousesensitivity;
-               mousecoordh += deltah;
-               mousecoordv += deltav;
+    if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) {
+        deltah *= usermousesensitivity;
+        deltav *= usermousesensitivity;
+        mousecoordh += deltah;
+        mousecoordv += deltav;
         if (mousecoordh < 0)
             mousecoordh = 0;
         else if (mousecoordh >= kContextWidth)
@@ -444,121 +433,119 @@ static void DoMouse()
             mousecoordv = 0;
         else if (mousecoordv >= kContextHeight)
             mousecoordv = kContextHeight - 1;
-       }
+    }
 
 }
 
 void DoFrameRate (int update)
-{      
-       static long frames = 0;
-
-       static AbsoluteTime time = {0,0};
-       static AbsoluteTime frametime = {0,0};
-       AbsoluteTime currTime = UpTime ();
-       double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-
-       multiplier=deltaTime;
-       if(multiplier<.001) multiplier=.001;
-       if(multiplier>10) multiplier=10;
-       if(update) frametime = currTime;        // reset for next time interval
-
-       deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-       frames++;
-       if (0.001 <= deltaTime) // has update interval passed
-       {
-               if(update){
-                       time = currTime;        // reset for next time interval
-                       frames = 0;
-               }
-       }
+{
+    static long frames = 0;
+
+    static AbsoluteTime time = {0, 0};
+    static AbsoluteTime frametime = {0, 0};
+    AbsoluteTime currTime = UpTime ();
+    double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+    if (0 > deltaTime) // if negative microseconds
+        deltaTime /= -1000000.0;
+    else                               // else milliseconds
+        deltaTime /= 1000.0;
+
+    multiplier = deltaTime;
+    if (multiplier < .001) multiplier = .001;
+    if (multiplier > 10) multiplier = 10;
+    if (update) frametime = currTime;  // reset for next time interval
+
+    deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
+
+    if (0 > deltaTime) // if negative microseconds
+        deltaTime /= -1000000.0;
+    else                               // else milliseconds
+        deltaTime /= 1000.0;
+    frames++;
+    if (0.001 <= deltaTime) {  // has update interval passed
+        if (update) {
+            time = currTime;   // reset for next time interval
+            frames = 0;
+        }
+    }
 }
 
 
 void DoUpdate ()
 {
-       static float sps=200;
-       static int count;
-       static float oldmult;
-
-       DoFrameRate(1);
-       if(multiplier>.6)multiplier=.6;
-
-       fps=1/multiplier;
-
-       count = multiplier*sps;
-       if(count<2)count=2;
-
-       realmultiplier=multiplier;
-       multiplier*=gamespeed;
-       if(difficulty==1)multiplier*=.9;
-       if(difficulty==0)multiplier*=.8;
-
-       if(loading==4)multiplier*=.00001;
-       if(slomo&&!mainmenu)multiplier*=slomospeed;
-       oldmult=multiplier;
-       multiplier/=(float)count;
-
-       DoMouse();
-
-       TickOnce();
-
-       for(int i=0;i<count;i++)
-       {
-               Tick();
-       }
-       multiplier=oldmult;
-
-       TickOnceAfter();
-/* - Debug code to test how many channels were active on average per frame
-       static long frames = 0;
-
-       static AbsoluteTime start = {0,0};
-       AbsoluteTime currTime = UpTime ();
-       static int num_channels = 0;
-       
-       num_channels += OPENAL_GetChannelsPlaying();
-       double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-
-       ++frames;
-
-       if (deltaTime >= 1)
-       {
-               start = currTime;
-               float avg_channels = (float)num_channels / (float)frames;
-
-               ofstream opstream("log.txt",ios::app); 
-               opstream << "Average frame count: ";
-               opstream << frames;
-               opstream << " frames - ";
-               opstream << avg_channels;
-               opstream << " per frame.\n";
-               opstream.close();
-
-               frames = 0;
-               num_channels = 0;
-       }
-*/
-       if ( stereomode == stereoNone ) {
-               DrawGLScene(stereoCenter);
-       } else {
-               DrawGLScene(stereoLeft);
-               DrawGLScene(stereoRight);
-       }
+    static float sps = 200;
+    static int count;
+    static float oldmult;
+
+    DoFrameRate(1);
+    if (multiplier > .6)multiplier = .6;
+
+    fps = 1 / multiplier;
+
+    count = multiplier * sps;
+    if (count < 2)count = 2;
+
+    realmultiplier = multiplier;
+    multiplier *= gamespeed;
+    if (difficulty == 1)multiplier *= .9;
+    if (difficulty == 0)multiplier *= .8;
+
+    if (loading == 4)multiplier *= .00001;
+    if (slomo && !mainmenu)multiplier *= slomospeed;
+    oldmult = multiplier;
+    multiplier /= (float)count;
+
+    DoMouse();
+
+    TickOnce();
+
+    for (int i = 0; i < count; i++) {
+        Tick();
+    }
+    multiplier = oldmult;
+
+    TickOnceAfter();
+    /* - Debug code to test how many channels were active on average per frame
+       static long frames = 0;
+
+       static AbsoluteTime start = {0,0};
+       AbsoluteTime currTime = UpTime ();
+       static int num_channels = 0;
+
+       num_channels += OPENAL_GetChannelsPlaying();
+       double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
+
+       if (0 > deltaTime)      // if negative microseconds
+               deltaTime /= -1000000.0;
+       else                            // else milliseconds
+               deltaTime /= 1000.0;
+
+       ++frames;
+
+       if (deltaTime >= 1)
+       {
+               start = currTime;
+               float avg_channels = (float)num_channels / (float)frames;
+
+               ofstream opstream("log.txt",ios::app);
+               opstream << "Average frame count: ";
+               opstream << frames;
+               opstream << " frames - ";
+               opstream << avg_channels;
+               opstream << " per frame.\n";
+               opstream.close();
+
+               frames = 0;
+               num_channels = 0;
+       }
+    */
+    if ( stereomode == stereoNone ) {
+        DrawGLScene(stereoCenter);
+    } else {
+        DrawGLScene(stereoLeft);
+        DrawGLScene(stereoRight);
+    }
 }
 
