/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
extern bool cellophane;
extern float texdetail;
extern float realtexdetail;
-extern GLubyte bloodText[512 * 512 * 3];
-extern GLubyte wolfbloodText[512 * 512 * 3];
extern int bloodtoggle;
extern bool autoslomo;
extern float camerashake;
, oldcoords()
, coords()
, velocity()
- ,
- proportionhead()
- , proportionlegs()
- , proportionarms()
- , proportionbody()
- ,
+ , unconscioustime(0)
- unconscioustime(0)
- ,
+ , immobile(false)
- immobile(false)
- ,
-
- velspeed(0)
+ , velspeed(0)
, targetyaw(0)
, targetrot(0)
, rot(0)
jumpclimb(false)
{
+ setProportions(1, 1, 1, 1);
}
/* Read a person in tfile. Throws an error if it’s not valid */
funpackf(tfile, "Bf Bf Bf", &metalhead, &metalhigh, &metallow);
funpackf(tfile, "Bf Bf", &power, &speedmult);
- float headprop, legprop, armprop, bodyprop;
-
if (mapvers >= 4) {
- funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+ funpackf(tfile, "Bf Bf Bf Bf", &proportions[0], &proportions[1], &proportions[2], &proportions[3]);
} else {
- headprop = 1;
- bodyprop = 1;
- armprop = 1;
- legprop = 1;
- }
-
- if (creature == wolftype) {
- proportionhead = 1.1 * headprop;
- proportionbody = 1.1 * bodyprop;
- proportionarms = 1.1 * armprop;
- proportionlegs = 1.1 * legprop;
- } else if (creature == rabbittype) {
- proportionhead = 1.2 * headprop;
- proportionbody = 1.05 * bodyprop;
- proportionarms = 1.00 * armprop;
- proportionlegs = 1.1 * legprop;
- proportionlegs.y = 1.05 * legprop;
+ setProportions(1, 1, 1, 1);
}
funpackf(tfile, "Bi", &numclothes);
loaded = true;
+ if (creature == wolftype) {
+ damagetolerance = 300;
+ }
+
if (scale < 0) {
if (creature == wolftype) {
scale = .23;
- damagetolerance = 300;
} else {
scale = .2;
}
void Person::skeletonLoad(bool clothes)
{
skeleton.id = id;
- if (creature != wolftype) {
- skeleton.Load(
- "Skeleton/BasicFigure",
- "Skeleton/BasicFigureLow",
- "Skeleton/RabbitBelt",
- "Models/Body.solid",
- "Models/Body2.solid",
- "Models/Body3.solid",
- "Models/Body4.solid",
- "Models/Body5.solid",
- "Models/Body6.solid",
- "Models/Body7.solid",
- "Models/BodyLow.solid",
- "Models/Belt.solid",
- clothes);
- } else {
- skeleton.Load(
- "Skeleton/BasicFigureWolf",
- "Skeleton/BasicFigureWolfLow",
- "Skeleton/RabbitBelt",
- "Models/Wolf.solid",
- "Models/Wolf2.solid",
- "Models/Wolf3.solid",
- "Models/Wolf4.solid",
- "Models/Wolf5.solid",
- "Models/Wolf6.solid",
- "Models/Wolf7.solid",
- "Models/WolfLow.solid",
- "Models/Belt.solid",
- clothes);
- }
-
- skeleton.drawmodel.textureptr.load(creatureskin[creature][whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize);
+ skeleton.Load(
+ PersonType::types[creature].figureFileName,
+ PersonType::types[creature].lowFigureFileName,
+ PersonType::types[creature].clothesFileName,
+ PersonType::types[creature].modelFileNames[0],
+ PersonType::types[creature].modelFileNames[1],
+ PersonType::types[creature].modelFileNames[2],
+ PersonType::types[creature].modelFileNames[3],
+ PersonType::types[creature].modelFileNames[4],
+ PersonType::types[creature].modelFileNames[5],
+ PersonType::types[creature].modelFileNames[6],
+ PersonType::types[creature].lowModelFileName,
+ PersonType::types[creature].modelClothesFileName,
+ clothes);
+
+ skeleton.drawmodel.textureptr.load(PersonType::types[creature].skins[whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize);
+}
+
+void Person::setProportions(float head, float body, float arms, float legs)
+{
+ proportions[0] = head;
+ proportions[1] = body;
+ proportions[2] = arms;
+ proportions[3] = legs;
+}
+
+float Person::getProportion(int part) const
+{
+ return proportions[part];
+}
+
+XYZ Person::getProportionXYZ(int part) const
+{
+ XYZ prop = PersonType::types[creature].proportions[part] * proportions[part];
+ if (cellophane) {
+ prop.z = 0;
+ }
+ return prop;
}
/* EFFECT
}
if (Animation::animations[victim->animTarget].height != lowheight) {
- float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+ float damagemult = PersonType::types[creature].power * power * power;
XYZ relative = velocity;
relative.y = 0;
Normalise(&relative);
/* EFFECT
*
* USES:
- * GameTick/doPlayerCollisions - spread fire between players
- * GameTick/doDevKeys - press f to ignite
+ * GameTick::doPlayerCollisions - spread fire between players
+ * GameTick::ProcessDevKeys - press f to ignite
