]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects.cpp
Fixed a bug loading all persons with the same ID. I hope it will fix weapon problems
[lugaru.git] / Source / Objects.cpp
index 1a974be750cfb5be564aa5b80f619375a6c4c268..dd4f4a73ecd370d681c711e607e72f98f5155d4d 100644 (file)
@@ -160,7 +160,7 @@ void Objects::Draw()
                                     roty[i] = -10;
                             }
                             if (type[i] == treetrunktype || type[i] == treeleavestype) {
-                                if (type[i] == treetrunktype || environment == 2) {
+                                if (type[i] == treetrunktype || environment == desertenvironment) {
                                     messedwith[i] -= multiplier;
                                     if (rotxvel[i] || rotx[i]) {
                                         if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
@@ -546,17 +546,17 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
         rotx[numobjects] = 0;
         roty[numobjects] = 0;
 
-        if (atype == boxtype)           model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
-        if (atype == cooltype)          model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
-        if (atype == walltype)          model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
-        if (atype == tunneltype)        model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
-        if (atype == chimneytype)       model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
-        if (atype == spiketype)         model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
-        if (atype == weirdtype)         model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
-        if (atype == rocktype)          model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
-        if (atype == treeleavestype)    model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
-        if (atype == bushtype)          model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
+        if (atype == boxtype)           model[numobjects].loaddecal("Models/Box.solid", 0);
+        if (atype == cooltype)          model[numobjects].loaddecal("Models/Cool.solid", 0);
+        if (atype == walltype)          model[numobjects].loaddecal("Models/Wall.solid", 0);
+        if (atype == tunneltype)        model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+        if (atype == chimneytype)       model[numobjects].loaddecal("Models/Chimney.solid", 0);
+        if (atype == spiketype)         model[numobjects].load("Models/Spike.solid", 0);
+        if (atype == weirdtype)         model[numobjects].loaddecal("Models/Weird.solid", 0);
+        if (atype == rocktype)          model[numobjects].loaddecal("Models/Rock.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load("Models/TreeTrunk.solid", 0);
+        if (atype == treeleavestype)    model[numobjects].load("Models/Leaves.solid", 0);
+        if (atype == bushtype)          model[numobjects].load("Models/Bush.solid", 0);
 
         if (atype == boxtype)           friction[numobjects] = 1.5;
         if (atype == cooltype)          friction[numobjects] = 1.5;
@@ -572,7 +572,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
         if (atype == treeleavestype)    friction[numobjects] = 0;
 
         if (atype == platformtype) {
-            model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+            model[numobjects].loaddecal("Models/Platform.solid", 0);
             model[numobjects].Rotate(90, 0, 0);
         }
 
@@ -636,17 +636,17 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
         rotx[numobjects] = 0;
         roty[numobjects] = 0;
 
-        if (atype == boxtype)           model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
-        if (atype == cooltype)          model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
-        if (atype == walltype)          model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
-        if (atype == tunneltype)        model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
-        if (atype == chimneytype)       model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
-        if (atype == spiketype)         model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
-        if (atype == weirdtype)         model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
-        if (atype == rocktype)          model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
-        if (atype == treeleavestype)    model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
-        if (atype == bushtype)          model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
+        if (atype == boxtype)           model[numobjects].loaddecal("Models/Box.solid", 0);
+        if (atype == cooltype)          model[numobjects].loaddecal("Models/Cool.solid", 0);
+        if (atype == walltype)          model[numobjects].loaddecal("Models/Wall.solid", 0);
+        if (atype == tunneltype)        model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+        if (atype == chimneytype)       model[numobjects].loaddecal("Models/Chimney.solid", 0);
+        if (atype == spiketype)         model[numobjects].load("Models/Spike.solid", 0);
+        if (atype == weirdtype)         model[numobjects].loaddecal("Models/Weird.solid", 0);
+        if (atype == rocktype)          model[numobjects].loaddecal("Models/Rock.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load("Models/TreeTrunk.solid", 0);
+        if (atype == treeleavestype)    model[numobjects].load("Models/Leaves.solid", 0);
+        if (atype == bushtype)          model[numobjects].load("Models/Bush.solid", 0);
 
         if (atype == boxtype)           friction[numobjects] = 1.5;
         if (atype == cooltype)          friction[numobjects] = 1.5;
@@ -665,7 +665,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
             friction[numobjects] = .5;
 
         if (atype == platformtype) {
-            model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+            model[numobjects].loaddecal("Models/Platform.solid", 0);
             model[numobjects].Rotate(90, 0, 0);
         }