]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
JPG support.
[lugaru.git] / Source / OpenGL_Windows.cpp
index ae73a83775506edc94ecc3af918a75b8543b60ae..8ce1a4ce34e88a150d2c357054a4601a096d30e6 100644 (file)
@@ -1,10 +1,38 @@
+
+#ifdef WIN32
 #include <vld.h>
+#endif
+
 #include "Game.h"
 
+#ifndef USE_DEVIL
+#  ifdef WIN32
+#    define USE_DEVIL
+#  endif
+#endif
+
+#if USE_DEVIL
+    #include "IL/il.h"
+    #include "IL/ilu.h"
+    #include "IL/ilut.h"
+#else
+    // just use libpng and libjpg directly; it's lighter-weight and easier
+    //  to manage the dependencies on Linux...
+    extern "C" {
+        #include "png.h"
+        #include "jpeglib.h"
+    }
+    static bool load_image(const char * fname, TGAImageRec & tex);
+    static bool load_png(const char * fname, TGAImageRec & tex);
+    static bool load_jpg(const char * fname, TGAImageRec & tex);
+#endif
+
 // ADDED GWC
+#ifdef _MSC_VER
 #pragma comment(lib, "opengl32.lib")
 #pragma comment(lib, "glu32.lib")
 #pragma comment(lib, "glaux.lib")
+#endif
 
 extern bool buttons[3];
 extern float multiplier;
@@ -59,9 +87,13 @@ extern float volume;
 #include <string.h>
 #include <fstream>
 #include <iostream>
-#include "gl.h"
-#include "WinDefs.h"
+#include "gamegl.h"
+#include "MacCompatibility.h"
+
+#ifdef WIN32
 #include <shellapi.h>
+#endif
+
 #include "fmod.h"
 
 #include "res/resource.h"
@@ -92,14 +124,37 @@ void CleanUp (void);
 
 
 // statics/globals (internal only) ------------------------------------------
+#ifndef WIN32
+typedef struct tagPOINT { 
+  int x;
+  int y;
+} POINT, *PPOINT; 
+#endif
+
+#if USE_SDL
+void sdlGetCursorPos(POINT *pt)
+{
+    int x, y;
+    SDL_GetMouseState(&x, &y);
+    pt->x = x;
+    pt->y = y;
+}
+#define GetCursorPos(x) sdlGetCursorPos(x)
+#define SetCursorPos(x, y) SDL_WarpMouse(x, y)
+#define ScreenToClient(x, pt)
+#define ClientToScreen(x, pt)
+#define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
+#endif
 
 Point delta;
 
+#ifdef WIN32
 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
-
 static HINSTANCE g_appInstance;
 static HWND g_windowHandle;
 static HGLRC hRC;
+#endif
+
 static bool g_button, fullscreen = true;
 
 
@@ -121,7 +176,6 @@ int kContextHeight;
 
 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
 
-extern HDC hDC;
 GLuint gFontList;
 char gcstrMode [256] = "";
 
@@ -130,11 +184,15 @@ Boolean gDone = false, gfFrontProcess = true;
 
 Game * pgame = 0;
 
+static bool gMouseGrabbed = true;
+
 // --------------------------------------------------------------------------
 
 void ReportError (char * strError)
 {
+#ifdef WIN32  // !!! FIXME.  --ryan.
        throw std::exception( strError);
+#endif
 
        /*      char errMsgCStr [256];
        Str255 strErr;
@@ -149,6 +207,7 @@ void ReportError (char * strError)
 
 void SetupDSpFullScreen ()
 {
+#ifdef WIN32
        LOGFUNC;
 
        if (fullscreen)
@@ -170,11 +229,13 @@ void SetupDSpFullScreen ()
        }
 
        ShowCursor(FALSE);
+#endif
 }
 
 
 void ShutdownDSp ()
 {
+#ifdef WIN32
        LOGFUNC;
 
        if (fullscreen)
@@ -183,6 +244,7 @@ void ShutdownDSp ()
        }
 
        ShowCursor(TRUE);
+#endif
 }
 
 
@@ -192,13 +254,237 @@ void ShutdownDSp ()
 
 void DrawGL (Game & game)
 {
+#ifdef WIN32
        if (hDC == 0)
                return;
+#endif
 
