void Weapon::DoStuff(int i)
{
- //~ cout << position.x << "," << position.y << "," << position.z << "|" << tippoint.x << "," << tippoint.y << "," << tippoint.z << endl;
static int whichpatchx, whichpatchz, whichhit;
static XYZ start, end, colpoint, normalrot, footvel, footpoint;
static XYZ terrainnormal;
static XYZ closestswordpoint;
static float tempmult;
+ if (multiplier <= 0) {
+ return;
+ }
+
if (owner != -1) {
oldowner = owner;
}