]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
Moved image loading/saving in TGALoader and renamed it accordingly
[lugaru.git] / Source / OpenGL_Windows.cpp
index 16b8c82357047a24df357e809ada131ea82f87fc..475cd99bf1632e6a85f0a5f752b1cf8d691bf384 100644 (file)
@@ -3,85 +3,48 @@ Copyright (C) 2003, 2010 - Wolfire Games
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
 
 #ifdef WIN32
-#define UINT8 WIN32API_UINT8
-#define UINT16 WIN32API_UINT16
-#define boolean WIN32API_boolean
 #include <windows.h>
-#undef UINT8
-#undef UINT16
-#undef boolean
 #endif
 
-
-
 #include "Game.h"
-extern "C" {
-       #include "zlib.h"
-       #include "png.h"
-   #ifdef WIN32
-               #define INT32 INT32_jpeg
-               #include "jpeglib.h"
-               #undef INT32
-       #else
-               #include "jpeglib.h"
-       #endif
-}
-
-static bool load_image(const char * fname, TGAImageRec & tex);
-static bool load_png(const char * fname, TGAImageRec & tex);
-static bool load_jpg(const char * fname, TGAImageRec & tex);
-static bool save_image(const char * fname);
-static bool save_png(const char * fname);
 
+using namespace Game;
 
 #include "openal_wrapper.h"
 
-// ADDED GWC
-#ifdef _MSC_VER
-#pragma comment(lib, "opengl32.lib")
-#pragma comment(lib, "glu32.lib")
-#pragma comment(lib, "glaux.lib")
-#endif
-
 extern float multiplier;
 extern float sps;
 extern float realmultiplier;
 extern int slomo;
 extern bool cellophane;
-// MODIFIED GWC
-//extern int terraindetail;
-//extern int texdetail;
-extern float terraindetail;
 extern float texdetail;
 
 extern bool osx;
-extern int numplayers;
 extern bool freeze;
-extern Person player[maxplayers];
 extern bool stillloading;
 extern int mainmenu;
-/*extern*/ bool gameFocused;
+/*extern*/
+bool gameFocused;
 
 extern float slomospeed;
 extern float slomofreq;
+extern bool visibleloading;
 
 
 
@@ -90,6 +53,8 @@ extern float slomofreq;
 #include <string.h>
 #include <fstream>
 #include <iostream>
+#include <zlib.h>
+#include <set>
 #include "gamegl.h"
 #include "MacCompatibility.h"
 #include "Settings.h"
@@ -99,55 +64,25 @@ extern float slomofreq;
 #include "win-res/resource.h"
 #endif
 
-using namespace std;
-
-
-
-SDL_Rect **resolutions = NULL;
-static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
-static SDL_Rect rect_800_600  = { 0, 0, 800,  600 };
-static SDL_Rect rect_640_480  = { 0, 0, 640,  480 };
-static SDL_Rect *hardcoded_resolutions[] = {
-    &rect_1024_768,
-    &rect_800_600,
-    &rect_640_480,
-    NULL
-};
-
-
-
-unsigned int resolutionDepths[8][2] = {0};
+extern SDL_Window *sdlwindow;
 
-int closestResolution(int width, int height);
-int resolutionID(int width, int height);
-
-void ReportError (char * strError);
+using namespace std;
 
-void DrawGL(Game & game);
+set<pair<int,int>> resolutions;
 
-void CreateGLWindow (void);
-Boolean SetUp (Game & game);
-void DoUpdate (Game & game);
+Boolean SetUp ();
+void DoUpdate ();
 
-void DoEvent (void);
 void CleanUp (void);
 
-
 // statics/globals (internal only) ------------------------------------------
-#ifndef WIN32
-typedef struct tagPOINT { 
-  int x;
-  int y;
-} POINT, *PPOINT; 
-#endif
-
-
 
 #ifdef _MSC_VER
 #pragma warning(push)
 #pragma warning(disable: 4273)
 #endif
 
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
 #define GL_FUNC(ret,fn,params,call,rt) \
     extern "C" { \
         static ret (GLAPIENTRY *p##fn) params = NULL; \
@@ -155,6 +90,7 @@ typedef struct tagPOINT {
     }
 #include "glstubs.h"
 #undef GL_FUNC
+#endif // __MINGW32__
 
 #ifdef _MSC_VER
 #pragma warning(pop)
@@ -163,8 +99,7 @@ typedef struct tagPOINT {
 static bool lookup_glsym(const char *funcname, void **func)
 {
     *func = SDL_GL_GetProcAddress(funcname);
-    if (*func == NULL)
-    {
+    if (*func == NULL) {
         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
         return false;
     }
@@ -174,74 +109,40 @@ static bool lookup_glsym(const char *funcname, void **func)
 static bool lookup_all_glsyms(void)
 {
     bool retval = true;
-    #define GL_FUNC(ret,fn,params,call,rt) \
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
+#define GL_FUNC(ret,fn,params,call,rt) \
         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
-    #include "glstubs.h"
-    #undef GL_FUNC
+#include "glstubs.h"
+#undef GL_FUNC
+#endif // __MINGW32__
     return retval;
 }
 
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
 {
     // no-op.
 }
+#endif // __MINGW32__
 
-
-
-void sdlGetCursorPos(POINT *pt)
-{
-    SDL_GetMouseState(&(pt->x), &(pt->y));
-}
-#define GetCursorPos(x) sdlGetCursorPos(x)
-#define SetCursorPos(x, y) SDL_WarpMouse(x, y)
-#define ScreenToClient(x, pt)
-#define ClientToScreen(x, pt)
 #ifdef MessageBox
 #undef MessageBox
 #endif
 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
 
