/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Objects.h"
extern XYZ viewer;
extern float viewdistance;
-extern float lightambient[3],lightbrightness[3];
extern float fadestart;
extern int environment;
extern float texscale;
extern float gravity;
extern FRUSTUM frustum;
extern Terrain terrain;
-extern float terraindetail;
extern bool foliage;
extern int detail;
extern float blurness;
//Functions
-bool Objects::checkcollide(XYZ startpoint,XYZ endpoint,int which){
- static XYZ colpoint,colviewer,coltarget;
- static int i;
-
- startpoint.y+=.1;
- endpoint.y+=.1;
- startpoint.y-=.1;
- endpoint.y-=.1;
-
- for(i=0;i<numobjects;i++){
- if(type[i]!=treeleavestype&&type[i]!=treetrunktype&&type[i]!=bushtype&&type[i]!=firetype&&i!=which){
- colviewer=startpoint;
- coltarget=endpoint;
- if(model[i].LineCheck(&colviewer,&coltarget,&colpoint,&position[i],&rotation[i])!=-1)return 1;
- }
- }
-
- return 0;
+bool Objects::checkcollide(XYZ startpoint, XYZ endpoint, int which)
+{
+ static XYZ colpoint, colviewer, coltarget;
+ static int i;
+
+ startpoint.y += .1;
+ endpoint.y += .1;
+ startpoint.y -= .1;
+ endpoint.y -= .1;
+
+ for (i = 0; i < numobjects; i++) {
+ if (type[i] != treeleavestype && type[i] != treetrunktype && type[i] != bushtype && type[i] != firetype && i != which) {
+ colviewer = startpoint;
+ coltarget = endpoint;
+ if (model[i].LineCheck(&colviewer, &coltarget, &colpoint, &position[i], &yaw[i]) != -1)
+ return 1;
+ }
+ }
+
+ return 0;
}
-void Objects::SphereCheckPossible(XYZ *p1,float radius)
+void Objects::SphereCheckPossible(XYZ *p1, float radius)
{
- static int i,j;
- static int whichpatchx;
- static int whichpatchz;
-
- whichpatchx=p1->x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=p1->z/(terrain.size/subdivision*terrain.scale*terraindetail);
-
- if(whichpatchx>=0&&whichpatchz>=0&&whichpatchx<subdivision&&whichpatchz<subdivision)
- if(terrain.patchobjectnum[whichpatchx][whichpatchz]>0&&terrain.patchobjectnum[whichpatchx][whichpatchz]<500)
- for(j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++){
- i=terrain.patchobjects[whichpatchx][whichpatchz][j];
- possible[i]=0;
- if(model[i].SphereCheckPossible(p1, radius, &position[i], &rotation[i])!=-1){
- possible[i]=1;
- }
- }
+ static int i, j;
+ static int whichpatchx;
+ static int whichpatchz;
+
+ whichpatchx = p1->x / (terrain.size / subdivision * terrain.scale);
+ whichpatchz = p1->z / (terrain.size / subdivision * terrain.scale);
+
+ if (whichpatchx >= 0 && whichpatchz >= 0 && whichpatchx < subdivision && whichpatchz < subdivision)
+ if (terrain.patchobjectnum[whichpatchx][whichpatchz] > 0 && terrain.patchobjectnum[whichpatchx][whichpatchz] < 500)
+ for (j = 0; j < terrain.patchobjectnum[whichpatchx][whichpatchz]; j++) {
+ i = terrain.patchobjects[whichpatchx][whichpatchz][j];
+ possible[i] = 0;
+ if (model[i].SphereCheckPossible(p1, radius, &position[i], &yaw[i]) != -1) {
+ possible[i] = 1;
+ }
+ }
}
void Objects::Draw()
{
- static float distance;
- static int i,j;
- static XYZ moved,terrainlight;
- bool hidden;
-
- for(i=0;i<numobjects;i++){
- if(type[i]!=firetype){
- moved=DoRotation(model[i].boundingspherecenter,0,rotation[i],0);
- if(type[i]==tunneltype||frustum.SphereInFrustum(position[i].x+moved.x,position[i].y+moved.y,position[i].z+moved.z,model[i].boundingsphereradius)){
- distance=findDistancefast(&viewer,&position[i]);
- distance*=1.2;
- hidden=!(findDistancefastflat(&viewer,&position[i])>playerdist+3||(type[i]!=bushtype&&type[i]!=treeleavestype));
- if(!hidden){
-
- if(detail==2&&distance>viewdistance*viewdistance/4&&environment==desertenvironment)glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness );
- else glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
- distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
- if(distance>1)distance=1;
- if(distance>0){
-
- /*if(checkcollide(viewer,DoRotation(model[i].vertex[model[i].vertexNum],0,rotation[i],0)*scale[i]+position[i],i)){
- occluded[i]+=1;
- }
- else occluded[i]=0;*/
- if(occluded[i]<6){
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- if(!model[i].color)glEnable(GL_LIGHTING);
- else glDisable(GL_LIGHTING);
- glDepthMask(1);
- glTranslatef(position[i].x,position[i].y,position[i].z);
- if(type[i]==bushtype){
- messedwith[i]-=multiplier;
- if(rotxvel[i]||rotx[i]){
- if(rotx[i]>0)rotxvel[i]-=multiplier*8*fabs(rotx[i]);
- if(rotx[i]<0)rotxvel[i]+=multiplier*8*fabs(rotx[i]);
- if(rotx[i]>0)rotxvel[i]-=multiplier*4;
- if(rotx[i]<0)rotxvel[i]+=multiplier*4;
- if(rotxvel[i]>0)rotxvel[i]-=multiplier*4;
- if(rotxvel[i]<0)rotxvel[i]+=multiplier*4;
- if(fabs(rotx[i])<multiplier*4)rotx[i]=0;
- if(fabs(rotxvel[i])<multiplier*4)rotxvel[i]=0;
-
- rotx[i]+=rotxvel[i]*multiplier*4;
- }
- if(rotyvel[i]||roty[i]){
- if(roty[i]>0)rotyvel[i]-=multiplier*8*fabs(roty[i]);
- if(roty[i]<0)rotyvel[i]+=multiplier*8*fabs(roty[i]);
- if(roty[i]>0)rotyvel[i]-=multiplier*4;
- if(roty[i]<0)rotyvel[i]+=multiplier*4;
- if(rotyvel[i]>0)rotyvel[i]-=multiplier*4;
- if(rotyvel[i]<0)rotyvel[i]+=multiplier*4;
- if(fabs(roty[i])<multiplier*4)roty[i]=0;
- if(fabs(rotyvel[i])<multiplier*4)rotyvel[i]=0;
-
- roty[i]+=rotyvel[i]*multiplier*4;
- }
- if(roty[i]){
- glRotatef(roty[i],1,0,0);
- }
- if(rotx[i]){
- glRotatef(-rotx[i],0,0,1);
- }
- if(rotx[i]>10)rotx[i]=10;
- if(rotx[i]<-10)rotx[i]=-10;
- if(roty[i]>10)roty[i]=10;
- if(roty[i]<-10)roty[i]=-10;
- }
- if(type[i]==treetrunktype||type[i]==treeleavestype){
- if(type[i]==treetrunktype||environment==2){
- messedwith[i]-=multiplier;
- if(rotxvel[i]||rotx[i]){
