#endif
#include "Game.h"
-#include "IL/il.h"
-#include "IL/ilu.h"
-#include "IL/ilut.h"
+
+#ifndef USE_DEVIL
+# ifdef WIN32
+# define USE_DEVIL
+# endif
+#endif
+
+#if USE_DEVIL
+ #include "IL/il.h"
+ #include "IL/ilu.h"
+ #include "IL/ilut.h"
+#else
+ // just use libpng and libjpg directly; it's lighter-weight and easier
+ // to manage the dependencies on Linux...
+ extern "C" {
+ #include "png.h"
+ #include "jpeglib.h"
+ }
+ static bool load_image(const char * fname, TGAImageRec & tex);
+ static bool load_png(const char * fname, TGAImageRec & tex);
+ static bool load_jpg(const char * fname, TGAImageRec & tex);
+ static bool save_image(const char * fname);
+ static bool save_png(const char * fname);
+#endif
// ADDED GWC
#ifdef _MSC_VER
#endif
#if USE_SDL
+#define GL_FUNC(ret,fn,params,call,rt) \
+ extern "C" { \
+ static ret GLAPIENTRY (*p##fn) params = NULL; \
+ ret GLAPIENTRY fn params { rt p##fn call; } \
+ }
+#include "glstubs.h"
+#undef GL_FUNC
+
+static bool lookup_glsym(const char *funcname, void **func)
+{
+ *func = SDL_GL_GetProcAddress(funcname);
+ if (*func == NULL)
+ {
+ fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
+ return false;
+ }
+ return true;
+}
+
+static bool lookup_all_glsyms(void)
+{
+ bool retval = true;
+ #define GL_FUNC(ret,fn,params,call,rt) \
+ if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
+ #include "glstubs.h"
+ #undef GL_FUNC
+ return retval;
+}
+
+static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
+{
+ // no-op.
+}
+
+
+
void sdlGetCursorPos(POINT *pt)
{
int x, y;
Game * pgame = 0;
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+bool cmdline(const char *cmd)
+{
+ for (int i = 1; i < _argc; i++)
+ {
+ char *arg = _argv[i];
+ while (*arg == '-')
+ arg++;
+ if (stricmp(arg, cmd) == 0)
+ return true;
+ }
+
+ return false;
+}
+
+
// --------------------------------------------------------------------------
void ReportError (char * strError)
}
-#if USE_SDL
+static KeyMap g_theKeys;
+
+void SetKey( int key)
+{
+ g_theKeys[ key >> 3] |= (1 << (key & 7));
+}
+
+void ClearKey( int key)
+{
+ g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
+}
+
+void GetKeys( unsigned char theKeys[16])
+{
+ memcpy( theKeys, &g_theKeys, 16);
+}
+
+Boolean Button()
+{
+ return g_button;
+}
+
+#if !USE_SDL
+static void initSDLKeyTable(void) {}
+#else
+#define MAX_SDLKEYS SDLK_LAST
+static unsigned short KeyTable[MAX_SDLKEYS];
+
+static void initSDLKeyTable(void)
+{
+ memset(KeyTable, 0xFF, sizeof (KeyTable));
+ KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
+ KeyTable[SDLK_TAB] = MAC_TAB_KEY;
+ KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
+ KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
+ KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
+ KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
+ KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
+ KeyTable[SDLK_END] = MAC_END_KEY;
+ KeyTable[SDLK_HOME] = MAC_HOME_KEY;
+ KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
+ KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
+ KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
+ KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
+ KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
+ KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
+ KeyTable[SDLK_0] = MAC_0_KEY;
+ KeyTable[SDLK_1] = MAC_1_KEY;
+ KeyTable[SDLK_2] = MAC_2_KEY;
+ KeyTable[SDLK_3] = MAC_3_KEY;
+ KeyTable[SDLK_4] = MAC_4_KEY;
+ KeyTable[SDLK_5] = MAC_5_KEY;
+ KeyTable[SDLK_6] = MAC_6_KEY;
+ KeyTable[SDLK_7] = MAC_7_KEY;
+ KeyTable[SDLK_8] = MAC_8_KEY;
+ KeyTable[SDLK_9] = MAC_9_KEY;
+ KeyTable[SDLK_a] = MAC_A_KEY;
+ KeyTable[SDLK_b] = MAC_B_KEY;