-
-Point delta;
-
-static bool g_button, fullscreen = true;
-
-
 // Menu defs
-enum 
-{
-       kFileQuit = 1
-};
-
-enum 
-{
-       kForegroundSleep = 10,
-       kBackgroundSleep = 10000
-};
-
 
 int kContextWidth;
 int kContextHeight;
 
-const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
+Boolean gDone = false;
 
-GLuint gFontList;
-char gcstrMode [256] = "";
-
-UInt32 gSleepTime = kForegroundSleep;
-Boolean gDone = false, gfFrontProcess = true;
-
-Game * pgame = 0;
-
-#ifndef __MINGW32__
 static int _argc = 0;
 static char **_argv = NULL;
-#endif
 
 bool cmdline(const char *cmd)
 {
-    for (int i = 1; i < _argc; i++)
-    {
+    for (int i = 1; i < _argc; i++) {
         char *arg = _argv[i];
         while (*arg == '-')
             arg++;
@@ -252,446 +153,413 @@ bool cmdline(const char *cmd)
     return false;
 }
 
-
-// --------------------------------------------------------------------------
-
-void ReportError (char * strError)
-{
-#ifdef _MSC_VER  // !!! FIXME.  --ryan.
-       throw std::exception( strError);
-#endif
-
-       /*      char errMsgCStr [256];
-       Str255 strErr;
-
-       sprintf (errMsgCStr, "%s", strError); 
-
-       // out as debug string
-       CToPStr (strErr, errMsgCStr);
-       DebugStr (strErr);
-       */
-}
-
 //-----------------------------------------------------------------------------------------------------------------------
 
 // OpenGL Drawing
 
-void DrawGL (Game & game)
+void initGL()
 {
-       if ( stereomode == stereoNone ) {
-               game.DrawGLScene(stereoCenter);
-       } else {
-               game.DrawGLScene(stereoLeft);
-               game.DrawGLScene(stereoRight);
-       }
-}
-
-
-/*static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
-    g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
-    g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
+    glClear( GL_COLOR_BUFFER_BIT );
+    swap_gl_buffers();
+
+    // clear all states
+    glDisable( GL_ALPHA_TEST);
+    glDisable( GL_BLEND);
+    glDisable( GL_DEPTH_TEST);
+    glDisable( GL_FOG);
+    glDisable( GL_LIGHTING);
+    glDisable( GL_LOGIC_OP);
+    glDisable( GL_TEXTURE_1D);
+    glDisable( GL_TEXTURE_2D);
+    glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
+    glPixelTransferi( GL_RED_SCALE, 1);
+    glPixelTransferi( GL_RED_BIAS, 0);
+    glPixelTransferi( GL_GREEN_SCALE, 1);
+    glPixelTransferi( GL_GREEN_BIAS, 0);
+    glPixelTransferi( GL_BLUE_SCALE, 1);
+    glPixelTransferi( GL_BLUE_BIAS, 0);
+    glPixelTransferi( GL_ALPHA_SCALE, 1);
+    glPixelTransferi( GL_ALPHA_BIAS, 0);
+
+    // set initial rendering states
+    glShadeModel( GL_SMOOTH);
+    glClearDepth( 1.0f);
+    glDepthFunc( GL_LEQUAL);
+    glDepthMask( GL_TRUE);
+    glEnable( GL_DEPTH_TEST);
+    glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+    glCullFace( GL_FRONT);
+    glEnable( GL_CULL_FACE);
+    glEnable( GL_LIGHTING);
+    glEnable( GL_DITHER);
+    glEnable( GL_COLOR_MATERIAL);
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glAlphaFunc( GL_GREATER, 0.5f);
+
+    if ( CanInitStereo(stereomode) ) {
+        InitStereo(stereomode);
+    } else {
+        fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+        stereomode = stereoNone;
+    }
 }
 
-void GetKeys(  unsigned char theKeys[16])
-{
-    memcpy( theKeys, &g_theKeys, 16);
-}*/
-
-Boolean Button()
+void toggleFullscreen()
 {
-    return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(SDL_BUTTON_LEFT);
+    fullscreen = !fullscreen;
+    Uint32 flags = SDL_GetWindowFlags(sdlwindow);
+    if (flags & SDL_WINDOW_FULLSCREEN) {
+        flags &= ~SDL_WINDOW_FULLSCREEN;
+    } else {
+        flags |= SDL_WINDOW_FULLSCREEN;
+    }
+    SDL_SetWindowFullscreen(sdlwindow, flags);
 }
 
-static inline int clamp_sdl_mouse_button(Uint8 button)
+static SDL_bool sdlEventProc(const SDL_Event &e)
 {
-    if (button == 2)   // right mouse button is button 3 in SDL.
-        button = 3;
-    else if (button == 3)
-        button = 2;
+    switch (e.type) {
+        case SDL_QUIT:
+            return SDL_FALSE;
 
-    if ((button >= 1) && (button <= 3))
-        return button - 1;
-    return -1;
-}
-
-static void sdlEventProc(const SDL_Event &e, Game &game)
-{
-    int val;
-    SDLMod mod;
+        case SDL_WINDOWEVENT:
+            if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
+                return SDL_FALSE;
+            }
+        break;
 
