extern float realmultiplier;
extern int slomo;
extern bool cellophane;
-extern float terraindetail;
extern float texdetail;
extern bool osx;
-extern int numplayers;
extern bool freeze;
-extern Person player[maxplayers];
extern bool stillloading;
extern int mainmenu;
/*extern*/ bool gameFocused;
osx = 0;
cellophane=0;
texdetail=4;
- terraindetail=2;
slomospeed=0.25;
slomofreq=8012;
numplayers=1;
try
{
- bool regnow = false;
{
Game game;
pgame = &game;
}
}
- regnow = game.registernow;
}
pgame = 0;