        game.DrawGLScene();
 }
 
 
+static KeyMap g_theKeys;
+
+void SetKey( int key)
+{
+    g_theKeys[ key >> 3] |= (1 << (key & 7));
+}
+
+void ClearKey( int key)
+{
+    g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
+}
+
+void GetKeys(  unsigned char theKeys[16])
+{
+    memcpy( theKeys, &g_theKeys, 16);
+}
+
+Boolean Button()
+{
+    return g_button;
+}
+
+#if !USE_SDL
+static void initSDLKeyTable(void) {}
+#else
+#define MAX_SDLKEYS SDLK_LAST
+static unsigned short KeyTable[MAX_SDLKEYS];
+
+static void initSDLKeyTable(void)
+{
+    memset(KeyTable, 0xFF, sizeof (KeyTable));
+    KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
+    KeyTable[SDLK_TAB] = MAC_TAB_KEY;
+    KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
+    KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
+    KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
+    KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
+    KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
+    KeyTable[SDLK_END] = MAC_END_KEY;
+    KeyTable[SDLK_HOME] = MAC_HOME_KEY;
+    KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
+    KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
+    KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
+    KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
+    KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
+    KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
+    KeyTable[SDLK_0] = MAC_0_KEY;
+    KeyTable[SDLK_1] = MAC_1_KEY;
+    KeyTable[SDLK_2] = MAC_2_KEY;
+    KeyTable[SDLK_3] = MAC_3_KEY;
+    KeyTable[SDLK_4] = MAC_4_KEY;
+    KeyTable[SDLK_5] = MAC_5_KEY;
+    KeyTable[SDLK_6] = MAC_6_KEY;
+    KeyTable[SDLK_7] = MAC_7_KEY;
+    KeyTable[SDLK_8] = MAC_8_KEY;
+    KeyTable[SDLK_9] = MAC_9_KEY;
+    KeyTable[SDLK_a] = MAC_A_KEY;
+    KeyTable[SDLK_b] = MAC_B_KEY;
+    KeyTable[SDLK_c] = MAC_C_KEY;
+    KeyTable[SDLK_d] = MAC_D_KEY;
+    KeyTable[SDLK_e] = MAC_E_KEY;
+    KeyTable[SDLK_f] = MAC_F_KEY;
+    KeyTable[SDLK_g] = MAC_G_KEY;
+    KeyTable[SDLK_h] = MAC_H_KEY;
+    KeyTable[SDLK_i] = MAC_I_KEY;
+    KeyTable[SDLK_j] = MAC_J_KEY;
+    KeyTable[SDLK_k] = MAC_K_KEY;
+    KeyTable[SDLK_l] = MAC_L_KEY;
+    KeyTable[SDLK_m] = MAC_M_KEY;
+    KeyTable[SDLK_n] = MAC_N_KEY;
+    KeyTable[SDLK_o] = MAC_O_KEY;
+    KeyTable[SDLK_p] = MAC_P_KEY;
+    KeyTable[SDLK_q] = MAC_Q_KEY;
+    KeyTable[SDLK_r] = MAC_R_KEY;
+    KeyTable[SDLK_s] = MAC_S_KEY;
+    KeyTable[SDLK_t] = MAC_T_KEY;
+    KeyTable[SDLK_u] = MAC_U_KEY;
+    KeyTable[SDLK_v] = MAC_V_KEY;
+    KeyTable[SDLK_w] = MAC_W_KEY;
+    KeyTable[SDLK_x] = MAC_X_KEY;
+    KeyTable[SDLK_y] = MAC_Y_KEY;
+    KeyTable[SDLK_z] = MAC_Z_KEY;
+    KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
+    KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
+    KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
+    KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
+    KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
+    KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
+    KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
+    KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
+    KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
+    KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
+    KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
+    KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
+    KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
+    KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
+    KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
+    KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
+    KeyTable[SDLK_F1] = MAC_F1_KEY;
+    KeyTable[SDLK_F2] = MAC_F2_KEY;
+    KeyTable[SDLK_F3] = MAC_F3_KEY;
+    KeyTable[SDLK_F4] = MAC_F4_KEY;
+    KeyTable[SDLK_F5] = MAC_F5_KEY;
+    KeyTable[SDLK_F6] = MAC_F6_KEY;
+    KeyTable[SDLK_F7] = MAC_F7_KEY;
