}
}
- if (animTarget == spinkickanim || animTarget == staffspinhitreversalanim || animTarget == staffspinhitreversedanim || animTarget == staffhitreversalanim || animTarget == staffhitreversedanim || animTarget == hurtidleanim || animTarget == winduppunchanim || animTarget == swordslashreversalanim || animTarget == swordslashreversedanim || animTarget == knifeslashreversalanim || animTarget == knifeslashreversedanim || animTarget == knifethrowanim || animTarget == knifefollowanim || animTarget == knifefollowedanim || animTarget == killanim || animTarget == dropkickanim || animTarget == upunchanim || animTarget == knifeslashstartanim || animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim || animTarget == staffgroundsmashanim || animTarget == spinkickreversalanim || animTarget == sweepreversalanim || animTarget == lowkickanim || animTarget == sweepreversedanim || animTarget == rabbitkickreversalanim || animTarget == rabbitkickreversedanim || animTarget == jumpreversalanim || animTarget == jumpreversedanim) {
+ if (animTarget == spinkickanim ||
+ animTarget == staffspinhitreversalanim ||
+ animTarget == staffspinhitreversedanim ||
+ animTarget == staffhitreversalanim ||
+ animTarget == staffhitreversedanim ||
+ animTarget == hurtidleanim ||
+ animTarget == winduppunchanim ||
+ animTarget == swordslashreversalanim ||
+ animTarget == swordslashreversedanim ||
+ animTarget == knifeslashreversalanim ||
+ animTarget == knifeslashreversedanim ||
+ animTarget == knifethrowanim ||
+ animTarget == knifefollowanim ||
+ animTarget == knifefollowedanim ||
+ animTarget == killanim ||
+ animTarget == dropkickanim ||
+ animTarget == upunchanim ||
+ animTarget == knifeslashstartanim ||
+ animTarget == swordslashanim ||
+ animTarget == staffhitanim ||
+ animTarget == staffspinhitanim ||
+ animTarget == staffgroundsmashanim ||
+ animTarget == spinkickreversalanim ||
+ animTarget == sweepreversalanim ||
+ animTarget == lowkickanim ||
+ animTarget == sweepreversedanim ||
+ animTarget == rabbitkickreversalanim ||
+ animTarget == rabbitkickreversedanim ||
+ animTarget == jumpreversalanim ||
+ animTarget == jumpreversedanim) {
//close hands and yell
- if (righthandmorphend != 1 && righthandmorphness == targetrighthandmorphness) {
+ if (righthandmorphend != 1 &&
+ righthandmorphness == targetrighthandmorphness) {
righthandmorphness = 0;
righthandmorphend = 1;
targetrighthandmorphness = 1;
}
- if (lefthandmorphend != 1 && lefthandmorphness == targetlefthandmorphness) {
+ if (lefthandmorphend != 1 &&
+ lefthandmorphness == targetlefthandmorphness) {
lefthandmorphness = 0;
lefthandmorphend = 1;
targetlefthandmorphness = 1;
ReflectVector(&facing, terrainnormal);
Normalise(&facing);
- if (isRun() || animTarget == sneakanim || animTarget == rollanim || animTarget == walkanim) {
+ if (isRun() ||
+ animTarget == sneakanim || animTarget == rollanim || animTarget == walkanim) {
if (onterrain)
targettilt2 = -facing.y * 20;
else