-    switch(e.type)
-       {
         case SDL_MOUSEMOTION:
-            game.deltah += e.motion.xrel;
-            game.deltav += e.motion.yrel;
-            return;
+            deltah += e.motion.xrel;
+            deltav += e.motion.yrel;
+        break;
 
         case SDL_KEYDOWN:
-            if ((e.key.keysym.sym == SDLK_g) &&
-                               (e.key.keysym.mod & KMOD_CTRL) &&
-                               !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
-                               SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) );
-                       } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
-                               SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+            if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
+                (e.key.keysym.mod & KMOD_CTRL)) {
+                SDL_bool mode = SDL_TRUE;
+                if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0)
+                    mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
+                SDL_SetWindowGrab(sdlwindow, mode);
+                SDL_SetRelativeMouseMode(mode);
+            } else if ( (e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+                toggleFullscreen();
             }
-            return;
-
-        case SDL_KEYUP:
-            return;
+        break;
     }
+    return SDL_TRUE;
 }
 
 
+
 // --------------------------------------------------------------------------
 
 static Point gMidPoint;
 
-Boolean SetUp (Game & game)
+Boolean SetUp ()
 {
-       char string[10];
-
-       LOGFUNC;
+    LOGFUNC;
 
-       randSeed = UpTime().lo;
+    osx = 0;
+    cellophane = 0;
+    texdetail = 4;
+    slomospeed = 0.25;
+    slomofreq = 8012;
 
-       osx = 0;
-       cellophane=0;
-       texdetail=4;
-       terraindetail=2;
-       slomospeed=0.25;
-       slomofreq=8012;
-       numplayers=1;
-       
-       DefaultSettings(game);
+    DefaultSettings();
 
     if (!SDL_WasInit(SDL_INIT_VIDEO))
-        if (SDL_Init(SDL_INIT_VIDEO) == -1)
-        {
+        if (SDL_Init(SDL_INIT_VIDEO) == -1) {
             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
             return false;
         }
-       if(!LoadSettings(game)) {
-               fprintf(stderr, "Failed to load config, creating default\n");
-               SaveSettings(game);
-       }
-       if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
-               kBitsPerPixel=16;
-       }
-
-       if (SDL_GL_LoadLibrary(NULL) == -1)
-       {
-               fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
-               SDL_Quit();
-               return false;
-       }
-
-       SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
-       if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
-               res = hardcoded_resolutions;
-
-       // reverse list (it was sorted biggest to smallest by SDL)...
-       int count;
-       for (count = 0; res[count]; count++)
-       {
-               if ((res[count]->w < 640) || (res[count]->h < 480))
-                       break;   // sane lower limit.
-       }
-
-       static SDL_Rect *resolutions_block = NULL;
-       resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
-       resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
-       if ((resolutions_block == NULL) || (resolutions == NULL))
-       {
-               SDL_Quit();
-               fprintf(stderr, "Out of memory!\n");
-               return false;
-       }
-
-       resolutions[count--] = NULL;
-       for (int i = 0; count >= 0; i++, count--)
-       {
-               memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
-               resolutions[count] = &resolutions_block[count];
-       }
-
-       if (cmdline("showresolutions"))
-       {
-               printf("Resolutions we think are okay:\n");
-               for (int i = 0; resolutions[i]; i++)
-                       printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
-       }
-
-    Uint32 sdlflags = SDL_OPENGL;
-    if (!cmdline("windowed"))
-        sdlflags |= SDL_FULLSCREEN;
-
-    SDL_WM_SetCaption("Lugaru", "Lugaru");
+    if (!LoadSettings()) {
+        fprintf(stderr, "Failed to load config, creating default\n");
+        SaveSettings();
+    }
+    if (kBitsPerPixel != 32 && kBitsPerPixel != 16) {
+        kBitsPerPixel = 16;
+    }
 
-    SDL_ShowCursor(0);
+    if (SDL_GL_LoadLibrary(NULL) == -1) {
+        fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+        SDL_Quit();
+        return false;
+    }
+
+    for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) {
+        for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) {
+            SDL_DisplayMode mode;
+            if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1)
+                continue;
+            if ((mode.w < 640) || (mode.h < 480))
+                continue;  // sane lower limit.
+            pair<int,int> resolution(mode.w, mode.h);
+            resolutions.insert(resolution);
+        }
+    }
+
+    if (resolutions.empty()) {
+        const std::string error = "No suitable video resolutions found.";
+        cerr << error << endl;
+        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL);
+        SDL_Quit();
+        return false;
+    }
+
+    if (cmdline("showresolutions")) {
+        printf("Available resolutions:\n");
+        for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) {
+            printf("  %d x %d\n", (int) resolution->first, (int) resolution->second);
+        }
+    }
 
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
-    
-    if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-    {
-        fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+
+    Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
+    if ((fullscreen || cmdline("fullscreen")) && !cmdline("windowed")) {
+        fullscreen = 1;
+        sdlflags |= SDL_WINDOW_FULLSCREEN;
+    }
+    if (!cmdline("nomousegrab"))
+        sdlflags |= SDL_WINDOW_INPUT_GRABBED;
+
+    sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+                                 kContextWidth, kContextHeight, sdlflags);
+
+    if (!sdlwindow) {
+        fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
         fprintf(stderr, "forcing 640x480...\n");
         kContextWidth = 640;
         kContextHeight = 480;
-        if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-        {
-            fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+        sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+                                     kContextWidth, kContextHeight, sdlflags);
+        if (!sdlwindow) {
+            fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
             fprintf(stderr, "forcing 640x480 windowed mode...\n");
-            sdlflags &= ~SDL_FULLSCREEN;
-            if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
-            {
-                fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+            sdlflags &= ~SDL_WINDOW_FULLSCREEN;
+            sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
+                                         kContextWidth, kContextHeight, sdlflags);
+
+            if (!sdlwindow) {
+                fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
                 return false;
             }
         }
     }
 