+    KeyTable[SDLK_F8] = MAC_F8_KEY;
+    KeyTable[SDLK_F9] = MAC_F9_KEY;
+    KeyTable[SDLK_F10] = MAC_F10_KEY;
+    KeyTable[SDLK_F11] = MAC_F11_KEY;
+    KeyTable[SDLK_F12] = MAC_F12_KEY;
+    KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
+    KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
+    KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
+    KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
+    KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
+    KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
+    KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
+    KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
+    KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
+    KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
+    KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
+}
+
+static inline int clamp_sdl_mouse_button(Uint8 button)
+{
+    if ((button >= 1) && (button <= 3))
+        return button - 1;
+    return -1;
+}
+
+static void sdlEventProc(const SDL_Event &e)
+{
+    int val;
+    switch(e.type)
+       {
+               case SDL_MOUSEBUTTONDOWN:
+                       {
+                val = clamp_sdl_mouse_button(e.button.button);
+                if (val >= 0)
+                {
+                    if (val == 0)
+                    {
+                                   g_button = true;
+                        SetKey(MAC_MOUSEBUTTON1);
+                    }
+
+                    else if (val == 1)
+                        SetKey(MAC_MOUSEBUTTON2);
+
+                               buttons[val] = true;
+                }
+                       }
+                       return;
+
+               case SDL_MOUSEBUTTONUP:
+                       {
+                val = clamp_sdl_mouse_button(e.button.button);
+                if (val >= 0)
+                {
+                    if (val == 0)
+                    {
+                                   g_button = false;
+                        ClearKey(MAC_MOUSEBUTTON1);
+                    }
+
+                    else if (val == 1)
+                        ClearKey(MAC_MOUSEBUTTON2);
+
+                               buttons[val] = false;
+                }
+                       }
+            return;
+
+        case SDL_KEYDOWN:
+            if (e.key.keysym.sym == SDLK_g)
+            {
+                if (e.key.keysym.mod & KMOD_CTRL)
+                    gMouseGrabbed = !gMouseGrabbed;
+            }
+
+            else if (e.key.keysym.sym == SDLK_RETURN)
+            {
+                if (e.key.keysym.mod & KMOD_ALT)
+                    SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+            }
+
+            if (e.key.keysym.sym < SDLK_LAST)
+            {
+                if (KeyTable[e.key.keysym.sym] != 0xffff)
+                    SetKey(KeyTable[e.key.keysym.sym]);
+            }
+
+            if (e.key.keysym.mod & KMOD_CTRL)
+                SetKey(MAC_CONTROL_KEY);
+            if (e.key.keysym.mod & KMOD_ALT)
+                SetKey(MAC_OPTION_KEY);
+            if (e.key.keysym.mod & KMOD_SHIFT)
+                SetKey(MAC_SHIFT_KEY);
+            if (e.key.keysym.mod & KMOD_CAPS)
+                SetKey(MAC_CAPS_LOCK_KEY);
+
+            return;
+
+        case SDL_KEYUP:
+            if (e.key.keysym.sym < SDLK_LAST)
+            {
+                if (KeyTable[e.key.keysym.sym] != 0xffff)
+                    ClearKey(KeyTable[e.key.keysym.sym]);
+            }
+
+            if (e.key.keysym.mod & KMOD_CTRL)
+                ClearKey(MAC_CONTROL_KEY);
+            if (e.key.keysym.mod & KMOD_ALT)
+                ClearKey(MAC_OPTION_KEY);
+            if (e.key.keysym.mod & KMOD_SHIFT)
+                ClearKey(MAC_SHIFT_KEY);
+            if (e.key.keysym.mod & KMOD_CAPS)
+                ClearKey(MAC_CAPS_LOCK_KEY);
+            return;
+    }
+}
+#endif
 
