#include "glstubs.h"
#undef GL_FUNC
-static bool lookup_glsym(const char *funcname, void **func, const char *libname)
+static bool lookup_glsym(const char *funcname, void **func)
{
*func = SDL_GL_GetProcAddress(funcname);
if (*func == NULL)
{
- fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
- funcname, libname);
+ fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
return false;
}
return true;
}
-static bool lookup_all_glsyms(const char *libname)
+static bool lookup_all_glsyms(void)
{
bool retval = true;
#define GL_FUNC(ret,fn,params,call,rt) \
- if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
+ if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
#include "glstubs.h"
#undef GL_FUNC
return retval;
Game * pgame = 0;
-static bool gMouseGrabbed = true;
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+bool cmdline(const char *cmd)
+{
+ for (int i = 1; i < _argc; i++)
+ {
+ char *arg = _argv[i];
+ while (*arg == '-')
+ arg++;
+ if (stricmp(arg, cmd) == 0)
+ return true;
+ }
+
+ return false;
+}
+
// --------------------------------------------------------------------------
static inline int clamp_sdl_mouse_button(Uint8 button)
{
+ if (button == 2) // right mouse button is button 3 in SDL.
+ button = 3;
+ else if (button == 3)
+ button = 2;
+
if ((button >= 1) && (button <= 3))
return button - 1;
return -1;
}
-static void sdlEventProc(const SDL_Event &e)
+static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
+ SDLMod mod;
+
switch(e.type)
{
+ case SDL_MOUSEMOTION:
+ game.deltah += e.motion.xrel;
+ game.deltav += e.motion.yrel;
+ return;
+
case SDL_MOUSEBUTTONDOWN:
{
val = clamp_sdl_mouse_button(e.button.button);
if (e.key.keysym.sym == SDLK_g)
{
if (e.key.keysym.mod & KMOD_CTRL)
- gMouseGrabbed = !gMouseGrabbed;
+ {
+ SDL_GrabMode mode = SDL_GRAB_ON;
+ if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+ {
+ mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+ mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+ }
+ SDL_WM_GrabInput(mode);
+ }
}
else if (e.key.keysym.sym == SDLK_RETURN)
SetKey(KeyTable[e.key.keysym.sym]);
}
- if (e.key.keysym.mod & KMOD_CTRL)
+ mod = SDL_GetModState();
+ if (mod & KMOD_CTRL)
SetKey(MAC_CONTROL_KEY);
- if (e.key.keysym.mod & KMOD_ALT)
+ if (mod & KMOD_ALT)
SetKey(MAC_OPTION_KEY);
- if (e.key.keysym.mod & KMOD_SHIFT)
+ if (mod & KMOD_SHIFT)
SetKey(MAC_SHIFT_KEY);
- if (e.key.keysym.mod & KMOD_CAPS)
+ if (mod & KMOD_CAPS)
SetKey(MAC_CAPS_LOCK_KEY);
return;
ClearKey(KeyTable[e.key.keysym.sym]);
}
- if (e.key.keysym.mod & KMOD_CTRL)
+ mod = SDL_GetModState();
+ if ((mod & KMOD_CTRL) == 0)
ClearKey(MAC_CONTROL_KEY);
- if (e.key.keysym.mod & KMOD_ALT)
+ if ((mod & KMOD_ALT) == 0)
ClearKey(MAC_OPTION_KEY);
- if (e.key.keysym.mod & KMOD_SHIFT)
+ if ((mod & KMOD_SHIFT) == 0)
ClearKey(MAC_SHIFT_KEY);
- if (e.key.keysym.mod & KMOD_CAPS)
+ if ((mod & KMOD_CAPS) == 0)
ClearKey(MAC_CAPS_LOCK_KEY);
return;
}
randSeed = UpTime().lo;
osx = 0;
-// ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
- ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
+ ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
detail=1;
ismotionblur=0;
usermousesensitivity=1;
selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
if(!ipstream) {
- //ofstream opstream(":Data:config.txt");
- ofstream opstream("./Data/config.txt");
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << kContextWidth;
opstream << "\nScreenheight:\n";
return false;
}
- const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific!
- if (SDL_GL_LoadLibrary(libname) == -1)
+ if (SDL_GL_LoadLibrary(NULL) == -1)
{
- fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
- libname, SDL_GetError());
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
return false;
}
-
- if (!lookup_all_glsyms(libname))
- return false;
}
- Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN?
