addEnvSound(coords, 4 * findLength(&velocity));
}
- int howmany;
+ int howmany = 0;
if (environment == grassyenvironment)
howmany = findLength(&velocity) * 4;
if (environment == snowyenvironment)
addEnvSound(coords, 4 * findLength(&velocity));
}
- int howmany;
+ int howmany = 0;
if (environment == grassyenvironment)
howmany = findLength(&velocity) * 4;
if (environment == snowyenvironment)