 // --------------------------------------------------------------------------
 
@@ -502,6 +788,26 @@ Boolean SetUp (Game & game)
 
        SetupDSpFullScreen();
 
+#if USE_SDL
+    if (!SDL_WasInit(SDL_INIT_VIDEO))
+    {
+        if (SDL_Init(SDL_INIT_VIDEO) == -1)
+        {
+            fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+            return false;
+        }
+    }
+
+    Uint32 sdlflags = SDL_OPENGL;
+    SDL_WM_SetCaption("Lugaru", "lugaru");
+    SDL_ShowCursor(0);
+    if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+    {
+        fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+        return false;
+    }
+
+#elif (defined WIN32)
        //------------------------------------------------------------------
        // create window
        int x = 0, y = 0;
@@ -541,7 +847,6 @@ Boolean SetUp (Game & game)
                return false;
        }
 
-
        //------------------------------------------------------------------
        // setup OpenGL
 
@@ -610,9 +915,10 @@ Boolean SetUp (Game & game)
 
        SetForegroundWindow(g_windowHandle);
        SetFocus(g_windowHandle);
+#endif
 
        glClear( GL_COLOR_BUFFER_BIT );
-       SwapBuffers( hDC );
+       swap_gl_buffers();
 
        // clear all states
        glDisable( GL_ALPHA_TEST);
@@ -653,6 +959,7 @@ Boolean SetUp (Game & game)
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glAlphaFunc( GL_GREATER, 0.5f);
 
+#if USE_DEVIL
        if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
                iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
                ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
@@ -669,6 +976,7 @@ Boolean SetUp (Game & game)
 
        ilEnable(IL_ORIGIN_SET);
        ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
+#endif
 
        GLint width = kContextWidth;
        GLint height = kContextHeight;
@@ -720,7 +1028,7 @@ static void DoMouse(Game & game)
                        game.mousecoordv=globalMouse.v;
                }
 
-               if(!mainmenu)
+               if((!mainmenu)&&(gMouseGrabbed))
                {
                        if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
                                pos.x = gMidPoint.h;
@@ -867,8 +1175,14 @@ void CleanUp (void)
 
 //     game.Dispose();
 
+#if USE_DEVIL
        ilShutDown();
+#endif
 
+#if USE_SDL
+    SDL_Quit();
+
+#elif (defined WIN32)
        if (hRC)
        {
                wglMakeCurrent( NULL, NULL);
@@ -891,6 +1205,7 @@ void CleanUp (void)
 
        ShutdownDSp ();
        ClipCursor(NULL);
+#endif
 }
 
 // --------------------------------------------------------------------------
@@ -900,6 +1215,7 @@ static bool g_focused = true;
 
 static bool IsFocused()
 {
+#ifdef WIN32
        if (!g_focused)
                return false;
 
@@ -908,15 +1224,22 @@ static bool IsFocused()
 
        if (IsIconic( g_windowHandle))
                return false;
+#endif
 
        return true;
 }
 
-
 int main (void)
 {
        LOGFUNC;
 
+#ifndef WIN32  // this is in WinMain, too.
+       logger.start(true);
+       memset( &g_theKeys, 0, sizeof( KeyMap));
+#endif
+
+    initSDLKeyTable();
+
        try
        {
                bool regnow = false;
@@ -938,6 +1261,19 @@ int main (void)
                                        gameFocused = true;
 
                                        // check windows messages
+                    #if USE_SDL
+                                       SDL_Event e;
+                                       // message pump
+                                       while( SDL_PollEvent( &e ) )
+                                       {
+                                               if( e.type == SDL_QUIT )
+                                               {
+                                                       gDone=true;
+                                                       break;
+                                               }
+                        sdlEventProc(e);
+                                       }
+                    #elif (defined WIN32)
                                        MSG msg;
                                        // message pump
                                        while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
@@ -953,6 +1289,7 @@ int main (void)
                                                        DispatchMessage( &msg );
                                                }
                                        }
+                    #endif
 
                                        // game
                                        DoUpdate(game);
@@ -967,6 +1304,7 @@ int main (void)
                                        }
 
                                        // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+                    #ifdef WIN32
                                        MSG msg;
                                        BOOL bRet;
                                        //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
@@ -988,6 +1326,9 @@ int main (void)
                                                        DispatchMessage(&msg); 
                                                }
                                        }
+                    #else
+                    STUBBED("give up CPU but sniff the event queue");
+                    #endif
                                }
                        }
 
@@ -999,10 +1340,14 @@ int main (void)
 //             if(game.registernow){
                if(regnow)
                {
+            #ifndef WIN32
+            STUBBED("launch a web browser");
+            #else
                        char url[100];
                        sprintf(url,"http://www.wolfire.com/registerpc.html");
                        //                      LaunchURL(url);
                        ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+            #endif
                }
                return 0;
        }
@@ -1027,7 +1372,7 @@ int main (void)
 