-    int dblbuf = 0;
-    if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
-    {
-        fprintf(stderr, "Failed to get double buffered GL context!\n");
+    SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow);
+    if (!glctx) {
+        fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError());
         SDL_Quit();
         return false;
     }
 
-    if (!lookup_all_glsyms())
+    SDL_GL_MakeCurrent(sdlwindow, glctx);
+
+    if (!lookup_all_glsyms()) {
+        fprintf(stderr, "Missing required OpenGL functions.\n");
+        SDL_Quit();
+        return false;
+    }
+
+    int dblbuf = 0;
+    if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
     {
+        fprintf(stderr, "Failed to get a double-buffered context.\n");
         SDL_Quit();
         return false;
     }
 
+    if (SDL_GL_SetSwapInterval(-1) == -1)  // try swap_tear first.
+        SDL_GL_SetSwapInterval(1);
+
+    SDL_ShowCursor(0);
     if (!cmdline("nomousegrab"))
-        SDL_WM_GrabInput(SDL_GRAB_ON);
-
-
-       glClear( GL_COLOR_BUFFER_BIT );
-       swap_gl_buffers();
-
-       // clear all states
-       glDisable( GL_ALPHA_TEST);
-       glDisable( GL_BLEND);
-       glDisable( GL_DEPTH_TEST);
-       //      glDisable( GL_DITHER);
-       glDisable( GL_FOG);
-       glDisable( GL_LIGHTING);
-       glDisable( GL_LOGIC_OP);
-       glDisable( GL_TEXTURE_1D);
-       glDisable( GL_TEXTURE_2D);
-       glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
-       glPixelTransferi( GL_RED_SCALE, 1);
-       glPixelTransferi( GL_RED_BIAS, 0);
-       glPixelTransferi( GL_GREEN_SCALE, 1);
-       glPixelTransferi( GL_GREEN_BIAS, 0);
-       glPixelTransferi( GL_BLUE_SCALE, 1);
-       glPixelTransferi( GL_BLUE_BIAS, 0);
-       glPixelTransferi( GL_ALPHA_SCALE, 1);
-       glPixelTransferi( GL_ALPHA_BIAS, 0);
-
-       // set initial rendering states
-       glShadeModel( GL_SMOOTH);
-       glClearDepth( 1.0f);
-       glDepthFunc( GL_LEQUAL);
-       glDepthMask( GL_TRUE);
-       //      glDepthRange( FRONT_CLIP, BACK_CLIP);
-       glEnable( GL_DEPTH_TEST);
-       glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-       glCullFace( GL_FRONT);
-       glEnable( GL_CULL_FACE);
-       glEnable( GL_LIGHTING);
-//     glEnable( GL_LIGHT_MODEL_AMBIENT);
-       glEnable( GL_DITHER);
-       glEnable( GL_COLOR_MATERIAL);
-       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glAlphaFunc( GL_GREATER, 0.5f);
-
-       GLint width = kContextWidth;
-       GLint height = kContextHeight;
-       gMidPoint.h = width / 2;
-       gMidPoint.v = height / 2;
-       screenwidth=width;
-       screenheight=height;
-
-       game.newdetail=detail;
-       game.newscreenwidth=screenwidth;
-       game.newscreenheight=screenheight;
-
-       if ( CanInitStereo(stereomode) ) {
-               InitStereo(stereomode);
-       } else {
-               fprintf(stderr, "Failed to initialize stereo, disabling.\n");
-               stereomode = stereoNone;
-       }
-
-       game.InitGame();
-
-       return true;
+        SDL_SetRelativeMouseMode(SDL_TRUE);
+
+    initGL();
+
+    GLint width = kContextWidth;
+    GLint height = kContextHeight;
+    gMidPoint.h = width / 2;
+    gMidPoint.v = height / 2;
+    screenwidth = width;
+    screenheight = height;
+
+    newdetail = detail;
+    newscreenwidth = screenwidth;
+    newscreenheight = screenheight;
+
+    /* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */
+    pair<int,int> startresolution(width,height);
+    if (resolutions.find(startresolution) == resolutions.end()) {
+        resolutions.insert(startresolution);
+    }
+
+    InitGame();
+
+    return true;
 }
 
 
-static void DoMouse(Game & game)
+static void DoMouse()
 {
 
-       if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
-       {
-               game.deltah *= usermousesensitivity;
-               game.deltav *= usermousesensitivity;
-               game.mousecoordh += game.deltah;
-               game.mousecoordv += game.deltav;
-        if (game.mousecoordh < 0)
-            game.mousecoordh = 0;
-        else if (game.mousecoordh >= kContextWidth)
-            game.mousecoordh = kContextWidth - 1;
-        if (game.mousecoordv < 0)
-            game.mousecoordv = 0;
-        else if (game.mousecoordv >= kContextHeight)
-            game.mousecoordv = kContextHeight - 1;
-       }
+    if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) {
+        deltah *= usermousesensitivity;
+        deltav *= usermousesensitivity;
+        mousecoordh += deltah;
+        mousecoordv += deltav;
+        if (mousecoordh < 0)
+            mousecoordh = 0;
+        else if (mousecoordh >= kContextWidth)
+            mousecoordh = kContextWidth - 1;
+        if (mousecoordv < 0)
+            mousecoordv = 0;
+        else if (mousecoordv >= kContextHeight)
+            mousecoordv = kContextHeight - 1;
+    }
 
