]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
Try to use ALSA first, then OSS, plus command lines to change behaviour.
[lugaru.git] / Source / OpenGL_Windows.cpp
index 15073ce19546940855d9e54b1a598907c24bcdaf..18bb2b90382220146263b122d895ae84139f202b 100644 (file)
@@ -223,7 +223,24 @@ Boolean gDone = false, gfFrontProcess = true;
 
 Game * pgame = 0;
 
-static bool gMouseGrabbed = true;
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+bool cmdline(const char *cmd)
+{
+    for (int i = 1; i < _argc; i++)
+    {
+        char *arg = _argv[i];
+        while (*arg == '-')
+            arg++;
+        if (stricmp(arg, cmd) == 0)
+            return true;
+    }
+
+    return false;
+}
+
 
 // --------------------------------------------------------------------------
 
@@ -427,16 +444,28 @@ static void initSDLKeyTable(void)
 
 static inline int clamp_sdl_mouse_button(Uint8 button)
 {
+    if (button == 2)   // right mouse button is button 3 in SDL.
+        button = 3;
+    else if (button == 3)
+        button = 2;
+
     if ((button >= 1) && (button <= 3))
         return button - 1;
     return -1;
 }
 
-static void sdlEventProc(const SDL_Event &e)
+static void sdlEventProc(const SDL_Event &e, Game &game)
 {
     int val;
+    SDLMod mod;
+
     switch(e.type)
        {
+        case SDL_MOUSEMOTION:
+            game.deltah += e.motion.xrel;
+            game.deltav += e.motion.yrel;
+            return;
+
                case SDL_MOUSEBUTTONDOWN:
                        {
                 val = clamp_sdl_mouse_button(e.button.button);
@@ -479,7 +508,15 @@ static void sdlEventProc(const SDL_Event &e)
             if (e.key.keysym.sym == SDLK_g)
             {
                 if (e.key.keysym.mod & KMOD_CTRL)
-                    gMouseGrabbed = !gMouseGrabbed;
+                {
+                    SDL_GrabMode mode = SDL_GRAB_ON;
+                    if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+                    {
+                        mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+                        mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+                    }
+                    SDL_WM_GrabInput(mode);
+                }
             }
 
             else if (e.key.keysym.sym == SDLK_RETURN)
@@ -488,19 +525,20 @@ static void sdlEventProc(const SDL_Event &e)
                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
             }
 
-            if (e.key.keysym.sym < SDLK_LAST)
+            else if (e.key.keysym.sym < SDLK_LAST)
             {
                 if (KeyTable[e.key.keysym.sym] != 0xffff)
                     SetKey(KeyTable[e.key.keysym.sym]);
             }
 
-            if (e.key.keysym.mod & KMOD_CTRL)
+            mod = SDL_GetModState();
+            if (mod & KMOD_CTRL)
                 SetKey(MAC_CONTROL_KEY);
-            if (e.key.keysym.mod & KMOD_ALT)
+            if (mod & KMOD_ALT)
                 SetKey(MAC_OPTION_KEY);
-            if (e.key.keysym.mod & KMOD_SHIFT)
+            if (mod & KMOD_SHIFT)
                 SetKey(MAC_SHIFT_KEY);
-            if (e.key.keysym.mod & KMOD_CAPS)
+            if (mod & KMOD_CAPS)
                 SetKey(MAC_CAPS_LOCK_KEY);
 
             return;
@@ -512,13 +550,14 @@ static void sdlEventProc(const SDL_Event &e)
                     ClearKey(KeyTable[e.key.keysym.sym]);
             }
 
-            if (e.key.keysym.mod & KMOD_CTRL)
+            mod = SDL_GetModState();
+            if ((mod & KMOD_CTRL) == 0)
                 ClearKey(MAC_CONTROL_KEY);
-            if (e.key.keysym.mod & KMOD_ALT)
+            if ((mod & KMOD_ALT) == 0)
                 ClearKey(MAC_OPTION_KEY);
-            if (e.key.keysym.mod & KMOD_SHIFT)
+            if ((mod & KMOD_SHIFT) == 0)
                 ClearKey(MAC_SHIFT_KEY);
-            if (e.key.keysym.mod & KMOD_CAPS)
+            if ((mod & KMOD_CAPS) == 0)
                 ClearKey(MAC_CAPS_LOCK_KEY);
             return;
     }
@@ -538,8 +577,7 @@ Boolean SetUp (Game & game)
        randSeed = UpTime().lo;
 
        osx = 0;
-//     ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
-       ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
+       ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
        detail=1;
        ismotionblur=0;
        usermousesensitivity=1;
@@ -589,8 +627,7 @@ Boolean SetUp (Game & game)
        selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
 
        if(!ipstream) {
-               //ofstream opstream(":Data:config.txt"); 
-               ofstream opstream("./Data/config.txt"); 
+               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                opstream << "Screenwidth:\n";
                opstream << kContextWidth;
                opstream << "\nScreenheight:\n";
@@ -848,9 +885,17 @@ Boolean SetUp (Game & game)
             return false;
     }
 