        // --------------------------------------------------------------------------
 
-
+#ifdef WIN32
 #define MAX_WINKEYS 256
        static unsigned short KeyTable[MAX_WINKEYS]=
        {
@@ -1289,30 +1634,6 @@ int main (void)
                        0xffff,  // (255)
        };
 
-
-       static KeyMap g_theKeys;
-
-       void SetKey( int key)
-       {
-               g_theKeys[ key >> 3] |= (1 << (key & 7));
-       }
-
-       void ClearKey( int key)
-       {
-               g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-       }
-
-       void GetKeys(  unsigned char theKeys[16])
-       {
-               memcpy( theKeys, &g_theKeys, 16);
-       }
-
-       Boolean Button()
-       {
-               return g_button;
-       }
-
-
        void ClipMouseToWindow(HWND window)
        {
                RECT wRect;
@@ -1566,6 +1887,7 @@ int main (void)
 
                return TRUE;
        }
+#endif
 
        int resolutionID(int width, int height)
        {
@@ -1667,6 +1989,7 @@ int main (void)
                return res;
        }
 
+    #ifdef WIN32
        int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
        {
                int argc = 0;
@@ -1729,6 +2052,7 @@ int main (void)
                return TRUE;
 
        }
+    #endif
 
        extern int channels[100];
        extern FSOUND_SAMPLE * samp[100];
@@ -1795,6 +2119,7 @@ int main (void)
                        return false;
                }
 
+        #if USE_DEVIL
                ILstring f = strdup(ConvertFileName(fname));
                if (!f)
                {
@@ -1851,12 +2176,17 @@ int main (void)
                }
 */
                free(f);
+        #else
+        res = load_image(fname, tex);
+        //if (!res) printf("failed to load %s\n", fname);
+        #endif
 
                return res;
        }
 
        void ScreenShot(const char * fname)
        {
+        #if USE_DEVIL
                ILstring f = strdup(fname);
                if (!f)
                {
@@ -1873,4 +2203,220 @@ int main (void)
                ilDeleteImages(1, &iid);
 
