#pragma comment(lib, "glaux.lib")
#endif
-extern bool buttons[3];
extern float multiplier;
extern float sps;
extern float realmultiplier;
void CreateGLWindow (void);
Boolean SetUp (Game & game);
-void DoKey (SInt8 theKey, SInt8 theCode);
void DoUpdate (Game & game);
void DoEvent (void);
}
}
-
-static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
- g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
- g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-}
-
-void GetKeys( unsigned char theKeys[16])
-{
- memcpy( theKeys, &g_theKeys, 16);
-}
-
-Boolean Button()
-{
- return g_button;
-}
-
-
-#define MAX_SDLKEYS SDLK_LAST
-static unsigned short KeyTable[MAX_SDLKEYS];
-
-static void initSDLKeyTable(void)
-{
- memset(KeyTable, 0xFF, sizeof (KeyTable));
- KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
- KeyTable[SDLK_TAB] = MAC_TAB_KEY;
- KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
- KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
- KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
- KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
- KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
- KeyTable[SDLK_END] = MAC_END_KEY;
- KeyTable[SDLK_HOME] = MAC_HOME_KEY;
- KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
- KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
- KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
- KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
- KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
- KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
- KeyTable[SDLK_0] = MAC_0_KEY;
- KeyTable[SDLK_1] = MAC_1_KEY;
- KeyTable[SDLK_2] = MAC_2_KEY;
- KeyTable[SDLK_3] = MAC_3_KEY;
- KeyTable[SDLK_4] = MAC_4_KEY;
- KeyTable[SDLK_5] = MAC_5_KEY;
- KeyTable[SDLK_6] = MAC_6_KEY;
- KeyTable[SDLK_7] = MAC_7_KEY;
- KeyTable[SDLK_8] = MAC_8_KEY;
- KeyTable[SDLK_9] = MAC_9_KEY;
- KeyTable[SDLK_a] = MAC_A_KEY;
- KeyTable[SDLK_b] = MAC_B_KEY;
- KeyTable[SDLK_c] = MAC_C_KEY;
- KeyTable[SDLK_d] = MAC_D_KEY;
- KeyTable[SDLK_e] = MAC_E_KEY;
- KeyTable[SDLK_f] = MAC_F_KEY;
- KeyTable[SDLK_g] = MAC_G_KEY;
- KeyTable[SDLK_h] = MAC_H_KEY;
- KeyTable[SDLK_i] = MAC_I_KEY;
- KeyTable[SDLK_j] = MAC_J_KEY;
- KeyTable[SDLK_k] = MAC_K_KEY;
- KeyTable[SDLK_l] = MAC_L_KEY;
- KeyTable[SDLK_m] = MAC_M_KEY;
- KeyTable[SDLK_n] = MAC_N_KEY;
- KeyTable[SDLK_o] = MAC_O_KEY;
- KeyTable[SDLK_p] = MAC_P_KEY;
- KeyTable[SDLK_q] = MAC_Q_KEY;
- KeyTable[SDLK_r] = MAC_R_KEY;
- KeyTable[SDLK_s] = MAC_S_KEY;
- KeyTable[SDLK_t] = MAC_T_KEY;
- KeyTable[SDLK_u] = MAC_U_KEY;
- KeyTable[SDLK_v] = MAC_V_KEY;
- KeyTable[SDLK_w] = MAC_W_KEY;
- KeyTable[SDLK_x] = MAC_X_KEY;
- KeyTable[SDLK_y] = MAC_Y_KEY;
- KeyTable[SDLK_z] = MAC_Z_KEY;
- KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
- KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
- KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
- KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
- KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
- KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
- KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
- KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
- KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
- KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
- KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
- KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
- KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
- KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
- KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
- KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
- KeyTable[SDLK_F1] = MAC_F1_KEY;
- KeyTable[SDLK_F2] = MAC_F2_KEY;
- KeyTable[SDLK_F3] = MAC_F3_KEY;
- KeyTable[SDLK_F4] = MAC_F4_KEY;
- KeyTable[SDLK_F5] = MAC_F5_KEY;
- KeyTable[SDLK_F6] = MAC_F6_KEY;
- KeyTable[SDLK_F7] = MAC_F7_KEY;
- KeyTable[SDLK_F8] = MAC_F8_KEY;
- KeyTable[SDLK_F9] = MAC_F9_KEY;
- KeyTable[SDLK_F10] = MAC_F10_KEY;
- KeyTable[SDLK_F11] = MAC_F11_KEY;
- KeyTable[SDLK_F12] = MAC_F12_KEY;
- KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
- KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
- KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
- KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
- KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
- KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
- KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
- KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
- KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
- KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
- KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
-}
-
static inline int clamp_sdl_mouse_button(Uint8 button)
{
if (button == 2) // right mouse button is button 3 in SDL.
