void Puff(int whichlabel);
void FootLand(bodypart whichfoot, float opacity);
void DoStuff();
- void setAnimation(int);
+ void setTargetAnimation(int);
void DoAnimations();
void RagDoll(bool checkcollision);
bool addClothes(const int& clothesId);
void addClothes();
+
+ void doAI();
};
const int maxplayers = 10;