- if(rotx[i]>0)rotxvel[i]-=multiplier*8*fabs(rotx[i]);
- if(rotx[i]<0)rotxvel[i]+=multiplier*8*fabs(rotx[i]);
- if(rotx[i]>0)rotxvel[i]-=multiplier*4;
- if(rotx[i]<0)rotxvel[i]+=multiplier*4;
- if(rotxvel[i]>0)rotxvel[i]-=multiplier*4;
- if(rotxvel[i]<0)rotxvel[i]+=multiplier*4;
- if(fabs(rotx[i])<multiplier*4)rotx[i]=0;
- if(fabs(rotxvel[i])<multiplier*4)rotxvel[i]=0;
-
- rotx[i]+=rotxvel[i]*multiplier*4;
- }
- if(rotyvel[i]||roty[i]){
- if(roty[i]>0)rotyvel[i]-=multiplier*8*fabs(roty[i]);
- if(roty[i]<0)rotyvel[i]+=multiplier*8*fabs(roty[i]);
- if(roty[i]>0)rotyvel[i]-=multiplier*4;
- if(roty[i]<0)rotyvel[i]+=multiplier*4;
- if(rotyvel[i]>0)rotyvel[i]-=multiplier*4;
- if(rotyvel[i]<0)rotyvel[i]+=multiplier*4;
- if(fabs(roty[i])<multiplier*4)roty[i]=0;
- if(fabs(rotyvel[i])<multiplier*4)rotyvel[i]=0;
-
- roty[i]+=rotyvel[i]*multiplier*4;
- }
- if(roty[i]){
- glRotatef(roty[i]/6,1,0,0);
- }
- if(rotx[i]){
- glRotatef(-rotx[i]/6,0,0,1);
- }
- if(rotx[i]>10)rotx[i]=10;
- if(rotx[i]<-10)rotx[i]=-10;
- if(roty[i]>10)roty[i]=10;
- if(roty[i]<-10)roty[i]=-10;
- }
- else
- {
- messedwith[i]-=multiplier;
- if(rotxvel[i]||rotx[i]){
- if(rotx[i]>0)rotxvel[i]-=multiplier*8*fabs(rotx[i]);
- if(rotx[i]<0)rotxvel[i]+=multiplier*8*fabs(rotx[i]);
- if(rotx[i]>0)rotxvel[i]-=multiplier*4;
- if(rotx[i]<0)rotxvel[i]+=multiplier*4;
- if(rotxvel[i]>0)rotxvel[i]-=multiplier*4;
- if(rotxvel[i]<0)rotxvel[i]+=multiplier*4;
- if(fabs(rotx[i])<multiplier*4)rotx[i]=0;
- if(fabs(rotxvel[i])<multiplier*4)rotxvel[i]=0;
-
- rotx[i]+=rotxvel[i]*multiplier*4;
- }
- if(rotyvel[i]||roty[i]){
- if(roty[i]>0)rotyvel[i]-=multiplier*8*fabs(roty[i]);
- if(roty[i]<0)rotyvel[i]+=multiplier*8*fabs(roty[i]);
- if(roty[i]>0)rotyvel[i]-=multiplier*4;
- if(roty[i]<0)rotyvel[i]+=multiplier*4;
- if(rotyvel[i]>0)rotyvel[i]-=multiplier*4;
- if(rotyvel[i]<0)rotyvel[i]+=multiplier*4;
- if(fabs(roty[i])<multiplier*4)roty[i]=0;
- if(fabs(rotyvel[i])<multiplier*4)rotyvel[i]=0;
-
- roty[i]+=rotyvel[i]*multiplier*4;
- }
- if(roty[i]){
- glRotatef(roty[i]/4,1,0,0);
- }
- if(rotx[i]){
- glRotatef(-rotx[i]/4,0,0,1);
- }
- if(rotx[i]>10)rotx[i]=10;
- if(rotx[i]<-10)rotx[i]=-10;
- if(roty[i]>10)roty[i]=10;
- if(roty[i]<-10)roty[i]=-10;
- }
-
- }
- if(/*detail==2&&*/environment==snowyenvironment){
- if(type[i]==treeleavestype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*1.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==treetrunktype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==bushtype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*4*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- }
- if(/*detail==2&&*/environment==grassyenvironment){
- if(type[i]==treeleavestype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*1.5*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==treetrunktype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*.5*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==bushtype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*4*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- }
- if(/*detail==2&&*/environment==desertenvironment){
- if(type[i]==bushtype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*4*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- }
- glRotatef(rotation[i],0,1,0);
- if(distance>1)distance=1;
- glColor4f((1-shadowed[i])/2+.5,(1-shadowed[i])/2+.5,(1-shadowed[i])/2+.5,distance);
- if(distance>=1){
- glDisable(GL_BLEND);
- glAlphaFunc(GL_GREATER, 0.5);
- }
- if(distance<1){
- glEnable(GL_BLEND);
- glAlphaFunc(GL_GREATER, 0.1);
- }
- if(type[i]!=treetrunktype&&type[i]!=treeleavestype&&type[i]!=bushtype&&type[i]!=rocktype){
- glEnable(GL_CULL_FACE);
- glAlphaFunc(GL_GREATER, 0.0001);
- model[i].drawdifftex(boxtextureptr);
- model[i].drawdecals(terrain.shadowtexture,terrain.bloodtexture,terrain.bloodtexture2,terrain.breaktexture);
- }
- if(type[i]==rocktype){
- glEnable(GL_CULL_FACE);
- glAlphaFunc(GL_GREATER, 0.0001);
- glColor4f((1-shadowed[i])/2+light.ambient[0],(1-shadowed[i])/2+light.ambient[1],(1-shadowed[i])/2+light.ambient[2],distance);
- model[i].drawdifftex(rocktextureptr);
- model[i].drawdecals(terrain.shadowtexture,terrain.bloodtexture,terrain.bloodtexture2,terrain.breaktexture);
- }
- if(type[i]==treeleavestype){
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- if(!hidden){
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance);
- if(distance<1)glAlphaFunc(GL_GREATER, 0.2);
- }
- if(hidden){
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance/3);
- glAlphaFunc(GL_GREATER, 0);
- }
- model[i].drawdifftex(treetextureptr);
- }
- if(type[i]==bushtype){
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- if(!hidden){
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance);
- if(distance<1)glAlphaFunc(GL_GREATER, 0.2);
- }
- if(hidden){
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance/3);
- glAlphaFunc(GL_GREATER, 0);
- }
- model[i].drawdifftex(bushtextureptr);
- }
- if(type[i]==treetrunktype){
- glEnable(GL_CULL_FACE);
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance);
- model[i].drawdifftex(treetextureptr);
- }
- glPopMatrix();
- }
- }
- }
- }
- }
- }
-
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
- for(i=0;i<numobjects;i++){
- if(type[i]==treeleavestype||type[i]==bushtype){
- moved=DoRotation(model[i].boundingspherecenter,0,rotation[i],0);
- if(frustum.SphereInFrustum(position[i].x+moved.x,position[i].y+moved.y,position[i].z+moved.z,model[i].boundingsphereradius)){
- hidden=findDistancefastflat(&viewer,&position[i])<=playerdist+3;