 }
 
 void DoFrameRate (int update)
-{      
-       static long frames = 0;
-
-       static AbsoluteTime time = {0,0};
-       static AbsoluteTime frametime = {0,0};
-       AbsoluteTime currTime = UpTime ();
-       double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-
-       multiplier=deltaTime;
-       if(multiplier<.001) multiplier=.001;
-       if(multiplier>10) multiplier=10;
-       if(update) frametime = currTime;        // reset for next time interval
-
-       deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-       frames++;
-       if (0.001 <= deltaTime) // has update interval passed
-       {
-               if(update){
-                       time = currTime;        // reset for next time interval
-                       frames = 0;
-               }
-       }
+{
+    static long frames = 0;
+
+    static AbsoluteTime time = {0, 0};
+    static AbsoluteTime frametime = {0, 0};
+    AbsoluteTime currTime = UpTime ();
+    double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+    if (0 > deltaTime) // if negative microseconds
+        deltaTime /= -1000000.0;
+    else // else milliseconds
+        deltaTime /= 1000.0;
+
+    multiplier = deltaTime;
+    if (multiplier < .001)
+        multiplier = .001;
+    if (multiplier > 10)
+        multiplier = 10;
+    if (update)
+        frametime = currTime; // reset for next time interval
+
+    deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
+
+    if (0 > deltaTime) // if negative microseconds
+        deltaTime /= -1000000.0;
+    else // else milliseconds
+        deltaTime /= 1000.0;
+    frames++;
+    if (0.001 <= deltaTime) { // has update interval passed
+        if (update) {
+            time = currTime; // reset for next time interval
+            frames = 0;
+        }
+    }
 }
 
 
-void DoUpdate (Game & game)
+void DoUpdate ()
 {
-       static float sps=200;
-       static int count;
-       static float oldmult;
-
-       DoFrameRate(1);
-       if(multiplier>.6)multiplier=.6;
-
-       game.fps=1/multiplier;
-
-       count = multiplier*sps;
-       if(count<2)count=2;
-       //if(count>10)count=10;
-
-       realmultiplier=multiplier;
-       multiplier*=gamespeed;
-       if(difficulty==1)multiplier*=.9;
-       if(difficulty==0)multiplier*=.8;
-
-       if(game.loading==4)multiplier*=.00001;
-       //multiplier*.9;
-       if(slomo&&!mainmenu)multiplier*=slomospeed;
-       //if(freeze)multiplier*=0.00001;
-       oldmult=multiplier;
-       multiplier/=(float)count;
-
-       DoMouse(game);
-
-       game.TickOnce();
-
-       for(int i=0;i<count;i++)
-       {
-               game.Tick();
-       }
-       multiplier=oldmult;
-
-       game.TickOnceAfter();
-/* - Debug code to test how many channels were active on average per frame
-       static long frames = 0;
-
-       static AbsoluteTime start = {0,0};
-       AbsoluteTime currTime = UpTime ();
-       static int num_channels = 0;
-       
-       num_channels += OPENAL_GetChannelsPlaying();
-       double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
-
-       if (0 > deltaTime)      // if negative microseconds
-               deltaTime /= -1000000.0;
-       else                            // else milliseconds
-               deltaTime /= 1000.0;
-
-       ++frames;
-
-       if (deltaTime >= 1)
-       {
-               start = currTime;
-               float avg_channels = (float)num_channels / (float)frames;
-
-               ofstream opstream("log.txt",ios::app); 
-               opstream << "Average frame count: ";
-               opstream << frames;
-               opstream << " frames - ";
-               opstream << avg_channels;
-               opstream << " per frame.\n";
-               opstream.close();
-
-               frames = 0;
-               num_channels = 0;
-       }
-*/
-       DrawGL (game);
-}
+    static float sps = 200;
+    static int count;
+    static float oldmult;
 
-// --------------------------------------------------------------------------
+    DoFrameRate(1);
+    if (multiplier > .6)
+        multiplier = .6;
 
+    fps = 1 / multiplier;
 
-void CleanUp (void)
-{
-       LOGFUNC;
+    count = multiplier * sps;
+    if (count < 2)
+        count = 2;
+
+    realmultiplier = multiplier;
+    multiplier *= gamespeed;
+    if (difficulty == 1)
+        multiplier *= .9;
+    if (difficulty == 0)
+        multiplier *= .8;
+
+    if (loading == 4)
+        multiplier *= .00001;
+    if (slomo && !mainmenu)
+        multiplier *= slomospeed;
+    oldmult = multiplier;
+    multiplier /= (float)count;
 
-//     game.Dispose();
+    DoMouse();
+
+    TickOnce();
+
+    for (int i = 0; i < count; i++) {
+        Tick();
+    }
+    multiplier = oldmult;
 
+    TickOnceAfter();
+    /* - Debug code to test how many channels were active on average per frame
+        static long frames = 0;
 
+        static AbsoluteTime start = {0,0};
+        AbsoluteTime currTime = UpTime ();
+        static int num_channels = 0;
 
+        num_channels += OPENAL_GetChannelsPlaying();
+        double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
+
+        if (0 > deltaTime)  // if negative microseconds
+            deltaTime /= -1000000.0;
+        else                // else milliseconds
+            deltaTime /= 1000.0;
+
+        ++frames;
+
+        if (deltaTime >= 1)
+        {
+            start = currTime;
+            float avg_channels = (float)num_channels / (float)frames;
+
+            ofstream opstream("log.txt",ios::app);
+            opstream << "Average frame count: ";
+            opstream << frames;
+            opstream << " frames - ";
+            opstream << avg_channels;
+            opstream << " per frame.\n";
+            opstream.close();
+
+            frames = 0;
+            num_channels = 0;
+        }
+    */
+    if ( stereomode == stereoNone ) {
+        DrawGLScene(stereoCenter);
+    } else {
+        DrawGLScene(stereoLeft);
+        DrawGLScene(stereoRight);
+    }
+}
+
+// --------------------------------------------------------------------------
+
+
+void CleanUp (void)
+{
+    LOGFUNC;
 
