Objects::~Objects()
{
- if (boxtextureptr) glDeleteTextures( 1, &boxtextureptr );
- if (treetextureptr) glDeleteTextures( 1, &treetextureptr );
- if (bushtextureptr) glDeleteTextures( 1, &bushtextureptr );
- if (rocktextureptr) glDeleteTextures( 1, &rocktextureptr );
+ glDeleteTextures( 1, &boxtextureptr );
+ glDeleteTextures( 1, &treetextureptr );
+ glDeleteTextures( 1, &bushtextureptr );
+ glDeleteTextures( 1, &rocktextureptr );
};