#include "Environment/Lights.hpp"
#include "Environment/Terrain.hpp"
-#include "Graphic/gamegl.hpp"
#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
#include "Graphic/Texture.hpp"
+#include "Graphic/gamegl.hpp"
#include "Math/Frustum.hpp"
#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
#define max_objects 300
-enum object_type {
+enum object_type
+{
boxtype = 0,
weirdtype = 1,
spiketype = 2,
firetype = 13
};
-
class Object
{
public:
static void ComputeRadius();
static void AddObjectsToTerrain();
static void LoadObjectsFromFile(FILE* tfile, bool skip);
- static void SphereCheckPossible(XYZ *p1, float radius);
+ static void SphereCheckPossible(XYZ* p1, float radius);
static void DeleteObject(int which);
static void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
static void Draw();
};
#endif
-