This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#define firetype 13
-class Objects{
+class Objects
+{
public:
- XYZ center;
- float radius;
- XYZ position[max_objects];
- int type[max_objects];
- float yaw[max_objects];
- float pitch[max_objects];
- float rotx[max_objects];
- float rotxvel[max_objects];
- float roty[max_objects];
- float rotyvel[max_objects];
- int numobjects;
- bool possible[max_objects];
- Model model[max_objects];
- Model displaymodel[max_objects];
- float friction[max_objects];
- float scale[max_objects];
- float messedwith[max_objects];
- float checked[max_objects];
- Texture boxtextureptr;
- Texture treetextureptr;
- Texture bushtextureptr;
- Texture rocktextureptr;
- float shadowed[max_objects];
- float occluded[max_objects];
- bool checkcollide(XYZ startpoint, XYZ endpoint,int which);
- bool onfire[max_objects];
- float flamedelay[max_objects];
+ XYZ center;
+ float radius;
+ XYZ position[max_objects];
+ int type[max_objects];
+ float yaw[max_objects];
+ float pitch[max_objects];
+ float rotx[max_objects];
+ float rotxvel[max_objects];
+ float roty[max_objects];
+ float rotyvel[max_objects];
+ int numobjects;
+ bool possible[max_objects];
+ Model model[max_objects];
+ Model displaymodel[max_objects];
+ float friction[max_objects];
+ float scale[max_objects];
+ float messedwith[max_objects];
+ float checked[max_objects];
+ Texture boxtextureptr;
+ Texture treetextureptr;
+ Texture bushtextureptr;
+ Texture rocktextureptr;
+ float shadowed[max_objects];
+ float occluded[max_objects];
+ bool checkcollide(XYZ startpoint, XYZ endpoint, int which);
+ bool onfire[max_objects];
+ float flamedelay[max_objects];
- void SphereCheckPossible(XYZ *p1,float radius);
- void DeleteObject(int which);
- void MakeObject(int atype, XYZ where, float ayaw, float ascale);
- void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
- void Draw();
- void DoShadows();
- void DoStuff();
+ void SphereCheckPossible(XYZ *p1, float radius);
+ void DeleteObject(int which);
+ void MakeObject(int atype, XYZ where, float ayaw, float ascale);
+ void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
+ void Draw();
+ void DoShadows();
+ void DoStuff();
- Objects();
- ~Objects();
+ Objects();
+ ~Objects();
};
#endif