- if(hidden){
- distance=1;
- if(distance>0){
- if(1==1||occluded[i]<6){
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glEnable(GL_LIGHTING);
- glDepthMask(1);
- glTranslatef(position[i].x,position[i].y,position[i].z);
- if(type[i]==bushtype){
- messedwith[i]-=multiplier;
- if(rotxvel[i]||rotx[i]){
- if(rotx[i]>0)rotxvel[i]-=multiplier*8*fabs(rotx[i]);
- if(rotx[i]<0)rotxvel[i]+=multiplier*8*fabs(rotx[i]);
- if(rotx[i]>0)rotxvel[i]-=multiplier*4;
- if(rotx[i]<0)rotxvel[i]+=multiplier*4;
- if(rotxvel[i]>0)rotxvel[i]-=multiplier*4;
- if(rotxvel[i]<0)rotxvel[i]+=multiplier*4;
- if(fabs(rotx[i])<multiplier*4)rotx[i]=0;
- if(fabs(rotxvel[i])<multiplier*4)rotxvel[i]=0;
-
- rotx[i]+=rotxvel[i]*multiplier*4;
- }
- if(rotyvel[i]||roty[i]){
- if(roty[i]>0)rotyvel[i]-=multiplier*8*fabs(roty[i]);
- if(roty[i]<0)rotyvel[i]+=multiplier*8*fabs(roty[i]);
- if(roty[i]>0)rotyvel[i]-=multiplier*4;
- if(roty[i]<0)rotyvel[i]+=multiplier*4;
- if(rotyvel[i]>0)rotyvel[i]-=multiplier*4;
- if(rotyvel[i]<0)rotyvel[i]+=multiplier*4;
- if(fabs(roty[i])<multiplier*4)roty[i]=0;
- if(fabs(rotyvel[i])<multiplier*4)rotyvel[i]=0;
-
- roty[i]+=rotyvel[i]*multiplier*4;
- }
- if(roty[i]){
- glRotatef(roty[i],1,0,0);
- }
- if(rotx[i]){
- glRotatef(-rotx[i],0,0,1);
- }
- if(rotx[i]>10)rotx[i]=10;
- if(rotx[i]<-10)rotx[i]=-10;
- if(roty[i]>10)roty[i]=10;
- if(roty[i]<-10)roty[i]=-10;
- }
- if(type[i]==treetrunktype||type[i]==treeleavestype){
- messedwith[i]-=multiplier;
- if(rotxvel[i]||rotx[i]){
- if(rotx[i]>0)rotxvel[i]-=multiplier*8*fabs(rotx[i]);
- if(rotx[i]<0)rotxvel[i]+=multiplier*8*fabs(rotx[i]);
- if(rotx[i]>0)rotxvel[i]-=multiplier*4;
- if(rotx[i]<0)rotxvel[i]+=multiplier*4;
- if(rotxvel[i]>0)rotxvel[i]-=multiplier*4;
- if(rotxvel[i]<0)rotxvel[i]+=multiplier*4;
- if(fabs(rotx[i])<multiplier*4)rotx[i]=0;
- if(fabs(rotxvel[i])<multiplier*4)rotxvel[i]=0;
-
- rotx[i]+=rotxvel[i]*multiplier*4;
- }
- if(rotyvel[i]||roty[i]){
- if(roty[i]>0)rotyvel[i]-=multiplier*8*fabs(roty[i]);
- if(roty[i]<0)rotyvel[i]+=multiplier*8*fabs(roty[i]);
- if(roty[i]>0)rotyvel[i]-=multiplier*4;
- if(roty[i]<0)rotyvel[i]+=multiplier*4;
- if(rotyvel[i]>0)rotyvel[i]-=multiplier*4;
- if(rotyvel[i]<0)rotyvel[i]+=multiplier*4;
- if(fabs(roty[i])<multiplier*4)roty[i]=0;
- if(fabs(rotyvel[i])<multiplier*4)rotyvel[i]=0;
-
- roty[i]+=rotyvel[i]*multiplier*4;
- }
- if(roty[i]){
- glRotatef(roty[i]/2,1,0,0);
- }
- if(rotx[i]){
- glRotatef(-rotx[i]/2,0,0,1);
- }
- if(rotx[i]>10)rotx[i]=10;
- if(rotx[i]<-10)rotx[i]=-10;
- if(roty[i]>10)roty[i]=10;
- if(roty[i]<-10)roty[i]=-10;
- }
- if(environment==snowyenvironment){
- if(type[i]==treeleavestype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*1.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==treetrunktype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==bushtype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*4*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- }
- if(environment==grassyenvironment){
- if(type[i]==treeleavestype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*1.5*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==treetrunktype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*.5*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- if(type[i]==bushtype){
- glRotatef((sin(windvar+position[i].x*.3)+.5)*4*.5*(sin(windvar*2+position[i].x*.3)+1)/2,1,0,0);
- }
- }
- glRotatef(rotation[i],0,1,0);
- glColor4f(1,1,1,distance);
- if(type[i]==treeleavestype){
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,.3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(treetextureptr);
- }
- if(type[i]==bushtype){
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,.3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(bushtextureptr);
- }
- glPopMatrix();
- }
- }
- }
- }
- }
- }
- if(environment==desertenvironment)glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
- glEnable(GL_ALPHA_TEST);
- SetUpLight(&light,0);
+ static float distance;
+ static int i;
+ static XYZ moved, terrainlight;
+ bool hidden;
+
+ for (i = 0; i < numobjects; i++) {
+ if (type[i] != firetype) {
+ moved = DoRotation(model[i].boundingspherecenter, 0, yaw[i], 0);
+ if (type[i] == tunneltype || frustum.SphereInFrustum(position[i].x + moved.x, position[i].y + moved.y, position[i].z + moved.z, model[i].boundingsphereradius)) {
+ distance = distsq(&viewer, &position[i]);
+ distance *= 1.2;
+ hidden = !(distsqflat(&viewer, &position[i]) > playerdist + 3 || (type[i] != bushtype && type[i] != treeleavestype));
+ if (!hidden) {
+
+ if (detail == 2 && distance > viewdistance * viewdistance / 4 && environment == desertenvironment)
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness );
+ else
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ distance = (viewdistance * viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) / viewdistance / viewdistance;
+ if (distance > 1)
+ distance = 1;
+ if (distance > 0) {
+
+ if (occluded[i] < 6) {
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ if (!model[i].color)
+ glEnable(GL_LIGHTING);
+ else
+ glDisable(GL_LIGHTING);
+ glDepthMask(1);
+ glTranslatef(position[i].x, position[i].y, position[i].z);
+ if (type[i] == bushtype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i], 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i], 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (type[i] == treetrunktype || type[i] == treeleavestype) {