     SDL_Quit();
-    #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
-    #include "glstubs.h"
-    #undef GL_FUNC
+#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8
+#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+#include "glstubs.h"
+#undef GL_FUNC
     // cheat here...static destructors are calling glDeleteTexture() after
     //  the context is destroyed and libGL unloaded by SDL_Quit().
     pglDeleteTextures = glDeleteTextures_doNothing;
+#endif // __MINGW32__
 
 }
 
@@ -699,33 +567,10 @@ void CleanUp (void)
 
 static bool IsFocused()
 {
-    return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
+    return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
 }
 
 
-static void launch_web_browser(const char *url)
-{
-#ifdef WIN32
-    ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
-
-#elif (defined(__APPLE__) && defined(__MACH__))
-    const char *fmt = "open '%s'";
-    const size_t len = strlen(fmt) + strlen(url) + 16;
-    char *buf = new char[len];
-    snprintf(buf, len, fmt, url);
-    system(buf);
-    delete[] buf;
-
-#elif PLATFORM_LINUX
-    const char *fmt = "PATH=$PATH:. xdg-open '%s'";
-    const size_t len = strlen(fmt) + strlen(url) + 16;
-    char *buf = new char[len];
-    snprintf(buf, len, fmt, url);
-    system(buf);
-    delete[] buf;
-#endif
-}
-
 
 #ifndef WIN32
 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
@@ -736,19 +581,16 @@ static char *findBinaryInPath(const char *bin, char *envr)
     char *start = envr;
     char *ptr;
 
-    do
-    {
+    do {
         size_t size;
         ptr = strchr(start, ':');  /* find next $PATH separator. */
         if (ptr)
             *ptr = '\0';
 
         size = strlen(start) + strlen(bin) + 2;
-        if (size > alloc_size)
-        {
+        if (size > alloc_size) {
             char *x = (char *) realloc(exe, size);
-            if (x == NULL)
-            {
+            if (x == NULL) {
                 if (exe != NULL)
                     free(exe);
                 return(NULL);
@@ -764,8 +606,7 @@ static char *findBinaryInPath(const char *bin, char *envr)
             strcat(exe, "/");
         strcat(exe, bin);
 
-        if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
-        {
+        if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
             strcpy(exe, start);  /* i'm lazy. piss off. */
             return(exe);
         } /* if */
@@ -786,9 +627,7 @@ char *calcBaseDir(const char *argv0)
     char *retval;
     char *envr;
 
-    const char *ptr = strrchr((char *)argv0, '/');
-    if (strchr(argv0, '/'))
-    {
+    if (strchr(argv0, '/')) {
         retval = strdup(argv0);
         if (retval)
             *((char *) strrchr(retval, '/')) = '\0';
@@ -796,9 +635,11 @@ char *calcBaseDir(const char *argv0)
     }
 
     envr = getenv("PATH");
-    if (!envr) return NULL;
+    if (!envr)
+        return NULL;
     envr = strdup(envr);
-    if (!envr) return NULL;
+    if (!envr)
+        return NULL;
     retval = findBinaryInPath(argv0, envr);
     free(envr);
     return(retval);
@@ -807,21 +648,19 @@ char *calcBaseDir(const char *argv0)
 static inline void chdirToAppPath(const char *argv0)
 {
     char *dir = calcBaseDir(argv0);
-    if (dir)
-    {
-        #if (defined(__APPLE__) && defined(__MACH__))
+    if (dir) {
+#if (defined(__APPLE__) && defined(__MACH__))
         // Chop off /Contents/MacOS if it's at the end of the string, so we
         //  land in the base of the app bundle.
         const size_t len = strlen(dir);
         const char *bundledirs = "/Contents/MacOS";
         const size_t bundledirslen = strlen(bundledirs);
-        if (len > bundledirslen)
-        {
+        if (len > bundledirslen) {
             char *ptr = (dir + len) - bundledirslen;
             if (strcasecmp(ptr, bundledirs) == 0)
                 *ptr = '\0';
         }
-        #endif
+#endif
         chdir(dir);
         free(dir);
     }
@@ -831,430 +670,79 @@ static inline void chdirToAppPath(const char *argv0)
 
 int main(int argc, char **argv)
 {
-#ifndef __MINGW32__
     _argc = argc;
     _argv = argv;
-#endif
 
     // !!! FIXME: we could use a Win32 API for this.  --ryan.
 #ifndef WIN32
     chdirToAppPath(argv[0]);
 #endif
 
-       LOGFUNC;
-
-       //memset( &g_theKeys, 0, sizeof( KeyMap));
+    LOGFUNC;
 
-    //initSDLKeyTable();
-
-       try
-       {
-               bool regnow = false;
-               {
-                       Game game;
-                       pgame = &game;
+    try {
+        {
+            newGame();
 
-                       //ofstream os("error.txt");
-                       //os.close();
-                       //ofstream os("log.txt");
-                       //os.close();
+            //ofstream os("error.txt");
+            //os.close();
+            //ofstream os("log.txt");
+            //os.close();
 
-                       if (!SetUp (game))
+            if (!SetUp ())
                 return 42;
 