-    Uint32 sdlflags = SDL_OPENGL;  // !!! FIXME: SDL_FULLSCREEN?
+    Uint32 sdlflags = SDL_OPENGL;
+    if (!cmdline("windowed"))
+        sdlflags |= SDL_FULLSCREEN;
+
     SDL_WM_SetCaption("Lugaru", "lugaru");
+
+    if (!cmdline("nomousegrab"))
+        SDL_WM_GrabInput(SDL_GRAB_ON);
+
     SDL_ShowCursor(0);
+
     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
     {
         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
@@ -858,7 +903,6 @@ Boolean SetUp (Game & game)
     }
 
 
-
 #elif (defined WIN32)
        //------------------------------------------------------------------
        // create window
@@ -1049,6 +1093,23 @@ Boolean SetUp (Game & game)
 
 static void DoMouse(Game & game)
 {
+#if USE_SDL
+       if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+       {
+               game.deltah *= usermousesensitivity;
+               game.deltav *= usermousesensitivity;
+               game.mousecoordh += game.deltah;
+               game.mousecoordv += game.deltav;
+        if (game.mousecoordh < 0)
+            game.mousecoordh = 0;
+        else if (game.mousecoordh >= kContextWidth)
+            game.mousecoordh = kContextWidth - 1;
+        if (game.mousecoordv < 0)
+            game.mousecoordv = 0;
+        else if (game.mousecoordv >= kContextHeight)
+            game.mousecoordv = kContextHeight - 1;
+       }
+#else
        static Point lastMouse = {-1,-1};
        Point globalMouse;
 
@@ -1080,7 +1141,7 @@ static void DoMouse(Game & game)
                        game.mousecoordv=globalMouse.v;
                }
 
-               if((!mainmenu)&&(gMouseGrabbed))
+               if(!mainmenu)
                {
                        if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
                                pos.x = gMidPoint.h;
@@ -1092,6 +1153,7 @@ static void DoMouse(Game & game)
                        }
                }
        }
+#endif
 }
 
 
@@ -1287,8 +1349,187 @@ static bool IsFocused()
        return true;
 }
 
-int main (void)
+
+#if PLATFORM_LINUX
+#include <stdlib.h>
+#include <ctype.h>
+#include <unistd.h>
+static bool try_launch_browser(const char *browser, const char *url)
 {
+    // make sure string isn't empty...
+    while ( (*browser) && (isspace(*browser)) ) browser++;
+    if (*browser == '\0') return false;
+
+    bool seenurl = false;
+    char buf[4096];  // !!! FIXME: we aren't checking for overflow here!
+    char *dst = buf;
+    while (*browser)
+    {
+        char ch = *(browser++);
+        if (ch == '%')
+        {
+            ch = *(browser++);
+            if (ch == '%')
+                *(dst++) = '%';
+            else if (ch == 's')  // "%s" == insert URL here.
+            {
+                *(dst++) = '\'';
+                strcpy(dst, url);
+                dst += strlen(url);
+                *(dst++) = '\'';
+                seenurl = true;
+            }
+            // (not %% or %s? Drop the char.)
+        }
+        else
+        {
+            *(dst++) = ch;
+        }
+    }
+
+    *dst = '\0';
+    if (!seenurl)
+    {
+        strcat(dst, " ");
+        strcat(dst, url);
+    }
+    return(system(buf) == 0);
+}
+#endif
+
+
+static void launch_web_browser(const char *url)
+{
+#ifdef WIN32
+    ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+
+// lousy linux doesn't have a clean way to do this, but you can point people
+//  to docs on the BROWSER variable:
+//     http://www.catb.org/~esr/BROWSER/
+#elif PLATFORM_LINUX
+    if (strchr(url, '\'') != NULL)  // Prevent simple shell injection.
+        return;
+
+    const char *envr = getenv("BROWSER");
+    if (envr == NULL)  // not specified? We'll try a pseudo-sane list...
+        envr = "opera:mozilla:konqueror:firefox:netscape:xterm -e links:xterm -e lynx:";
+
+    char *ptr = (char *) alloca(strlen(envr) + 1);
+    if (ptr == NULL)
+        return;
+    strcpy(ptr, envr);
+    envr = ptr;
+
+    while ((ptr = strchr(envr, ':')) != NULL)
+    {
+        *ptr = '\0';
+        if (try_launch_browser(envr, url))
+            return;
+        envr = ptr + 1;
+    }
+
+    try_launch_browser(envr, url);
+#endif
+}
+
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+    size_t alloc_size = 0;
+    char *exe = NULL;
+    char *start = envr;
+    char *ptr;
+
+    do
+    {
+        size_t size;
+        ptr = strchr(start, ':');  /* find next $PATH separator. */
+        if (ptr)
+            *ptr = '\0';
+
+        size = strlen(start) + strlen(bin) + 2;
+        if (size > alloc_size)
+        {
+            char *x = (char *) realloc(exe, size);
+            if (x == NULL)
+            {
+                if (exe != NULL)
+                    free(exe);
+                return(NULL);
+            } /* if */
+
+            alloc_size = size;
+            exe = x;
+        } /* if */
+
+        /* build full binary path... */
+        strcpy(exe, start);
+        if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+            strcat(exe, "/");
+        strcat(exe, bin);
+
+        if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
+        {
+            strcpy(exe, start);  /* i'm lazy. piss off. */
+            return(exe);
+        } /* if */
+
+        start = ptr + 1;  /* start points to beginning of next element. */
+    } while (ptr != NULL);
+
+    if (exe != NULL)
+        free(exe);
+
+    return(NULL);  /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+    /* If there isn't a path on argv0, then look through the $PATH for it. */
+    char *retval;
+    char *envr;
+
+    char *ptr = strrchr(argv0, '/');
+    if (strchr(argv0, '/'))
+    {
+        retval = strdup(argv0);
+        if (retval)
+            *(strrchr(retval, '/')) = '\0';
+        return(retval);
+    }
+
+    envr = getenv("PATH");
+    if (!envr) return NULL;
+    envr = strdup(envr);
+    if (!envr) return NULL;
+    retval = findBinaryInPath(argv0, envr);
+    free(envr);
+    return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
+{
+    char *dir = calcBaseDir(argv0);
+    if (dir)
+    {
+        chdir(dir);
+        free(dir);
+    }
+}
+#endif
+
+
+int main(int argc, char **argv)
+{
+    _argc = argc;
+    _argv = argv;
+#ifndef WIN32
+    chdirToAppPath(argv[0]);
+#endif
+
        LOGFUNC;
 
