#include "Audio/Sounds.hpp"
#include "Game.hpp"
#include "Level/Awards.hpp"
+#include "Tutorial.hpp"
extern float multiplier;
extern Terrain terrain;
extern float viewdistance;
extern float blackout;
extern bool freeze;
-extern int tutoriallevel;
extern int numthrowkill;
Model Weapon::throwingknifemodel;
Person::players[j]->jointVel(neck) += velocity * 2;
Person::players[j]->jointVel(rightshoulder) += velocity * 2;
Person::players[j]->jointVel(leftshoulder) += velocity * 2;
- if (bloodtoggle && tutoriallevel != 1)
+ if (bloodtoggle && !Tutorial::active)
Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .8, .3);
- if (tutoriallevel == 1)
+ if (Tutorial::active)
Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .8, .3);
footvel = tippoint - position;
Normalise(&footvel);
- if (bloodtoggle && tutoriallevel != 1)
+ if (bloodtoggle && !Tutorial::active)
Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * -1, 1, 0, 0, .6, 1);
- if (tutoriallevel != 1) {
+ if (!Tutorial::active) {
if (Person::players[j]->weaponstuckwhere == 0)
Person::players[j]->DoBloodBig(2, 205);
if (Person::players[j]->weaponstuckwhere == 1)