+ Uint32 sdlflags = SDL_OPENGL;
+ if (!cmdline("windowed"))
+ sdlflags |= SDL_FULLSCREEN;
+
SDL_WM_SetCaption("Lugaru", "lugaru");
+
SDL_ShowCursor(0);
+
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
return false;
}
+ if (!lookup_all_glsyms())
+ {
+ SDL_Quit();
+ return false;
+ }
+ if (!cmdline("nomousegrab"))
+ SDL_WM_GrabInput(SDL_GRAB_ON);
#elif (defined WIN32)
//------------------------------------------------------------------
static void DoMouse(Game & game)
{
+#if USE_SDL
+ if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+ {
+ game.deltah *= usermousesensitivity;
+ game.deltav *= usermousesensitivity;
+ game.mousecoordh += game.deltah;
+ game.mousecoordv += game.deltav;
+ if (game.mousecoordh < 0)
+ game.mousecoordh = 0;
+ else if (game.mousecoordh >= kContextWidth)
+ game.mousecoordh = kContextWidth - 1;
+ if (game.mousecoordv < 0)
+ game.mousecoordv = 0;
+ else if (game.mousecoordv >= kContextHeight)
+ game.mousecoordv = kContextHeight - 1;
+ }
+#else
static Point lastMouse = {-1,-1};
Point globalMouse;
game.mousecoordv=globalMouse.v;
}
- if((!mainmenu)&&(gMouseGrabbed))
+ if(!mainmenu)
{
if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
pos.x = gMidPoint.h;
}
}
}
+#endif
}
return true;
}
-int main (void)
+
+#if PLATFORM_LINUX
+#include <stdlib.h>
+#include <ctype.h>
+#include <unistd.h>
+static bool try_launch_browser(const char *browser, const char *url)
+{
+ // make sure string isn't empty...
+ while ( (*browser) && (isspace(*browser)) ) browser++;
+ if (*browser == '\0') return false;
+
+ bool seenurl = false;
+ char buf[4096]; // !!! FIXME: we aren't checking for overflow here!
+ char *dst = buf;
+ while (*browser)
+ {
+ char ch = *(browser++);
+ if (ch == '%')
+ {
+ ch = *(browser++);
+ if (ch == '%')
+ *(dst++) = '%';
+ else if (ch == 's') // "%s" == insert URL here.
+ {
+ *(dst++) = '\'';
+ strcpy(dst, url);
+ dst += strlen(url);
+ *(dst++) = '\'';
+ seenurl = true;
+ }
+ // (not %% or %s? Drop the char.)
+ }
+ else
+ {
+ *(dst++) = ch;
+ }
+ }
+
+ *dst = '\0';
+ if (!seenurl)
+ {
+ strcat(dst, " ");
+ strcat(dst, url);
+ }
+
+ #define MAX_BROWSER_ARGS 512
+ char *args[MAX_BROWSER_ARGS];
+ char *path = NULL;
+ memset(args, '\0', sizeof (args));
+ path = args[0] = strtok(buf, " ");
+ if (path == NULL)
+ return false;
+
+ size_t i = 0;
+ for (i = 1; i < MAX_BROWSER_ARGS; i++)
+ {
+ args[i] = strtok(NULL, " ");
+ if (args[i] == NULL)
+ break;
+ }
+
+ if (i == MAX_BROWSER_ARGS)
+ return false;
+ #undef MAX_BROWSER_ARGS
+
+ //printf("calling execvp(\"%s\"", path);
+ //for (i = 0; args[i]; i++)
+ // printf(", \"%s\"", args[i]);
+ //printf("); ...\n\n\n");
+
+ execvp(path, args);
+ return(false); // exec shouldn't return unless there's an error.
+}
+#endif
+
+
+static void launch_web_browser(const char *url)
+{
+#ifdef WIN32
+ ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+
+// lousy linux doesn't have a clean way to do this, but you can point people
+// to docs on the BROWSER variable:
+// http://www.catb.org/~esr/BROWSER/
+#elif PLATFORM_LINUX
+ if (strchr(url, '\'') != NULL) // Prevent simple shell injection.
+ return;
+
+ const char *envr = getenv("BROWSER");
+ if (envr == NULL) // not specified? We'll try a pseudo-sane list...