+ KeyTable[SDLK_c] = MAC_C_KEY;
+ KeyTable[SDLK_d] = MAC_D_KEY;
+ KeyTable[SDLK_e] = MAC_E_KEY;
+ KeyTable[SDLK_f] = MAC_F_KEY;
+ KeyTable[SDLK_g] = MAC_G_KEY;
+ KeyTable[SDLK_h] = MAC_H_KEY;
+ KeyTable[SDLK_i] = MAC_I_KEY;
+ KeyTable[SDLK_j] = MAC_J_KEY;
+ KeyTable[SDLK_k] = MAC_K_KEY;
+ KeyTable[SDLK_l] = MAC_L_KEY;
+ KeyTable[SDLK_m] = MAC_M_KEY;
+ KeyTable[SDLK_n] = MAC_N_KEY;
+ KeyTable[SDLK_o] = MAC_O_KEY;
+ KeyTable[SDLK_p] = MAC_P_KEY;
+ KeyTable[SDLK_q] = MAC_Q_KEY;
+ KeyTable[SDLK_r] = MAC_R_KEY;
+ KeyTable[SDLK_s] = MAC_S_KEY;
+ KeyTable[SDLK_t] = MAC_T_KEY;
+ KeyTable[SDLK_u] = MAC_U_KEY;
+ KeyTable[SDLK_v] = MAC_V_KEY;
+ KeyTable[SDLK_w] = MAC_W_KEY;
+ KeyTable[SDLK_x] = MAC_X_KEY;
+ KeyTable[SDLK_y] = MAC_Y_KEY;
+ KeyTable[SDLK_z] = MAC_Z_KEY;
+ KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
+ KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
+ KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
+ KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
+ KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
+ KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
+ KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
+ KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
+ KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
+ KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
+ KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
+ KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
+ KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
+ KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
+ KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
+ KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
+ KeyTable[SDLK_F1] = MAC_F1_KEY;
+ KeyTable[SDLK_F2] = MAC_F2_KEY;
+ KeyTable[SDLK_F3] = MAC_F3_KEY;
+ KeyTable[SDLK_F4] = MAC_F4_KEY;
+ KeyTable[SDLK_F5] = MAC_F5_KEY;
+ KeyTable[SDLK_F6] = MAC_F6_KEY;
+ KeyTable[SDLK_F7] = MAC_F7_KEY;
+ KeyTable[SDLK_F8] = MAC_F8_KEY;
+ KeyTable[SDLK_F9] = MAC_F9_KEY;
+ KeyTable[SDLK_F10] = MAC_F10_KEY;
+ KeyTable[SDLK_F11] = MAC_F11_KEY;
+ KeyTable[SDLK_F12] = MAC_F12_KEY;
+ KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
+ KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
+ KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
+ KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
+ KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
+ KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
+ KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
+ KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
+ KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
+ KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
+ KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
+}
+
static inline int clamp_sdl_mouse_button(Uint8 button)
{
+ if (button == 2) // right mouse button is button 3 in SDL.
+ button = 3;
+ else if (button == 3)
+ button = 2;
+
if ((button >= 1) && (button <= 3))
return button - 1;
return -1;
}
-static void sdlEventProc(const SDL_Event &e)
+static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
+ SDLMod mod;
+
switch(e.type)
{
+ case SDL_MOUSEMOTION:
+ game.deltah += e.motion.xrel;
+ game.deltav += e.motion.yrel;
+ return;
+
case SDL_MOUSEBUTTONDOWN:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
g_button = true;
case SDL_MOUSEBUTTONUP:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
g_button = false;
}
}
return;
+
+ case SDL_KEYDOWN:
+ if (e.key.keysym.sym == SDLK_g)
+ {
+ if (e.key.keysym.mod & KMOD_CTRL)
+ {
+ SDL_GrabMode mode = SDL_GRAB_ON;
+ if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+ {
+ mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+ mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+ }
+ SDL_WM_GrabInput(mode);
+ }
+ }
+
+ #if (defined(__APPLE__) && defined(__MACH__))
+ if (e.key.keysym.sym == SDLK_q)
+ {
+ if (e.key.keysym.mod & KMOD_META)
+ {
+ gDone=true;
+ }
+ }
+ #endif
+
+ else if (e.key.keysym.sym == SDLK_RETURN)
+ {
+ if (e.key.keysym.mod & KMOD_ALT)
+ SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+ }
+
+ if (e.key.keysym.sym < SDLK_LAST)
+ {
+ if (KeyTable[e.key.keysym.sym] != 0xffff)
+ SetKey(KeyTable[e.key.keysym.sym]);
+ }
+
+ mod = SDL_GetModState();
+ if (mod & KMOD_CTRL)
+ SetKey(MAC_CONTROL_KEY);
+ if (mod & KMOD_ALT)
+ SetKey(MAC_OPTION_KEY);
+ if (mod & KMOD_SHIFT)
+ SetKey(MAC_SHIFT_KEY);
+ if (mod & KMOD_CAPS)
+ SetKey(MAC_CAPS_LOCK_KEY);
+
+ return;
+
+ case SDL_KEYUP:
+ if (e.key.keysym.sym < SDLK_LAST)
+ {
+ if (KeyTable[e.key.keysym.sym] != 0xffff)
+ ClearKey(KeyTable[e.key.keysym.sym]);
+ }
+
+ mod = SDL_GetModState();
+ if ((mod & KMOD_CTRL) == 0)
+ ClearKey(MAC_CONTROL_KEY);
+ if ((mod & KMOD_ALT) == 0)
+ ClearKey(MAC_OPTION_KEY);
+ if ((mod & KMOD_SHIFT) == 0)
+ ClearKey(MAC_SHIFT_KEY);
+ if ((mod & KMOD_CAPS) == 0)
+ ClearKey(MAC_CAPS_LOCK_KEY);
+ return;
}
}
#endif
randSeed = UpTime().lo;
osx = 0;
-// ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
- ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
+ ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
detail=1;
ismotionblur=0;
usermousesensitivity=1;
selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
if(!ipstream) {
- //ofstream opstream(":Data:config.txt");
- ofstream opstream("./Data/config.txt");
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << kContextWidth;
opstream << "\nScreenheight:\n";
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
+
+ if (SDL_GL_LoadLibrary(NULL) == -1)
+ {
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
+ return false;
+ }
}
Uint32 sdlflags = SDL_OPENGL;
- SDL_WM_SetCaption("Lugaru", "lugaru");
+ if (!cmdline("windowed"))
+ sdlflags |= SDL_FULLSCREEN;
+
+ SDL_WM_SetCaption("Lugaru", "Lugaru");
+
SDL_ShowCursor(0);
+
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
return false;
}
+ if (!lookup_all_glsyms())
+ {
+ SDL_Quit();
+ return false;
+ }
+
+ if (!cmdline("nomousegrab"))
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+
#elif (defined WIN32)
//------------------------------------------------------------------
// create window
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glAlphaFunc( GL_GREATER, 0.5f);
+#if USE_DEVIL
if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
ilEnable(IL_ORIGIN_SET);
ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
+#endif
GLint width = kContextWidth;
GLint height = kContextHeight;
static void DoMouse(Game & game)
{
+#if USE_SDL
+ if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+ {
+ game.deltah *= usermousesensitivity;
+ game.deltav *= usermousesensitivity;
+ game.mousecoordh += game.deltah;
+ game.mousecoordv += game.deltav;
+ if (game.mousecoordh < 0)
+ game.mousecoordh = 0;
+ else if (game.mousecoordh >= kContextWidth)
+ game.mousecoordh = kContextWidth - 1;
+ if (game.mousecoordv < 0)
+ game.mousecoordv = 0;
+ else if (game.mousecoordv >= kContextHeight)
+ game.mousecoordv = kContextHeight - 1;
+ }
+#else
static Point lastMouse = {-1,-1};
Point globalMouse;
}
}
}
+#endif
}
// game.Dispose();
+#if USE_DEVIL
ilShutDown();
+#endif
#if USE_SDL
SDL_Quit();
+ #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+ #include "glstubs.h"
+ #undef GL_FUNC
+ // cheat here...static destructors are calling glDeleteTexture() after
+ // the context is destroyed and libGL unloaded by SDL_Quit().
