extern bool buttons[3];
extern float multiplier;
-extern float screenwidth,screenheight;
extern float sps;
extern float realmultiplier;
extern int slomo;
-extern bool ismotionblur;
-extern float usermousesensitivity;
-extern int detail;
-extern bool floatjump;
extern bool cellophane;
// MODIFIED GWC
//extern int terraindetail;
//extern int texdetail;
extern float terraindetail;
extern float texdetail;
-extern int bloodtoggle;
+
extern bool osx;
-extern bool autoslomo;
-extern bool foliage;
-extern bool musictoggle;
-extern bool trilinear;
-extern float gamespeed;
-extern int difficulty;
-extern bool damageeffects;
extern int numplayers;
-extern bool decals;
-extern bool invertmouse;
-extern bool texttoggle;
-extern bool ambientsound;
-extern bool mousejump;
extern bool freeze;
extern Person player[maxplayers];
-extern bool vblsync;
extern bool stillloading;
-extern bool showpoints;
-extern bool alwaysblur;
-extern bool immediate;
-extern bool velocityblur;
-extern bool debugmode;
extern int mainmenu;
/*extern*/ bool gameFocused;
-extern int kBitsPerPixel;
+
extern float slomospeed;
extern float slomofreq;
-extern float oldgamespeed;
-extern float volume;
+
+
#include <math.h>
#include <stdio.h>
#include <iostream>
#include "gamegl.h"
#include "MacCompatibility.h"
-
+#include "Settings.h"
#ifdef WIN32
#include <shellapi.h>
void DrawGL (Game & game)
{
- game.DrawGLScene();
+ if ( stereomode == stereoNone ) {
+ game.DrawGLScene(stereoCenter);
+ } else {
+ game.DrawGLScene(stereoLeft);
+ game.DrawGLScene(stereoRight);
+ }
}
randSeed = UpTime().lo;
osx = 0;
- ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
- detail=1;
- ismotionblur=0;
- usermousesensitivity=1;
- kContextWidth=640;
- kContextHeight=480;
- kBitsPerPixel = 32;
- floatjump=0;
cellophane=0;
texdetail=4;
- autoslomo=1;
- decals=1;
- invertmouse=0;
- bloodtoggle=0;
terraindetail=2;
- foliage=1;
- musictoggle=1;
- trilinear=1;
- gamespeed=1;
- difficulty=1;
- damageeffects=0;
- texttoggle=1;
- alwaysblur=0;
- showpoints=0;
- immediate=0;
- velocityblur=0;
-
slomospeed=0.25;
slomofreq=8012;
-
- volume = 0.8f;
-
- game.crouchkey=MAC_SHIFT_KEY;
- game.jumpkey=MAC_SPACE_KEY;
- game.leftkey=MAC_A_KEY;
- game.forwardkey=MAC_W_KEY;
- game.backkey=MAC_S_KEY;
- game.rightkey=MAC_D_KEY;
- game.drawkey=MAC_E_KEY;
- game.throwkey=MAC_Q_KEY;
- game.attackkey=MAC_MOUSEBUTTON1;
- game.chatkey=MAC_T_KEY;
numplayers=1;
- ambientsound=1;
- vblsync=0;
- debugmode=0;
+
+ DefaultSettings(game);
selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
- if(!ipstream) {
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << kContextWidth;
- opstream << "\nScreenheight:\n";
- opstream << kContextHeight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << detail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- opstream << gamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(game.forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(game.backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(game.leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(game.rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(game.jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(game.crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(game.drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(game.throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(game.attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(game.chatkey);
- opstream.close();
- }
- if(ipstream){
- int i;
- ipstream.ignore(256,'\n');
- ipstream >> kContextWidth;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> kContextHeight;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> usermousesensitivity;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ismotionblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> detail;
- if(detail!=0)kBitsPerPixel=32;
- else kBitsPerPixel=16;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- floatjump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- mousejump = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- ambientsound = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> bloodtoggle;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- autoslomo = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- foliage = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- musictoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- trilinear = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- decals = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- invertmouse = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> gamespeed;
- oldgamespeed=gamespeed;
- if(oldgamespeed==0){
- gamespeed=1;
- oldgamespeed=1;
- }
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> difficulty;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- damageeffects = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- texttoggle = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- debugmode = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- vblsync = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- showpoints = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- alwaysblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- immediate = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> i;
- velocityblur = (i != 0);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> volume;
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.forwardkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.backkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.leftkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.rightkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.jumpkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.crouchkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.drawkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.throwkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.attackkey=CharToKey(string);
- ipstream.ignore(256,'\n');
- ipstream.ignore(256,'\n');
- ipstream >> string;
- game.chatkey=CharToKey(string);
- ipstream.close();
-
- if(detail>2)detail=2;
- if(detail<0)detail=0;
- if(screenwidth<0)screenwidth=640;
- if(screenheight<0)screenheight=480;
-
+ if(!LoadSettings(game)) {
+ fprintf(stderr, "Failed to load config, creating default\n");
+ SaveSettings(game);
}
+
if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
kBitsPerPixel=16;
}
SDL_ShowCursor(0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
glDisable( GL_FOG);
glDisable( GL_LIGHTING);
glDisable( GL_LOGIC_OP);
- glDisable( GL_STENCIL_TEST);
glDisable( GL_TEXTURE_1D);
glDisable( GL_TEXTURE_2D);
glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
game.newscreenwidth=screenwidth;
game.newscreenheight=screenheight;
+ if ( CanInitStereo(stereomode) ) {
+ InitStereo(stereomode);
+ } else {
+ fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+ stereomode = stereoNone;
+ }
+
game.InitGame();
return true;