* Person::DoStuff - spread fire from lit campfires and bushes
*/
void Person::CatchFire()
*/
int Person::getIdle()
{
- if (Dialog::inDialog() && (howactive == typeactive) && (creature == rabbittype)) {
- return talkidleanim;
+ if (Dialog::inDialog() && (howactive == typeactive) && PersonType::types[creature].hasAnimTalkIdle()) {
+ return PersonType::types[creature].animTalkIdle;
}
if (hasvictim && (victim != this->shared_from_this())) {
if ((!victim->dead && victim->aitype != passivetype &&
victim->aitype != searchtype && aitype != passivetype && aitype != searchtype &&
victim->id < Person::players.size())) {
if ((aitype == playercontrolled && stunned <= 0 && weaponactive == -1) || pause) {
- if (creature == rabbittype) {
- return fightidleanim;
- }
- if (creature == wolftype) {
- return wolfidle;
- }
+ return PersonType::types[creature].animFightIdle;
}
if (aitype == playercontrolled && stunned <= 0 && weaponactive != -1) {
if (weapons[weaponids[weaponactive]].getType() == knife) {
if (howactive == typedead4) {
return dead4anim;
}
- if (creature == rabbittype) {
- return bounceidleanim;
- }
- if (creature == wolftype) {
- return wolfidle;
- }
- return 0;
+ return PersonType::types[creature].animBounceIdle;
}
/* FUNCTION
*/
int Person::getCrouch()
{
- if (creature == rabbittype) {
- return crouchanim;
- }
- if (creature == wolftype) {
- return wolfcrouchanim;
- }
- return 0;
+ return PersonType::types[creature].animCrouch;
}
/* FUNCTION
*/
int Person::getRun()
{
- if (creature == rabbittype && (!superruntoggle || weaponactive != -1)) {
- return runanim;
- }
- if (creature == wolftype && (!superruntoggle)) {
- return wolfrunanim;
- }
-
- if (creature == rabbittype && (superruntoggle && weaponactive == -1)) {
- return rabbitrunninganim;
- }
- if (creature == wolftype && (superruntoggle)) {
- return wolfrunninganim;
+ if (superruntoggle && (weaponactive == -1)) {
+ return PersonType::types[creature].animRunning;
+ } else {
+ return PersonType::types[creature].animRun;
}
- return 0;
}
/* FUNCTION
*/
int Person::getStop()
{
- if (creature == rabbittype) {
- return stopanim;
- }
- if (creature == wolftype) {
- return wolfstopanim;
- }
- return 0;
+ return PersonType::types[creature].animStop;
}
/* FUNCTION
*/
int Person::getLanding()
{
- if (creature == rabbittype) {
- return landanim;
- }
- if (creature == wolftype) {
- return wolflandanim;
- }
- return 0;
+ return PersonType::types[creature].animLanding;
}
/* FUNCTION
*/
int Person::getLandhard()
{
- if (creature == rabbittype) {
- return landhardanim;
- }
- if (creature == wolftype) {
- return wolflandhardanim;
- }
- return 0;
+ return PersonType::types[creature].animLandingHard;
}
/* EFFECT
bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25;
bleedxint = 0;
bleedyint = 0;
- if (creature == rabbittype) {
- while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
- bleedxint = abs(Random() % 512);
- bleedyint = abs(Random() % 512);
- }
- }
- if (creature == wolftype) {
- while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
- bleedxint = abs(Random() % 512);
- bleedyint = abs(Random() % 512);
- }
+ while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
}
bleedy = bleedxint;
bleedx = bleedyint;
int endx = 0;
int endy = 0;
GLubyte color;
- if (creature == rabbittype) {
- for (i = 0; i < 512; i++) {
- for (j = 0; j < 512; j++) {
- if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
- if (i < startx) {
- startx = i;
- }
- if (j < starty) {
- starty = j;
- }
- if (i > endx) {
- endx = i;
- }
- if (j > endy) {
- endy = j;
- }
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx) {
+ startx = i;
}
- }
- }
- }
- if (creature == wolftype) {
- for (i = 0; i < 512; i++) {
- for (j = 0; j < 512; j++) {
- if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
- if (i < startx) {
- startx = i;
- }
- if (j < starty) {
- starty = j;
- }
- if (i > endx) {
- endx = i;
- }
- if (j > endy) {
- endy = j;
- }
+ if (j < starty) {
+ starty = j;
+ }
+ if (i > endx) {
+ endx = i;
+ }
+ if (j > endy) {
+ endy = j;
}
}
}
int texdetailint = realtexdetail;
int where;
- if (creature == rabbittype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
- }
- }
- }
- }
- if (creature == wolftype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2) {
+ skeleton.skinText[where + 0] = color / 2;
}