 #ifndef WIN32  // this is in WinMain, too.
@@ -1320,7 +1561,9 @@ int main (void)
                                        gameFocused = true;
 
                                        // check windows messages
-                    #if USE_SDL
+                                       #if USE_SDL
+                                       game.deltah = 0;
+                                       game.deltav = 0;
                                        SDL_Event e;
                                        // message pump
                                        while( SDL_PollEvent( &e ) )
@@ -1330,9 +1573,10 @@ int main (void)
                                                        gDone=true;
                                                        break;
                                                }
-                        sdlEventProc(e);
+                                               sdlEventProc(e, game);
                                        }
-                    #elif (defined WIN32)
+
+                                       #elif (defined WIN32)
                                        MSG msg;
                                        // message pump
                                        while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
@@ -1348,7 +1592,7 @@ int main (void)
                                                        DispatchMessage( &msg );
                                                }
                                        }
-                    #endif
+                                       #endif
 
                                        // game
                                        DoUpdate(game);
@@ -1399,14 +1643,7 @@ int main (void)
 //             if(game.registernow){
                if(regnow)
                {
-            #ifndef WIN32
-            STUBBED("launch a web browser");
-            #else
-                       char url[100];
-                       sprintf(url,"http://www.wolfire.com/registerpc.html");
-                       //                      LaunchURL(url);
-                       ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
-            #endif
+            launch_web_browser("http://www.wolfire.com/registerpc.html");
                }
                return 0;
        }
@@ -1960,6 +2197,7 @@ int main (void)
                if(width==840 && height==524)whichres=5;
                if(width==1024 && height==640)whichres=6;
                if(width==1344 && height==840)whichres=7;
+               if(width==1920 && height==1200)whichres=8;
 
                return whichres;
        }
@@ -1976,6 +2214,7 @@ int main (void)
                if(width==840 && height==524)whichres=5;
                if(width==1024 && height==640)whichres=6;
                if(width==1344 && height==840)whichres=7;
+               if(width>=1920 && height>=1200)whichres=8;
 
                return whichres;
        }
@@ -1987,7 +2226,7 @@ int main (void)
 
                while (true)
                {
-                       if(whichres<=0 || whichres>7){
+                       if(whichres<=0 || whichres>8){
                                whichres = 0;
                                width=640;
                                height=480;
@@ -2020,6 +2259,16 @@ int main (void)
                                width=1344;
                                height=840;
                        }
+                       if(whichres==8){
+                               width=1920;
+                               height=1200;
+                       }
+
+            // currently with SDL, we just use whatever the native bitdepth
+            //  of the display is and don't care.
+            #if USE_SDL
+            break;
+            #endif
 
                        if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
                        {
@@ -2035,7 +2284,9 @@ int main (void)
                                detail = 0;
                                break;
                        }
-                       else if (0 == whichres)
+                       else
+
+            if (0 == whichres)
                        {
                                break;
                        }
@@ -2104,7 +2355,7 @@ int main (void)
 
                g_appInstance=hInstance;
 
-               main();
+               main(0, NULL);
 
                UnregisterClass( g_wndClassName, hInstance);