 // --------------------------------------------------------------------------
@@ -566,12 +553,12 @@ void DoUpdate ()
 
 void CleanUp (void)
 {
-       LOGFUNC;
+    LOGFUNC;
 
     SDL_Quit();
-    #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
-    #include "glstubs.h"
-    #undef GL_FUNC
+#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+#include "glstubs.h"
+#undef GL_FUNC
     // cheat here...static destructors are calling glDeleteTexture() after
     //  the context is destroyed and libGL unloaded by SDL_Quit().
     pglDeleteTextures = glDeleteTextures_doNothing;
@@ -596,19 +583,16 @@ static char *findBinaryInPath(const char *bin, char *envr)
     char *start = envr;
     char *ptr;
 
-    do
-    {
+    do {
         size_t size;
         ptr = strchr(start, ':');  /* find next $PATH separator. */
         if (ptr)
             *ptr = '\0';
 
         size = strlen(start) + strlen(bin) + 2;
-        if (size > alloc_size)
-        {
+        if (size > alloc_size) {
             char *x = (char *) realloc(exe, size);
-            if (x == NULL)
-            {
+            if (x == NULL) {
                 if (exe != NULL)
                     free(exe);
                 return(NULL);
@@ -624,8 +608,7 @@ static char *findBinaryInPath(const char *bin, char *envr)
             strcat(exe, "/");
         strcat(exe, bin);
 
-        if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
-        {
+        if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
             strcpy(exe, start);  /* i'm lazy. piss off. */
             return(exe);
         } /* if */
@@ -647,8 +630,7 @@ char *calcBaseDir(const char *argv0)
     char *envr;
 
     const char *ptr = strrchr((char *)argv0, '/');
-    if (strchr(argv0, '/'))
-    {
+    if (strchr(argv0, '/')) {
         retval = strdup(argv0);
         if (retval)
             *((char *) strrchr(retval, '/')) = '\0';
@@ -667,21 +649,19 @@ char *calcBaseDir(const char *argv0)
 static inline void chdirToAppPath(const char *argv0)
 {
     char *dir = calcBaseDir(argv0);
-    if (dir)
-    {
-        #if (defined(__APPLE__) && defined(__MACH__))
+    if (dir) {
+#if (defined(__APPLE__) && defined(__MACH__))
         // Chop off /Contents/MacOS if it's at the end of the string, so we
         //  land in the base of the app bundle.
         const size_t len = strlen(dir);
         const char *bundledirs = "/Contents/MacOS";
         const size_t bundledirslen = strlen(bundledirs);
-        if (len > bundledirslen)
-        {
+        if (len > bundledirslen) {
             char *ptr = (dir + len) - bundledirslen;
             if (strcasecmp(ptr, bundledirs) == 0)
                 *ptr = '\0';
         }
-        #endif
+#endif
         chdir(dir);
         free(dir);
     }
@@ -701,89 +681,79 @@ int main(int argc, char **argv)
     chdirToAppPath(argv[0]);
 #endif
 