+ if (type[i] == treetrunktype || environment == desertenvironment) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i] / 6, 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i] / 6, 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ } else {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i] / 4, 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i] / 4, 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+
+ }
+ if (/*detail==2&&*/environment == snowyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ if (/*detail==2&&*/environment == grassyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ if (/*detail==2&&*/environment == desertenvironment) {
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ glRotatef(yaw[i], 0, 1, 0);
+ if (distance > 1)
+ distance = 1;
+ glColor4f((1 - shadowed[i]) / 2 + .5, (1 - shadowed[i]) / 2 + .5, (1 - shadowed[i]) / 2 + .5, distance);
+ if (distance >= 1) {
+ glDisable(GL_BLEND);
+ glAlphaFunc(GL_GREATER, 0.5);
+ }
+ if (distance < 1) {
+ glEnable(GL_BLEND);
+ glAlphaFunc(GL_GREATER, 0.1);
+ }
+ if (type[i] != treetrunktype && type[i] != treeleavestype && type[i] != bushtype && type[i] != rocktype) {
+ glEnable(GL_CULL_FACE);
+ glAlphaFunc(GL_GREATER, 0.0001);
+ model[i].drawdifftex(boxtextureptr);
+ model[i].drawdecals(terrain.shadowtexture, terrain.bloodtexture, terrain.bloodtexture2, terrain.breaktexture);
+ }
+ if (type[i] == rocktype) {
+ glEnable(GL_CULL_FACE);
+ glAlphaFunc(GL_GREATER, 0.0001);
+ glColor4f((1 - shadowed[i]) / 2 + light.ambient[0], (1 - shadowed[i]) / 2 + light.ambient[1], (1 - shadowed[i]) / 2 + light.ambient[2], distance);
+ model[i].drawdifftex(rocktextureptr);
+ model[i].drawdecals(terrain.shadowtexture, terrain.bloodtexture, terrain.bloodtexture2, terrain.breaktexture);
+ }
+ if (type[i] == treeleavestype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ if (!hidden) {
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance);
+ if (distance < 1)
+ glAlphaFunc(GL_GREATER, 0.2);
+ }
+ if (hidden) {
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance / 3);
+ glAlphaFunc(GL_GREATER, 0);
+ }
+ model[i].drawdifftex(treetextureptr);
+ }
+ if (type[i] == bushtype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ if (!hidden) {
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance);
+ if (distance < 1)
+ glAlphaFunc(GL_GREATER, 0.2);
+ }
+ if (hidden) {
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance / 3);
+ glAlphaFunc(GL_GREATER, 0);
+ }
+ model[i].drawdifftex(bushtextureptr);
+ }
+ if (type[i] == treetrunktype) {
+ glEnable(GL_CULL_FACE);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance);
+ model[i].drawdifftex(treetextureptr);
+ }
+ glPopMatrix();
+ }
+ }
+ }
+ }
+ }
+ }
+
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ for (i = 0; i < numobjects; i++) {
+ if (type[i] == treeleavestype || type[i] == bushtype) {
+ moved = DoRotation(model[i].boundingspherecenter, 0, yaw[i], 0);
+ if (frustum.SphereInFrustum(position[i].x + moved.x, position[i].y + moved.y, position[i].z + moved.z, model[i].boundingsphereradius)) {
+ hidden = distsqflat(&viewer, &position[i]) <= playerdist + 3;
+ if (hidden) {
+ distance = 1;
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glEnable(GL_LIGHTING);
+ glDepthMask(1);
+ glTranslatef(position[i].x, position[i].y, position[i].z);
+ if (type[i] == bushtype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i], 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i], 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (type[i] == treetrunktype || type[i] == treeleavestype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i] / 2, 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i] / 2, 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (environment == snowyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ if (environment == grassyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ glRotatef(yaw[i], 0, 1, 0);
+ glColor4f(1, 1, 1, distance);
+ if (type[i] == treeleavestype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
+ glAlphaFunc(GL_GREATER, 0);
+ glDisable(GL_ALPHA_TEST);
+ model[i].drawdifftex(treetextureptr);
+ }
+ if (type[i] == bushtype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
+ glAlphaFunc(GL_GREATER, 0);
+ glDisable(GL_ALPHA_TEST);
+ model[i].drawdifftex(bushtextureptr);
+ }
+ glPopMatrix();
+ }
+ }
+ }
+ }
+ if (environment == desertenvironment)
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ glEnable(GL_ALPHA_TEST);
+ SetUpLight(&light, 0);
}
void Objects::DeleteObject(int which)
{
- type[numobjects-1]=0;
- rotation[numobjects-1]=0;
- position[numobjects-1]=0;
- scale[numobjects-1]=0;
- friction[numobjects-1]=0;
+ type[numobjects - 1] = 0;
+ yaw[numobjects - 1] = 0;
+ position[numobjects - 1] = 0;
+ scale[numobjects - 1] = 0;
+ friction[numobjects - 1] = 0;
- numobjects--;
+ numobjects--;
}
-void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){
- if((atype!=treeleavestype&&atype!=bushtype)||foliage==1){
- scale[numobjects]=ascale;
- if(atype==treeleavestype)scale[numobjects]+=fabs((float)(Random()%100)/900)*ascale;
-
- onfire[numobjects]=0;
- flamedelay[numobjects]=0;
- type[numobjects]=atype;
-
- if(atype==firetype)onfire[numobjects]=1;
-
- position[numobjects]=where;
- if(atype==bushtype)position[numobjects].y=terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3;
- rotation[numobjects]=arotation;
-
- rotxvel[numobjects]=0;
- rotyvel[numobjects]=0;
- rotx[numobjects]=0;
- roty[numobjects]=0;
-
- if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
- if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