-                       while (!gDone&&!game.quit&&(!game.tryquit))
-                       {
-                               if (IsFocused())
-                               {
-                                       gameFocused = true;
-
-                                       // check windows messages
-                       
-                                       game.deltah = 0;
-                                       game.deltav = 0;
-                                       SDL_Event e;
-                                       if(!game.isWaiting()) {
-                                               // message pump
-                                               while( SDL_PollEvent( &e ) )
-                                               {
-                                                       if( e.type == SDL_QUIT )
-                                                       {
-                                                               gDone=true;
-                                                               break;
-                                                       }
-                                                       sdlEventProc(e, game);
-                                               }
-                                       }
-
-                                       // game
-                                       DoUpdate(game);
-                               }
-                               else
-                               {
-                                       if (gameFocused)
-                                       {
-                                               // allow game chance to pause
-                                               gameFocused = false;
-                                               DoUpdate(game);
-                                       }
-
-                                       // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
-                                       SDL_ActiveEvent evt;
-                                       SDL_WaitEvent((SDL_Event*)&evt);
-                                       if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
-                                               gameFocused = true;
-                                       else if (evt.type == SDL_QUIT)
-                                               gDone = true;
-                               }
-                       }
-
-                       regnow = game.registernow;
-               }
-               pgame = 0;
-
-               CleanUp ();
-               
-               return 0;
-       }
-       catch (const std::exception& error)
-       {
-               CleanUp();
-
-               std::string e = "Caught exception: ";
-               e += error.what();
-
-               LOG(e);
-
-               MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
-       }
-
-       CleanUp();
-
-       return -1;
-}
-
-
-
-       // --------------------------------------------------------------------------
-
-       extern int channels[100];
-       extern OPENAL_SAMPLE * samp[100];
-       extern OPENAL_STREAM * strm[20];
-
-       extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
-       {
-               const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
-               if (currSample && currSample == samp[chan])
-               {
-                       if (OPENAL_GetPaused(channels[chan]))
-                       {
-                               OPENAL_StopSound(channels[chan]);
-                               channels[chan] = OPENAL_FREE;
-                       }
-                       else if (OPENAL_IsPlaying(channels[chan]))
-                       {
-                               int loop_mode = OPENAL_GetLoopMode(channels[chan]);
-                               if (loop_mode & OPENAL_LOOP_OFF)
-                               {
-                                       channels[chan] = OPENAL_FREE;
-                               }
-                       }
-               }
-               else
-               {
-                       channels[chan] = OPENAL_FREE;
-               }
-
-               channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
-               if (channels[chan] < 0)
-               {
-                       channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
-               }
-       }
-
-       extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
-       {
-               const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
-               if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
-               {
-                               OPENAL_StopSound(channels[chan]);
-                               OPENAL_Stream_Stop(sptr);
-               }
-               else
-               {
-                       OPENAL_Stream_Stop(sptr);
-                       channels[chan] = OPENAL_FREE;
-               }
-
-               channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
-               if (channels[chan] < 0)
-               {
-                       channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
-               }
-       }
-
-
-       bool LoadImage(const char * fname, TGAImageRec & tex)
-       {
-               if ( tex.data == NULL )
-                       return false;
-               else
-                       return load_image(fname, tex);
-       }
-
-       void ScreenShot(const char * fname)
-       {
-        save_image(fname);
-       }
-
-
-
-static bool load_image(const char *file_name, TGAImageRec &tex)
-{
-    const char *ptr = strrchr((char *)file_name, '.');
-    if (ptr)
-    {
-        if (strcasecmp(ptr+1, "png") == 0)
-            return load_png(file_name, tex);
-        else if (strcasecmp(ptr+1, "jpg") == 0)
-            return load_jpg(file_name, tex);
-    }
-
-    STUBBED("Unsupported image type");
-    return false;
-}
-
-
-struct my_error_mgr {
-  struct jpeg_error_mgr pub;   /* "public" fields */
-  jmp_buf setjmp_buffer;       /* for return to caller */
-};
-typedef struct my_error_mgr * my_error_ptr;
-
-
-static void my_error_exit(j_common_ptr cinfo)
-{
-       struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
-       longjmp(err->setjmp_buffer, 1);
-}
-
-/* stolen from public domain example.c code in libjpg distribution. */
-static bool load_jpg(const char *file_name, TGAImageRec &tex)
-{
-    struct jpeg_decompress_struct cinfo;
-    struct my_error_mgr jerr;
-    JSAMPROW buffer[1];                /* Output row buffer */
-    int row_stride;            /* physical row width in output buffer */
-    FILE *infile = fopen(file_name, "rb");
-
-    if (infile == NULL)
-        return false;
-
-    cinfo.err = jpeg_std_error(&jerr.pub);
-    jerr.pub.error_exit = my_error_exit;
-    if (setjmp(jerr.setjmp_buffer)) {
-        jpeg_destroy_decompress(&cinfo);
-        fclose(infile);
-        return false;
-    }
-
-    jpeg_create_decompress(&cinfo);
-    jpeg_stdio_src(&cinfo, infile);
-    (void) jpeg_read_header(&cinfo, TRUE);
-
-    cinfo.out_color_space = JCS_RGB;
-    cinfo.quantize_colors = 0;
-    (void) jpeg_calc_output_dimensions(&cinfo);
-    (void) jpeg_start_decompress(&cinfo);
-
-    row_stride = cinfo.output_width * cinfo.output_components;
-    tex.sizeX = cinfo.output_width;
-    tex.sizeY = cinfo.output_height;
-    tex.bpp = 24;
-
-    while (cinfo.output_scanline < cinfo.output_height) {
-        buffer[0] = (JSAMPROW)(char *)tex.data +
-                        ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
-        (void) jpeg_read_scanlines(&cinfo, buffer, 1);
-    }
-
-    (void) jpeg_finish_decompress(&cinfo);
-    jpeg_destroy_decompress(&cinfo);
-    fclose(infile);
-
-    return true;
-}
-
-
-/* stolen from public domain example.c code in libpng distribution. */
-static bool load_png(const char *file_name, TGAImageRec &tex)
-{
-    bool hasalpha = false;
-    png_structp png_ptr = NULL;
-    png_infop info_ptr = NULL;
-    png_uint_32 width, height;
-    int bit_depth, color_type, interlace_type;
-    png_byte **rows = NULL;
-    bool retval = false;
-    png_byte **row_pointers = NULL;
-    FILE *fp = fopen(file_name, "rb");
-
-    if (fp == NULL)
-        return(NULL);
-
-    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
-    if (png_ptr == NULL)
-        goto png_done;
-
-    info_ptr = png_create_info_struct(png_ptr);
-    if (info_ptr == NULL)
-        goto png_done;
-
-    if (setjmp(png_jmpbuf(png_ptr)))
-        goto png_done;
-
-    png_init_io(png_ptr, fp);
-    png_read_png(png_ptr, info_ptr,
-                 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
-                 NULL);
-    png_get_IHDR(png_ptr, info_ptr, &width, &height,
-                 &bit_depth, &color_type, &interlace_type, NULL, NULL);
-
-    if (bit_depth != 8)  // transform SHOULD handle this...
-        goto png_done;
-
-    if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
-        goto png_done;
-
-    if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
-        goto png_done;
-
-    hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
-    row_pointers = png_get_rows(png_ptr, info_ptr);
-    if (!row_pointers)
-        goto png_done;
-
-    if (!hasalpha)
-    {
-        png_byte *dst = tex.data;
-        for (int i = height-1; i >= 0; i--)
-        {
-            png_byte *src = row_pointers[i];
-            for (int j = 0; j < width; j++)
-            {
-                dst[0] = src[0];
-                dst[1] = src[1];
-                dst[2] = src[2];
-                dst[3] = 0xFF;
-                src += 3;
-                dst += 4;
+            while (!gDone && !tryquit) {
+                if (IsFocused()) {
+                    gameFocused = true;
+
+                    // check windows messages
+
+                    deltah = 0;
+                    deltav = 0;
+                    SDL_Event e;
+                    if (!waiting) {
+                        // message pump
+                        while ( SDL_PollEvent( &e ) ) {
+                            if (!sdlEventProc(e)) {
+                                gDone = true;
+                                break;
+                            }
+                        }
+                    }
+
+                    // game
+                    DoUpdate();
+                } else {
+                    if (gameFocused) {
+                        // allow game chance to pause
+                        gameFocused = false;
+                        DoUpdate();
+                    }
+
+                    // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
+                    SDL_WaitEvent(0);
+                }
             }
+
+            deleteGame();
         }
-    }
 
