extern float gravity;
extern FRUSTUM frustum;
extern Terrain terrain;
-extern float terraindetail;
extern bool foliage;
extern int detail;
extern float blurness;
extern float windvar;
extern float playerdist;
extern bool skyboxtexture;
-extern Sprites sprites;
//Functions
static int whichpatchx;
static int whichpatchz;
- whichpatchx=p1->x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=p1->z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ whichpatchx=p1->x/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=p1->z/(terrain.size/subdivision*terrain.scale);
if(whichpatchx>=0&&whichpatchz>=0&&whichpatchx<subdivision&&whichpatchz<subdivision)
if(terrain.patchobjectnum[whichpatchx][whichpatchz]>0&&terrain.patchobjectnum[whichpatchx][whichpatchz]<500)
rotx[numobjects]=0;
roty[numobjects]=0;
- if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
- if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
- if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
- if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
- if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
- if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
- if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
- if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
- if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
- if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
- if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+ if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+ if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+ if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+ if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+ if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+ if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+ if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+ if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+ if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+ if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+ if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
if(atype==boxtype)friction[numobjects]=1.5;
if(atype==cooltype)friction[numobjects]=1.5;
if(atype==treeleavestype)friction[numobjects]=0;
if(atype==platformtype){
- model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+ model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
model[numobjects].Rotate(90,0,0);
}
rotx[numobjects]=0;
roty[numobjects]=0;
- if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
- if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
- if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
- if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
- if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
- if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
- if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
- if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
- if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
- if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
- if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+ if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+ if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+ if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+ if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+ if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+ if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+ if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+ if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+ if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+ if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+ if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
if(atype==boxtype)friction[numobjects]=1.5;
if(atype==cooltype)friction[numobjects]=1.5;
if(friction[numobjects]==1.5&&fabs(arotation2)>5)friction[numobjects]=.5;
if(atype==platformtype){
- model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+ model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
model[numobjects].Rotate(90,0,0);
}
XYZ spawnpoint;
for(int i=0;i<numobjects;i++){
/*if(type[i]==firetype){
- sprites.MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
+ Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
}*/
if(type[i]==firetype)onfire[i]=1;
spawnpoint.z=0;
spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
spawnpoint+=position[i];
- sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
+ Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
}
if(type[i]==treeleavestype){
spawnpoint.x=((float)(Random()%100))/80*scale[i];
spawnpoint.z=0;
spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
spawnpoint+=position[i];
- sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
+ Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
}
}
terrainpoint=position[i]+DoRotation(model[i].vertex[j]+model[i].normals[j]*.1,0,rotation[i],0);
//terrainpoint.y+=model[i].boundingsphereradius;
shadowed[i]=0;
- patchx=terrainpoint.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- patchz=terrainpoint.z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ patchx=terrainpoint.x/(terrain.size/subdivision*terrain.scale);
+ patchz=terrainpoint.z/(terrain.size/subdivision*terrain.scale);
if(patchx>=0&&patchz>=0&&patchx<subdivision&&patchz<subdivision)
if(terrain.patchobjectnum[patchx][patchz])
for(k=0;k<terrain.patchobjectnum[patchx][patchz];k++){