#include "Game.h"
#else
- #include <zlib.h>
- #include <png.h>
- #include <jpeglib.h>
+ extern "C" {
+ #include "zlib.h"
+ #include "png.h"
+ #include "jpeglib.h"
+ }
#include "Game.h"
static bool load_image(const char * fname, TGAImageRec & tex);
static bool load_png(const char * fname, TGAImageRec & tex);
LOGFUNC;
#ifndef WIN32 // this is in WinMain, too.
- logger.start(true);
memset( &g_theKeys, 0, sizeof( KeyMap));
#endif
std::string e = "Caught exception: ";
e += error.what();
- LOG(e, Logger::LOG_ERR);
+ LOG(e);
MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
}
}
}
- logger.start(true);
-
memset( &g_theKeys, 0, sizeof( KeyMap));
unsigned int i = 0;
png_init_io(png_ptr, fp);
png_read_png(png_ptr, info_ptr,
PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
- png_voidp_NULL);
+ NULL);
png_get_IHDR(png_ptr, info_ptr, &width, &height,
&bit_depth, &color_type, &interlace_type, NULL, NULL);
retval = true;
png_done:
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if (fp)
fclose(fp);
return (retval);