+ envr = "opera:mozilla:konqueror:firefox:netscape:xterm -e links:xterm -e lynx:";
+
+ char *ptr = (char *) alloca(strlen(envr) + 1);
+ if (ptr == NULL)
+ return;
+ strcpy(ptr, envr);
+ envr = ptr;
+
+ while ((ptr = strchr(envr, ':')) != NULL)
+ {
+ *ptr = '\0';
+ if (try_launch_browser(envr, url))
+ return;
+ envr = ptr + 1;
+ }
+
+ try_launch_browser(envr, url);
+#endif
+}
+
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+ size_t alloc_size = 0;
+ char *exe = NULL;
+ char *start = envr;
+ char *ptr;
+
+ do
+ {
+ size_t size;
+ ptr = strchr(start, ':'); /* find next $PATH separator. */
+ if (ptr)
+ *ptr = '\0';
+
+ size = strlen(start) + strlen(bin) + 2;
+ if (size > alloc_size)
+ {
+ char *x = (char *) realloc(exe, size);
+ if (x == NULL)
+ {
+ if (exe != NULL)
+ free(exe);
+ return(NULL);
+ } /* if */
+
+ alloc_size = size;
+ exe = x;
+ } /* if */
+
+ /* build full binary path... */
+ strcpy(exe, start);
+ if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+ strcat(exe, "/");
+ strcat(exe, bin);
+
+ if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
+ {
+ strcpy(exe, start); /* i'm lazy. piss off. */
+ return(exe);
+ } /* if */
+
+ start = ptr + 1; /* start points to beginning of next element. */
+ } while (ptr != NULL);
+
+ if (exe != NULL)
+ free(exe);
+
+ return(NULL); /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+ /* If there isn't a path on argv0, then look through the $PATH for it. */
+ char *retval;
+ char *envr;
+
+ char *ptr = strrchr(argv0, '/');
+ if (strchr(argv0, '/'))
+ {
+ retval = strdup(argv0);
+ if (retval)
+ *(strrchr(retval, '/')) = '\0';
+ return(retval);
+ }
+
+ envr = getenv("PATH");
+ if (!envr) return NULL;
+ envr = strdup(envr);
+ if (!envr) return NULL;
+ retval = findBinaryInPath(argv0, envr);
+ free(envr);
+ return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
+{
+ char *dir = calcBaseDir(argv0);
+ if (dir)
+ {
+ chdir(dir);
+ free(dir);
+ }
+}
+#endif
+
+
+int main(int argc, char **argv)
{
+ _argc = argc;
+ _argv = argv;
+#ifndef WIN32
+ chdirToAppPath(argv[0]);
+#endif
+
LOGFUNC;
#ifndef WIN32 // this is in WinMain, too.
gameFocused = true;
// check windows messages
- #if USE_SDL
+ #if USE_SDL
+ game.deltah = 0;
+ game.deltav = 0;
SDL_Event e;
// message pump
while( SDL_PollEvent( &e ) )
gDone=true;
break;
}
- sdlEventProc(e);
+ sdlEventProc(e, game);
}
- #elif (defined WIN32)
+
+ #elif (defined WIN32)
MSG msg;
// message pump
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
DispatchMessage( &msg );
}
}
- #endif
+ #endif
// game
DoUpdate(game);
// if(game.registernow){
if(regnow)
{
- #ifndef WIN32
- STUBBED("launch a web browser");
+ #if PLATFORM_LINUX // (this may not be necessary any more.)
+ launch_web_browser("http://www.wolfire.com/registerlinux.html");
#else
- char url[100];
- sprintf(url,"http://www.wolfire.com/registerpc.html");
- // LaunchURL(url);
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+ launch_web_browser("http://www.wolfire.com/registerpc.html");
#endif
}
+
+ #if PLATFORM_LINUX // (this may not be necessary any more.)
+ _exit(0); // !!! FIXME: hack...crashes on exit!
+ #endif
return 0;
}
catch (const std::exception& error)
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width==1920 && height==1200)whichres=8;
return whichres;
}
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width>=1920 && height>=1200)whichres=8;
return whichres;
}
while (true)
{
- if(whichres<=0 || whichres>7){
+ if(whichres<=0 || whichres>8){
whichres = 0;
width=640;
height=480;
width=1344;
height=840;
}
+ if(whichres==8){
+ width=1920;
+ height=1200;
+ }
+
+ // currently with SDL, we just use whatever the native bitdepth
+ // of the display is and don't care.
+ #if USE_SDL
+ break;
+ #endif
if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
{
detail = 0;
break;
}
- else if (0 == whichres)
+ else
+
+ if (0 == whichres)
{
break;
}
g_appInstance=hInstance;
- main();
+ main(0, NULL);
UnregisterClass( g_wndClassName, hInstance);
extern int channels[100];
extern FSOUND_SAMPLE * samp[100];
- extern FSOUND_STREAM * strm[10];
+ extern FSOUND_STREAM * strm[20];
extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
{
if (!row_pointers)
goto png_done;
- retval = malloc(width * height * 4);
- if (!retval)
- goto png_done;
-
if (!hasalpha)
{
png_byte *dst = tex.data;