                free(f);
+        #else
+        STUBBED("Non-DevIL screenshot");
+        #endif
        }
+
+
+#if !USE_DEVIL
+static bool load_image(const char *file_name, TGAImageRec &tex)
+{
+    char *ptr = strrchr(file_name, '.');
+    if (ptr)
+    {
+        if (stricmp(ptr+1, "png") == 0)
+            return load_png(file_name, tex);
+        else if (stricmp(ptr+1, "jpg") == 0)
+            return load_jpg(file_name, tex);
+    }
+
+    STUBBED("Unsupported image type");
+    return false;
+}
+
+
+struct my_error_mgr {
+  struct jpeg_error_mgr pub;   /* "public" fields */
+  jmp_buf setjmp_buffer;       /* for return to caller */
+};
+typedef struct my_error_mgr * my_error_ptr;
+
+
+static void my_error_exit(j_common_ptr cinfo)
+{
+       struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
+       longjmp(err->setjmp_buffer, 1);
+}
+
+/* stolen from public domain example.c code in libjpg distribution. */
+static bool load_jpg(const char *file_name, TGAImageRec &tex)
+{
+    struct jpeg_decompress_struct cinfo;
+    struct my_error_mgr jerr;
+    JSAMPROW buffer[1];                /* Output row buffer */
+    int row_stride;            /* physical row width in output buffer */
+    FILE *infile = fopen(file_name, "rb")
+
+    if (infile == NULL)
+        return false;
+
+    cinfo.err = jpeg_std_error(&jerr.pub);
+    jerr.pub.error_exit = my_error_exit;
+    if (setjmp(jerr.setjmp_buffer)) {
+        jpeg_destroy_decompress(&cinfo);
+        fclose(infile);
+        return false;
+    }
+
+    jpeg_create_decompress(&cinfo);
+    jpeg_stdio_src(&cinfo, infile);
+    (void) jpeg_read_header(&cinfo, TRUE);
+
+    cinfo.out_color_space = JCS_RGB;
+    cinfo.quantize_colors = 0;
+    (void) jpeg_calc_output_dimensions(&cinfo);
+    (void) jpeg_start_decompress(&cinfo);
+
+    row_stride = cinfo.output_width * cinfo.output_components;
+    tex.sizeX = cinfo.output_width;
+    tex.sizeY = cinfo.output_height;
+    tex.bpp = 24;
+
+    while (cinfo.output_scanline < cinfo.output_height) {
+        buffer[0] = (JSAMPROW)(char *)tex.data +
+                        ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
+        (void) jpeg_read_scanlines(&cinfo, buffer, 1);
+    }
+
+    (void) jpeg_finish_decompress(&cinfo);
+    jpeg_destroy_decompress(&cinfo);
+    fclose(infile);
+
+    return true;
+}
+
+/* stolen from public domain example.c code in libpng distribution. */
+static bool load_png(const char *file_name, TGAImageRec &tex)
+{
+    bool hasalpha = false;
+    png_structp png_ptr = NULL;
+    png_infop info_ptr = NULL;
+    png_uint_32 width, height;
+    int bit_depth, color_type, interlace_type;
+    png_byte **rows = NULL;
+    bool retval = false;
+    png_byte **row_pointers = NULL;
+    FILE *fp = fopen(file_name, "rb");
+
+    if (fp == NULL)
+        return(NULL);
+
+    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+    if (png_ptr == NULL)
+        goto png_done;
+
+    info_ptr = png_create_info_struct(png_ptr);
+    if (info_ptr == NULL)
+        goto png_done;
+
+    if (setjmp(png_jmpbuf(png_ptr)))
+        goto png_done;
+
+    png_init_io(png_ptr, fp);
+    png_read_png(png_ptr, info_ptr,
+                 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
+                 png_voidp_NULL);
+    png_get_IHDR(png_ptr, info_ptr, &width, &height,
+                 &bit_depth, &color_type, &interlace_type, NULL, NULL);
+
+    if (bit_depth != 8)  // transform SHOULD handle this...
+        goto png_done;
+
+    if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
+        goto png_done;
+
+    if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
+        goto png_done;
+
+    hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
+    row_pointers = png_get_rows(png_ptr, info_ptr);
+    if (!row_pointers)
+        goto png_done;
+
+    retval = malloc(width * height * 4);
+    if (!retval)
+        goto png_done;
+
+    if (!hasalpha)
+    {
+        png_byte *dst = tex.data;
+        for (int i = height-1; i >= 0; i--)
+        {
+            png_byte *src = row_pointers[i];
+            for (int j = 0; j < width; j++)
+            {
+                dst[0] = src[0];
+                dst[1] = src[1];
+                dst[2] = src[2];
+                dst[3] = 0xFF;
+                src += 3;
+                dst += 4;
+            }
+        }
+    }
+
+    else
+    {
+        png_byte *dst = tex.data;
+        int pitch = width * 4;
+        for (int i = height-1; i >= 0; i--, dst += pitch)
+            memcpy(dst, row_pointers[i], pitch);
+    }
+
+    tex.sizeX = width;
+    tex.sizeY = height;
+    tex.bpp = 32;
+    retval = true;
+
+png_done:
+   png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+   fclose(fp);
+   return (retval);
+}
+
+#if 0
+void save_png(char *file_name /* , ... other image information ... */)
+{
+   FILE *fp;
+   png_structp png_ptr;
+   png_infop info_ptr;
+
+   /* open the file */
+   fp = fopen(file_name, "wb");
+   if (fp == NULL)
+      return (ERROR);
+
+   png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+   if (png_ptr == NULL)
+   {
+      fclose(fp);
+      return (ERROR);
+   }
+
+   info_ptr = png_create_info_struct(png_ptr);
+   if (info_ptr == NULL)
+   {
+      fclose(fp);
+      png_destroy_write_struct(&png_ptr,  png_infopp_NULL);
+      return (ERROR);
+   }
+
+   if (setjmp(png_jmpbuf(png_ptr)))
+   {
+      /* If we get here, we had a problem reading the file */
+      fclose(fp);
+      png_destroy_write_struct(&png_ptr, &info_ptr);
+      return (ERROR);
+   }
+
+   png_init_io(png_ptr, fp);
+   png_write_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
+   png_destroy_write_struct(&png_ptr, &info_ptr);
+   fclose(fp);
+   return (OK);
+}
+#endif
+
+#endif
+