-       LOGFUNC;
+    LOGFUNC;
 
-       try
-       {
-               {
-                       newGame();
+    try {
+        {
+            newGame();
 
-                       //ofstream os("error.txt");
-                       //os.close();
-                       //ofstream os("log.txt");
-                       //os.close();
+            //ofstream os("error.txt");
+            //os.close();
+            //ofstream os("log.txt");
+            //os.close();
 
-                       if (!SetUp ())
+            if (!SetUp ())
                 return 42;
 
-                       while (!gDone&&!tryquit)
-                       {
-                                       if (IsFocused())
-                                       {
-                                                       gameFocused = true;
-
-                                                       // check windows messages
-                       
-                                                       deltah = 0;
-                                                       deltav = 0;
-                                                       SDL_Event e;
-                                                       if(!waiting) {
-                                                                       // message pump
-                                                                       while( SDL_PollEvent( &e ) )
-                                                                       {
-                                                                                       if( e.type == SDL_QUIT )
-                                                                                       {
-                                                                                                       gDone=true;
-                                                                                                       break;
-                                                                                       }
-                                                                                       sdlEventProc(e);
-                                                                       }
-                                                       }
-
-                                                       // game
-                                                       DoUpdate();
-                                       }
-                                       else
-                                       {
-                                                       if (gameFocused)
-                                                       {
-                                                                       // allow game chance to pause
-                                                                       gameFocused = false;
-                                                                       DoUpdate();
-                                                       }
-
-                                                       // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
-                                                       SDL_ActiveEvent evt;
-                                                       SDL_WaitEvent((SDL_Event*)&evt);
-                                                       if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
-                                                                       gameFocused = true;
-                                                       else if (evt.type == SDL_QUIT)
-                                                                       gDone = true;
-                                       }
-                       }
+            while (!gDone && !tryquit) {
+                if (IsFocused()) {
+                    gameFocused = true;
+
+                    // check windows messages
+
+                    deltah = 0;
+                    deltav = 0;
+                    SDL_Event e;
+                    if (!waiting) {
+                        // message pump
+                        while ( SDL_PollEvent( &e ) ) {
+                            if ( e.type == SDL_QUIT ) {
+                                gDone = true;
+                                break;
+                            }
+                            sdlEventProc(e);
+                        }
+                    }
+
+                    // game
+                    DoUpdate();
+                } else {
+                    if (gameFocused) {
+                        // allow game chance to pause
+                        gameFocused = false;
+                        DoUpdate();
+                    }
+
+                    // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+                    SDL_ActiveEvent evt;
+                    SDL_WaitEvent((SDL_Event*)&evt);
+                    if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
+                        gameFocused = true;
+                    else if (evt.type == SDL_QUIT)
+                        gDone = true;
+                }
+            }
 
             deleteGame();
-               }
+        }
 
-               CleanUp ();
+        CleanUp ();
 
-               return 0;
-       }
-       catch (const std::exception& error)
-       {
-               CleanUp();
+        return 0;
+    } catch (const std::exception& error) {
+        CleanUp();
 
-               std::string e = "Caught exception: ";
-               e += error.what();
+        std::string e = "Caught exception: ";
+        e += error.what();
 
-               LOG(e);
+        LOG(e);
 
-               MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
-       }
+        MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
+    }
 
-       CleanUp();
+    CleanUp();
 
-       return -1;
+    return -1;
 }
 
 
@@ -793,15 +763,15 @@ int main(int argc, char **argv)
 
 bool LoadImage(const char * fname, TGAImageRec & tex)
 {
-       if ( tex.data == NULL )
-               return false;
-       else
-               return load_image(fname, tex);
+    if ( tex.data == NULL )
+        return false;
+    else
+        return load_image(fname, tex);
 }
 
 void ScreenShot(const char * fname)
 {
-       
+
 }
 
 
@@ -809,11 +779,10 @@ void ScreenShot(const char * fname)
 static bool load_image(const char *file_name, TGAImageRec &tex)
 {
     const char *ptr = strrchr((char *)file_name, '.');
-    if (ptr)
-    {
-        if (strcasecmp(ptr+1, "png") == 0)
+    if (ptr) {
+        if (strcasecmp(ptr + 1, "png") == 0)
             return load_png(file_name, tex);
-        else if (strcasecmp(ptr+1, "jpg") == 0)
+        else if (strcasecmp(ptr + 1, "jpg") == 0)
             return load_jpg(file_name, tex);
     }
 