+ pglDeleteTextures = glDeleteTextures_doNothing;
#elif (defined WIN32)
if (hRC)
}
-int main (void)
+static void launch_web_browser(const char *url)
{
+#ifdef WIN32
+ ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+
+#elif (defined(__APPLE__) && defined(__MACH__))
+ const char *fmt = "open '%s'";
+ const size_t len = strlen(fmt) + strlen(url) + 16;
+ char *buf = new char[len];
+ snprintf(buf, len, fmt, url);
+ system(buf);
+ delete[] buf;
+
+#elif PLATFORM_LINUX
+ const char *fmt = "PATH=$PATH:. xdg-open '%s'";
+ const size_t len = strlen(fmt) + strlen(url) + 16;
+ char *buf = new char[len];
+ snprintf(buf, len, fmt, url);
+ system(buf);
+ delete[] buf;
+#endif
+}
+
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+ size_t alloc_size = 0;
+ char *exe = NULL;
+ char *start = envr;
+ char *ptr;
+
+ do
+ {
+ size_t size;
+ ptr = strchr(start, ':'); /* find next $PATH separator. */
+ if (ptr)
+ *ptr = '\0';
+
+ size = strlen(start) + strlen(bin) + 2;
+ if (size > alloc_size)
+ {
+ char *x = (char *) realloc(exe, size);
+ if (x == NULL)
+ {
+ if (exe != NULL)
+ free(exe);
+ return(NULL);
+ } /* if */
+
+ alloc_size = size;
+ exe = x;
+ } /* if */
+
+ /* build full binary path... */
+ strcpy(exe, start);
+ if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+ strcat(exe, "/");
+ strcat(exe, bin);
+
+ if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
+ {
+ strcpy(exe, start); /* i'm lazy. piss off. */
+ return(exe);
+ } /* if */
+
+ start = ptr + 1; /* start points to beginning of next element. */
+ } while (ptr != NULL);
+
+ if (exe != NULL)
+ free(exe);
+
+ return(NULL); /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+ /* If there isn't a path on argv0, then look through the $PATH for it. */
+ char *retval;
+ char *envr;
+
+ char *ptr = strrchr(argv0, '/');
+ if (strchr(argv0, '/'))
+ {
+ retval = strdup(argv0);
+ if (retval)
+ *(strrchr(retval, '/')) = '\0';
+ return(retval);
+ }
+
+ envr = getenv("PATH");
+ if (!envr) return NULL;
+ envr = strdup(envr);
+ if (!envr) return NULL;
+ retval = findBinaryInPath(argv0, envr);
+ free(envr);
+ return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
+{
+ char *dir = calcBaseDir(argv0);
+ if (dir)
+ {
+ #if (defined(__APPLE__) && defined(__MACH__))
+ // Chop off /Contents/MacOS if it's at the end of the string, so we
+ // land in the base of the app bundle.
+ const size_t len = strlen(dir);
+ const char *bundledirs = "/Contents/MacOS";
+ const size_t bundledirslen = strlen(bundledirs);
+ if (len > bundledirslen)
+ {
+ char *ptr = (dir + len) - bundledirslen;
+ if (strcasecmp(ptr, bundledirs) == 0)
+ *ptr = '\0';
+ }
+ #endif
+ chdir(dir);
+ free(dir);
+ }
+}
+#endif
+
+
+int main(int argc, char **argv)
+{
+ _argc = argc;
+ _argv = argv;
+#ifndef WIN32
+ chdirToAppPath(argv[0]);
+#endif
+
LOGFUNC;
+#ifndef WIN32 // this is in WinMain, too.
+ logger.start(true);
+ memset( &g_theKeys, 0, sizeof( KeyMap));
+#endif
+
+ initSDLKeyTable();
+
try
{
bool regnow = false;
//ofstream os("log.txt");
//os.close();
- SetUp (game);
+ if (!SetUp (game))
+ return 42;
while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
{
gameFocused = true;
// check windows messages
- #if USE_SDL
+ #if USE_SDL
+ game.deltah = 0;
+ game.deltav = 0;
SDL_Event e;
// message pump
while( SDL_PollEvent( &e ) )
gDone=true;
break;
}
- sdlEventProc(e);
+ sdlEventProc(e, game);
}
- #elif (defined WIN32)
+
+ #elif (defined WIN32)
MSG msg;
// message pump
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
DispatchMessage( &msg );
}
}
- #endif
+ #endif
// game
DoUpdate(game);
// if(game.registernow){
if(regnow)
{
- #ifndef WIN32
- STUBBED("launch a web browser");
+ #if (defined(__APPLE__) && defined(__MACH__))
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
+ #elif PLATFORM_LINUX
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
#else
- char url[100];
- sprintf(url,"http://www.wolfire.com/registerpc.html");
- // LaunchURL(url);
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
#endif
}
+
+ #if PLATFORM_LINUX // (this may not be necessary any more.)
+ _exit(0); // !!! FIXME: hack...crashes on exit!
