]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
activate the damage bar in the config file
[lugaru.git] / Source / OpenGL_Windows.cpp
index da5118519eb0526874f7878c36d76767a69cedf1..24284725e5605a24f0f17a585c04b11b4ae73332 100644 (file)
@@ -97,6 +97,7 @@ extern Person player[maxplayers];
 extern bool vblsync;
 extern bool stillloading;
 extern bool showpoints;
+extern bool showdamagebar;
 extern bool alwaysblur;
 extern bool immediate;
 extern bool velocityblur;
@@ -600,6 +601,7 @@ Boolean SetUp (Game & game)
        texttoggle=1;
        alwaysblur=0;
        showpoints=0;
+       showdamagebar=0;
        immediate=0;
        velocityblur=0;
 
@@ -699,6 +701,8 @@ Boolean SetUp (Game & game)
                opstream << KeyToChar(game.attackkey);
                opstream << "\nChat key:\n";
                opstream << KeyToChar(game.chatkey);
+               opstream << "\nDamage bar:\n";
+               opstream << showdamagebar;
                opstream.close();
        }
        if(ipstream){
@@ -845,6 +849,10 @@ Boolean SetUp (Game & game)
                ipstream.ignore(256,'\n');
                ipstream >> string;
                game.chatkey=CharToKey(string);
+               ipstream.ignore(256,'\n');
+               ipstream.ignore(256,'\n');
+               ipstream >> i;
+               showdamagebar = (i != 0);
                ipstream.close();
 
                if(detail>2)detail=2;