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
}
}
}
bleedxint = 0;
bleedyint = 0;
- if (creature == rabbittype) {
- while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
- bleedxint = abs(Random() % 512);
- bleedyint = abs(Random() % 512);
- }
- }
- if (creature == wolftype) {
- while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
- bleedxint = abs(Random() % 512);
- bleedyint = abs(Random() % 512);
- }
+ while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
}
bleedy = bleedxint + offsetx;
bleedx = bleedyint + offsety;
int endx = 0;
int endy = 0;
GLubyte color;
- if (creature == rabbittype) {
- for (i = 0; i < 512; i++) {
- for (j = 0; j < 512; j++) {
- if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
- if (i < startx) {
- startx = i;
- }
- if (j < starty) {
- starty = j;
- }
- if (i > endx) {
- endx = i;
- }
- if (j > endy) {
- endy = j;
- }
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx) {
+ startx = i;
}
- }
- }
- }
- if (creature == wolftype) {
- for (i = 0; i < 512; i++) {
- for (j = 0; j < 512; j++) {
- if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
- if (i < startx) {
- startx = i;
- }
- if (j < starty) {
- starty = j;
- }
- if (i > endx) {
- endx = i;
- }
- if (j > endy) {
- endy = j;
- }
+ if (j < starty) {
+ starty = j;
+ }
+ if (i > endx) {
+ endx = i;
+ }
+ if (j > endy) {
+ endy = j;
}
}
}
int texdetailint = realtexdetail;
int where;
- if (creature == rabbittype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
- } else if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2) {
+ skeleton.skinText[where + 0] = color / 2;
}
- }
- }
- }
- if (creature == wolftype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
- } else if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ } else if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2) {
+ skeleton.skinText[where + 0] = color / 2;
}
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
}
}
}
}
if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
float gLoc[3];
- float vel[3];
gLoc[0] = coords.x;
gLoc[1] = coords.y;
gLoc[2] = coords.z;
- vel[0] = velocity.x;
- vel[1] = velocity.y;
- vel[2] = velocity.z;
if (id == 0) {
OPENAL_3D_SetAttributes(channels[whooshsound], gLoc);
if (targetFrame().label == 4 && aitype != playercontrolled) {
if (Animation::animations[animTarget].attack != neutral) {
unsigned r = abs(Random() % 4);
- if (creature == rabbittype) {
- if (r == 0) {
- whichsound = rabbitattacksound;
- }
- if (r == 1) {
- whichsound = rabbitattack2sound;
- }
- if (r == 2) {
- whichsound = rabbitattack3sound;
- }
- if (r == 3) {
- whichsound = rabbitattack4sound;
- }
- }
- if (creature == wolftype) {
- if (r == 0) {
- whichsound = barksound;
- }
- if (r == 1) {
- whichsound = bark2sound;
- }
- if (r == 2) {
- whichsound = bark3sound;
- }
- if (r == 3) {
- whichsound = barkgrowlsound;
- }
- }
+ whichsound = PersonType::types[creature].soundsAttack[r];
speechdelay = .3;
}
}
animCurrent = animTarget;
frameTarget++;
- if (animTarget == removeknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == removeknifeanim && currentFrame().label == 5) {
for (unsigned i = 0; i < weapons.size(); i++) {
if (weapons[i].owner == -1) {
if (distsqflat(&coords, &weapons[i].position) < 4 && weaponactive == -1) {
}
}
- if (animTarget == crouchremoveknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == crouchremoveknifeanim && currentFrame().label == 5) {
for (unsigned i = 0; i < weapons.size(); i++) {
bool willwork = true;
if (weapons[i].owner != -1) {
}
}
- if (animCurrent == drawleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == drawleftanim && currentFrame().label == 5) {
if (weaponactive == -1) {
weaponactive = 0;
} else if (weaponactive == 0) {
}
//Move impacts
- float damagemult = 1 * power;
- if (creature == wolftype) {
- damagemult = 2.5 * power;
- }
+ float damagemult = PersonType::types[creature].power * power;
if (hasvictim) {
damagemult /= victim->damagetolerance / 200;
}
if ((Animation::animations[animTarget].attack == normalattack || animTarget == walljumprightkickanim || animTarget == walljumpleftkickanim) && (!feint) && (victim->skeleton.free != 2 || animTarget == killanim || animTarget == dropkickanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == staffgroundsmashanim)) {