- if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
- if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
- if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
- if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
- if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
- if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
- if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
- if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
- if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
-
- if(atype==boxtype)friction[numobjects]=1.5;
- if(atype==cooltype)friction[numobjects]=1.5;
- if(atype==walltype)friction[numobjects]=1.5;
- if(atype==platformtype)friction[numobjects]=1.5;
- if(atype==tunneltype)friction[numobjects]=1.5;
- if(atype==chimneytype)friction[numobjects]=1.5;
- if(atype==rocktype)friction[numobjects]=.5;
- if(atype==rocktype&&ascale>.5)friction[numobjects]=1.5;
- if(atype==weirdtype)friction[numobjects]=1.5;
- if(atype==spiketype)friction[numobjects]=.4;
- if(atype==treetrunktype)friction[numobjects]=.4;
- if(atype==treeleavestype)friction[numobjects]=0;
-
- if(atype==platformtype){
- model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
- model[numobjects].Rotate(90,0,0);
- }
-
- if(type[numobjects]==boxtype||type[numobjects]==cooltype||type[numobjects]==spiketype||type[numobjects]==weirdtype||type[numobjects]==walltype||type[numobjects]==chimneytype||type[numobjects]==tunneltype||type[numobjects]==platformtype){
- model[numobjects].ScaleTexCoords(scale[numobjects]*1.5);
- }
- if(type[numobjects]==rocktype){
- model[numobjects].ScaleTexCoords(scale[numobjects]*3);
- }
- model[numobjects].flat=1;
- if(atype==treetrunktype||atype==treeleavestype||atype==rocktype){
- model[numobjects].flat=0;
- }
- model[numobjects].Scale(.3*scale[numobjects],.3*scale[numobjects],.3*scale[numobjects]);
- model[numobjects].Rotate(90,1,1);
- if(type[numobjects]==rocktype){
- model[numobjects].Rotate(arotation*5,1,1);
- }
- model[numobjects].CalculateNormals(1);
- model[numobjects].ScaleNormals(-1,-1,-1);
-
- if(atype==treetrunktype&&position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)+1){
- if(detail==2)terrain.MakeDecal(shadowdecalpermanent,position[numobjects],2,.4,0);
- }
-
- if(atype==bushtype&&position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)+1){
- if(detail==2)terrain.MakeDecal(shadowdecalpermanent,position[numobjects],1,.4,0);
- }
-
- if(atype!=treeleavestype&&atype!=bushtype&&atype!=firetype)
- terrain.AddObject(where+DoRotation(model[numobjects].boundingspherecenter,0,arotation,0),model[numobjects].boundingsphereradius,numobjects);
-
- numobjects++;
- }
+void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
+{
+ if ((atype != treeleavestype && atype != bushtype) || foliage == 1) {
+ scale[numobjects] = ascale;
+ if (atype == treeleavestype)
+ scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
+
+ onfire[numobjects] = 0;
+ flamedelay[numobjects] = 0;
+ type[numobjects] = atype;
+
+ if (atype == firetype)
+ onfire[numobjects] = 1;
+
+ position[numobjects] = where;
+ if (atype == bushtype)
+ position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
+ yaw[numobjects] = ayaw;
+
+ rotxvel[numobjects] = 0;
+ rotyvel[numobjects] = 0;
+ rotx[numobjects] = 0;
+ roty[numobjects] = 0;
+
+ if (atype == boxtype) model[numobjects].loaddecal("Models/Box.solid", 0);
+ if (atype == cooltype) model[numobjects].loaddecal("Models/Cool.solid", 0);
+ if (atype == walltype) model[numobjects].loaddecal("Models/Wall.solid", 0);
+ if (atype == tunneltype) model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+ if (atype == chimneytype) model[numobjects].loaddecal("Models/Chimney.solid", 0);
+ if (atype == spiketype) model[numobjects].load("Models/Spike.solid", 0);
+ if (atype == weirdtype) model[numobjects].loaddecal("Models/Weird.solid", 0);
+ if (atype == rocktype) model[numobjects].loaddecal("Models/Rock.solid", 0);
+ if (atype == treetrunktype) model[numobjects].load("Models/TreeTrunk.solid", 0);
+ if (atype == treeleavestype) model[numobjects].load("Models/Leaves.solid", 0);
+ if (atype == bushtype) model[numobjects].load("Models/Bush.solid", 0);
+
+ if (atype == boxtype) friction[numobjects] = 1.5;
+ if (atype == cooltype) friction[numobjects] = 1.5;
+ if (atype == walltype) friction[numobjects] = 1.5;
+ if (atype == platformtype) friction[numobjects] = 1.5;
+ if (atype == tunneltype) friction[numobjects] = 1.5;
+ if (atype == chimneytype) friction[numobjects] = 1.5;
+ if (atype == rocktype) friction[numobjects] = .5;
+ if (atype == rocktype && ascale>.5) friction[numobjects] = 1.5;
+ if (atype == weirdtype) friction[numobjects] = 1.5;
+ if (atype == spiketype) friction[numobjects] = .4;
+ if (atype == treetrunktype) friction[numobjects] = .4;
+ if (atype == treeleavestype) friction[numobjects] = 0;
+
+ if (atype == platformtype) {
+ model[numobjects].loaddecal("Models/Platform.solid", 0);
+ model[numobjects].Rotate(90, 0, 0);
+ }
+
+ if (type[numobjects] == boxtype || type[numobjects] == cooltype || type[numobjects] == spiketype || type[numobjects] == weirdtype || type[numobjects] == walltype || type[numobjects] == chimneytype || type[numobjects] == tunneltype || type[numobjects] == platformtype) {
+ model[numobjects].ScaleTexCoords(scale[numobjects] * 1.5);
+ }
+ if (type[numobjects] == rocktype) {
+ model[numobjects].ScaleTexCoords(scale[numobjects] * 3);
+ }
+ model[numobjects].flat = 1;
+ if (atype == treetrunktype || atype == treeleavestype || atype == rocktype) {
+ model[numobjects].flat = 0;
