]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects.cpp
Fixed a bug loading all persons with the same ID. I hope it will fix weapon problems
[lugaru.git] / Source / Objects.cpp
index 2a8474b238edd41fe7cb25e64ad6fca1a594861a..dd4f4a73ecd370d681c711e607e72f98f5155d4d 100644 (file)
@@ -1,5 +1,6 @@
 /*
 Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
@@ -104,10 +105,6 @@ void Objects::Draw()
                         distance = 1;
                     if (distance > 0) {
 
-                        /*if(checkcollide(viewer,DoRotation(model[i].vertex[model[i].vertexNum],0,yaw[i],0)*scale[i]+position[i],i)){
-                        occluded[i]+=1;
-                        }
-                        else occluded[i]=0;*/
                         if (occluded[i] < 6) {
                             glMatrixMode(GL_MODELVIEW);
                             glPushMatrix();
@@ -163,7 +160,7 @@ void Objects::Draw()
                                     roty[i] = -10;
                             }
                             if (type[i] == treetrunktype || type[i] == treeleavestype) {
-                                if (type[i] == treetrunktype || environment == 2) {
+                                if (type[i] == treetrunktype || environment == desertenvironment) {
                                     messedwith[i] -= multiplier;
                                     if (rotxvel[i] || rotx[i]) {
                                         if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
@@ -549,17 +546,17 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
         rotx[numobjects] = 0;
         roty[numobjects] = 0;
 
-        if (atype == boxtype)           model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
-        if (atype == cooltype)          model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
-        if (atype == walltype)          model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
-        if (atype == tunneltype)        model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
-        if (atype == chimneytype)       model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
-        if (atype == spiketype)         model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
-        if (atype == weirdtype)         model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
-        if (atype == rocktype)          model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
-        if (atype == treeleavestype)    model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
-        if (atype == bushtype)          model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
+        if (atype == boxtype)           model[numobjects].loaddecal("Models/Box.solid", 0);
+        if (atype == cooltype)          model[numobjects].loaddecal("Models/Cool.solid", 0);
+        if (atype == walltype)          model[numobjects].loaddecal("Models/Wall.solid", 0);
+        if (atype == tunneltype)        model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+        if (atype == chimneytype)       model[numobjects].loaddecal("Models/Chimney.solid", 0);
+        if (atype == spiketype)         model[numobjects].load("Models/Spike.solid", 0);
+        if (atype == weirdtype)         model[numobjects].loaddecal("Models/Weird.solid", 0);
+        if (atype == rocktype)          model[numobjects].loaddecal("Models/Rock.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load("Models/TreeTrunk.solid", 0);
+        if (atype == treeleavestype)    model[numobjects].load("Models/Leaves.solid", 0);
+        if (atype == bushtype)          model[numobjects].load("Models/Bush.solid", 0);
 
         if (atype == boxtype)           friction[numobjects] = 1.5;
         if (atype == cooltype)          friction[numobjects] = 1.5;
@@ -575,7 +572,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
         if (atype == treeleavestype)    friction[numobjects] = 0;
 
         if (atype == platformtype) {
-            model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+            model[numobjects].loaddecal("Models/Platform.solid", 0);
             model[numobjects].Rotate(90, 0, 0);
         }
 
@@ -631,10 +628,6 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
         position[numobjects] = where;
         if (atype == bushtype)
             position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
-        /*if(atype==firetype){
-        if(position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3)
-        position[numobjects].y=terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3;
-        }*/
         yaw[numobjects] = ayaw;
         pitch[numobjects] = apitch;
 
@@ -643,17 +636,17 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
         rotx[numobjects] = 0;
         roty[numobjects] = 0;
 
-        if (atype == boxtype)           model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
-        if (atype == cooltype)          model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
-        if (atype == walltype)          model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
-        if (atype == tunneltype)        model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
-        if (atype == chimneytype)       model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
-        if (atype == spiketype)         model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
-        if (atype == weirdtype)         model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
-        if (atype == rocktype)          model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
-        if (atype == treeleavestype)    model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
-        if (atype == bushtype)          model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
+        if (atype == boxtype)           model[numobjects].loaddecal("Models/Box.solid", 0);
+        if (atype == cooltype)          model[numobjects].loaddecal("Models/Cool.solid", 0);
+        if (atype == walltype)          model[numobjects].loaddecal("Models/Wall.solid", 0);
+        if (atype == tunneltype)        model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+        if (atype == chimneytype)       model[numobjects].loaddecal("Models/Chimney.solid", 0);
+        if (atype == spiketype)         model[numobjects].load("Models/Spike.solid", 0);
+        if (atype == weirdtype)         model[numobjects].loaddecal("Models/Weird.solid", 0);
+        if (atype == rocktype)          model[numobjects].loaddecal("Models/Rock.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load("Models/TreeTrunk.solid", 0);
+        if (atype == treeleavestype)    model[numobjects].load("Models/Leaves.solid", 0);
+        if (atype == bushtype)          model[numobjects].load("Models/Bush.solid", 0);
 
         if (atype == boxtype)           friction[numobjects] = 1.5;
         if (atype == cooltype)          friction[numobjects] = 1.5;
@@ -672,7 +665,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
             friction[numobjects] = .5;
 
         if (atype == platformtype) {
-            model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+            model[numobjects].loaddecal("Models/Platform.solid", 0);
             model[numobjects].Rotate(90, 0, 0);
         }
 
@@ -716,10 +709,6 @@ void Objects::DoStuff()
 {
     XYZ spawnpoint;
     for (int i = 0; i < numobjects; i++) {
-        /*if(type[i]==firetype){
-        Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
-        }*/
-
         if (type[i] == firetype)
             onfire[i] = 1;
         if (onfire[i]) {