@@ -823,16 +792,16 @@ static bool load_image(const char *file_name, TGAImageRec &tex)
 
 
 struct my_error_mgr {
-  struct jpeg_error_mgr pub;   /* "public" fields */
-  jmp_buf setjmp_buffer;       /* for return to caller */
+    struct jpeg_error_mgr pub; /* "public" fields */
+    jmp_buf setjmp_buffer;     /* for return to caller */
 };
 typedef struct my_error_mgr * my_error_ptr;
 
 
 static void my_error_exit(j_common_ptr cinfo)
 {
-       struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
-       longjmp(err->setjmp_buffer, 1);
+    struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
+    longjmp(err->setjmp_buffer, 1);
 }
 
 /* stolen from public domain example.c code in libjpg distribution. */
@@ -871,7 +840,7 @@ static bool load_jpg(const char *file_name, TGAImageRec &tex)
 
     while (cinfo.output_scanline < cinfo.output_height) {
         buffer[0] = (JSAMPROW)(char *)tex.data +
-                        ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
+                    ((cinfo.output_height - 1) - cinfo.output_scanline) * row_stride;
         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
     }
 
@@ -897,9 +866,9 @@ static bool load_png(const char *file_name, TGAImageRec &tex)
     FILE *fp = fopen(file_name, "rb");
 
     if (fp == NULL) {
-               cerr << file_name << " not found" << endl;
+        cerr << file_name << " not found" << endl;
         return(NULL);
-       }
+    }
 
     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
     if (png_ptr == NULL)
@@ -933,14 +902,11 @@ static bool load_png(const char *file_name, TGAImageRec &tex)
     if (!row_pointers)
         goto png_done;
 
-    if (!hasalpha)
-    {
+    if (!hasalpha) {
         png_byte *dst = tex.data;
-        for (int i = height-1; i >= 0; i--)
-        {
+        for (int i = height - 1; i >= 0; i--) {
             png_byte *src = row_pointers[i];
-            for (int j = 0; j < width; j++)
-            {
+            for (int j = 0; j < width; j++) {
                 dst[0] = src[0];
                 dst[1] = src[1];
                 dst[2] = src[2];
@@ -951,11 +917,10 @@ static bool load_png(const char *file_name, TGAImageRec &tex)
         }
     }
 
-    else
-    {
+    else {
         png_byte *dst = tex.data;
         int pitch = width * 4;
-        for (int i = height-1; i >= 0; i--, dst += pitch)
+        for (int i = height - 1; i >= 0; i--, dst += pitch)
             memcpy(dst, row_pointers[i], pitch);
     }
 
@@ -963,11 +928,11 @@ static bool load_png(const char *file_name, TGAImageRec &tex)
     tex.sizeY = height;
     tex.bpp = 32;
     retval = true;
-    
+
 png_done:
-       if(!retval) {
-               cerr << "There was a problem loading " << file_name << endl;
-       }
+    if (!retval) {
+        cerr << "There was a problem loading " << file_name << endl;
+    }
     png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
     if (fp)
         fclose(fp);
@@ -978,9 +943,8 @@ png_done:
 bool save_image(const char *file_name)
 {
     const char *ptr = strrchr((char *)file_name, '.');
-    if (ptr)
-    {
-        if (strcasecmp(ptr+1, "png") == 0)
+    if (ptr) {
+        if (strcasecmp(ptr + 1, "png") == 0)
             return save_png(file_name);
     }
 
@@ -1012,7 +976,7 @@ static bool save_png(const char *file_name)
         goto save_png_done;
 
     for (int i = 0; i < kContextHeight; i++)
-        row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
+        row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight - 1) - i)) * 3);
 
     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
     if (png_ptr == NULL)
@@ -1039,9 +1003,9 @@ static bool save_png(const char *file_name)
     if (setjmp(png_jmpbuf(png_ptr)))
         goto save_png_done;
 
-       png_write_image(png_ptr, row_pointers);
+    png_write_image(png_ptr, row_pointers);
 
-       if (setjmp(png_jmpbuf(png_ptr)))
+    if (setjmp(png_jmpbuf(png_ptr)))
         goto save_png_done;
 
     png_write_end(png_ptr, NULL);