- if (animTarget == spinkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == spinkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == wolfslapanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == wolfslapanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == walljumprightkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == walljumprightkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == walljumpleftkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == walljumpleftkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == blockhighleftstrikeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == blockhighleftstrikeanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 8) {
+ if (animCurrent == killanim && currentFrame().label == 8) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && victim->dead) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == killanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->dead) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == dropkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == dropkickanim && currentFrame().label == 7) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->skeleton.free) {
escapednum = 0;
if (id == 0) {
}
}
- if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 5) {
if (hasvictim) {
if (!victim->skeleton.free) {
}
}
- if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 6) {
if (!hasvictim) {
emit_sound_at(knifedrawsound, coords, 128);
}
}
}
- if (animTarget == upunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == upunchanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == winduppunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == winduppunchanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 2) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == blockhighleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == blockhighleftanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
if (victim->id == 0) {
camerashake += .4;
}
}
- if (animTarget == swordslashparryanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == swordslashparryanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
if (victim->id == 0) {
camerashake += .4;
}
}
- if (animTarget == knifethrowanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == knifethrowanim && currentFrame().label == 5) {
if (weaponactive != -1) {
escapednum = 0;
XYZ aim;
}
}
- if (animTarget == knifeslashstartanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == knifeslashstartanim && currentFrame().label == 5) {
if (hasvictim) {
- if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && /*Animation::animations[victim->animTarget].height!=lowheight&&*/ victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
escapednum = 0;
if (!Tutorial::active) {
victim->DoBloodBig(1.5 / victim->armorhigh, 225);
}
}
}
- if (animTarget == swordslashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == swordslashanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim) {
if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
award_bonus(id, Slashbonus);
}
}
- if (animTarget == staffhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == staffhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
if (!Tutorial::active) {
weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 250;
}
}
- if (animTarget == staffspinhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == staffspinhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
if (!Tutorial::active) {
weapons[weaponids[0]].damage += .6 + float(abs(Random() % 100) - 50) / 250;
}
}
- if (animTarget == staffgroundsmashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == staffgroundsmashanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5) {
escapednum = 0;
if (!Tutorial::active) {
}
}
- if (animTarget == lowkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == lowkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != highheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == sweepanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == sweepanim && currentFrame().label == 5) {
if ((victim->animTarget != jumpupanim) &&
(distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) &&
(victim != this->shared_from_this())) {
}
}
if (Animation::animations[animTarget].attack == reversal && (!victim->feint || (victim->lastattack == victim->lastattack2 && victim->lastattack2 == victim->lastattack3 && Random() % 2) || animTarget == knifefollowanim)) {
