opstream << KeyToChar(game.attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(game.chatkey);
+ opstream << "\nStereoMode:\n";
+ opstream << stereomode;
+ opstream << "\nStereoSeparation:\n";
+ opstream << stereoseparation;
+ opstream << "\nStereoReverse:\n";
+ opstream << stereoreverse;
opstream.close();
}
if(ipstream){
ipstream.ignore(256,'\n');
ipstream >> string;
game.chatkey=CharToKey(string);
+ ipstream.ignore(256,'\n');
+ ipstream.ignore(256,'\n');
+ if (!ipstream.eof()) {
+ ipstream >> i;
+ stereomode = (StereoMode)i;
+ ipstream.ignore(256,'\n');
+ ipstream.ignore(256,'\n');
+ ipstream >> stereoseparation;
+ ipstream.ignore(256,'\n');
+ ipstream.ignore(256,'\n');
+ ipstream >> stereoreverse;
+ }
ipstream.close();
if(detail>2)detail=2;