static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
- bool skipkey = false;
SDLMod mod;
switch(e.type)
game.deltav += e.motion.yrel;
return;
- case SDL_MOUSEBUTTONDOWN:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = true;
- buttons[val] = true;
- }
- }
- return;
-
- case SDL_MOUSEBUTTONUP:
- {
- val = clamp_sdl_mouse_button(e.button.button);
- if ((val >= 0) && (val <= 2))
- {
- if (val == 0)
- g_button = false;
- buttons[val] = false;
- }
- }
- return;
-
case SDL_KEYDOWN:
- if (e.key.keysym.sym == SDLK_g)
- {
- if (e.key.keysym.mod & KMOD_CTRL)
- {
- skipkey = true;
- SDL_GrabMode mode = SDL_GRAB_ON;
- if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
- {
- mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
- mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
- }
- SDL_WM_GrabInput(mode);
- }
+ if ((e.key.keysym.sym == SDLK_g) &&
+ (e.key.keysym.mod & KMOD_CTRL) &&
+ !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
+ SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) );
+ } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
}
-
- else if (e.key.keysym.sym == SDLK_RETURN)
- {
- if (e.key.keysym.mod & KMOD_ALT)
- {
- skipkey = true;
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- }
- }
-
- if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- SetKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if (mod & KMOD_CTRL)
- SetKey(MAC_CONTROL_KEY);
- if (mod & KMOD_ALT)
- SetKey(MAC_OPTION_KEY);
- if (mod & KMOD_META)
- SetKey(MAC_COMMAND_KEY);
- if (mod & KMOD_SHIFT)
- SetKey(MAC_SHIFT_KEY);
- if (mod & KMOD_CAPS)
- SetKey(MAC_CAPS_LOCK_KEY);
-
return;
case SDL_KEYUP:
- if (e.key.keysym.sym < SDLK_LAST)
- {
- if (KeyTable[e.key.keysym.sym] != 0xffff)
- ClearKey(KeyTable[e.key.keysym.sym]);
- }
-
- mod = SDL_GetModState();
- if ((mod & KMOD_CTRL) == 0)
- ClearKey(MAC_CONTROL_KEY);
- if ((mod & KMOD_ALT) == 0)
- ClearKey(MAC_OPTION_KEY);
- if ((mod & KMOD_META) == 0)
- ClearKey(MAC_COMMAND_KEY);
- if ((mod & KMOD_SHIFT) == 0)
- ClearKey(MAC_SHIFT_KEY);
- if ((mod & KMOD_CAPS) == 0)
- ClearKey(MAC_CAPS_LOCK_KEY);
return;
}
}
}
-
-
-// --------------------------------------------------------------------------
-
-void DoKey (SInt8 theKey, SInt8 theCode)
-{
- // do nothing
-}
-
-// --------------------------------------------------------------------------
-
-
-
void DoFrameRate (int update)
{
static long frames = 0;
LOGFUNC;
- memset( &g_theKeys, 0, sizeof( KeyMap));
+ //memset( &g_theKeys, 0, sizeof( KeyMap));
- initSDLKeyTable();
+ //initSDLKeyTable();
try
{
game.deltah = 0;
game.deltav = 0;
SDL_Event e;
- // message pump
- while( SDL_PollEvent( &e ) )
- {
- if( e.type == SDL_QUIT )
+ if(!game.isWaiting()) {
+ // message pump
+ while( SDL_PollEvent( &e ) )
{
- gDone=true;
- break;
+ if( e.type == SDL_QUIT )
+ {
+ gDone=true;
+ break;
+ }
+ sdlEventProc(e, game);
}
- sdlEventProc(e, game);
}
-
// game
DoUpdate(game);
pgame = 0;
CleanUp ();
-// if(game.registernow){
- if(regnow)
- {
- #if (defined(__APPLE__) && defined(__MACH__))
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
- #elif PLATFORM_LINUX
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
- #else
- launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
- #endif
- }
- #if PLATFORM_LINUX // (this may not be necessary any more.)
- _exit(0); // !!! FIXME: hack...crashes on exit!
- #endif
return 0;
}
catch (const std::exception& error)