-    else
-    {
-        png_byte *dst = tex.data;
-        int pitch = width * 4;
-        for (int i = height-1; i >= 0; i--, dst += pitch)
-            memcpy(dst, row_pointers[i], pitch);
-    }
+        CleanUp ();
 
-    tex.sizeX = width;
-    tex.sizeY = height;
-    tex.bpp = 32;
-    retval = true;
+        return 0;
+    } catch (const std::exception& error) {
+        CleanUp();
 
-png_done:
-    png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
-    if (fp)
-        fclose(fp);
-    return (retval);
-}
+        std::string e = "Caught exception: ";
+        e += error.what();
 
+        LOG(e);
 
-static bool save_image(const char *file_name)
-{
-    const char *ptr = strrchr((char *)file_name, '.');
-    if (ptr)
-    {
-        if (strcasecmp(ptr+1, "png") == 0)
-            return save_png(file_name);
+        MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
     }
 
-    STUBBED("Unsupported image type");
-    return false;
-}
-
-
-static bool save_png(const char *file_name)
-{
-    FILE *fp = NULL;
-    png_structp png_ptr = NULL;
-    png_infop info_ptr = NULL;
-    bool retval = false;
-
-    fp = fopen(file_name, "wb");
-    if (fp == NULL)
-        return false;
-
-    png_bytep *row_pointers = new png_bytep[kContextHeight];
-    png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
-    if ((!screenshot) || (!row_pointers))
-        goto save_png_done;
-
-    glGetError();
-    glReadPixels(0, 0, kContextWidth, kContextHeight,
-                 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
-    if (glGetError() != GL_NO_ERROR)
-        goto save_png_done;
-
-    for (int i = 0; i < kContextHeight; i++)
-        row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
-
-    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
-    if (png_ptr == NULL)
-        goto save_png_done;
-
-    info_ptr = png_create_info_struct(png_ptr);
-    if (info_ptr == NULL)
-        goto save_png_done;
+    CleanUp();
 
-    if (setjmp(png_jmpbuf(png_ptr)))
-        goto save_png_done;
-
-    png_init_io(png_ptr, fp);
-
-    if (setjmp(png_jmpbuf(png_ptr)))
-        goto save_png_done;
-
-    png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
-                 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
-                 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
-
-    png_write_info(png_ptr, info_ptr);
-
-    if (setjmp(png_jmpbuf(png_ptr)))
-        goto save_png_done;
-
-       png_write_image(png_ptr, row_pointers);
-
-       if (setjmp(png_jmpbuf(png_ptr)))
-        goto save_png_done;
-
-    png_write_end(png_ptr, NULL);
-    retval = true;
-
-save_png_done:
-    png_destroy_write_struct(&png_ptr, &info_ptr);
-    delete[] screenshot;
-    delete[] row_pointers;
-    if (fp)
-        fclose(fp);
-    if (!retval)
-        unlink(ConvertFileName(file_name));
-    return retval;
+    return -1;
 }
-
-
-