+ }
+ model[numobjects].Scale(.3 * scale[numobjects], .3 * scale[numobjects], .3 * scale[numobjects]);
+ model[numobjects].Rotate(90, 1, 1);
+ if (type[numobjects] == rocktype) {
+ model[numobjects].Rotate(ayaw * 5, 1, 1);
+ }
+ model[numobjects].CalculateNormals(1);
+ model[numobjects].ScaleNormals(-1, -1, -1);
+
+ if (atype == treetrunktype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
+ }
+
+ if (atype == bushtype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
+ }
+
+ if (atype != treeleavestype && atype != bushtype && atype != firetype)
+ terrain.AddObject(where + DoRotation(model[numobjects].boundingspherecenter, 0, ayaw, 0), model[numobjects].boundingsphereradius, numobjects);
+
+ numobjects++;
+ }
}
-void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2, float ascale){
- if((atype!=treeleavestype&&atype!=bushtype)||foliage==1){
- scale[numobjects]=ascale;
- if(atype==treeleavestype)scale[numobjects]+=fabs((float)(Random()%100)/900)*ascale;
-
- onfire[numobjects]=0;
- flamedelay[numobjects]=0;
- type[numobjects]=atype;
-
- if(atype==firetype)onfire[numobjects]=1;
-
- position[numobjects]=where;
- if(atype==bushtype)position[numobjects].y=terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3;
- /*if(atype==firetype){
- if(position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3)
- position[numobjects].y=terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3;
- }*/
- rotation[numobjects]=arotation;
- rotation2[numobjects]=arotation2;
-
- rotxvel[numobjects]=0;
- rotyvel[numobjects]=0;
- rotx[numobjects]=0;
- roty[numobjects]=0;
-
- if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
- if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
- if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
- if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
- if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
- if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
- if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
- if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
- if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
- if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
- if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
-
- if(atype==boxtype)friction[numobjects]=1.5;
- if(atype==cooltype)friction[numobjects]=1.5;
- if(atype==walltype)friction[numobjects]=1.5;
- if(atype==platformtype)friction[numobjects]=1.5;
- if(atype==tunneltype)friction[numobjects]=1.5;
- if(atype==chimneytype)friction[numobjects]=1.5;
- if(atype==rocktype)friction[numobjects]=.5;
- if(atype==rocktype&&ascale>.5)friction[numobjects]=1.5;
- if(atype==weirdtype)friction[numobjects]=1.5;
- if(atype==spiketype)friction[numobjects]=.4;
- if(atype==treetrunktype)friction[numobjects]=.4;
- if(atype==treeleavestype)friction[numobjects]=0;
-
- if(friction[numobjects]==1.5&&fabs(arotation2)>5)friction[numobjects]=.5;
-
- if(atype==platformtype){
- model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
- model[numobjects].Rotate(90,0,0);
- }
-
- if(type[numobjects]==boxtype||type[numobjects]==cooltype||type[numobjects]==spiketype||type[numobjects]==weirdtype||type[numobjects]==walltype||type[numobjects]==chimneytype||type[numobjects]==tunneltype||type[numobjects]==platformtype){
- model[numobjects].ScaleTexCoords(scale[numobjects]*1.5);
- }
- if(type[numobjects]==rocktype){
- model[numobjects].ScaleTexCoords(scale[numobjects]*3);
- }
- model[numobjects].flat=1;
- if(atype==treetrunktype||atype==treeleavestype||atype==rocktype){
- model[numobjects].flat=0;
- }
- model[numobjects].Scale(.3*scale[numobjects],.3*scale[numobjects],.3*scale[numobjects]);
- model[numobjects].Rotate(90,1,1);
- model[numobjects].Rotate(arotation2,0,0);
- if(type[numobjects]==rocktype){
- model[numobjects].Rotate(arotation*5,0,0);
- }
- model[numobjects].CalculateNormals(1);
- model[numobjects].ScaleNormals(-1,-1,-1);
-
- if(atype==treetrunktype&&position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)+1){
- if(detail==2)terrain.MakeDecal(shadowdecalpermanent,position[numobjects],2,.4,0);
- }
-
- if(atype==bushtype&&position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)+1){
- if(detail==2)terrain.MakeDecal(shadowdecalpermanent,position[numobjects],1,.4,0);
- }
-
- if(atype!=treeleavestype&&atype!=bushtype&&atype!=firetype)
- terrain.AddObject(where+DoRotation(model[numobjects].boundingspherecenter,0,arotation,0),model[numobjects].boundingsphereradius,numobjects);
-
- numobjects++;
- }
+void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale)
+{
+ if ((atype != treeleavestype && atype != bushtype) || foliage == 1) {
+ scale[numobjects] = ascale;
+ if (atype == treeleavestype)
+ scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
+
+ onfire[numobjects] = 0;
+ flamedelay[numobjects] = 0;
+ type[numobjects] = atype;
+
+ if (atype == firetype)
+ onfire[numobjects] = 1;
+
+ position[numobjects] = where;
+ if (atype == bushtype)
+ position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
+ yaw[numobjects] = ayaw;
+ pitch[numobjects] = apitch;
+
+ rotxvel[numobjects] = 0;
+ rotyvel[numobjects] = 0;
+ rotx[numobjects] = 0;
+ roty[numobjects] = 0;
+
+ if (atype == boxtype) model[numobjects].loaddecal("Models/Box.solid", 0);
+ if (atype == cooltype) model[numobjects].loaddecal("Models/Cool.solid", 0);
+ if (atype == walltype) model[numobjects].loaddecal("Models/Wall.solid", 0);
+ if (atype == tunneltype) model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+ if (atype == chimneytype) model[numobjects].loaddecal("Models/Chimney.solid", 0);