- if (animTarget == spinkickreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == spinkickreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
}
}
- if (animTarget == staffhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == staffhitreversalanim && currentFrame().label == 5) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->DoDamage(damagemult * 70 / victim->protectionhigh);
}
- if (animTarget == staffspinhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == staffspinhitreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->DoDamage(damagemult * 70 / victim->protectionhigh);
}
- if (animTarget == upunchreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == upunchreversalanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(1);
XYZ relative;
}
}
- if (animTarget == swordslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == swordslashreversalanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(1);
XYZ relative;
award_bonus(id, swordreversebonus);
}
- if (hasvictim && animTarget == knifeslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (hasvictim && animCurrent == knifeslashreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
award_bonus(id, Reversal);
}
- if (hasvictim && animTarget == sneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (hasvictim && animCurrent == sneakattackanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(0);
victim->skeleton.spinny = 0;
award_bonus(id, spinecrusher);
}
- if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 5) {
if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
escapednum = 0;
if (animTarget == knifefollowanim) {
}
}
- if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 6) {
escapednum = 0;
victim->velocity = 0;
for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
}
}
- if (hasvictim && (animTarget == swordsneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (hasvictim && (animCurrent == swordsneakattackanim) && currentFrame().label == 5) {
if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
award_bonus(id, backstab);
}
}
- if (hasvictim && animTarget == swordsneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if (hasvictim && animCurrent == swordsneakattackanim && currentFrame().label == 6) {
escapednum = 0;
victim->velocity = 0;
for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
}
}
- if (animTarget == sweepreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == sweepreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->velocity = 0;
}
- if (animTarget == sweepreversalanim && ((Animation::animations[animTarget].frames[frameCurrent].label == 9 && victim->damage < victim->damagetolerance) || (Animation::animations[animTarget].frames[frameCurrent].label == 7 && victim->damage > victim->damagetolerance))) {
+ if (animCurrent == sweepreversalanim && ((currentFrame().label == 9 && victim->damage < victim->damagetolerance) || (currentFrame().label == 7 && victim->damage > victim->damagetolerance))) {
escapednum = 0;
victim->RagDoll(0);
XYZ relative;
}
//Animation end
- if (frameTarget > int(Animation::animations[animCurrent].frames.size()) - 1) {
+ if (frameTarget >= int(Animation::animations[animCurrent].frames.size())) {
frameTarget = 0;
if (wasStop()) {
animTarget = getIdle();
frameCurrent = frameTarget;
target = 1;
}
+
+ if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
+ frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
+ }
+
oldrot = rot;
rot = targetrot * target;
yaw += rot - oldrot;
oldrot = 0;
targetrot = 0;
}
- if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
- frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
- }
+
if (animCurrent != oldanimCurrent || animTarget != oldanimTarget || ((frameCurrent != oldframeCurrent || frameTarget != oldframeTarget) && !calcrot)) {
//Old rotates
for (unsigned i = 0; i < skeleton.joints.size(); i++) {
if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
float gLoc[3];
- float vel[3];
gLoc[0] = coords.x;
gLoc[1] = coords.y;
gLoc[2] = coords.z;
- vel[0] = velocity.x;
- vel[1] = velocity.y;
- vel[2] = velocity.z;
if (id == 0) {
OPENAL_3D_SetAttributes(channels[whooshsound], gLoc);
int whichsound = -1;
if (speechdelay <= 0) {
unsigned int i = abs(Random() % 4);
- if (creature == rabbittype) {
- if (i == 0) {