+ #endif
return 0;
}
catch (const std::exception& error)
// --------------------------------------------------------------------------
-
+#ifdef WIN32
#define MAX_WINKEYS 256
static unsigned short KeyTable[MAX_WINKEYS]=
{
0xffff, // (255)
};
-
- static KeyMap g_theKeys;
-
- void SetKey( int key)
- {
- g_theKeys[ key >> 3] |= (1 << (key & 7));
- }
-
- void ClearKey( int key)
- {
- g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
- }
-
- void GetKeys( unsigned char theKeys[16])
- {
- memcpy( theKeys, &g_theKeys, 16);
- }
-
- Boolean Button()
- {
- return g_button;
- }
-
-
-#ifdef WIN32
void ClipMouseToWindow(HWND window)
{
RECT wRect;
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width==1920 && height==1200)whichres=8;
return whichres;
}
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width>=1920 && height>=1200)whichres=8;
return whichres;
}
while (true)
{
- if(whichres<=0 || whichres>7){
+ if(whichres<=0 || whichres>8){
whichres = 0;
width=640;
height=480;
width=1344;
height=840;
}
+ if(whichres==8){
+ width=1920;
+ height=1200;
+ }
+
+ // currently with SDL, we just use whatever the native bitdepth
+ // of the display is and don't care.
+ #if USE_SDL
+ break;
+ #endif
if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
{
detail = 0;
break;
}
- else if (0 == whichres)
+ else
+
+ if (0 == whichres)
{
break;
}
g_appInstance=hInstance;
- main();
+ main(0, NULL);
UnregisterClass( g_wndClassName, hInstance);
extern int channels[100];
extern FSOUND_SAMPLE * samp[100];
- extern FSOUND_STREAM * strm[10];
+ extern FSOUND_STREAM * strm[20];
extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
{
return false;
}
+ #if USE_DEVIL
ILstring f = strdup(ConvertFileName(fname));
if (!f)
{
}
*/
free(f);
+ #else
+ res = load_image(fname, tex);
+ //if (!res) printf("failed to load %s\n", fname);
+ #endif
return res;
}
void ScreenShot(const char * fname)
{
+ #if USE_DEVIL
ILstring f = strdup(fname);
if (!f)
{
ilDeleteImages(1, &iid);
free(f);
+ #else
+ save_image(fname);
+ #endif
}
+#if !USE_DEVIL
+static bool load_image(const char *file_name, TGAImageRec &tex)
+{
+ char *ptr = strrchr(file_name, '.');
+ if (ptr)
+ {
+ if (stricmp(ptr+1, "png") == 0)
+ return load_png(file_name, tex);
+ else if (stricmp(ptr+1, "jpg") == 0)
+ return load_jpg(file_name, tex);
+ }
+
+ STUBBED("Unsupported image type");
+ return false;
+}
+
+
+struct my_error_mgr {
+ struct jpeg_error_mgr pub; /* "public" fields */
+ jmp_buf setjmp_buffer; /* for return to caller */
+};
+typedef struct my_error_mgr * my_error_ptr;
+
+
+static void my_error_exit(j_common_ptr cinfo)
+{
+ struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
+ longjmp(err->setjmp_buffer, 1);
+}
+
+/* stolen from public domain example.c code in libjpg distribution. */
+static bool load_jpg(const char *file_name, TGAImageRec &tex)
+{
+ struct jpeg_decompress_struct cinfo;
+ struct my_error_mgr jerr;
+ JSAMPROW buffer[1]; /* Output row buffer */
+ int row_stride; /* physical row width in output buffer */
+ FILE *infile = fopen(file_name, "rb");
+
+ if (infile == NULL)
+ return false;
+
+ cinfo.err = jpeg_std_error(&jerr.pub);
+ jerr.pub.error_exit = my_error_exit;
+ if (setjmp(jerr.setjmp_buffer)) {
+ jpeg_destroy_decompress(&cinfo);
+ fclose(infile);
+ return false;
+ }
+
+ jpeg_create_decompress(&cinfo);
+ jpeg_stdio_src(&cinfo, infile);
+ (void) jpeg_read_header(&cinfo, TRUE);
+
+ cinfo.out_color_space = JCS_RGB;
+ cinfo.quantize_colors = 0;
+ (void) jpeg_calc_output_dimensions(&cinfo);
+ (void) jpeg_start_decompress(&cinfo);
+
+ row_stride = cinfo.output_width * cinfo.output_components;
+ tex.sizeX = cinfo.output_width;
+ tex.sizeY = cinfo.output_height;
+ tex.bpp = 24;
+
+ while (cinfo.output_scanline < cinfo.output_height) {
+ buffer[0] = (JSAMPROW)(char *)tex.data +
+ ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
+ (void) jpeg_read_scanlines(&cinfo, buffer, 1);
+ }
+
+ (void) jpeg_finish_decompress(&cinfo);