+ if (atype == spiketype) model[numobjects].load("Models/Spike.solid", 0);
+ if (atype == weirdtype) model[numobjects].loaddecal("Models/Weird.solid", 0);
+ if (atype == rocktype) model[numobjects].loaddecal("Models/Rock.solid", 0);
+ if (atype == treetrunktype) model[numobjects].load("Models/TreeTrunk.solid", 0);
+ if (atype == treeleavestype) model[numobjects].load("Models/Leaves.solid", 0);
+ if (atype == bushtype) model[numobjects].load("Models/Bush.solid", 0);
+
+ if (atype == boxtype) friction[numobjects] = 1.5;
+ if (atype == cooltype) friction[numobjects] = 1.5;
+ if (atype == walltype) friction[numobjects] = 1.5;
+ if (atype == platformtype) friction[numobjects] = 1.5;
+ if (atype == tunneltype) friction[numobjects] = 1.5;
+ if (atype == chimneytype) friction[numobjects] = 1.5;
+ if (atype == rocktype) friction[numobjects] = .5;
+ if (atype == rocktype && ascale>.5) friction[numobjects] = 1.5;
+ if (atype == weirdtype) friction[numobjects] = 1.5;
+ if (atype == spiketype) friction[numobjects] = .4;
+ if (atype == treetrunktype) friction[numobjects] = .4;
+ if (atype == treeleavestype) friction[numobjects] = 0;
+
+ if (friction[numobjects] == 1.5 && fabs(apitch) > 5)
+ friction[numobjects] = .5;
+
+ if (atype == platformtype) {
+ model[numobjects].loaddecal("Models/Platform.solid", 0);
+ model[numobjects].Rotate(90, 0, 0);
+ }
+
+ if (type[numobjects] == boxtype || type[numobjects] == cooltype || type[numobjects] == spiketype || type[numobjects] == weirdtype || type[numobjects] == walltype || type[numobjects] == chimneytype || type[numobjects] == tunneltype || type[numobjects] == platformtype) {
+ model[numobjects].ScaleTexCoords(scale[numobjects] * 1.5);
+ }
+ if (type[numobjects] == rocktype) {
+ model[numobjects].ScaleTexCoords(scale[numobjects] * 3);
+ }
+ model[numobjects].flat = 1;
+ if (atype == treetrunktype || atype == treeleavestype || atype == rocktype) {
+ model[numobjects].flat = 0;
+ }
+ model[numobjects].Scale(.3 * scale[numobjects], .3 * scale[numobjects], .3 * scale[numobjects]);
+ model[numobjects].Rotate(90, 1, 1);
+ model[numobjects].Rotate(apitch, 0, 0);
+ if (type[numobjects] == rocktype) {
+ model[numobjects].Rotate(ayaw * 5, 0, 0);
+ }
+ model[numobjects].CalculateNormals(1);
+ model[numobjects].ScaleNormals(-1, -1, -1);
+
+ if (atype == treetrunktype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
+ }
+
+ if (atype == bushtype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
+ }
+
+ if (atype != treeleavestype && atype != bushtype && atype != firetype)
+ terrain.AddObject(where + DoRotation(model[numobjects].boundingspherecenter, 0, ayaw, 0), model[numobjects].boundingsphereradius, numobjects);
+
+ numobjects++;
+ }
}
void Objects::DoStuff()
{
- XYZ spawnpoint;
- for(int i=0;i<numobjects;i++){
- /*if(type[i]==firetype){
- Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
- }*/
-
- if(type[i]==firetype)onfire[i]=1;
- if(onfire[i]){
- if(type[i]==bushtype)flamedelay[i]-=multiplier*3;
- if(type[i]==firetype)flamedelay[i]-=multiplier*3;
- if(type[i]==treeleavestype)flamedelay[i]-=multiplier*4;
- while(flamedelay[i]<0&&onfire[i]){
- flamedelay[i]+=.006;
- if(type[i]==bushtype||type[i]==firetype){
- spawnpoint.x=((float)(Random()%100))/30*scale[i];
- spawnpoint.y=((float)(Random()%100)+60)/30*scale[i];
- spawnpoint.z=0;
- spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
- spawnpoint+=position[i];
- Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
- }
- if(type[i]==treeleavestype){
- spawnpoint.x=((float)(Random()%100))/80*scale[i];
- spawnpoint.y=((float)(Random()%100)+80)/12*scale[i];
- spawnpoint.z=0;
- spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
- spawnpoint+=position[i];
- Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
- }
- }
-
- }
- }
+ XYZ spawnpoint;
+ for (int i = 0; i < numobjects; i++) {
+ if (type[i] == firetype)
+ onfire[i] = 1;
+ if (onfire[i]) {
+ if (type[i] == bushtype)
+ flamedelay[i] -= multiplier * 3;
+ if (type[i] == firetype)
+ flamedelay[i] -= multiplier * 3;
+ if (type[i] == treeleavestype)
+ flamedelay[i] -= multiplier * 4;
+ while (flamedelay[i] < 0 && onfire[i]) {
+ flamedelay[i] += .006;
+ if (type[i] == bushtype || type[i] == firetype) {
+ spawnpoint.x = ((float)(Random() % 100)) / 30 * scale[i];
+ spawnpoint.y = ((float)(Random() % 100) + 60) / 30 * scale[i];
+ spawnpoint.z = 0;
+ spawnpoint = DoRotation(spawnpoint, 0, Random() % 360, 0);
+ spawnpoint += position[i];
+ Sprite::MakeSprite(flamesprite, spawnpoint, spawnpoint * 0, 1, 1, 1, (.6 + (float)abs(Random() % 100) / 200 - .25) * 5 * scale[i], 1);
+ }
+ if (type[i] == treeleavestype) {
+ spawnpoint.x = ((float)(Random() % 100)) / 80 * scale[i];
+ spawnpoint.y = ((float)(Random() % 100) + 80) / 12 * scale[i];
+ spawnpoint.z = 0;
+ spawnpoint = DoRotation(spawnpoint, 0, Random() % 360, 0);
+ spawnpoint += position[i];
+ Sprite::MakeSprite(flamesprite, spawnpoint, spawnpoint * 0, 1, 1, 1, (.6 + (float)abs(Random() % 100) / 200 - .25) * 6, 1);
+ }
+ }
+
+ }
+ }
}
void Objects::DoShadows()
{
- int i,j,k,l,todivide;
- static float brightness, total;
- static XYZ testpoint,testpoint2, terrainpoint,lightloc,col;
- lightloc=light.location;
- if(!skyboxtexture)lightloc=0;
- lightloc.y+=10;
- Normalise(&lightloc);
- int patchx,patchz;
-
- if(numobjects>0)
- for(i=0;i<numobjects;i++){
- if(type[i]!=treeleavestype&&type[i]!=treetrunktype&&type[i]!=bushtype&&type[i]!=firetype){
- for(j=0;j<model[i].vertexNum;j++){
