}
}
-static inline int clamp_sdl_mouse_button(Uint8 button)
-{
- if (button == 2) // right mouse button is button 3 in SDL.
- button = 3;
- else if (button == 3)
- button = 2;
-
- if ((button >= 1) && (button <= 3))
- return button - 1;
- return -1;
-}
-
static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
}
return;
-
- case SDL_KEYUP:
- return;
}
}