]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
Remove commented out code
[lugaru.git] / Source / OpenGL_Windows.cpp
index 5759ddc15fa40d270e876cca271091b7f05df98f..618ef4742d4218bfbb9ff5571775816b46fd8c7b 100644 (file)
@@ -572,7 +572,6 @@ Boolean SetUp (Game & game)
                fprintf(stderr, "Failed to load config, creating default\n");
                SaveSettings(game);
        }
-       
        if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
                kBitsPerPixel=16;
        }
@@ -1118,7 +1117,12 @@ int main(int argc, char **argv)
                                        }
 
                                        // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
-                    STUBBED("give up CPU but sniff the event queue");
+                                       SDL_ActiveEvent evt;
+                                       SDL_WaitEvent((SDL_Event*)&evt);
+                                       if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
+                                               gameFocused = true;
+                                       else if (evt.type == SDL_QUIT)
+                                               gDone = true;
                                }
                        }