- terrainpoint=position[i]+DoRotation(model[i].vertex[j]+model[i].normals[j]*.1,0,rotation[i],0);
- //terrainpoint.y+=model[i].boundingsphereradius;
- shadowed[i]=0;
- patchx=terrainpoint.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- patchz=terrainpoint.z/(terrain.size/subdivision*terrain.scale*terraindetail);
- if(patchx>=0&&patchz>=0&&patchx<subdivision&&patchz<subdivision)
- if(terrain.patchobjectnum[patchx][patchz])
- for(k=0;k<terrain.patchobjectnum[patchx][patchz];k++){
- l=terrain.patchobjects[patchx][patchz][k];
- if(type[l]!=treetrunktype/*&&l!=i*/){
- testpoint=terrainpoint;
- testpoint2=terrainpoint+lightloc*50*(1-shadowed[i]);
- if(model[l].LineCheck(&testpoint,&testpoint2,&col,&position[l],&rotation[l])!=-1){
- shadowed[i]=1-(findDistance(&terrainpoint,&col)/50);
- }
- }
- }
- if(shadowed[i]>0){
- col=model[i].normals[j]-DoRotation(lightloc*shadowed[i],0,-rotation[i],0);
- Normalise(&col);
- for(k=0;k<model[i].TriangleNum;k++){
- if(model[i].Triangles[k].vertex[0]==j){
- l=k*24;
- model[i].vArray[l+2]=col.x;
- model[i].vArray[l+3]=col.y;
- model[i].vArray[l+4]=col.z;
- }
- if(model[i].Triangles[k].vertex[1]==j){
- l=k*24;
- model[i].vArray[l+10]=col.x;
- model[i].vArray[l+11]=col.y;
- model[i].vArray[l+12]=col.z;
- }
- if(model[i].Triangles[k].vertex[2]==j){
- l=k*24;
- model[i].vArray[l+18]=col.x;
- model[i].vArray[l+19]=col.y;
- model[i].vArray[l+20]=col.z;
- }
- }
- }
- }
- }
- shadowed[i]=0;
- }
+ int i, j, k, l;
+ static XYZ testpoint, testpoint2, terrainpoint, lightloc, col;
+ lightloc = light.location;
+ if (!skyboxtexture)
+ lightloc = 0;
+ lightloc.y += 10;
+ Normalise(&lightloc);
+ int patchx, patchz;
+
+ if (numobjects > 0)
+ for (i = 0; i < numobjects; i++) {
+ if (type[i] != treeleavestype && type[i] != treetrunktype && type[i] != bushtype && type[i] != firetype) {
+ for (j = 0; j < model[i].vertexNum; j++) {
+ terrainpoint = position[i] + DoRotation(model[i].vertex[j] + model[i].normals[j] * .1, 0, yaw[i], 0);
+ //terrainpoint.y+=model[i].boundingsphereradius;
+ shadowed[i] = 0;
+ patchx = terrainpoint.x / (terrain.size / subdivision * terrain.scale);
+ patchz = terrainpoint.z / (terrain.size / subdivision * terrain.scale);
+ if (patchx >= 0 && patchz >= 0 && patchx < subdivision && patchz < subdivision)
+ if (terrain.patchobjectnum[patchx][patchz])
+ for (k = 0; k < terrain.patchobjectnum[patchx][patchz]; k++) {
+ l = terrain.patchobjects[patchx][patchz][k];
+ if (type[l] != treetrunktype/*&&l!=i*/) {
+ testpoint = terrainpoint;
+ testpoint2 = terrainpoint + lightloc * 50 * (1 - shadowed[i]);
+ if (model[l].LineCheck(&testpoint, &testpoint2, &col, &position[l], &yaw[l]) != -1) {
+ shadowed[i] = 1 - (findDistance(&terrainpoint, &col) / 50);
+ }
+ }
+ }
+ if (shadowed[i] > 0) {
+ col = model[i].normals[j] - DoRotation(lightloc * shadowed[i], 0, -yaw[i], 0);
+ Normalise(&col);
+ for (k = 0; k < model[i].TriangleNum; k++) {
+ if (model[i].Triangles[k].vertex[0] == j) {
+ l = k * 24;
+ model[i].vArray[l + 2] = col.x;
+ model[i].vArray[l + 3] = col.y;
+ model[i].vArray[l + 4] = col.z;
+ }
+ if (model[i].Triangles[k].vertex[1] == j) {
+ l = k * 24;
+ model[i].vArray[l + 10] = col.x;
+ model[i].vArray[l + 11] = col.y;
+ model[i].vArray[l + 12] = col.z;
+ }
+ if (model[i].Triangles[k].vertex[2] == j) {
+ l = k * 24;
+ model[i].vArray[l + 18] = col.x;
+ model[i].vArray[l + 19] = col.y;
+ model[i].vArray[l + 20] = col.z;
+ }
+ }
+ }
+ }
+ }
+ shadowed[i] = 0;
+ }
}
Objects::Objects()
{
- center = 0;
- radius = 0;
- numobjects = 0;
- boxtextureptr = 0;
- treetextureptr = 0;
- bushtextureptr = 0;
- rocktextureptr = 0;
-
- memset(position, 0, sizeof(position));
- memset(type, 0, sizeof(type));
- memset(rotation, 0, sizeof(rotation));
- memset(rotation2, 0, sizeof(rotation2));
- memset(rotx, 0, sizeof(rotx));
- memset(rotxvel, 0, sizeof(rotxvel));
- memset(roty, 0, sizeof(roty));
- memset(rotyvel, 0, sizeof(rotyvel));
- memset(possible, 0, sizeof(possible));
- memset(model, 0, sizeof(model));
- memset(displaymodel, 0, sizeof(displaymodel));
- memset(friction, 0, sizeof(friction));
- memset(scale, 0, sizeof(scale));
- memset(messedwith, 0, sizeof(messedwith));
- memset(checked, 0, sizeof(checked));
- memset(shadowed, 0, sizeof(shadowed));
- memset(occluded, 0, sizeof(occluded));
- memset(onfire, 0, sizeof(onfire));
- memset(flamedelay, 0, sizeof(flamedelay));
-}
+ center = 0;
+ radius = 0;
+ numobjects = 0;
+
+ memset(position, 0, sizeof(position));
+ memset(type, 0, sizeof(type));
+ memset(yaw, 0, sizeof(yaw));
+ memset(pitch, 0, sizeof(pitch));
+ memset(rotx, 0, sizeof(rotx));
+ memset(rotxvel, 0, sizeof(rotxvel));
+ memset(roty, 0, sizeof(roty));
+ memset(rotyvel, 0, sizeof(rotyvel));
+ memset(possible, 0, sizeof(possible));
+ memset(model, 0, sizeof(model));
+ memset(displaymodel, 0, sizeof(displaymodel));
+ memset(friction, 0, sizeof(friction));
+ memset(scale, 0, sizeof(scale));
+ memset(messedwith, 0, sizeof(messedwith));
+ memset(checked, 0, sizeof(checked));
+ memset(shadowed, 0, sizeof(shadowed));
+ memset(occluded, 0, sizeof(occluded));
+ memset(onfire, 0, sizeof(onfire));
+ memset(flamedelay, 0, sizeof(flamedelay));
+}
Objects::~Objects()
{
- if (boxtextureptr) glDeleteTextures( 1, &boxtextureptr );
- if (treetextureptr) glDeleteTextures( 1, &treetextureptr );
- if (bushtextureptr) glDeleteTextures( 1, &bushtextureptr );
- if (rocktextureptr) glDeleteTextures( 1, &rocktextureptr );
+ boxtextureptr.destroy();
+ treetextureptr.destroy();
+ bushtextureptr.destroy();
+ rocktextureptr.destroy();
};