+ jpeg_destroy_decompress(&cinfo);
+ fclose(infile);
+
+ return true;
+}
+
+
+/* stolen from public domain example.c code in libpng distribution. */
+static bool load_png(const char *file_name, TGAImageRec &tex)
+{
+ bool hasalpha = false;
+ png_structp png_ptr = NULL;
+ png_infop info_ptr = NULL;
+ png_uint_32 width, height;
+ int bit_depth, color_type, interlace_type;
+ png_byte **rows = NULL;
+ bool retval = false;
+ png_byte **row_pointers = NULL;
+ FILE *fp = fopen(file_name, "rb");
+
+ if (fp == NULL)
+ return(NULL);
+
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (png_ptr == NULL)
+ goto png_done;
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ goto png_done;
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ goto png_done;
+
+ png_init_io(png_ptr, fp);
+ png_read_png(png_ptr, info_ptr,
+ PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
+ png_voidp_NULL);
+ png_get_IHDR(png_ptr, info_ptr, &width, &height,
+ &bit_depth, &color_type, &interlace_type, NULL, NULL);
+
+ if (bit_depth != 8) // transform SHOULD handle this...
+ goto png_done;
+
+ if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
+ goto png_done;
+
+ if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
+ goto png_done;
+
+ hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
+ row_pointers = png_get_rows(png_ptr, info_ptr);
+ if (!row_pointers)
+ goto png_done;
+
+ if (!hasalpha)
+ {
+ png_byte *dst = tex.data;
+ for (int i = height-1; i >= 0; i--)
+ {
+ png_byte *src = row_pointers[i];
+ for (int j = 0; j < width; j++)
+ {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = 0xFF;
+ src += 3;
+ dst += 4;
+ }
+ }
+ }
+
+ else
+ {
+ png_byte *dst = tex.data;
+ int pitch = width * 4;
+ for (int i = height-1; i >= 0; i--, dst += pitch)
+ memcpy(dst, row_pointers[i], pitch);
+ }
+
+ tex.sizeX = width;
+ tex.sizeY = height;
+ tex.bpp = 32;
+ retval = true;
+
+png_done:
+ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ if (fp)
+ fclose(fp);
+ return (retval);
+}
+
+
+static bool save_image(const char *file_name)
+{
+ char *ptr = strrchr(file_name, '.');
+ if (ptr)
+ {
+ if (stricmp(ptr+1, "png") == 0)
+ return save_png(file_name);
+ }
+
+ STUBBED("Unsupported image type");
+ return false;
+}
+
+
+static bool save_png(const char *file_name)
+{
+ FILE *fp = NULL;
+ png_structp png_ptr = NULL;
+ png_infop info_ptr = NULL;
+ bool retval = false;
+
+ fp = fopen(file_name, "wb");
+ if (fp == NULL)
+ return false;
+
+ png_bytep *row_pointers = new png_bytep[kContextHeight];
+ png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
+ if ((!screenshot) || (!row_pointers))
+ goto save_png_done;
+
+ glGetError();
+ glReadPixels(0, 0, kContextWidth, kContextHeight,
+ GL_RGB, GL_UNSIGNED_BYTE, screenshot);
+ if (glGetError() != GL_NO_ERROR)
+ goto save_png_done;
+
+ for (int i = 0; i < kContextHeight; i++)
+ row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
+
+ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (png_ptr == NULL)
+ goto save_png_done;
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ goto save_png_done;
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ goto save_png_done;
+
+ png_init_io(png_ptr, fp);
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ goto save_png_done;
+
+ png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
+ 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
+ PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
+
+ png_write_info(png_ptr, info_ptr);
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ goto save_png_done;
+
+ png_write_image(png_ptr, row_pointers);
+
+ if (setjmp(png_jmpbuf(png_ptr)))
+ goto save_png_done;
+
+ png_write_end(png_ptr, NULL);
+ retval = true;
+
+save_png_done:
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ delete[] screenshot;
+ delete[] row_pointers;
+ if (fp)
+ fclose(fp);
+ if (!retval)
+ unlink(ConvertFileName(file_name));
+ return retval;
+}
+
+#endif
+