- whichsound = rabbitchitter;
- }
- if (i == 1) {
- whichsound = rabbitchitter2;
- }
- }
- if (creature == wolftype) {
- if (i == 0) {
- whichsound = growlsound;
- }
- if (i == 1) {
- whichsound = growl2sound;
- }
+ if (i < 2) {
+ whichsound = PersonType::types[creature].soundsTalk[i];
}
}
speechdelay = .3;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionbody.x,
- (v0.y * (1 - morphness) + v1.y * morphness) * proportionbody.y,
- (v0.z * (1 - morphness) + v1.z * morphness) * proportionbody.z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(1).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(1).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionarms.x,
- (v0.y * (1 - morphness) + v1.y * morphness) * proportionarms.y,
- (v0.z * (1 - morphness) + v1.z * morphness) * proportionarms.z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(2).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(2).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionlegs.x,
- (v0.y * (1 - morphness) + v1.y * morphness) * proportionlegs.y,
- (v0.z * (1 - morphness) + v1.z * morphness) * proportionlegs.z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(3).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(3).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionhead.x,
- (v0.y * (1 - morphness) + v1.y * morphness) * proportionhead.y,
- (v0.z * (1 - morphness) + v1.z * morphness) * proportionhead.z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(0).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(0).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x = M[12] * scale;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef(v0.x * proportionbody.x,
- v0.y * proportionbody.y,
- v0.z * proportionbody.z);
+ glTranslatef(v0.x * getProportionXYZ(1).x,
+ v0.y * getProportionXYZ(1).y,
+ v0.z * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef(v0.x * proportionarms.x,
- v0.y * proportionarms.y,
- v0.z * proportionarms.z);
+ glTranslatef(v0.x * getProportionXYZ(2).x,
+ v0.y * getProportionXYZ(2).y,
+ v0.z * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef(v0.x * proportionlegs.x,
- v0.y * proportionlegs.y,
- v0.z * proportionlegs.z);
+ glTranslatef(v0.x * getProportionXYZ(3).x,
+ v0.y * getProportionXYZ(3).y,
+ v0.z * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef(v0.x * proportionhead.x,
- v0.y * proportionhead.y,
- v0.z * proportionhead.z);
+ glTranslatef(v0.x * getProportionXYZ(0).x,
+ v0.y * getProportionXYZ(0).y,
+ v0.z * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef(v0.x * proportionbody.x,
- v0.y * proportionbody.y,
- v0.z * proportionbody.z);
+ glTranslatef(v0.x * getProportionXYZ(1).x,
+ v0.y * getProportionXYZ(1).y,
+ v0.z * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef(v0.x * proportionarms.x,
- v0.y * proportionarms.y,
- v0.z * proportionarms.z);
+ glTranslatef(v0.x * getProportionXYZ(2).x,
+ v0.y * getProportionXYZ(2).y,
+ v0.z * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef(v0.x * proportionlegs.x,
- v0.y * proportionlegs.y,
- v0.z * proportionlegs.z);
+ glTranslatef(v0.x * getProportionXYZ(3).x,
+ v0.y * getProportionXYZ(3).y,
+ v0.z * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef(v0.x * proportionhead.x,
- v0.y * proportionhead.y,
- v0.z * proportionhead.z);
+ glTranslatef(v0.x * getProportionXYZ(0).x,
+ v0.y * getProportionXYZ(0).y,
+ v0.z * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x = M[12] * scale;
if (aitype == pathfindtype) {
if (finalpathfindpoint == -1) {
float closestdistance;
- float tempdist;
+ float tempdist = 0.0f;
int closest;
XYZ colpoint;
closest = -1;
}
if (targetpathfindpoint == -1) {
float closestdistance;
- float tempdist;
+ float tempdist = 0.0f;
int closest;
XYZ colpoint;
closest = -1;
//chase player
XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity;
XYZ targetpoint = Person::players[0]->coords;
- if (findLength(&velocity) != 0 &&
+ float vellength = findLength(&velocity);
+ if (vellength != 0 &&
distsq(&Person::players[0]->coords, &coords) < distsq(&rotatetarget, &coords)) {
targetpoint += Person::players[0]->velocity *
- findDistance(&Person::players[0]->coords, &coords) / findLength(&velocity);
+ findDistance(&Person::players[0]->coords, &coords) / vellength;
}
targetyaw = roughDirectionTo(coords, targetpoint);
lookyaw = targetyaw;