#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
#include "Graphic/Texture.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Objects/Person.hpp"
#include <cmath>
-#define max_weapons 30
-#define max_weaponinstances 20
-
#define knife 1
#define sword 2
#define staff 3
public:
Weapon(int type, int owner);
- static Model throwingknifemodel;
- static Texture knifetextureptr;
- static Texture lightbloodknifetextureptr;
- static Texture bloodknifetextureptr;
-
- static Model swordmodel;
- static Texture swordtextureptr;
- static Texture lightbloodswordtextureptr;
- static Texture bloodswordtextureptr;
-
- static Model staffmodel;
- static Texture stafftextureptr;
+ static void Load();
- void Draw();
- void DoStuff(int);
+ void draw();
+ void doStuff(int);
int getType() {
return type;
float bigtilt2;
float smallrotation;
float smallrotation2;
+
private:
+ static Model throwingknifemodel;
+ static Texture knifetextureptr;
+ static Texture lightbloodknifetextureptr;
+ static Texture bloodknifetextureptr;
+
+ static Model swordmodel;
+ static Texture swordtextureptr;
+ static Texture lightbloodswordtextureptr;
+ static Texture bloodswordtextureptr;
+
+ static Model staffmodel;
+ static Texture stafftextureptr;
+
int type;
XYZ oldtippoint;